attackers. Check it out. is IS pretty cool. BTW Its also for WA but I put it in the DC section so it'd get more downloads :) So dont disappoint me & download this NOW!!! -saoreire Oh & BTW the rating is just for a laugh, so dont go all crazy on me.
there it can appease. The map is pretty well constructed, detail is pretty good. Anyone looking for a good map like this should look no further. Enjoy! Talon
before, no doubt, in various forms, so you'll already know what I'm about to summarise. A large basin containing a derelict city, with the ruins hiding strategic points which can be used for cover as well as various jammy strategies - chokepoints and flanking being my two fave strategies at the moment - and the obvious thing is that it looks quite pretty. There's two ways into the city, depending on where you spawn - through the main gate, or in the relatively unfortified back door. The two different types of the map determine which, something I found rather nice. Choices, choices, etc. Possibly the better aspect of this map is the lack of tank rush capability. Vehicles tend to be too big to maneuver en masse, which is a very welcome element for me. Down with tank rush, up with strategy! :p So, yeah. You get the point. It's a good map. Could be better, but on the flip side it could be far, [i]far[/i] worse. I'd personally make the layout a little less neat-and-tidy. A few dead ends, for instance, or some geographical advantages maybe? And definitely a few locations for the cunning commander to spring a trap on his/her oblivious victims. ;) If you liked the other versions, or just want something based in a city, this isn't going to disappoint you. Not by a long stretch. Score one for [url=http://dawnofwar.filefront.com/developer/Pileot;27180]Pileot[/url]. And if the screenshots look truncated... that's because they are. Had to trim them from the funky widescreen dimensions back down to plain ol' 1024x768. Sowwy. ~ Kouen
competitive maelstrom to grab the relics which lie there. -Legion
map for DoW: Dark Crusade. It will not work in WA or DoW. It can be used for 4v4 or 2v2v2v2 games, take+hold and Control area supported and recommended. The map is set in a Necron ruin, so don't even expect any living things like trees or bushes since Necrons like their places dead or lifeless - which is a very nice touch i must say. The environment certainly does deliver what it is suppose be, which is really great and it captures the mood. The map is balanced and laid out quite nicely. I strongly recommend this for a download, especially if you like 8 player maps with massive battles - trust me...its really fun :) -Slash
forts/bases in opposite corners of the map, & each team has to defend their bases while also attempting to take the enemy's fortification. In the center there is a bridge-like construction & around the "no-mans-land (so to speak) there are scattered ruins of buildings & also relics & Strategic Objectives for a take-&-hold game. Well, download if you like the sound if it/ the screenshots. In my opinion its very good. I only edited it a bit & tested it somewhat, the maps design & creation goes to Notik. He also included a cool picture as a .tga if you want to make it a loading picture. Enjoy! -saoreire
like a cathedrallychurchthingymobob factories, you know, the works. Its 4v4 with Imperial Guard & Space marines vs Tau, but I'm sure you'll just pick whatever team you want anyway... the town is fairly run down, but its not one huge rubble pile, yet... I thought the map was quite nice looking so give it a go. Enjoy ~Gaffer
can see the Eldar touch that it has for sure. - Ash
the same route. Overall , it looks good so if your interested i suggest you download it! -Slash
support. - Guzzy
*Note: This map is designed for multilayer battles, not skirmish. From the looks of the screen shots, this map seems very interesting and detailed. So if your interested, what are you waiting for? Go download it! -Slash
map. --Background-- \"On the Planet of Verra VII, two rivial Imperial Guard armies fight for the Emperors blessing, both claim the other to be a heritic. Thus this region has now earned the nickname of Hell, and every guardsmen on Verra VII dreads the day that they are sent, Eye deep in Hell\" --Map Information-- Eye Deep in Hell Contains the Following; Stratigic Points - 16 Critical Locations - 2 Relic - 1 Slag Depots - 2 Starting Locations - 8 Important note - Use cover, it\'ll save you.
itself is an impeccably designed eight-pointed Star of Chaos, and looks very impressive and Chaosy! -Legion
as much as you would like it to be in the screenie. It has a long readme which describes much of what you may or may not want to know / read ;) So if you like how this looks go give it a download :D :borg:BIO_Ultra_:borg:
There was obviously quite a bit of time put into this map and I hope everyone goes ahead and gives it a go!! Enjoy! Talon
your allies base + a ramp leading up to yours. Very nice, I recommend this map for a download :). [b]NOTE: Screenshots were not in JPEG format, so could not be added, but they come with the file.[/b] - Guzzy
readme; give feedback. :borg:BIO_Ultra_:borg:
the mod. Anyway I believe feedback on this map would be appreciated from the whole mod team. Enjoy ~Gaffer
maps. Worth a download. Enjoy! :rock:Talon:rock:
version is more functional and packed with fresh eye-candy, including a mini-map and special loading screen! -Legion
should know that we left the imperial guard forces to fortify what we thought was a natural fortress... We were gravely mistaken. It appears they have betrayed us! And just after they were resupplied! Our first attack failed. To the northeast we couldnt get out of the forest. While to the west we couldnt take hill 319. You must destroy this heresy before they gain any more support than they already have!" Get the idea? well your going to be against Imperial Guard (with a twist), you can have upto 3 allies with you, and have an additional 3 computers arrayed against you. The map offers two options of attack at the start: Go upwards and fight across the trenches OR try and take the fortified hill overlooking one of the entrances... the choice is yours. The AI wont let either go easily. Personally, the options aren't great but at least fighting up the hill will give you some cover. The computer is scripted to create a multiplayer mission - it has not been fully tested. So report errors if you come across them. Choose your difficulty by destroying the skull probe on multiplayer. Easy - Standard - Hard all have slight variations (Hard has everything, so be prepared!). Very cool map!
consists of a large bastion a top a mountain. There is one direct route into the fort, this is via a giant causeway. This is large enought to easily hold any attacking force. It is easily defended offering the defenders a lot of cover. There is however a back route into the bulwark allowing for units with the jump ability to lauch small shock attacks. To play this map to it's full potential the player start locations should be set to fixed. The first three players are on top of the hill, the others, 4-8 are spread out below. Because of the size of this map not everyone will be able to handle an eight player game, but it can easily be played on a smaller scale with either 6 or 4 players, even 2, depending on your computer's speed. If playing a 6 player game just turn off the 3rd and 8th slots, a 4 player, 2nd, 3rd, 7th and 8th should be closed. This will maintain the odds and still be a good game. [/quote] Hey all, colonial here, judging by the screen shots of this map, this one the nicer maps I've seen, looks like the author put a lot of time into this. Recommend you download! -colonialhockey10
is an eight player map, which is connected to Death. Not everyday you see that many dead bodies in a crater. There are also some campaign objects around and about too (such as the Eldar Webway) which add to the sight seeing when trying to get them wonderful screenshots. ;) I\'ve no doubt this map will appeal to Chaos fans though, it fits right in with them. - Ash (Tycoon)
too much space - just eliminate your nearest enemy to expand your base well.
want the Soul Storm version - click [url="http://dawnofwar.filefront.com/file/Community_Map_Proejct_2_SoulStorm_Edition;94293"]here.[/url] [quote]The Dark Crusade version of the Community Map Project 2. Nine mappers. One epic experience. The basic concept is that you divide a map into several sections with a different mapper for each section. Everyone takes turns mapping until the map is completed. The final map is an 8 player, 1024 X 1024 map which is divided up into 9 areas and incorporates some of the most beautiful, startling and unique topography ever seen in a DoW map - truly the DoW mapping scene has come of age.[/quote] [b]------------PLEASE READ THE FOLLOWING------------[/b] [quote] There was a SCAR error in the Dark Crusade version, it can be corrected by downloading the SCAR file: [url="http://files.filefront.com/SCAR+fixzip/;11931438;/fileinfo.html"][b]Download corrected scar file for DC CMPII version[/b][/url] [u]Instruction to fix:[/u] Just overwrite the "cmp_2_map_project_DC.SCAR" located in "Dawn of War - Dark CrusadeDXP2Datascenariosmp" folder with the new one. (file properties should read:"created 30.09.2008 00:34:01, "last modified 30.09.2008 01:58:26 and size is 13,394 kg) [/quote]
difficult due to the negative cover. -Legion
established, the enemy must be held back long enough for reinforcements to arrive." "Defending Fann City" is an 8 player city map with military assembly areas on the southern side of a channel and a castle, bunker and LZ on the northern side. I made quite an effort to pay attention to detail in this map - even the castle walls can be used as a firing position! Good for take and hold, with a critical location on each of the 4 bridges crossing the channel. All feedback welcome.
playing Football amuses me, though as does it with any other W40k Faction. Anyway, as said, this is based in a city, has a river, some grass, and a nice spaceport (at least, I believe that is what it is suppose to be). There are some additional structures around too, which could be though of as suburbs. Anyhow, a good map here, one that would be good for eight player games, and cityfights. :) - Ash (Tycoon)
locations. Both teams have 2 slag deposits and 8 strategic locations on their side.
staff. It had just a few minor issues which were spotted by Jaguar Lord which Redeemed74 has attempted to correct and now is released for all to enjoy. It has plenty of custom decals and is a very good map as long as you don't have a weak stomach! Original Description by Demonic Badger: Well, here is a new map I made in the Dune universe. In Arrakis (6), I was pondering how I could incorporate a sandworm into the map, and in this map, I not only put a worm in, I made it so you can run on top of it and inside it (eww). I also wanted the map to be asymmetric, so I made one side Fremen with rocky natural formations, and a Harkonnen side which is industrial and has slaves and huge pipe networks. I am not sure if I balanced it good enough for both sides but if anyone has any complaints, I will change it in another version. I also thought it would be interesting to have the Hakonnen side have defense turrets and soldiers. Of course they are all neutral. Sometimes the imperial guard troops look like they have had too much caffeine and will spasm at anyone who comes near, also the bolter turrets will stare suspiciously at anything that walks, drives, or stomps by. I made some really steep dunes for vehicle ramping action and they seem to work well.It may play kind of slowly, I did my best to improve performance, though it may play slightly jittery. I hope you enjoy it, I have been working on this for a week and I have spent many hours on it!
street to street dogfighting which is absolutely great to watch at lower camera angles. This is a very urban setting with lots of cover around and map objects cramped into the map to obstruct fire and movement. Overpasses and hanging butresses on buildings will obscure your strategic view of the battlefield so you have to get in close on the ground with a tight camera angle to direct some units hidden from view. Fighting is intense and very close quarters, so quick movement of units is important. Due to the intensity of the firefighting there are alot of explosions and weapons FX in this map so people with lower rig computers might struggle to play this cleanly. Reminscent of many city urban warfare scenes in many games and films this is an interesting map with spot on item placement. - IKS
rolling landscapes. Look onto the horizon and enjoy the view ;) ...download away :D :borg:BIO_Ultra_:borg:
spiraling trails that gives a large map a feeling of one that is twice its size. Customized SCAR coding gives supernatural power to whoever manages to keep the central point, but watch out for deadly cold pools of liquid oxygen! Excellent for Free for All competitions, but also decent for team based matches, I hope that this is a scenario well worth the download.
new places to hide now and flags/stratigic points have been rebalenced. [/quote] -colonialhockey10-
can see this being one of the last few DC maps...Well hopefully not Enjoy ~Gaffer
player maps. ~Gaffer
the ship, "The Garden of Dreams". This is where the spiritual essences of ancestors are held. The Tyranid fleet of the Great Devourer is attacking the [i]craftworld[/i], and the dome of the ancients received four impacts of tyranids spores. Four Eldar armies are sent to stop this threat.
Special designed for 4 players vs 4 insane bots or games in an no limit mod. Well no screenies so someone is gona have to fill us in on it\'s looks and how it plays. Enjoy ~Gaffer
ahead, give it a download and see for yourself. Enjoy! :rock:Talon:rock:
:) - Ash
simultaneously! This remake of the classic is sure to keep eight players playing for hours; however, if a whole team is playing as the Imperial Guard, well lets just say you will have a hard time keeping up with the artillery barrages! One critique that could made for this map is that it does not have much detail, it's simply a bland map with any variations of decals, nor are there any objects spotted on the map to give it that extra detail. In spite of that, if you looking for pure game play and fun value, you should give this one a try.
you all enjoy it! ~Reven
for 4 teams and set in urban environment. There are some ruins, but much of the city is unscatched. Most of buildings are 'garrisonable', so units can move in and get cover behind their walls or on the roofs. There main streets are broad enough, so Baneblade or Land Raider have enough space to deploy. Worth checking out if you like the first version!
I could not wait to play this when we received it...just as balanced as always. This one IS DEFINITELY worth a download....Enjoy! :rock:Talon:rock:
their constant battling turned into loosely organized contests. Every aspiring slugga boy dreams of becoming a mighty WarBoss although the chances of that are very, very slim. But some show that they have brains as well as brawn, and the ability to guide in battle and predict the outcome of conflicts became almost as prized as brute force. A new series of battle games were created where potential leaders were given a chance to become the next mighty Warboss. GamePlay: The way to grow from a slugga into a WarBoss is to lead your boyz to win battles and, even if they loose, rightly predict who the winner will be in each conflict. Successive losses and wrong guesses can reduce you to a Grot! At the start of every round look over the contestants carefully. Move your boss unit to the starting area of the squad you believe will win, just as the other wannabe WarBosses do. If they get stuck trying to get somewhere, use your Looted Tank to “strike ground” where they stand. That'll get 'em movin! When everyone has made their bets, the contestants move out for battle (sometimes harassed by the onlookers' tanks). In position? Go! The fights are often short and always furious. A stalemate is booed by the onlooker's tanks and can be fatal for all contestants. The winner of the round can keep his surviving force in his ever growing army. Round after round is played, each time with random units until the final Waagh. Then you must join your boyz in a fight to the finish – may the best Nob win! Ready fer stompin? This scenario uses EZScar programming to change the normal way Dawn Of War functions. There is no point taking, base building or squad making. All your units come via the script. It is a fun game, challenging both to the thinker as well as the action lover, and serves as an example of the extent that EZScar can be used by the mapping community to make extraordinary scenarios. [/quote]
edit of the original into the breach so that 8 players can play. The map features two breaches and it was made specifically for teams of 4 to play - or 4 players vs 4 A.I players. This is my first map and I took some time to make sure it feels polished, for example a completed minimap and map description etc... This is the second and final release Ill be doing of this map, I fixed some minor glitches such as sandbags being owned by team 8, floating debris and I also cut down on usage of decals which means it'll run well for mass invasion style games for mods that remove pop-caps. Onto the fluff... Upon many an invasion the Imperial Commisars have yelled "Into the breaches you dogs! To victory!" The most notable of these was Commisar Page-Worths execution of Militant Governor Alexander Ross for cowardice. As the governors lines where over-run Page-Worth shot the cowardly governor on charges of cowardice.[/quote]
Soulstorm version, use this one - the Relics and SPs will be right where they should be. Streets of Magerion is an 8 player map that takes place in an urban area. This map is designed for 4 teams. One think that is pretty cool is most buildings in the map are "garrison able". What this means is that while it is not true garrisoning, basically units can physically get in and out or go up to the roof of buildings which have defense cover bonuses and such. This map heavily emphasizes on street to street combat which can be quiet cool when playing as the Imperial Guard since they are a defensive race to begin with. The map itself is nicely constructed, with scores of buildings littered across the map this ensures that every player has a chance to use garrisons, and to me it actually feels like the only map that captures street to street combat, but that is just me. Check it out!
this map can hold eight players, and has a fairly nice pace about it, not being too crowded, but at the same time, not being open. - Ash
after a series of nuclear detonations on the desolate planet of Gyther had indicated a vast subterranean cavern. Kurn revisited the planet and conducted a number of apparently inconclusive experiments, after which he abruptly terminated the investigation. But deciphering his journal showed that the studies had actually revealed the deep the underground caverns to be filled with priceless viadid crystals. As the irreproducible jewels became scarce throughout the explored galaxy the Imperial Techpriests had to substitute inferior gems in all but the most powerful cannons. It was hard to imagine why the notably wise and loyal scholar would have kept hidden such an important discovery, but Inquisitor Janis, who oversaw the investigation, was quick to condemn Kurn and ordered the execution of all his students at the academy. The information was supposed to remain classified until the crystals could be safely extracted, but it is rumored that one of Janis' close associates sold the whereabouts to warring powers and a virtual race for the jewels ensued! Reluctant alliances formed between otherwise rival factions to ensure that their mortal enemies would not get their hands on the jewels first. Now an orbiting radio-particulator is positioned to translocate your troops into the depths of the cavern. You must secure it for the mining crews and equipment, however a cluster of unidentifiable starships is detected on the far side of the planet! Obviously other races have arrived at the same time, and will fight to keep the crystals to themselves. A bitter war will be fought in the depths of these mysterious caverns, with only one side victorious. You notice the whispers among your troops of fabled ghostly guardians watching over their treasures, but nothing must be allowed to daunt you. This is your chance for wealth and glory beyond your wildest dreams, to prove your worth and show your enemies no mercy! Gameplay: Taking Relics and Critical Locations gives you extra squads and vehicles. Taking and holding all of the Critical Locations gives your team power beyond your imagination! Beware - the end does not always justify the means... Have fun gaming! Catastrophe Caverns is a 4 vs. 4 game that uses EZScar to give "gifts" when points are taken. It is a large map with tunnels that can help speed the process of getting troops across the map. [/quote] -colonialhockey10
with Take and Hold for defense or just with the basic destruction rules for offense. There are 6 entrances to catacombs, some of which are large enough for even bigger vehicles (dreadnoughts and predators for example). The map has 3 relics those are inside the catacombs, which might make the creating of relic units hard. There are 3 critical locations outside the catacombs. The 2 slag deposits are also inside the catacombs. You all have 3 strategic points, use them wisely.
can pass thought them well all thought the give cover to all your infantry units so have fun with this.If this map is too much for your computer due to all the crap turn off shadows in the main menu options and set resolution to 800x600 that should make it play smooth on a 128 or 256 graphics card.
homework is a dream I\'m sure many of us have held at some point in our lives. :p Well, at least this map is different, and in a good way. Sure, it\'s kind of basic, and sure, maybe the entirety of the raised platforms is heavy cover (\"It\'s over, Anakin! This high ground adds a +5 to my agility!\" \"HAX!\") but for all it\'s simplicity, the map looks good and plays well. Since an abundance of strategic points appeared to be an issue with the last version, you\'ll be glad to know that this version has less SPs. There\'s still quite a few, but if you dislike a lot of SPs in your map, you\'ll be far more comfortable with this version. ~ Kouen[/quote]Now, I\'m not entirely sure what\'s fixed, to be honest, as I never encountered any problems with the previous version and iWann didn\'t mention anything about bugs in the email. Allegedly some people got decal errors, so that\'s probably what has been fixed, if said errors were on the map\'s part. Unlike the Normal SP version, this version has the same high concentration of SPs as the initial release. More SPs naturally equals more pressure, since neither you nor your opponent won\'t need to worry about resources and thus can keep the battle going constantly, so if that\'s your style check this one out. ~ Kouen
to add it to the file. Just please don\'t descend into a frenzy of \"NO SCREENS, NO D/L\". Enjoy, -Legion
lives. :p Well, at least this map is different, and in a good way. Sure, it\'s kind of basic, and sure, maybe the entirety of the raised platforms is heavy cover (\"It\'s over, Anakin! This high ground adds a +5 to my agility!\" \"HAX!\") but for all it\'s simplicity, the map looks good and plays well. Since an abundance of strategic points appeared to be an issue with the last version, you\'ll be glad to know that this version has less SPs. There\'s still quite a few, but if you dislike a lot of SPs in your map, you\'ll be far more comfortable with this version. ~ Kouen
is my first map and I took some time to make sure it feels polished, for example a completed minimap and map description etc... Onto the fluff... Upon many an invasion the Imperial Commisars have yelled "Into the breaches you dogs! To victory!" The most notable of these was Commisar Page-Worths execution of Militant Governor Alexander Ross for cowardice. As the governors lines where over-run Page-Worth shot the cowardly governor on charges of cowardice.