ways. Try it and have fun, maybe it will be a great and exciting battle.
Now, Jungle Morning Version 2.6 won the Dawnofwar.de Mapcontest. It has several changes to 2.4 and is way more interesting now. Also the amount of details increased drastically. I hope you like the map as much as I do and i would really like to see this map implented in some Mods or Leagues or whatever. Or you simply play it online with some friends. Have fun with it and drop me a comment if you like it or not, or tell me what you would like to change.
guard have a new general who is already preparing an attack on the orks lines... 2 relics/2 slags/11 strategic points/1 critical point/
came out someone had proposed the question has anyone made any true Hive World maps. So I began making the closest thing the ME would let me accomplish to a Hive World map. The end result is a monstrous map that is only 1v1 for a reason. A gigantic urban style map that really gives you the feeling of being IN the battle. The lag isn\'t that bad I\'ve play-tested it a couple of times and it only seems to lag when the camera angle is lowered. So head downtown and kick some ass, but don\'t take the subway, it\'s busted and tell your video card\'s children that poppa won\'t be coming home from the front lines today. Fluff: Stasitanum. An imperial hive world in the Segmentum Obscurous. Beneath the towering structures of this city corruption runs rampant. Heretics find haven in this concrete jungle of filth. The Emperor\'s word has long since been forgoten in these vomit-stained streets.
detail objects) -Added a slag by each side just incase of long stalemates -Enternal changed to Eternal -Skybox changed After the release of WA\'s modtools I knew I had to re-work this map to get some more reputation like Icefields. Well hope you enjoy :3
of pipes, and a well decaled machine-thing. Definately worth a download. - jack051093
it\'S good or not, or what to change. The Players start in a corner of the map, on a hill with 3 entrancens. 2 Main entrances, and one backentrance. The S-shaped River devides both players from each other and in the other two corners as well as in the middle of the center, and so in the river, are the strategic points.
jump, teliport, drop, etc.) ---------------------------------------------------------------------- =================================== How to Install - 1. Save map into C:/Program files/THQ/Dawn of War/WXP/Data/Scenarios/MP 2. Extract the files to the location listed above. 3. Go into the folder and cut all 3 of the .tga and the .sbg files and paste them directly into the MP folder. =================================== ---------------------------------------------------------------------- Legal - You may do what you want with the map but if you take stuff off of my map or change my map give me credit :) If you want to put this map in a map pack contact me at JR633@aol.com
deep moat in between them and the attackers. Unfortunatly, new assailents have started to rise from the watery trench which make the soldiers wonder weather or not they weren't the first race to claim this planet...
for Freigaard's resident Space Marine Chapter, the Angels Belligerent. Ork raids were not uncommon for Freigaard, and time and again, the Angels would repel them with a strong orange and white fist. This they did again at the Lake. But whatever was driving Warboss Foulmaul and his Skullbreakaz would not make a furious stand to the last Ork; rather, surviving elements raced past Guard and Marine units, heading south towards the more temperate Jackson Borough. The chase ended when Captain Adonijah Uziel positioned the 1st Company at the Bridge at Remagen, standing directly in the way of what remained of Foulmaul's Waaauuugggh. Defying any Ork to cross the bridge, he challenged Foulmaul directly, promising a lesson he would directly impart to the Ork's thick skull. He racked his bolter pistol to make his point absolutely clear. Foulmaul took the challenge with a roar, and sent the remainder of his boyz down the bridge. The veterans of the 1st company tore the Orks to shreds, staining their white armor--the badge of honor of the Angels--with Ork blood and entrails. But in the confusion, Foulmaul had disappeared...
of 2 players, very good for some aggressive and simultaneously defensive strategies, since it has many zones of defense.
also prove to be ideal locations for artillery.
Assault for this map to work. Created by Matt Radunz (MC Warhammer) Contact= mattradunzATyahoo.com
leaders. Be prepared…
thunderhawk has crashed carrying vital geneseed samples. The samples must be salvaged to avoid them falling into enemy hands. Capture the CL and hold it. Best played take and hold. There is heavy cover within the gouge caused by the stricken thunderhawk, and also within the craters and dug outs. The iced up stream is negative cover.
class it as a trench map: - Craters, wrecks, Tank traps, barbed wire are light cover - Trenches are light cover and makes good movement around the map
and there. This is an updated version of my other map with added features like rain and puddle drops!
quite close to the base, and a relic closer to the middle. There are also 3 victory locations, each surronded by corpse, blood, destroyed vechicles. You will find quite many craters with heavy cover, and some sandbags with light cover. This map is really a big one, so mobility is the key to victory (rhino, chimera, etc. are relly usefull on it). See the readme for more information.
2 player addition to the game. - Ash
map really is \"that\" and has a \"spooky\" feeling to it, almost reminds me of some of the Crash Bandicuit Storyline (don\'t ask why, it just does) ;) - SSA
points, 2 slag depostits, 1 relict, and 2 IG turrets, each has also some heavy cover near the relic. In the middle of the map there is one victory location placed in a river which gives negative cover. Hope you like it feedback is welcome since i have just started to desing maps.
on Annihilate/Take and Hold. But any other conditions should be supported. 2 Players 2 Relics 2 Stratigic points
be a good first map. Enjoy! & Go easy on the developer, its his first map! (as I\'ve probably already mentioned) -saoreire
2 Strategic Points: 6 Critical Points: 0 Relics: 2 Slag Deposits: 1 Terrain Types Present: negative cover Suggested Gameplay: FFA/teamplay Build Time: About 20 hours over a month. Release Date: 2006/August/12 Download: 2p_diracs_power.zip Instructions: Unzip this file into \"Dawn of War/W40k/Data/Scenarios/MP/\" where \"Dawn of War\" is the directory the game was installed in and creating any directories you don\'t have. Distribution: Please only distribute this map for free and in exactly this archive unless you have my permission to do otherwise. Contact: phen_dow -@t- yahoo.com.au http://member.telpacific.com.au/dcrabb/dowmaps/ A village green of destruction. It\'s my first map, go easy on me! Scenario: As beautiful as the 3rd moon of Dirac is, the Administratum does not fight to keep it for aesthetics. It is the unusual and rare plasma geysers that occur naturally in its polar regions. This example, already capped, sits at the base of a huge mesa deep in the jungle. Fluff: The planet of Dirac contains powerful plasma geysers on its surface that the more avaricious races are eager to tap in to. Unfortunately its position in the galaxy means no one race has been able to win possession of the planet outright. It hasn\'t stopped them fighting over it for the last three centuries though. Here in the polar jungles is one example of such a plasma geyser that has already been capped, it only waits for a smart military commander to stake a claim. Purple: Steam drifted slowly under the jungle canopy, burnt from the plants by the pale sunlight, it hung like ghostly washing among the branches and vines. Brother Finder paused again to watch it. Something about this place was woefully familiar. He survived a childhood in a harsh jungle deathworld much more deadly than this one. Growing up an orphan, learning to kill before he could count and never knowing a night of peace his heart still ached to return. His feelings for home were awakened whenever he walked in a hot, damp jungle like this. He dropped his head and stomped onwards. His training and his machine enhanced body gave him even stronger feelings and desires. To serve The Emperor, to serve Mankind. Unquestionably a desire he could fulfill. His armour thought the jungle ended soon ahead but couldn\'t be sure. Brother Finder was quite sure it did, the change in folliage and the behaviour of the creatures was unmistakable to him. He reached for his pistol, crouched low and stalked silently forward. The trees abruptly ceased leaving only mist ahead. An expanse of open ground lay ahead, with a sheer cliff face less than 200 metres away. Brother Finder stopped and scanned the area intently. A scorched area dead ahead with an old piece of Imperium technology sitting dormant in the centre. The sound of running water came from both sides and the whistling of the wind from far above. Nothing moved for many minutes and cautiously the brother marine crept forward aiming to reach the geyser cap ahead that he had been sent out to find. Crawling forward he reached a marshy area and started squelching across the ground in a rather undignified manner. Then he saw it, a flash of movement in the cliff face. He rang every silent alarm he had and sent the image that he had seen back to his seargent. The Eldar were here, no doubt at all and now every second would count.
destroy the heretics that shot you down and killed your brethren. Kill the mutant, purge the unclean, and live... or die in the Emperor's name!
contact. its all in a .rar file and is all there i have followed the instructions on what to do for submitting so it should be fine (hopefully)oh and the map works on both DOW and WA so it does not matter which game it goes under, it should obviously be placed in the map section.please email me if i have left anything important out here is my email adress, nick_williams 709 @ hotmail.com[/quote]Well, this seems a fairly basic two player map, based within a city. One of the things I do like however are the statues, almost gives you a feel for a \"Hall or Warriors\". Nice job! - SSA
of battle covered in land mines, and lots of them. can you avoid them with out your army being blown to pieces
there. This is my 2nd attempt at making a map and my first one submitted, so feed back would greatly be appreciated!
They left carnage in their wake but simply moved on never actually claiming the pass. Now, the armies on Fractura have discovered it. Who shall hold this frozen pass in the war to come? By:Shadow\'sTalon players: 2 strategic points: 10 relics: 0 slag deposits: 0 Critical Locations: 0 (only for Winter Assault) Extract all files to C:\\Program Files\\THQ\\Dawn of War\\WXP\\Data\\Scenarios\\MP Any questions email me at u were pwned AT yhaoo DOT COM Feel free to use this in any mods or mappacks as long as this readme is included
this is one of the authors first, and we could cut him some slack. I guess you download this if you're fed up of terrain? - Ash
raining the Island disappears along with everything on it. Because of the massive mist around the island planes often crash here. -Slash
imperial out post and ork outpost where they battle against eachother. i recommend to play it as space marines (or imperial guard) vs. orks have fun playing :D (btw sorry bout text if its messy) :)[/quote] Killa :cool:
played take and hold. There is heavy cover within the gouge caused by the stricken thunderhawk, and also within the craters and dug outs. The iced up stream is negative cover.
field. Though Sericub lost his life, the Imperium was successful in driving out the Eldar. This map is designed as a quick 1v1 game.
does have nice detail though. -Slash
though. This map features 10 strategic points, 1 relic point in the middle of the map, and 2 slags. Although the map has a very simple design, the thought behind it is actually cool - the gap between players has this no mans land thing going on where players must go through it (Units wont take damage though, its just for show...i think). There isn't much detail behind the map, but that is excused due to the mappers first time mapping ;) . Check it out. -Slash
going down into the negative cover and up the other side. However, the enemy base is likely guarded by a pair of turrets atop listening posts, which effectively ward off most attacks, so be ready to charge the enemy again and again!