tools to install.
explorer with a folder tree on the left and a files and folder list on the right. Double click on a file to extract. Right click on a folder or file to get Extract/Text Preview options.
War, Dawn of War: Winter Assault, Dawn of War: Dark Crusade, and Company of Heroes.
bit\". Several late nights once again went into this applications development. I must say though, it was more fun than it wasn\'t. :D To make future updates a bit easier and to clean up the garbage that was the code of the former two releases, I started completely from scratch. This of course could not be done without the extremely helpful dev guys from Relic(thanks George!! :D). As always, any thoughts, suggestions or bugs can be mailed to me at this address: mailto: firstname.lastname@example.org
This tool extracts the mesh from WHM files so that people without 3dsmax can extract the models and open them in consumer graphic programs and see just how cool Relics models really are and hopefully learn from them. [/quote] If you're a modder who uses, say, Gmax or Milkshape, this is a big step forward! Check it out now!
1.1) Added buttons to launch the game (with or without activated mods)
extract and Recompile the TGA files.I hope he is cool with that:-) Have fun and if there is anyone with original skins out there for any race could you post as well as i would like to try re-texturing other skins
through 3dsmax. Handy for changing animations for existing units! [quote]Description: This is a tool that allows you to convert WHE format files from Dawn of War, Winter Assault, and Dark Crusade into EBP files that can be opened in the DOW Modtools Object Editor. WHE files provide instructions on how troop and building models are supposed to behave ingame. This tool can be used extract this information and look at it in an EBP file in the Object Editor. Using the Object Editor you can then change animations, motions,actions, and FX to change how the model behaves in the game. This is also useful if you want to make a new unit behave like existing units in the game, or save time by using an existing WHE as a starting point for making changes for a new unit. [/quote] If this might help you out, download it now!
have over 125 new textures including marble,granite,stone,rust,snow and even snow craters. (Note, screenshots here don't really do justice, I had to upload them in JPEG format. Original screenshots are avaliable here in [url="http://forums.relicnews.com/showthread.php?t=64722"] this [/url] thread in PNG format. plus, names of maps. Enjoy the Download. ~ CrossOrion ~) Link to Part One [file="42678"] here [/file]
further, but I saw a friend playing v1.30 and got the itch :) I appologise to all those people who have mailed me about the source that I promised to release to them. Life has been far to busy lately. I really didn\'t want to release a sub-standard product that would be easier for everyone else to just start from scratch. It seems now that my studies are easing up a bit, so I may get more of a chance to make more updates. If this is the case, I want to delay the release of the source a bit longer. This application being my first using .NET, it really isn\'t what it should be and a real bitch to adjust to new patch releases. This new release should work on v1.30, let me know if it doesn\'t. :) Features: (15 Jun 2005, 00:26) * Supports v1.30 replays * Version column A warning about the version I display here. This isn\'t entirely accurate. What I\'m using is the replay version, not the patch version. Up till now its always been v1 but with the v1.30 release, this value sits at v2. Basically, I assume that v1 means v1.20 and below. v2 means v1.30 and above. Any newer releases will not be handled too well. Basically, if its not v1 or v2, I\'ll display a \'-\' in the field. * XP DateTime bug fix * One or two minor changes which I made back in Jan/Feb 2005, can\'t remember what they are :)
The Gimp. Then puting it all together in an Excel file. I hope this will help
tooltips to buttons Buttons automatically grey themselves if they will have no effect Slightly modified the readme
no effect Slightly modified the readme
Check below for the change log.
that lets that be done WITHOUT 3d Studio Max. All you need is your fave texturing program, and this new tool will do the rest.
released I\'ll see if I can get DoW to launch and open the selected demo New features will be being added, if you can think of anything let me know and I\'ll look into them when I\'ve exhausted my list.
included. Install: Drag the W40k folder into your DoW directory. Legal: This pack may not be copied, modified or distributed in any way without first gaining my permission. I own it, it is mine, you cannot have it! Email: iamtheone dot 8k \'at\' ntlworld \'dot\' com If you would like to contact me make sure the title reads. DAWN OF WAR: (I get a lot of spam, if you don\'t label it this way the chances are it\'ll get lost underneath the myriad of spamalot i receive)w
have over 125 new textures including marble,granite,stone,rust,snow and even snow craters. (Note, screenshots here don't really do justice, I had to upload them in JPEG format. Original screenshots are avaliable here in [url="http://forums.relicnews.com/showthread.php?t=64722"] this [/url] thread in PNG format. plus, names of maps. Enjoy the Download. ~ CrossOrion ~) Link to Part Two [file="42673"] here [/file]
missile launcher and others to Scout upgrade options! [quote]These files are a few things I was working on, the lotta weapons file is ALL space marine weapons with one or two extras. The scout files are a set for codex scouts with heavy bolter, missle launcher, and chainsword with bolt pistol. unfortunatly I am not an animator so some of its broken. These files are here to be used by the community, only thing I ask is a small credit and notice if anyone fixes these scouts :) Xamon Blackstar [/quote]
welcome. This looks like its worth a download, could probably help some of you people out there! What are you waiting for? DL! -colonialhockey10-
be working in a day or two :/)