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555,800 downloads

Uploaded:23/10/2004

Dawn of War 1.01 Patch

dow_english_101.exe | 1.55 MB


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465,368 downloads

Uploaded:05/11/2004

Patch

dow110english.exe | 18.46 MB

the patch simply outputs this error for virtually any problem encoutered. Please see this announcement from Relic:- http://forums.relicnews.com/showthread.php?52145-DoW-Patch-1.1-quot-Your-patch-is-corrupt-quot-error-message&p=752824#post752824 [/b] Thank you for your patience and support while we've been preparing this patch. We know it seems like it's been an eternity since the first murmers and rumours about an impending patch, and after a lot of hard work from the dev team we have something we feel is solid and addresses a lot of the issues encountered with the retail game. Developing a patch is a bit like developing a game -- you never seem to have enough time to get all the content in that you would like to. But, rest assured that there will be future patches, and if you don't find a fix you were hoping for in this patch, there is always hope for the next one! We're constantly combing the forums (here at Relicnews and others) looking for bugs, crashes, suggestions, and just general feedback on what you think about the game. We'll always do our best to ensure the stability of the game and an enjoyable entertainment experience for as many people as possible!! So, without any further ado...we bring you, Patch 1.10!!! - Raphael

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301,867 downloads

Uploaded:16/12/2004

DOW Official Patch

dow_120.exe | 5.01 MB

multiplayer maps titled Railway and Crossroads, as well as applying a few gameplay tweaks, multiplayer improvements, and other fixes.

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262,539 downloads

Uploaded:28/11/2005

Dawn of War v1.41 Full Patch

dow141.exe | 331.74 MB

the full patch, does not require the previous v1.40 patch to be installed. There\'s a huge list of changes below. Check it out.

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151,193 downloads

Uploaded:07/09/2005

DOW Official Patch

dow140.exe | 187.96 MB

Sorcerer to 200 requisition 100 power Chaos Sorcerer build time is now 60 seconds (up from 20) Cost and build time of Chaos Marine Tactical Bolters reduced by 5% Reduced the cost of the Chaos Temple by 10% Reinforce time of Chaos Marine Tactical Bolters reduced by 10% Warp Spider damage against infantry has been reduced by 15% Guardian damage reduced by 5% Ork Stormboyz armor changed from Infantry High to Heavy Medium. Ork Stormboyz should now be a much better counter to Warp Spiders. Reduced the cost of the Space Marine Dreadnought to 170 requisition 350 power Reduced the train time of the Space Marine Dreadnought to 50 seconds Cost and build time of Space Marine Tactical Bolters reduced by 5% Reinforce time of Space Marine Tactical Bolters reduced by 10% Reduced the cost of the Chapel Barracks by 10% Scouts were inadvertently given an accuracy penalty while moving in the 1.3 patch. This penalty has been removed. Scouts should now be more effective at dealing damage. The recharge for Battle Cry was reduced to 96 seconds (down from 120) The recharge for Orbital Bombardment was reduced to 195 seconds (down from 240) The recharge for Smite was reduced to 100 seconds (down from 120) The recharge for Weaken Resolve was reduced to 45 seconds (down from 60) The build time for the Predator Lascannon upgrade was reduced to 20 seconds (down from 25) Code & Performance Changes Many small optimizations for low-end systems Full front-end now reloaded after switching mods (games) 2 new graphics options: Persistent Bodies, Persistent Decals Improved system performance detection capabilities of GraphicsOptions utility, resulting in more accurate settings. As a result, the GraphicsOptions utility will automatically run next time you start the game, post-patch/update.

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127,483 downloads

Uploaded:12/05/2005

Official DOW Patch

dow130.exe | 42.58 MB

Teams Automatch feature to simplify the process of automatching games with Friends. - Added Mod Manager to facilitate switching mod versions from the Main Menu. Mods are now also listed in the Join Game screens. - Added support for Lobby News messages in non-Latin character fonts (full unicode support). Improvements - Game performance has been improved through the use of the Intel Performance Primitives library - Enemy detection code has been improved for better performance in the late game on large maps. - Selection focus key (\') has been added to the defaul keybindings. NOTE: The keybindings file has been changed and is no longer compatible with previous versions. - Improved the targeting priority system for vehicles and units with multiple weapons. - Major update to game camera system, including fixing many bugs. General Fixes - Fixed several bugs with the Automatch system. - Thorough overhaul of the Stance system which fixed many bugs with the Melee and Ranged stances. Overhaul includes the removal of Versatile Stance. - Fixed several minor issues with the game camera, including increasing the default range for the limited camera so it matches the distance of the free camera. - Fixed several minor issues with save games and playback files. NOTE: The save game format has been changed and will no longer be compatible with previous versions. - Fixed several minor issues with the playback mode. - Fixed several infrequent crash bugs in Online screens. - Fixed rendering issues with the Intel 915 IGMA. - Fixed Mission 4 bug where third Whirlwind disappears. - Fixed bug where Toth was damaging himself with special attacks. - Fixed occasional SCAR crash in Mission 7 when capturing bridge. - Fixed NIS cameras for all missions. - Fixed various bugs in game chat system. - Fixed various bugs in Army Painter. - Fixed bug where NIS speech wouldn\'t play under Windows 98 (unsupported OS). - Fixed various bugs in Multiplayer Game setup system. - Various cosmetic fixes to various screens. - Fixed bug where the Ork Wartrack Twin Rokkit Launcher upgrades will get stuck in an infinite loop when overwatching the upgrade. - Fixed bug where a Shroud button which has no function would appear in the build-menu of a Webway Gate while it is being built. Ability Fixes - Fixed bug where Word of the Emperor ability would not function. - Fixed bug where Bad Doc Healing Aura ability did not heal commander units. - Fixed bug where Bad Doc Healing Aura ability only affected the Mad Doc and attached squad. - Fixed bug where Exarchs could not be added to Aspect Sqauds while the squad was moving. - Fixed bug where Exarchs could be built while the squad was moving. - Fixed bug where Howling Banshee War Shout ability would affect friendly units. - Fixed bug where Eldar Plasma Grenade was inheriting incorrect attributes. - Fixed bug where Stormboyz speed research effects only the Stormboyz leader. - Fixed a range of bugs where abilities were incorrectly affecting friendly units as well as enemy units. - Fixed bug where Grav Falcon Brightlance was invisible. Balance Changes Ork Changes - Reduced damage of Trukk Big Shoota. - Increased population requirement for Trukk/Mekshop from 31 to 46. - Increased population requirement for Wartrakk from 46 to 61. - Wartrakk build time increased. - Decreased damage of Wartrakk Rokkit against all infantry significantly. - Increased build time of Wartrakk Rokkit and Mortar from 9 to 20 seconds. - Put a 46 population requirement on Ork Rokkit Launchers. - Reduced Big Mek\'s Mega Blaster damage. - Increased build time of Bad Doc to 15 seconds. - Increased cost of Bad Doc by 10 requisition. - Increased damage output of Nob Leader Power Klaws. - Decreased build time of Ork Nob Power Klaws from 15 to 12 seconds. - Increased damage of Ork Nob Leader Power Klaws. - Big Mek now takes longer to build after researching Custom Tellyporta. - Big Mek now takes longer to build after researching Custom Force Field. - Big Mek now takes longer to build after researching Tank Bustin\' Kit. - Reduced range on Ork Listening Posts that have the first Listening Post upgrade. Eldar Changes - Reduced damage of Fire Prisms Shuriken Catapult against Heavy Infantry (Medium). Also reduced damage against Medium Vehicles. - Reduced damage of fire prism Prism Cannon vs. all buildings, all vehicles (slight), reduced morale damage, reduced minimum damage, reduced area of effect from 10-8. - Reduced morale damage on Eldar D-Cannon Turret. - Reduced damage of Vyper Missile Launcher against all infantry types. - Increased time cost of Vyper Missile Launcher weapon upgrade. - Increased vertical aiming ability of Brightlance platforms (slight). - Increased range of Ranger Long Rifle from 32 to 35. - Increased morale damage output of Ranger long rifle from 40 to 60 per hit. - Removed charge modifiers from Howling Banshees. - Created dependencies on Vyper/Wraithlord aspect stones before Fire Prism can be researched. - Decreased time cost of Seer Council Witchblade weapon upgrade. - Dark Reaper Exarch now does more damage to Heavy Infantry . - Dark Reaper weapon upgrade now has the same range as its original weapon. - Increased Time cost of Warp Spider Aspect Stone - Increased Power cost of Warp Spider Aspect Stone. Chaos Changes - Reduced cost of tier 3 to 400/150 and 100 seconds. From 500/200 and 125 seconds - Chaos Aspiring Champions and Space Marine Sergeants now benefit from the bionics upgrades (+20% health) - Furious charge should now be giving +15% damage bonus to chaos_knife_cultist and chaos_knife_tactical. - Chaos Heretic costs 0 supply cap, however there is a limit of 5 Heretics at any given time. - Increased cost of Cultist, increased hit points, increased build time, decreased to starting with 4 units. Increased base weapon damages by 30%. Decreased min damage on Cultist Laspistol from 2.5 to 1.5. - Increased time cost of Cultist Aspiring Champion. - Reduced Cultist Grenade Launcher damage by 35%. Increased build time of Grenade Launcher. - Increased damage output of cultist plasma gun, slightly increased cost. - Defiler hitpoints increased from 2300 to 2700. - Defiler now costs 2 Support cap. - Reduced cost of Possessed marines, decreased attack/hp/build time accordingly. - Reduced cost of Horrors, decreased attack/hp/build time accordingly. - Reduced melee damage of Raptors against building low. - Chaos Rhino now costs 1 Support cap. - Smoke Grenade research time/cost reduced. Space Marines Changes - Reduced cost of tier 3 to 400/150 and 100 seconds, from 500/200 and 125 seconds. - Reduced stun time of SM Force Commander from 4 to 2 seconds. - Scouts do less ranged damage to infantry_low, infantry_med, and infantry_high. - Reduced Scout accuracy while moving from .55 to .35. Reduced Scout morale damage. - Reduced melee damage of Assault Marines against building low. - Rhino now costs 1 Support cap. - Smoke Grenade research time/cost reduced. - Cultist reinforce time when in combat set to 12 seconds. - Updated help text to reflect balance changes. Mod Support - Mods can now disable tutorials by leaving a blank field in the FEDefaults.lua file. - Multiple fixes in the Attribute Editor. - Game now validates more fields from the attribute files. Also validation of starting units and buildings has been removed. - New binary file format for all attribute files. - Added support for exclusive win conditions. - Several unused attribute fields have been removed. - Added flag for weapon line-of-sight being blocked by entities. We recommend not using it, as it is terribly slow. - Added multiple flags to Scenario files in the Mission Editor, including being able to turn off sky, terrain and water rendering.

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123,339 downloads

Uploaded:23/08/2006

Dawn of War v1.51 Patch

dow150151.exe | 32.94 MB

stuttering improvements - Game doesn’t use 100% of processor anymore when alt-tabbed out. Game Balance Fixes Global - Reduced resources for deleting a finished Headquarters, Barracks, and Plasma Generator from 50% to 10% Space Marines * Tactical Marines - Decreased health of Tactical Marines from 405 to 390 - Increased cost of Plasma Guns from 40/10 to 40/15 - Reduced Target Finders damage bonus for Heavy Bolters from 50% to 35% - Reduced Bionics health bonus for Tactical Marines from 35% to 25% - Reduced armor penetration of Tactical Marine’s Knife versus infantry medium from 70.383 to 60 - Reduced Tactical Marine’s Frag Grenade stun duration from 3.0 seconds to 2.5 seconds * Scout Marines - Increased health of Scout Marines from 285 to 295 - Reduced armor penetration of Sniper Rifle versus infantry medium from 75 to 50 - Reduced Bionics health bonus for Scout Marines from 35% to 25% * Assault Marines - Reduced research time of Melta Bombs from 70 seconds to 45 seconds * Chaplain - Reduced Shout duration from 20 to 15 seconds * Turrets - Reduced cost of Space Marine Turrets from 110/55 to 100/50 Imperial Guard * Guardsmen - Increased Guardsmen starting squad from 4 to 5 (squad cost and build time remains unchanged) - Increased health of Guardsmen from 150 to 160 * Commissar - Increased health regeneration bonus of Commissar by 25% * Basilisk - Fix – Basilisk’s regular shots don’t expend resources after firing the Earthshaker round - Reduced damage of Basilisk by 20% * Psyker - Reduced duration of Curse of the Machine Spirit from 20 seconds to 15 seconds Chaos * Khorne Berserkers - Reduced squad cost of Khorne Berserkers from 4 to 3 * Rhino - Reduced support cost of Chaos Rhino from 1 to 0 - Implemented a squad cap of 3 Chaos Rhinos Orks * Tankbusta - Reduced Tankbusta Rokkit damage by 10% * Shootaboyz - Increased Shootaboyz squad train time from 26 seconds to 30 seconds - Increased damage of Big Shoota weapon by 20% - Reduced cost of Big Shoota weapon from 40/30 to 40/10 * Sluggaboyz - Increased Sluggaboyz squad train time from 16 seconds to 18 seconds Eldar * Dark Reaper - Dark Reapers can no longer fire on the move - Reduced Dark Reaper damage by 10% * Warp Spider - Increased armor penetration of Warp Spiders versus heavy high from 25.5 to 32

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115,769 downloads

Uploaded:28/06/2006

Dawn of War Patch 1.5

dow141150.exe | 37.61 MB

Observers and replay watchers, can now see production and technology queues. * Observers and replay watchers, can now see weapon upgrade information * Fix a bug that was causing recorded games to go out of sync. * The chat history is now available in replays. Randomizer Enhancements * Random race selection algorithm improved * When selecting the random teams option it is now possible to select 3 or 4 teams rather than just 2 * Random teams now functions properly adding random member positioning to game maps. * Players are now assigned to teams randomly * You are now less likely to get the same race twice in consecutive games. Land Mines * Increased damage of land mines by 100% Tier One Buff * Hit points and attack damage of all tier one units was increased by 25%. * Tier 2 upgrades now give fewer bonuses to tier one units except Sluggas and Shootaboyz which are now stronger in Tier two. * All turrets are 25% cheaper * The attack power of the listening post\'s turret was increased by 25%. * Increased damage of Tier 1 spells by 25% Rally points * Rally points can now be placed on selected unit, allowing a player to send any new units from a building to them. Stealth Units * Stealth units now sound silent unless the hidden unit can be seen. Units * Troop squads will no longer drop out of their control groups when the original members are killed. Space Marines Chaplain & Apothecary * Reduced the healing effect of the secondary healing aura of the Chaplain & Apothecary from 4 to 2. The primary, smaller, healing aura remains the unchanged * Reduced the health regeneration rate of the Chaplain to 1 Scouts * Decreased Scout Hit Points from 250 to 230 * Decreased reload time of Sniper Rifle from 12 seconds to 9 seconds Tactical Marines * Increased Space Marine Hit Points from 300 to 325 * Increased Missile Launcher damage against Vehicle Medium targets from 38% to 50% * Reduced setup time of Missile Launchers from 2.5 to 2.0 seconds * Reduced the reload time of the Tactical Space Marine Sergeant\'s Power Fists from 2 seconds to 1 second * Reduced the damage the Tactical Space Marine Sergeant\'s Power Sword does to Vehicle and Building armor * (2) Space Marine\'s Heavy Bolter setup time increased by 0.5 seconds Assault Space Marines * Reduced the health of Assault Space Marines from 400 to 375 * The damage Assault Marines do to vehicle and building armor was reduced. * Reduced the benefit offered by Bionics * Reduced effectiveness of Melta Bombs against Building High targets from 75% to 50% * Reduced the reload time of the Assault Space Marine Sergeant\'s Power Fists from 2 seconds to 1 second * Reduced the damage the Assault Space Marine Sergeant\'s Power Sword does to Vehicle and Building armor Assault Terminators * Reduced the frequency of the stun effect on the Assault Terminator\'s Thunder Hammer Rhinos * Hit points increased to 2,000 * Armor class improved from Vehicle Low to Vehicle Medium * The Rhino\'s Smoke Launchers now have a reduced cool down and increased duration and radius of effect. Landspeeders * Reduced the cost from (150 Requisition / 130 Power) to (120 Requisition / 90 Power) * Reduced the Support Cap cost to 1 Population * Increased Land Speeder\'s Assault Cannon Weapon penetration against Infantry Medium from 36.3 to 40% * Increased Land Speeder\'s Assault Cannon Weapon penetration against Infantry Heavy Medium from 19.6 to 25% * Increased Land Speeder\'s Assault Cannon Weapon penetration against Infantry High from 25 to 30% * Increased Land Speeder\'s Assault Cannon Weapon penetration against Infantry Heavy High from 9.6% to 25% Hellfire Dreadnoughts * Reduced the amount of damage dealt to Vehicle Low armor Dreadnoughts * Reduced Dreadnought\'s damage against building high by 25% Whirlwinds * Increased the cost from (145 Requisition / 260 Power) to (190 Requisition / 300 Power) * Reduced Whirlwind\'s hit points from 5,000 to 2,500 Orbital Bombardment * Enemy players can no longer see the Orbital Bombardment targeting cursor * Orbital Bombardment does less damage to HQs * The Orbital Bombardment is now on a global timer to prevent players from deleting their Force Commander and rebuilding him to circumvent the ability’s cool down. Chaos Aspiring Champion * Increased cost from 55 Requisition / 0 Power to 65 Requisition / 0 Power * Increased the build time from 15 seconds to 20 seconds * Increased the damage to Heavy High to be in line with other plasma weapons * Reduced the reload time of the Aspiring Champion Power Fist to 1 second (down from 2) * Reduced the damage on the Plasma Pistol does to Monster Medium by 35% * Reduced the damage on the Plasma Pistol does to Building Low by 50% Chaos Sorceror * Reduced the damage the Plasma Pistol does to Building Low by 50% * Reduce melee damage to building low by 20% * Corruption now does a minimum of 5 damage every second * The cost of the Chaos Sorcerer was increased to (150 Requisition and 75 Power) from from (150 Requisition / 50 Power). * Increased the build time of the Chaos Sorcerer from 20 seconds to 40 seconds * Increased the hitpoints of the Chaos Sorcerer from 800 to 1000 Chaos Lord * Reduced the damage the Plasma Pistol does to Vehicle Low by 35% * Reduced the damage the Plasma Pistol does to Monster Medium by 35% * Reduced the damage the Plasma Pistol does to Building Low by 50% * Removed the damage penalty from the Daemon Strength ability. Cultists * Knife penetration versus infantry medium increased from 55 to 84 * Knife damage increased by 15% * Grenade Launcher damage versus infantry reduced * Hotkey for Grenade Launcher changed from \"G\" to \"N\" to avoid conflict with the Attack Ground hotkey and Squad Leader Upgrade Raptors * Now have the Flame Thrower heavy weapon upgrade. This flame thrower is considerably more powerful than the typical flame thrower in Dawn of War. * Jumps now cost 2/3 of their maximum charge rather than 1/2. * Reduced the reload time of the Raptor Champion\'s Power Fist to 1 second (down from 2) Chaos Space Marines * Standardized Chaos Space Marine Heavy Bolter damage and reload time Khorne Berserkers * Increased population cost from 2 to 4 Chaos Horrors * Reduced hit points from 700 to 600 * Increased the amount of damage to Building Medium by 20% * Increased the amount of damage to Building Low by 50% Obliterators * Added a movement penalty to the Assault Cannon Rhinos * Hitpoints increased to 2,000 * Armor class improved from Vehicle Low to Vehicle Medium * Improved cooldown, duration, and radius of Smoke Launchers Defiler * Reduced Chaos Defiler\'s penetration against Building High targets from 60 to 45 Predator * Chaos Predator power cost increased by 30 power Chaos Armory * Chaos Heavy Weapons research has been restored * Increases the number of Heavy Bolters a Chaos Marine squad can equip from 2 to 4 * Increases the number of heavy weapons a Cultist squad can equip from 3 to 5 * Increases the number of flamers that a Raptor squad can equip from 2 to 4 * Increased cost of Furious Charge from (50 Requisition / 25 Power) to (50 Requisition / 60 Power) * Increased the cost of Chaos Plasma Pistol research from (50 Requisition / 20 Power) to (50 Requisition / 30 Power) Furious Charge * Increased Chaos Marine and Cultist\'s melee damage bonus from 15% to 25% * Increased the movement speed bonus for Cultists, Chaos Marines, Raptors and all Champions by 20%. * increased from 50 req/25 power to 50 req/60 power. * Furious Charge moved to Tier 2 Purge the Weak * Doubles the health of Aspiring Champions and Raptor Champions * Changes the armor type of Champions from Heavy Medium to Heavy High * Bestows the Fear Aura ability on Champions - Increases health of all members by 100 hit points * Aspiring Champions and Raptor Champions now only increase squad cap by 1 (down from 2) Orks Mek Boy * Increased the damage of the Mek Boy\'s Mega Blaster * Mek Boy should not break morale so easily now Mega Armored Nobz * Dramatically reduced the amount of damage the Power Claw does to Vehicle High armor * Mega-Armored Nobz should not break morale so easily now Sluggas * Reduced the build time of the Slugga Boy from 5 seconds to 4, reinforce time remains the same Shootaboyz * Build time increased from 5.5 seconds to 6.5 seconds Stormboyz * Reduced the population requirement for Stormboyz from 40 to 30 * Reduced the amount of damage Stormboyz do to Vehicle Low * Reduced Stormboy melee damage vs. building low by 10% * Speed Boost now a research at the Pile O\' Gunz for 50 Requisition/50 Power and 30 seconds, requiring Pile O\' Gunz and 30 pop * Stormboyz can once again use Stikkbombs, requires the Pile O\' Gunz Tankbustaz * Damage against Vehicle Low and Vehicle Medium increased by 15 * Tankbusta cost reduced to 50 requisition 10 power * Tankbusta hit points increased from 360 to 400 * Tankbusta\'s armor type upgraded from Infantry High to Infantry Heavy Medium * Tankbustaz now come with a minimum squad number of 3 and a maximum squad number of 5 * Accuracy on the move penalty increased to 0.25 from 0.075 Trukks * Reduced Big Shoota damage by 10% Killa Kanz * Increased the accuracy of the Big Shoota to 70% Squiggoth * Increased the Zzzap Gun\'s damage against most armor types * Decreased the damage of the Big Shootas against vehicle and building armor HQ * Increased initial Waaagh! resource generation * Ork level 1 Mob Bonus no longer stacks Thermal Generator * Orks no longer require a Banner for a Thermal Generator Waaagh! Banners * Increased the hit points and attack power of the Ork Waaagh! Banners by 25%. Eldar Farseer * Guide now gives a 30% bonus to accuracy as opposed to 3000% * Reduced Psychic Storm damage to Infantry Medium from 90 to 75 * Reduced Psychic Storm damage to Commanders from 100 to 80 Guardians * Eldar Guardian melee damage against Infantry High increased Rangers * Rangers now have a squad cap limit of 1 * Rangers now start with 5 squad members * Ranger build cost and reinforce cost has been reduced to 40 Requisition * Ranger Long Rifle now scales more dramatically with upgrades Banshees * Morale Armor reduced to be in line with other units * Reduced Banshee damage versus Building Low and Building Medium targets Reapers * Accuracy penalty while moving increased * Reduced hit points from 400 to 360. Fire Dragons * Reduced damage against Building Low and Building Medium targets by 25% Warp Spiders * Warp Spider damage decreased by 10% Falcon Grav Tanks * Starcannon now does more damage to infantry targets Vypers * Missile launcher is now the default weapon * Fixed Vyper rockets so that they will hit their targets properly * The Vyper Missile Launcher now has a knockdown effect that can be used to disrupt enemy infantry * Hit points increased to 1200 * Armor class increased from Vehicle Low to Vehicle Medium Wraithlords * Reduced melee penetration versus Building High from 26 to 20. * The Wraithlord\'s brightlance damage was reduced by 25% against vehicles and buildings. Fire Prisms * Support Cap increased from 3 to 4 Listening Post * Increased the accuracy of the Eldar Fully Upgraded Listening Post Brightlance from 0.7 to 1.0 Thermal generator * Increase the build time of Eldar Thermal Generator from 45 seconds to 60 seconds Imperial Guard Tech Priest * Engineer Axe - Minimum Damage 1 Command Squad * Reduced melee damage of Command Squad versus Building Low armor by 30% * Uncommon Valor research now adds 100 hitpoints to each member of the Command Squad Command Squad General * Increased ranged damage accuracy penalty while moving * Increased cost from (120 Requisition / 15 Power) to (120 Requisition / 25 Power) * Imperial General Power Gauntlet - Minimum Damage 1 Commissar * Now adds 200 morale to a squad rather than making a squad immune to morale damage * Increased build time from 20 to 25 seconds Priest * Reduced the frequency of the Priest\'s synch kills * Priest Chainsword - Minimum Damage 1 * Priest Eviscerator - Minimum Damage 1 Psyker * Increased the hitpoints of the Psyker and Command Squad Psyker by 100 * Reduced the cost of the Telepathica Temple from (100 Requisition / 30) to (75 Requisition / 20) * Reduced cost of Command Squad Psyker from (100 Requisition / 100 Power) to (100 Requisition / 50 Power) * Reduced time of Command Squad Psyker from 55 seconds to 35 seconds * Now have a new ability known as Curse of the Machine Spirits. This ability changes the target vehicle\'s armor from vehicle armor to infantry armor and shuts off the vehicle\'s weapons for the duration of the ability. * Psyker Spike - Minimum Damage 1 Vindicare Assassin * Reduced the build time of the Vindicare Temple add-on from 20 seconds to 15 seconds * Increased the damage of the Exitus Rifle from 800 to 1200 * Assassin Exitus Pistol - Minimum Damage 1 Guardsmen * Reduced armor from 120 to 100, hit points have been increased to compensate * Increased build time from 4 seconds to 5 seconds * Added a 1 second setup time to the Guardsmen Grenade Launcher * Hotkey for Grenade Launcher changed from \"G\" to \"N\" to avoid conflict with the Attack Ground hotkey and Squad Leader Upgrade * Added a 20% accuracy penalty while moving to the Guardsmen Lasgun * Decreased Plasma Gun penetration versus Building Low targets from 35 to 25 * Guardsmen Knife - Minimum Damage 1 Kasrkins * Reduced damage of Kasrkin\'s Grenade Launcher by 30% * Reduced damage of Kasrkin\'s Plasma Gun by 50% * Weapon specialization now effects the Kasrkin\'s grenade launcher and plasma gun * Kasrkin Knife - Minimum Damage 1 Hellhounds * Fixed a bug that would cause the Hellhound to do perpetual damage to units even when no longer attacking that unit * Hellhound turret rotation speed increased Basilisk * Fixed a bug that was causing the Basilisk not to fire at units within its maximum range * Basilisk reload-time increased from 4 to 6 seconds * The Basilisk now fires at units within its maximum range HQ * Reduced resource return on Headquarters from 50% to 40% Infantry Command * Increased build time of Infantry Command structure from 30 seconds to 36 seconds Tactical Control * Increased cost of Weapon Specialization from (100 requisition / 25 power) to (100 requisition / 100 power) * Increased the research time of Weapon Specialization from 30 seconds to 45 seconds * Weapon Specialization now affects the Kasrkin Grenade Launcher and the Kasrkin Plasma Gun Thermal Generator * Fixed power gift of Thermal Plasma Generator

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86,722 downloads

Uploaded:06/11/2004

International Patch

dow110int.exe | 30.84 MB

patch, and after a lot of hard work from the dev team we have something we feel is solid and addresses a lot of the issues encountered with the retail game. Developing a patch is a bit like developing a game -- you never seem to have enough time to get all the content in that you would like to. But, rest assured that there will be future patches, and if you don\'t find a fix you were hoping for in this patch, there is always hope for the next one! We\'re constantly combing the forums (here at Relicnews and others) looking for bugs, crashes, suggestions, and just general feedback on what you think about the game. We\'ll always do our best to ensure the stability of the game and an enjoyable entertainment experience for as many people as possible!! So, without any further ado...we bring you, Patch 1.10!!! - Raphael

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73,243 downloads

Uploaded:20/08/2005

Daemon Hunters Mod

daemonhunters_mod_v0.8.exe | 59.87 MB

research teams for the freedom of movement and resources they can provide. The Order also works with the Techno-Mages of Mars, exchanging for study any scraps of technology they find in return for their wisdom. Their forces are the Deathwatch, small groups of specially selected Space Marines from the ordinary chapters spread throughout the galaxy so that they might quickly head to an alien influence and destroy it. Deathwatch members are volunteers from Space Marine Chapters that rigidly adhere to the Codex Astartes. These teams are expected to exterminate alien-influenced cults, recover alien technology and destroy alien infestations of Genestealers, Enslavers and Orks.

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58,768 downloads

Uploaded:01/07/2005

Tau Mod

tau_mod_v1_3b.zip | 8.25 MB

42.5 - Gundrone attack range fixed - Gundrone build time decreased - Gundrone no longer invincible - Ethereal balanced to lose more easily - Crisis suit attack no longer drains self morale or hit points - Turrets now fully upgradeable, no icon bug

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47,764 downloads

Uploaded:21/04/2005

Daemonhunters Mod

daemonhunters_v075_ordomalleus_ordohereticus.exe.exe | 71.03 MB

complains about too many units and second MasterRobertus started his own Steel Legion Mod. It will contain all Steel Legion models you already know from the 0.7 plus new unseen models .. so stay tuned. Check out the Steel Legion Mod forum for more details: http://www.11chor.at/steel_legion_mod/ Highlights The Daemonhunters Mod now offeres you two races: • Ordo Malleus (Grey Knights + Steel Legion) • Ordo Hereticus (Grey Knights + Sororitas + Assassins ) Changes - GK Terminators and Land Raider are already available at Librarium Daemonica (HQ 2.5) - GK squads have now a max member size of 8 (like SM) - Banishment Ability (only effective against Daemons but very powerful) - Convent (Sororitas) now another ally option Ordo Hereticus race, Daemonhunters without Steel Legion but with access to Adeptus Sororitas and Grey Knights - Automatically gained Command ability upgrades - less upgrades, less Steel Legion units - hopefully streamlined tech tree - better documentation The following units have been removed: - Steel Legion Command Platoon - Steel Legion Salamander Command Vehicle - Steel Legion Colonel - Steel Legion Hellhound - Rhino, Inquisitorial forces now use the Chimera, too. Credits - Emperor James send us the new Loading Screens - ByTe provided us with the knowledge to make our own library (SGAs), thus future releases can be made easily via small updates

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46,709 downloads

Uploaded:18/09/2005

Steel Legion Mod

steel_legion_mod_v1.00.exe | 63.54 MB


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46,092 downloads

Uploaded:13/04/2005

DOW Community Map Pack 2

dow_map_pack_ii.exe | 9.98 MB

Please note that we have special requirements for this Map Pack and therefore the versions of following maps could differ from dowfiles Abandoned Faith, Desiderata Highlands, Arx Haustrum, Water Station. We will try to do updating on dowfiles as soon as possilbe.

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44,516 downloads

Uploaded:14/11/2004

Dawn Of War Mod Tools

dow_rdn_tools_nov_10_2004.exe | 75.74 MB

tools to install.

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42,228 downloads

Uploaded:09/10/2008

Dawn of War II - Space Marine Campaign Walkthrough Video (High Def)

t_warh40kdw2_excl_spacemc_wt_h264.wmv | 0 Bytes

[url="http://dawnofwar.filefront.com/news/Dawn_of_War_II_Space_Marine_Campaign_Walkthrough_Video;40130"]news post[/url]. This is the High Definition of the video, if you want the Standard Definition - [url="http://dawnofwar.filefront.com/file/Dawn_of_War_II_Space_Marine_Campaign_Walkthrough_Video_Standard_Def;94690"]click here.[/url] Enjoy!

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40,167 downloads

Uploaded:21/10/2005

Tyranids

tyranidmod213.exe | 5.87 MB

imperium from the edge of the galaxy, living only to feast upon the flesh of their foes. They are a fearsome adversary, but an even better ally! That's why our mod allows you fight with and for the great Tyranid race, swarm the enemy with hundreds of hormagaunts, stamp on your foes with the huge carnifex and devour your opponent from within with the deadly lictor. We aim to show players of Dawn of War what the fantastic Tyranids are and attempt to keep as true to the feel of the race as possible.

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39,916 downloads

Uploaded:07/06/2005

Daemonhunters Mod

daemonhunters_mod_v0.77_1.30_enabled.exe | 30.82 MB

reviewed – new model and new weapons based on the codex (see the vehicle section for more details – page 25) • Some weapon codes have been fixed. Balancing issue (once more) • Henchman were too week compared to their costs and other races. They now use more squad cap, are more expensive and can be compared to Eldar Guardians or even SM Scouts • Grenade Launcher for Henchman was not available due to a bug that has been fixed, “new” weapon upgrade available when the Librarium has been build • GK Squads take one more squad cap than their equivalent SM counterpart, thus GK SM cost 3 cap • Gun-Servitor a new troop type giving Daemonhunters increased Heavy Firepower like Heavy Bolter, Multi-Melta and Plasma Cannon. • Melta Damage has been reduced, while the rang has been increased, that should make them more useful. Multi-Melta is now available for Gun-Servitors, Dreadnought Multi-Melta is now as powerful as the previous Melta variant. (no matter how short ranged a weapon is DoW always use max range 25’’ thus Pistols (TT 12’’) and Shuriken Catapults (TT 12’’) double their range. In previous versions the melta gun had a range less than 15 and thus not always fired, now the range has been increased to 25’’ but the damage has been reduced dramatically) • Steel Legion gets access to grenade launchers as soon as a Librarium is build. • Acolyte has no longer access to Melta Bombs, use Henchman Melta Guns to counter enemy tanks. • GK Dreadnought and Hellfire Hitpoints have been considerably reduced. • Steel Legion Sergeant has no more Melta-Bomb • Land Raider gains the “Machine spirit” ability at HQ2 and has less HPs than the SM variant • Sacred Hull and Blessed Fist researches were too powerful, have dramatically been reduced, should be balanced now • Steel Legion Sentinels are no longer a squad of 1-3 but single units like any other vehicle, thus no more path finding problems and a lot weaker unit, squad cap is calculated correctly, too • Steel Legion Heavy Weapon Team armour type has been changed, they are more vulnerable now but still very good (infantry heavy high) • Inquisitorial Stormtrooper are much more expensive – like normal Space Marines – and have therefore a lot more hitpoints • Reduced cost of tier 3 by 100/50 and 25 seconds (like SM or Chaos) • Justicars and Acolyts gain this health increase, too (like Aspiring Champions and Space Marine Sergeants)

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33,650 downloads

Uploaded:18/12/2004

Camera Zoom

camerazoommod1.2.rar | 6.88 KB

good (it curved the edges) amd the angle was reverted because I didn\'t like it. The previous stuff still remains the same.

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32,284 downloads

Uploaded:23/10/2004

Corsix\'s DoW SGA Reader

dowsgaread.zip | 611.62 KB

explorer with a folder tree on the left and a files and folder list on the right. Double click on a file to extract. Right click on a folder or file to get Extract/Text Preview options.

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31,269 downloads

Uploaded:27/03/2005

Daemon Hunters

daemonhunters_mod_v0.7.exe | 45.71 MB

still too hard to stop. Thus the following changes have been made: - Squad Leader gain the Melta Bomb ability as soon as the Mechanicus Creatus is available (now also available for Captain Brother and Acolyte) - Henchman will gain the Melta upgrade as soon as Mechanicus Creatus is available - Stormtrooper gain the Melta gun much earlier – this is their main advantage - Hellfire Dreadnought can use the Lascannon upgrade at tier 1 not at tier 2 like the Space Marine variant, thus even GK forces without Steel Legion support can stop the Defiler rush Please note Grey Knight will never become tank hunters, but they should not be completely helpless against tank attacks. - GK moral has been reduced at the beginning but will increase as tier upgrades - Steel Legion Chimeras will be only available AFTER the assigned unit is purchased, thus it will not be possible to have a Chimera rush that early – it was simply an unbalanced advantage - Steel Legion Heavy Weapon Team gains Lascannon Upgrade only at Tier 2 - Librarium Daemonica is no longer needed for requisition of units, only certain very powerful researches are only available when this Addon is researched and it is still needed to upgrade to the last Tier 2 and lots of bug fixed, too

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29,535 downloads

Uploaded:07/11/2004

Chaos Extension

mod.zip | 72.17 KB


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28,737 downloads

Uploaded:23/11/2004

And If They Lay Us Down To Rest

andiftheylayusdowntorest_v1.zip | 4.57 MB

but there are also strategic points near or in some important areas. The map is made for Teammatches - for that 2 startingpositions were placed at the same garnison-structure. *The key to victory lies in the clever usage of the ruins and defence walls. nearly every building provides your troops with defence. The defence walls of the big garnsion areas used as startingpoints also provides u with defence-boni while standing behind it (and a malus for troops in front of the walls). Note: Due to the size of such a detailed map there might be some lags when playing with a low-end-PC. The map was tested in some 2vs2 with minimal lags (AMD2500, 1GB Ram, Radeon 9800Pro, highest gamedetails, high resolution). Be free to contact me via email (azrael_ta@gmx.de) to suggest further ideas. Have fun and a good fight.

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27,624 downloads

Uploaded:15/11/2006

Community Map Pack 1- 4

dow.community.map.pack.14.zip | 70.87 MB

the map packs! Note: The installation path for this file goes to the Dark Crusade directory, change the installation path if you want it to install for DoW or Winter Assault. (I know there was another file just like this, but that one did not contain a proper readme since it did not have the credits for these wonderful maps) -Slash

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27,112 downloads

Uploaded:07/02/2005

Mission Maps

mission_maps_data.zip | 19.41 MB

likes to play coop 2 vs. 6 on Insane.---- The numbering is funny, but you will find it very flexible from 1 vs. 1 or teams so on the bigger maps you are at opposite ends. Oh..ya, I added some MP maps that I changed

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25,570 downloads

Uploaded:28/02/2005

Community Map Pack 1

dow_map_pack_i.1.exe | 6.62 MB

http://www.bitcheswithglitches.com/dow/mappacks/ and that will fix the error in the minimap and map icon for Bridge Too Far. That is the only difference between the two files. This will not effect online play in any way. It just looks nicer to have to correct minimap file. I'm really sorry this happened. It *won't* happen for Map Pack II as we are putting in measures to avoid this from happening again. I apologize for this error.

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25,407 downloads

Uploaded:22/10/2004

Dawn Of War Demo

dow_demo_install.exe | 319.2 MB


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24,167 downloads

Uploaded:29/03/2006

Tyranid Mod 0.3

tyranidmod03.exe | 10.62 MB

imperium from the edge of the galaxy, living only to feast upon the flesh of their foes. They are a fearsome adversary, but an even better ally! That's why our mod allows you fight with and for the great Tyranid race, swarm the enemy with hundreds of hormagaunts, stamp on your foes with the huge carnifex and devour your opponent from within with the deadly lictor. We aim to show players of Dawn of War what the fantastic Tyranids are and attempt to keep as true to the feel of the race as possible.

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23,888 downloads

Uploaded:01/08/2005

Community Map Pack III

dow_map_pack_iii.exe | 28.04 MB


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23,550 downloads

Uploaded:16/03/2010

Chaos Rising Wargear Unlock Mod

90chaos_rising_campaign_wargear_unlocked.rar | 2.81 KB

wargear I have provided a truck load of experience boosting scrolls so you can level your squads up. Some wargear may have missing UCS strings, or unknown bugs; not all the unlocked wargear appears to have been finished, meant to be unlocked, or used.

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22,316 downloads

Uploaded:16/05/2005

Cadian Inquisition - 1.3 compatible

cadinq56.exe | 17.61 MB

Doctrine (Infiltration, Veteran, Lemanruss Variant) New Models (Kasrkin, Hardened Veteran, Sniper, Sentinel, Chimera) New units (Griffon, Hardened Veteran, Sniper) Improved Models (Building, Firesupport, Platoon) Balance (Air Support vehicle, Doctrine values, Tank, GK, Many weapons) AI now use Doctrine AI bug (Firesupport weapon upgrade, Abilities) So download this baby now, and purge the enemies of the Imperium with the Cadian Guard!

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20,173 downloads

Uploaded:06/04/2005

Spacehulk mod

sh_dtp_demo.exe | 36.28 MB

their struggle on cleaning the Space Hulk of alien abominations.

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19,680 downloads

Uploaded:15/11/2004

Single Player Campaign Redux

dow_sp_campaign_redux_v0.8.rar | 50.32 MB

recommend you do so before playing with this mod so as not to spoil anything, as many missions are clearly designed around the fact that the player is playing as the Space Marines and not some other race.

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19,611 downloads

Uploaded:14/11/2004

Omaha Beach

omaha_beach_v.1.rar | 1.32 MB

\"take and hold\" games. players should avoid pillbox fire, since it will give a negative cover status, players inside a pillbox will recive heavy cover bonus, bomb craters give a light bonus. hope you have as much fun playing the map as i had making it!

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19,325 downloads

Uploaded:24/09/2006

Dawn of War SGA Archives Unpacker

dawnofwarunsga_v10.zip | 54.11 KB

War, Dawn of War: Winter Assault, Dawn of War: Dark Crusade, and Company of Heroes.

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18,695 downloads

Uploaded:16/06/2005

Daemonhunters Mod

daemonhunters_mod_v0.77v0.78_updater_v1.30_enabled.exe | 30.83 MB

fixed. (The only problem is that the SM Force Commander still gets the DHs colours, all other units are \"clean\") - Win condition fix (Assassination, Anhilation and Destroy HQ have been fixed) - Area damage hurts own units Special attacks, flamers and frag grenades hurt friendly units and even the originator. This severe bug has been fixed. - Assassins Several problems with Assassins has been fixed. Culexus Assassin is now a very efficient Commander-Hunter.

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18,195 downloads

Uploaded:15/11/2004

Cadian Inquisition

cadian_inquisition_installer_v01.44.exe | 1.35 MB

should be written. Sorry for inconvinience. As usual remove old mod folder before installing this new one.

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18,148 downloads

Uploaded:13/02/2005

Deamonhunters Mod

daemonhunters_mod_v0.6modelrelease_english.exe | 31.78 MB

the documentation for the Object Editor (OE) is simply none existing and Relic Support for the Mod Tools is a disgrace - to all our various post not a single response from a Relic official. I would like to thank all the other Mods out there who supported our course by giving hints and advices (tutorials) or for sharing their models with us – especially the His Righteous Mod of the Imperial Guard and the Necron Mod.

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17,679 downloads

Uploaded:09/07/2005

Cadian Gate Mod

cadinq57.exe | 12 MB

Squad) Improved Models (Building, Vulture) Paratrooper drop animation Little UI change (All doctrine visible from start, Ork pop help icon) New icons for building (Make by Gaz-1) Balance (Air Support vehicle, Doctrine values, Tank, Many weapons) AI now use Doctrine better Kill the Waaagh banner message bug Added a new separate "exploration" version (with more doctrine points)

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17,139 downloads

Uploaded:15/12/2004

Blood Angels

blood_angels_ver_0.02.rar | 235.71 KB

their zeal for the Emperor seems to drive them to acts of bloodshed. This bloodthirsty behavior has raised eyebrows among the Blood Angels’ Imperial allies and raised questions within the Inquisition. What those outside the Blood Angels fail to realize is that each member of this Chapter is haunted by the constant danger of falling into the Black Rage. 10,000 years ago, when their noble Primarch Sanguinius was slain fighting the traitorous Warmaster Horus, the self-sacrificial and brutal manner of Sanguinius’s death scarred his descendents for eternity. To this day, the memories of this final moment lurk in the minds of all Blood Angels. This is their blood-curse. A mere moment of inattention will cause them to lose their minds to their fury over their Primarch’s sacrifice. Like Sanguinius, the Blood Angels are masters of close combat. This is due to their unending desire to tear the enemies of the Imperium to pieces, barehanded when possible. Those Blood Angels who are consumed by the Black Rage form special suicide squads known as the Death Company. These Space Marines would rather die fighting the enemies of the Imperium rather than degenerate into raving madmen. Regardless of the thirst for bloodshed, no one in the galaxy can dispute the Blood Angels’ battle record. This Chapter has been at least partially responsible for many of the major victories of the Imperium’s long history

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16,554 downloads

Uploaded:15/11/2004

Craggy Forts

craggyforts4.zip | 1.67 MB

heavily defensible position, with cover along the edges of it for defensive purposes. That being as it is, the map is best played in Take and Hold. Geographically, the map has the 2 large team forts either side, an impassable river through the middle, and three bridges with which to cross the river. Mountains and burned down trees dot the landscape, and there are 5 critical objectives, meaning you and your teammate have to take at least 3 and hold them for 7 minutes in order to win. Story behind the map is that it\'s an old Space Marine training camp which has become a warzone blah blah blah noone wants to hear this.

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16,131 downloads

Uploaded:28/04/2005

Corsix's Mod Manager

modmanager22a.zip | 47.1 KB


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15,784 downloads

Uploaded:25/05/2006

Dawn of War: Rebirth: Codex Edition

dow40k20beta320setup.exe | 67.38 MB

buildings, with the exception of HQ’s, Power Gens, and LP’s, cost power. In addtion, weapons like Power Klaws and Lascannons which punch through infantry saves with panache in TT will do exactly that in this mod. Almost everything has been converted over. Toughness / Wounds to HP...armour and invulnerable saves...weapon Strength vaules...even points to req costs. With this system it’s far easier to add in and balance new units and weapons - and every unit feels like it’s worth every point spent on it. By basing stats on a system that is known to work, a far more balanced and rewarding W40k RTS experience has emerged. It returns options that were removed in Winter Assault. It all but eliminates lame spam tactics, early rushing and unit redundancy. It adds polish, depth and balance to Dawn of War that have been missing for some time and boasts an AI that is far more adaptive and brutal than what comes out of the box. For good measure we’ve even added new units and models to the mix to give players even more choices and options. If you’re a fan of the table top game or just a gamer that wants a Warhammer 40,000 experience that will rock your RTS world, then this is definitely the mod you want to play.

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15,245 downloads

Uploaded:20/11/2004

Eye of Terror

eye_of_terror_v0.7.3b.rar | 724.66 KB

working to get those we have done into the game, and working on more. 3) The local files may not work with non-english versions. We are working on this. 4) Some squad sizes reduced for balence. I know this moves away from our earlier goal of keeping to the codex. But this works better. 5) There are many new abilities, such as close-combat spikes on bikes and terminators. 6) Revision history included for those who are interested in such things.

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15,125 downloads

Uploaded:30/08/2005

Tyranids Mod

tyranids0212.rar | 3.6 MB

animations! Just so you know, this isn't a balanced version of the mod. Still lots of stuff to be added, and the only new model being the genestealer. However, that one Genestealer does look awesome, so enjoy!

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15,058 downloads

Uploaded:21/07/2005

Blood Angels Mod Beta

blood_angels_beta_wip.zip | 48.54 MB

squads for Devastator, Veteran Space Marine's, Furioso Dreadnaught & Baal Predator. -New Character's, Captain Tycho, Librarian Mephiston & Commander Dante. -New Model's, The Death Company, Chaplain Lemartes Guardian of the Lost & Compilers Rhinoz Mod. -New Texture's, codex friendly & including Squad Helmet Colour-Coded textures. Please Note the Rhinoz mod by Compiler MUST be installed for this mod to work. It is available here on Dawn of War files http://dawnofwar.filefront.com/file/Rhinoz_Mod;43379 Blood Angels Mod website: http://bloodangels.dowfiles.com/ Installation: Double click on the Blood Angels.exe icon, and follow the instructions. This mod will install the following files/folders on your computer: -Blood_Angels_Mod folder -Blood_Angels_Mod.module -Blood Angels shortcut -Read Me.txt Description: The New Blood Angels Mod Team Present Version 1.o Patch 1.3 compatable Blood Angels Mod. This Mod allows you to play the Blood Angels Chapter of the Space Marines. It includes new Models of the Death Company, Chaplin Lemartes. As well as Blood Angels specfic Textures Banners and Badges. Legal: This mod is free to distribute amongst anyone who may enjoy it.You are NOT allowed to commercially exploit this Mod for profit in any way,including but not limited to, putting it on a CD ROM or any other medium that is sold in or out of retail channels, for any amount of money. You MAY distribute this mod through any electronic network provided you include this file, leave the files intact, and do not charge a fee for access to this file. The Mod has been tested and checked to the best of our ability however no guarantee or warranty is implied or given and we are not responsibility for any possible damage use of the mod may cause. All we ask is credit is fairly given and you visit http://bloodangels.dowfiles.com/ to post feedback and help us improve the mod.

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14,729 downloads

Uploaded:16/11/2004

Chaos Temple Ruins

templeruins.zip | 1.64 MB


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13,752 downloads

Uploaded:05/12/2004

Animus Arroyo

animus_arroyo.zip | 3.81 MB

the path, one wide enough for vehicles and a narrow path that has negative cover and vehicles cannot pass through (except for the land speeder). Bases 2 and 3 also have a point that jump troops can enter through to access a narrow path across the river. 4 critical points, 2 relics, 2 slag deposits, 28 requisistion points. The map size is 512. The narrow paths can be difficult to navigate and will require planning for troop distribution. In a few points troops can shoot through mountains, but it is not detrimental to the map.

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13,684 downloads

Uploaded:27/03/2005

Cadian Inquisition

cadinq55.exe | 12.65 MB

nice list of things that weve added and changed, it may seem a small list, but the mod is litterally NEW and IMPROVED! * New Graphic interface * New doctrine point system * New research * New units * New icons * New building * Added Firesupport and Platoon animated models * Added Sentinel and building non-animated models * Techtree modifications * Improved AI * Added new languages support * Added french translation * Improved Balance of guardmen and autocannon * Lots of other small changes and balances

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13,531 downloads

Uploaded:21/02/2005

Daemon Hunters

daemonhunters_mod_v0.6v0.65_updater.exe | 6.6 MB

Most of the limitations have been removed to allow you to play Online Games with other races. • We included some researches into the Headquarter upgrade (Tier 1 and 2). So now as soon as you upgrade your HQ to Tier 1 or 2 your units will improve automatically. 1.) Grey Knights Nemesis Force Weapon damage is increased 2.) Grey Knights Space Marine, Inquisitorial and Steel Legion troops health increases 3.) Grey Knights max amount of Weapon Upgrade +1 per Tier • We removed the Honourable Inquisitor. You will start with a worthy Command unit instead - Inquisitor Lord Coteaz himself. • Holy Inquisition is no longer needed for the Librarian building. Thus you can start building Chamber Militant (Grey Knights) or Steel Legion Barracks and have weapon upgrades. Well the building itself is no longer needed. The production of units was transferred into the Thunderhawk. • The Exterminatus Activatus building is no longer needed. The Chamber Militant has been altered to allow Deep-Striking Grey Knights right from the beginning (as mentioned in the codex) • The Grey Knight Brother Captain is only available as Terminator squad leader upgrade. But cannot be purchased any longer as a “command” unit. • The Grey Knight Grand Master is necessary to have access to Terminators and Dreadnoughts and Land Raider. But no Relique is required anymore for the Grey Knights, just like it is mentioned in the codex. • Assault Terminators are no longer available. • Research for the Assassins is now included in the base price and will be available as the Tier (HQ level) increases. • The Steel Legion had a hard time. Mainly because they hit nothing due to low accuracy. Well DoW offers the possibility to upgrade units by spending more resources than usually. We did it that way and now the Guard hits 20% better and cost 5 resources more. So now they are nearly as good as Space Marines concerning the accuracy. They still die like flies Bugfixes • Thunderhawk Stormbolter Firing Animation was buggy • Steel Legion Heavy Weapon Team had a looping die animation • Chimera, Salamander and Rhino could be placed and transported in each other this is no longer possible • The GK upgrades made them too strong in the end. The GK are now better in the beginning, but not as powerful as they were once full maxed up • Squad Leader Upgrades were too expensive, now the cots are calculated correctly • Acolytes were build too fast, no it takes more time to upgrade them • Squad Leader had not enough hitpoints, their values has been increased • Command Platoon is more expensive but has therefore more hitpoints

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13,250 downloads

Uploaded:28/06/2005

Ultimate Map Pack

ultmappac.rar | 73.85 MB

lots of great maps to play with.

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13,226 downloads

Uploaded:02/03/2005

Aralez Map Pack 1

mappack5.zip | 31.06 MB


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13,169 downloads

Uploaded:11/11/2004

His Righteous

hismod_1.1.rar | 770.44 KB

weapon -Special/Heavy weapons team starting size is 3 -Max Demolishers is now 4 -Adjusted Melta and Lascannon -Many minor tweaks

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13,061 downloads

Uploaded:25/10/2004

Space Wolves

spacewolves09.rar | 814.29 KB

Venerable. Land Raider Crusader added. Hurricane Bolters and Twin linked Assault cannon. Check it out please. Some Scar Files fixed, more win conditions should work.

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12,991 downloads

Uploaded:24/10/2005

RGD Editor

rgd2.11.zip | 911.35 KB


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12,907 downloads

Uploaded:15/11/2004

Choas Temple

choas_temple_v.1.rar | 1.33 MB

temple at the middle of the map, to appeal to all the \"take and hold\" gamers. Big thanks to everyone who downloads the map and hope you love it, although I put alot of effort and time into this, its my first map, so please so go easy.

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12,771 downloads

Uploaded:29/03/2005

Gates of Ultramar

gatesofultramar.exe | 3.64 MB

keep the upper hand. There are 2 mainentrances into the city. One is reachable over 3 bridges every bridge a good chokepoint for defenses. The otherone can be reached through the canyon of the frozen river. Difficult to get through as it is negative cover. There is too a third entrance, i leave it to you to find it. The map is difficult to play, forces teamplay and offers numerous strategic possibilites if you are willing to try them out.

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12,674 downloads

Uploaded:30/01/2005

Abandoned City

swks_abandoned_city_8.zip | 808.74 KB

is located in the center of the map too. Cover appears along the tree line and in the central objective area. The set up allows for many possibilities. The collection of strategic points and relics in the corners give you plenty of room to build up your base and make defending easier. The large central area has very few objectives and allows you to sneak through holes in the enemy line. The central objectives\' distance from your base makes take and hold victories difficult. Vehicles are very useful due to their ability to cover ground quickly but the lack of slag deposits helps to limit their numbers. Holding the central objective is made easier due to chokepoints and cover but a little artillery fire can clear that up. Games are usually pretty long and can go back and forth quite a bit.

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12,580 downloads

Uploaded:21/11/2005

Depth of Heresy: Black Crusade

depth_of_heresy_black_cursade_v01.3.2.exe | 17.81 MB

installing!! ******************************************************************* Depth of Heresy\'s aim is to bring Dow/WA alive with new units, abilities and weapons from the Space Marines and Chaos codex. It\'s not a attempt to make them more fluffy but give a deeper view of the SM and Chaos. IG is slated for Depth of Heresy v0.4 then Eldar for v0.5 and Orks for v0.6. Other races will receive new units and models along the way **************************************** Install Run .exe file and install to DoW dir IMPORTANT!!!! [DOW ONLY] Run game from in game mod manager/short cut [WA ONLY] Run game from Shortcut ----------------- Change log 0.3.2

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12,510 downloads

Uploaded:17/11/2004

BattleIsland

battleisland1.0.ace | 1018.64 KB

and Missionobjectives are in the center of the island, so you need to conquer it. This map is really big and detailed so you need to have a good PC. I wish you a good fight and a lot of action =) !!!

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12,400 downloads

Uploaded:30/01/2005

Death Guard Mod

death_guard_mod.rar | 2.53 MB


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12,287 downloads

Uploaded:25/10/2004

Assy\'s Table Top Mod

dowmod46.rar | 3.02 MB

at higher range Eldar Holofield is now more effecient. Fixed a bug with Space Marine Minefields. 4.1 Fixed some Stats (lowered costs) from Daemon Prince. Banshees now do 35% more moral damage! Fixed the HPs from Veteran Sarge from 620 to 650 The Havocs now fire slightly more accurate as normal Marines New Banners and Badges / teamcolours from Hangar-8 (THX) Chaso predator has now a smoke launcher 4.0a Fixed a bug who show the Assault Termi Sarge as pink Box 4.0: Much Fixes, the coversymbols over the Units and the Builder-idle Symbol are back!! Much other small Unit fixes!! All SM Tanks have now the Smoke Grenade Launcher. Mod Description: New Banners convertet some Beta Banners to new Game Banners! New Badges! Dead Units stay some seconds longer on the battlefield after death Higher Pop/Veh Limit for all Races Higher Camera Zoom Out New Units: Marines: SM Veterans max size 5+Sarge more costs/no hvy Weapons, with Meltabombs, more expensive, more HPs/Moral Termis same hps, more moral, more costs, rally option(!), higher teleport range max size 9 inclusive Termi Sarge , 3Pop costs* Devastors other form from Space Marines but more costs, no Flamer, OTHER Weapon Priorities, they fire first on the bigger things Land Speeder is now a Squad up to 3! little more firepower, more costs, more jump range, Pop-cost is now 4 New Commander like FC but without Bombardement and w/o Weaponupgrade only 1000HPs with moralboost abilty Hellfire Cybot has now near the same HP like the normal Cybot at higher costs Rhino costs 1 Veh-Pop otherwise its useless, with this i think now there is a chance to see some of them?! Scouts now max size is 6 up to 4 upgrades Orks: Dreadnought takes the place for The Killa Kan Killa Kan is now a squad up to 3 without wep-upgrade, lower costs, faster than dreadnought less tall/big, very funny! Pop-cost is now 4 Some adjustments to battlecannons, to lower accuracy. Lowered Firepower-accuracy and add more Damage to standard melee Weapons about 10% Higher Population Limit Orks are close combat fighter not shooter! Eldar: Vypers are now in Squads up to 3 like the Kan/LS Pop-cost is now 4 Falcon Grav Tank costs 1 Veh-Pop Chaos: Lowered accuracy from Battlecannon. Havocs (new) these are like the Devastors! Chaos Marines size limit is now 12 instead 10 Chaos Rhino costs 1 Veh-Pop I am open to implement new units if they fit to the TT universe with her fluff.[/quote]

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12,233 downloads

Uploaded:08/07/2005

Black Fortress

blackfortress.zip | 12.14 MB

with it. Anyway i hope you will enjoy playing on the map.

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12,152 downloads

Uploaded:13/11/2004

Walls of Jericho

wallsofjericho.zip | 891.21 KB


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12,043 downloads

Uploaded:09/01/2005

Daemonhunters (Exclusive)

daemonhunters_mod_v05_dowfiles.exe | 18.36 MB

researches are useful and worth the costs and to give you a hint, they are now a “must have” for all of you. - Explanation of the new Tech-Tree. We decided to create our own tech-tree and don’t stick to the Space Marines tech-tree as we did in the previous releases. This will be a lot of fun, once you worked out, how to use it. In order to help you, to get familiar to it, we ship a tech-tree description. - Problems to survive the first waves of enemy forces has been addressed and in our judgment been solved. New Units/Features: - Honourable Inquisitor’s Familiar Grants the psychic power “Smite” to it’s master, as long as the familiar is still alive. Has no ranged weapons, only very basic close combat abilities - Officio Assassinorum – new building where you can recruit: Vindicare, Culexus, Callidus and Eversor Assassins. - New textures for: GK Dreadnought, GK Land Raider, Rhino, Thunderhawk - Capture points now will show the Inquisitorial banners - Inquisitorial Storm troopers and Inducted Cadian Platoons now have a squad leader upgrade (Veteran Sergeant – who can be equipped with Melta-Bombs) - Inquisitorial Storm troopers can be equipped with Frag Genades Changes: - squad_cap_usage for Inquisitorial henchman has been set to 1 instead of 2, thus more units will be available without costly upgrades (i.e. Squad Increase) - new unit “Honourable Inquisitor’s Henchman” 4-9, with the Familiar as squad leader upgrade - Call-upon “global” upgrades in the HQ Thunderhawk have been removed. They were introduced, in order to establish mutually exclusive conditions. But it seems that this feature is not supported by the DoW engine – even if there are hints in the code itself .. new use: build the desired building and recruit the available units - We got complains that we offer to much researches and that they are kind of confusion. To ease this flaw we provide a detailed tech-tree description and made some researches automatically they will be available as soon as the needed tier level is reached via HQ upgrade. - Inquisitorial Storm troopers and Inducted Cadian Platoon are now automatically equipped with frag-grenades as you reach tier level 1. (the cost have been added to the HQ upgrade) - Cadian Veteran Sergeant and Justicar are now automatically equipped with melta-bomb as you reach tier level 2. (the cost have been added to the HQ upgrade) - GK had access to frag-grenades, well they shouldn’t so this ability was removed - New icons to meet our CI - Inquisitorial Henchman – Skull Probe don’t suffer the HPs loss any more, but therefore does no longer posses the sabotage ability. They will merely add to the attached units sight radius – very good feature for long rang weapon teams. - Researches for the GK vehicles were too powerful. They have been split into level 1 and 2 with less overall “impact”. - Honourable Inquisitor should have been a command unit, but did not have this armour type and thus was very vulnerable to most other enemy units. Now he possesses the better armour value and also gained 100 HPs. This should help you to survive the first enemy waves till Grey Knights are available. - The Psychic Power Smite – granted through the presence of a familiar – increases the power of the Honourable Inquisitor furthermore.

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11,645 downloads

Uploaded:09/08/2006

Heroes DoW RPG

heroes.dow.rpg.v2.zip | 108.33 KB

the end of the battle, some of your troops may be legends. This is Dawn of War to the Nth degree. Combine this with a collection of tweaks that turn Dawn of War into an action-packed, fast-paced game of deadly warfare. All the old options are still there for you old-school types who love the details, but the details are taken care of automatically for you big-picture types. This mod is fully compatible with all other mods. No gamefiles are replaced, no customization needed, and it can be turned on/off without needing to restart DoW. All Relic Dawn of War races are supported, plus the Steel Legion race.

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10,626 downloads

Uploaded:17/02/2005

Death Guard Mod

death_guard_mod.rar | 8.11 MB


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10,620 downloads

Uploaded:24/04/2005

Spacehulk Patch

sh_patch_v067.exe | 5.84 MB

launcher -2 new 1st edition skirmish maps -2 new Hulk skirmish Missions -pit view radius reduced -New door texture\'s -Termi doesn.t get stuck in flame animation if killed -Servitor now gets attacked by horrors in Mission 2, 3 & 4 -Tactical view time increases when not in use -Terminator response time increased -Code supports 2 squads -some other general map fix\'s

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10,578 downloads

Uploaded:31/01/2005

Dark Angels

darkangels_modv0.1.zip | 4.99 MB


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10,524 downloads

Uploaded:05/12/2005

Battle Grounds: Map Pack

mappack.zip | 36.69 MB

only available in Dawn of War; GAme of the Year edition, along with these maps are some of my own modellers favourite maps and maps they they have created for the community.

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10,394 downloads

Uploaded:25/11/2004

Mega Map Pack

map_mod.zip | 10.89 MB

stuff is low. I have also incorporated a Map into this to demonstrate what all has been done thus far. As I get a bit more done, the version will go up, and more stuff will be added. Hope this helps you guys make new maps and such. Also included is a Sweeper tree. I made this tree. It\'s cute, it animates. Could use a little better texturing, but is well worth the look.

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10,126 downloads

Uploaded:24/03/2006

DoWpro 1.55

dowpro155.zip | 39.24 MB

loading screens and of course the awesome skirmish AI. For those new to DoWpro you couldn\'t have picked a better release to start on. DoWpro is a complete rework of vanilla and WA\'s gameplay, units, tech trees and balance. Don\'t let the \"pro\" deceive you - the pro stands for the goal we have set for the quality of the mod. DoWpro is about providing the best possible gameplay experience in 1v1 AND team games - it really needs to be seen in order to appreciate exactly what we\'ve done. It\'s more than just a balance mod, it\'s a whole new DoW experience - Gameplay, Content, Community and Fun.

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9,744 downloads

Uploaded:24/09/2006

Max Population Mod

max_population_mod.zip | 7.19 KB

support caps.

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9,670 downloads

Uploaded:20/09/2005

Steel Legion Map Pack

steel_legion_map_pack.exe | 14.98 MB

elements from the Map_Mod library gratiously developed by Beroc. I\'ve added new decals and textures for use in the maps also. Map Mod Contributors: Beroc - founder monoRail - Mapper and modeller for the Space Hulk Mod Cerberus - Mapper dr2sheds - mapper The Maps: The Fires of Hades In the Second War for Armageddon, Hades Hive became more than a military objective. Yarrick\'s resistance challenged Ghazghkull\'s reputation as a Warlord - a challenge he could not back down from. Ghazghkull gathered an almighty force and attacked with the hatred an Ork reserves for his greatest enemy... **Game Play** 2p Dawn of War Map. 8 Strat Points, 1 Crit Locs, 0 Relics 0 Slag Heaps Developed mainly for Take and Hold / Control Area victory conditions. Autumn Daze Autumn Days are good days to die in. At last nature is silent apparently dead. That\'s it for the greening and blooming. The leaves mimic rusty medals awarded to the Earth for infinite patience. A few weary butterflies lurch along to their funeral. And we feel that the exhausted sun might finally have forgiven us for how we\'ve lived our life. - Günter Kunert, Translated from the German. **Game Play** 4p Dawn of War Map, supports 2vs2 teams or FFA. 16 Strat Points, 4 Crit Locs, 4 Relics 4 Slag Heaps Developed mainly for teamed play using Take and Hold / Control Area victory conditions. Kilgore\'s Landing Two weeks ago, contact was lost with the settlement of Kilgores Landing deep within the equatorial jungle. A detachment of Cadian recruits was despatched to investigate as part of their training in Deathworld terrain - The last report indicated the presence of feral orcs which the Cadians were tracking down to exterminate. Find the missing Imperial forces and purge the wretched greenskins from the area. **Game Play** 4p Dawn of War Map, supports 2vs2 teams. 18 Strat Points, 3 Crit Locs, 2 Relics 4 Slag Heaps Developed for teamed play using Take and Hold / Control Area / anhillate victory conditions. Use of Steel Legion vs Orcs is recommended. The Siege Of Harfleur \"Upon learning of Feral Ork attacks on the outlying habzones, I positioned armoured support of the Cadian 154th around the city walls. Within the last hour our sensors have picked up Ork ships entering orbit from deep space. Let them come, we will destroy the invaders. We are the Emperor\'s sword! They cannot stand before us...\" Last Transmission of Captain Trajan, Cadian 154th. **Game Play** 6p Dawn of War Map, supports 3vs3 teams. 20 Strat Points, 6 Crit Locs, 3 Relics 6 Slag Heaps Developed for teamed play using Take and Hold / Control Area / anhillate victory conditions. . The Citadel Out in the Ash Wastes of Armageddon Secondus a Citadel carved into the very bedrock and stands as a testiment to the Emperors Indomitable Will. The Invaders now come to pillage it\'s treasure. Sweep it\'s broad terraces of all traces of enemy forces, let them fly before you like so much dust in the wind of the Emperors Vengence! **Game Play** 8p Dawn of War Map, supports 4vs4 teams 2vs2vs2vs2 or FFA. 24 Strat Points, 8 Crit Locs, 4 Relics 8 Slag Heaps Developed for teamed play using Take and Hold / Control Area / anhillate victory conditions. regards, sheds

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9,619 downloads

Uploaded:27/01/2005

Spacehulk mod

mod_spacehulk_v051_nomusic.zip | 4.89 MB


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9,143 downloads

Uploaded:27/10/2004

WW2 Badges And Banners Pack

wwii_pack_milkman.zip | 67.66 KB

WW2 game...

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9,021 downloads

Uploaded:08/11/2004

Total War

total_war_minimod_v1.16b.zip | 173.02 KB

now temporarely make power. - Starting armies have been abolished, except for one commander unit and builder units.

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8,792 downloads

Uploaded:30/05/2009

The Fall of Cyrene

the_fall_of_cyrene.zip | 17.06 MB

events that involved a Blood Ravens space marines squad. By the time when the Alpha Legion assault on Cyrene was going on for almost two years, whole cities were razed and millions were dead. The faith in the Emperor wavered in the hearts of many. Four Blood Ravens companies had joined the war supporting the planetary defense force, but they were outnumbered and casualties were heavy. On the other side, Chaos forces were constantly increased by large numbers of Cultists, emerging from hidden heretic cults. The cavernous nature of Cyrene's surface had helped the nurturing and growing of several subversive and corrupted cults outside Inquisition sight, and they welcomed the war as their long awaited moment to emerge and fight against the Imperium. Cyrene, the Blood Ravens recruitment world and home planet of brother-captain Gabriel Angelos, had become a desert of ruins and blood, and it's fall seemed inevitable. Captain Gabriel Angelos and Librarian Isador Akios took command of the planetary defense forces in the early 856M41, and eventually the course of the conflict gradually changed. Chaos attacks were losing strength, enemy lines were shattering and the Imperial forces eventually started counter-offensives along all fronts. During the following month, heretics began retreating everywhere. When Chaos finally withdrew and the traitors fleet fled from the planet, triumphant shouts of victory were finally heard from the Emperor’s brave warriors. Gabriel Angelos and Isador took most of Space Marine forces, boarded the chapter spacecrafts and pursued the escaping heretics into deep space. On Cyrene, the Imperial Guard and few Space Marines remained on Cyrene under the command of Sergeant Malone, a glorious veteran of the third company. They were instructed to eradicate the last of enemy resistance...

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8,697 downloads

Uploaded:30/03/2005

Dawn of Faith Trailer

dawn_of_faith_trailer.zip | 14.04 MB


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8,543 downloads

Uploaded:01/07/2005

Tau Mod

tau_mod_v1_3.zip | 19.03 MB

you have Dawn of War 1.3 installed. If you fresh installed Dawn of War, you will need to patch to 1.01, 1.1, 1.2 then 1.3. - Download Tau_Mod_1.3.zip - Extract Tau_Mod_1.3.zip into your Dawn of War folder, (Usually located in c:/Program_Files/THQ/Dawnofwar/) This should create a Tau_Mod folder in your Dawn of War directory, Tau_Mod_Module.mod and Pipeline.ini - Run Dawn of War 1.3 - On the main menu, go to the Mod Manager and enable the Tau Expansion, then head back to the Main Menu The Tau Mod should now be enabled. You can now play as the Tau Race in skirmish and multiplayer mods. You will still need to select the Tau in the army selecter! Suggestions and Feedback: Please register at our site and leave any feedback in the appropriate forums located here- http://www.xv15mods.com/tau/index.php

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8,408 downloads

Uploaded:21/09/2005

The Dance Macabre

thedancemacabre02.zip | 31.33 MB

information and of course Aknowledgements. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ NOTE FOR 1.4 Compatible build. THanks to the 1.4 patch all mods suffer from the problem of not being able to add squad leaders to squads. This is unfortunately a product of Relic not informing us of the change in the code structure, until we know the correct syntax for adding squad leaders back in we are stuck without squad leaders. There are other effects that are less obvious but i have tweaked the units to make these other problems less apparent. Also the AI from 1.3 is not included in this build due to Relic changing a whole bunch of AI code. So unfortunately for the time being the Harlequins do not have any AI. This means that you should not set Skirmish opponents / Allies to random or Halrequins until the AI update is out. As soon as these issues are dealt with I will release another update so that people can continue to be made. For a more enjoyable Harlequins experience with far superior all round AI I would suggest running Dawn of War on the 1.3 patch and installing the other build of thedancemacabre available on Dawn of War Files. This update was just made for those who want to play with the latest patch and still give the mod a try at least. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Installation Instructions This mod is compatible with the 1.4 patch for Warhammer: 40k Dawn of War. If you do not yet have this patch, then I would advise installing it as this mod will not work with older versions of the mod. This build is a hotfix with certain features removed due to the problems of 1.4 patch. I have just released it due to popular request. To install the game first delete any old versions of the mod. Make sure there is no folder named thedancemacabre in your Dawn of War directory. Then simply extract the zip file into your Dawn of War directory. If installed correctly your file structure should look like THQ\\Dawn of War\\thedancemacabre. There will also be a thedancemacabre.module file in your Dawn of War directory . To play with the mod simply start up the game, click on Game Manager at the main menu. You will see The Dance Macabre mod on the list, click on this and then click activate. If it activated you will see the Dawn of Harlequins logo on the top right, and you will find that the Harlequins are available in the army painter. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you have any feedback or problems please don\'t hesitate to visit the forums at www.thedancemacabre.com/forum You can also check here for updates, screenshots, concept art and general discussion about the modification. This is the first public release and the mod is still in very early stages, yes all the models will be replaced eventually.

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8,239 downloads

Uploaded:18/12/2004

Daemon Hunters (Exclusive)

daemonhuntersmodv04dowfiles.exe | 13.43 MB

ally to call upon by an Inquisitor) Changes: - HQ is now the Inquisitor’s Thunderhawk Drop-Ship (the honourable inquisitor has arrived) - Inquisitors are now available immediately, Inquisitor Lord requires at least one relic - Altered Tech-Tree: (now similar to Eldar Aspect Portal) Inquisitor now has the choice to use Grey Knights and/or Inducted Imperial Guard. Access to these units is granted via an add-on of the HQ. You no longer need an Armoury to build Grey Knights. Just requisite them in the HQ. - Exterminatus Activatus (Orbital Relay) is now already available at HQ Level 1. Taking into account that Grey Knights possess the special ability to Deep Strike their troops (teleport them into position where they are needed most) even if a ”normal” scenario would not allow this option. GK Terminators und Exterimatus still need a HQ Level 2. - Nemesis Force Weapon Upgrade for Grey Knights (Level 1 and 2) - Gk psycannon did not fire while moving. It might haven only been a display problem, but to be sure we now use the plasma gun as psycannon placeholder. - You need at least one relic to requisite a GK Grand Master Bug Fixes: - Lord Inquisitor now automatically gains the psychic power „Smite“, as soon as the HQ is upgraded to HQ Level 1. - Some weapon codes still used Space Marines values. These errors were fixed. - GK Terminator Psybolter missed each time termi moves. - Now only GK units and no other Daemonhunters units can use the deep strike ability. - GK Psycannon was much too expensive. In codex it is twice as costly as a heavy bolter. That’s the way we will keep it in the Mod as well. (Req. 80, Power 20)

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7,918 downloads

Uploaded:08/12/2004

Heart Of Shadows

heartofshadows.zip | 7.55 MB


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7,831 downloads

Uploaded:25/10/2004

Black Templar

blacktemplarset.zip | 3.87 KB


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7,644 downloads

Uploaded:23/11/2004

Convergance

map_convergance.zip | 5.42 MB


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7,529 downloads

Uploaded:06/04/2005

Badger\'s Badge and Banner Junk Pack

badgersbadgeandbannerjunkpack.zip | 416.37 KB

began to pile up. This pack has very many badges and banners, featuring some Dune ones I took from Emperor: Battle for Dune or made, like the Spacing Guils ones (those are cool). It also features my Hippie badge and banner, which seems to be a favorite with its colorful, psychadelic colors. Got a couple new Soviet ones and a couple eight-pointed star ones. Enjoy them all!!!

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7,352 downloads

Uploaded:25/01/2005

Ultramarines

ultramarines_modv0.40.zip | 4.15 MB


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7,333 downloads

Uploaded:25/01/2005

Jungle Assault

jungleassault.zip | 2.01 MB

hill. In middle is a broad way craters and more space for vehicles. 4 players start in the edges of the map, 2 on mountains. The players which start on the mountains are relatively good protected in begin of game, but they have to support their allys and to go down for more ressources. Teamplay is essential.

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7,246 downloads

Uploaded:20/11/2004

Abandoned Faith

abandoned_faith.zip | 629.11 KB

is another matter. Many avenues into each base make defense difficult forcing you into and all out struggle. Do you dare recapture the faith? (te-he, dramatic is sooo goofy)

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7,197 downloads

Uploaded:05/06/2005

Freaks Map Pack

freaks_map_pack.zip | 8.89 MB

map named Deceratio. Unfortunately i had to do some changes to Silvestria and Marinus, so they won\'t be compatible to the previously released versions of this two maps. I hope you like my work and enjoy playing... ;) cheers, Freak

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7,160 downloads

Uploaded:23/10/2004

Epic Legions

epic.zip | 110 KB

Note! This is in the Alpha stages of production!

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7,157 downloads

Uploaded:29/06/2006

Mike's Mods: Necrons

necrons.zip | 9.87 MB

super happy to mirror it here for you! Some changes to this version are: Added Destroyers and Heavy Destroyers Added some custom icons Immortal life increased to 890 Refer to the readme for complete information and credits.

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7,114 downloads

Uploaded:15/11/2004

Kaladar

kaladar.ace | 1.78 MB

startingnumbers.

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7,103 downloads

Uploaded:09/09/2005

Bridge Control

bridge_control.zip | 4.17 MB

the map. Heavy forestry around the main parts of the map and a big river down the middle (no jumper units can get across it)

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7,055 downloads

Uploaded:16/02/2005

Total War

total_war_minimod_v1.20a.zip | 418.69 KB

research, and Eldar webway gates and ork Waagh! banners has been modified to accomodate the changes to the unit cap. Scroll down to read the updates in this release. This release no longer has the Imperial Guard. Read the Comment Questions section for details.

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6,984 downloads

Uploaded:16/11/2004

City Seige

swks_city_siege_1v1.zip | 967.48 KB

are a total of 8 strategic points, 2 relics, 2 slag deposits and 3 critical points. The city wall has only 3 breaches which creates chokepoints with lots of action. The inner city area is confining in some areas, giving infantry an advantage. Jump pack troops and skimmers work well because of their ability to jump over the defensive wall. Artillery are also very useful for clearing out chokepoints.

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6,981 downloads

Uploaded:14/11/2004

Blood isles

blood_isles.rar | 3.07 MB


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6,841 downloads

Uploaded:30/11/2004

Daemonhunters DOWFiles Edition

dowfiles_version.exe | 9.18 MB

the Daemonhunters Mod. frod joined the Mod team as modeller. CADster offered his help as freelance modeller and last but not least the Mod Team around Emperors Teeth (HIS Righteous Mod of the Imperial Guard) will share their models with us. We are in deep dept to those brothers-in-arms. We also teamed up with DOWFiles (http://dawnofwar.filefront.com) to give Daemonhunters Mod users a place to get free additional goodies for DOW. And we are proud to offer you the latest Daemonhunters Mod version 0.3 with lost of new units and features (multiplayer, research for Grey Knights and Inquisition and Imperial Guard,…) We put the Daemonhunters through Hell and back. Too many battle-brothers were lost, but the prize was worth all the agony. We consider this release to have the up most quality, we could provide. Check it out.

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6,733 downloads

Uploaded:15/05/2005

Marinus

marinus.zip | 2.48 MB

player map, is city terrain and surrounded by water. The map can be played teamplay 4vs4, 2vs2vs2vs2 or FFA. I designed the map to also work for 4 players 2vs2. Enjoy and have fun!

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6,724 downloads

Uploaded:14/11/2004

Sewer World

sewer_world_4.rar | 1.27 MB

bridges, Big thanks to everyone who downloads the map and hope you love it, although I put alot of effort and time into this, its my first map,

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6,670 downloads

Uploaded:11/04/2005

Arena of Khorne

arena_of_khorne.rar | 2.38 MB


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6,653 downloads

Uploaded:09/06/2009

Project WARhammer

45project_warhammer_0.2_alpha.zip | 1.18 MB

Veterans, and sergeants for both the Veteran and Devastator Squads. There's more additions planned for the next few versions, but for now, the mod is in the Alpha phase so feedback is required. Here is a full run down of changes: [list][b]General[/b] [*] Corpses and destroyed Vehicles/Buildings do not dissappear [*] Destroyed Vehicles/Buildings are path-obstructing [*] Armour Upgrades contain visual improvements [*] Hitpoint/Speed/Sight/Damage/.etc changes to all affected units thus far (such individual changes will not be listed as it would bulk up the readme too much) [*]Added new viewable units to Army Painter, including upgrades [/list] [list][b]Space Marines[/b] [*] All squads now number 9 on creation and may be upgraded with a sergeant (with the exception of the Terminator Squads, which as of now lack Sergeant upgrades) [*] Tactical Marines cost 540 req, Sergeant starts with Bolter [*] Devastator Marines now start with 5 Bolters, 2 Heavy Bolters, 1 Missile Launcher and 1 Plasma Cannon. May be upgraded with a Bolter-wielding Sergeant who will provide Sprint. Total Cost is 450 req and 90 power [*] Assault Marines now start with 9 and cost 495 req and 45 pop initially. [*] Veteran Marines added. May be upgraded with a Sergeant. Special Weapons include: Power Axes, Power Fists and Power Swords (purchasing upgrade will outfit the entire squad). Starts with Chainswords and Bolt Pistols. Cost is 900 req and 180 power [*] Predator is now shifted to Tier 2 and gets an "automatic" autocannon. Cost is 1200 req and 300 power [*] Razorback costs 400 req and 50 power [*] Dreadnought shifted to Tier 3. Cost is 1500 req and 300 power. [*] Power output increased to 0.5/s from 0.1667, Generators decreased to 75 req cost [*] HQ hitpoints increased to 100000 from 1000 [*] Armour of Alacrity adds Assault Jump ability [*] Techmarine has Consecrated Bolter -> Master-Crafted Bolter, and Master-Crafted Bolter -> Master-Crafted Missile Launcher, which behaves like a Tactical Nuclear weapon, and is shifted to Tier 3. [*] Techmarine structures only cost 1 pop. [*] Terminator and Assault Terminator squads cost 1800 req and 450 power, must be built from the HQ at Tier 3, can no longer be purchased with Global Abilities [*]Popcap increased to 125 [/list] [list][b]Orks[/b] [*] All Tier 1 Mobz start with 30 Boyz [*] All Tier 1 Mobz may be upgraded with 'ardboyz Armour to improved durability (costs 60 req) [*] Tankbustas increased to 20 Boyz [*] Nobz increased to 10 Boyz [*] Deff Dreads cost 300 req and 50 power [*] Wartrukks cost 100 req [/list] [b]Known bugs[/b]: Techmarine has some bugged abilities and your campaign experience may be affected, primarily related to armour. :)

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6,645 downloads

Uploaded:20/07/2006

412 Episode 1

412_episode1_.wmv | 233.54 MB

Imperium from an incredibly large Ork invasion. As the 412th make their way to reinforce the Ultra-marines, they make sacrafice after sacrafice in holding back the Ork forces long enough for the citizens to escape the planet. But as the clock beings to tick against Commander Duran and his Marines, he realizes he must make the ultimate sacrafice to save his Marines, and the citizens of the Imperium.

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6,623 downloads

Uploaded:06/10/2005

Total War2

dowtotalwarv21.1.exe | 8.85 MB

Marines\'s cap research, and Eldar webway gates and ork Waagh! banners has been modified to accomodate the changes to the unit cap. Scroll down to read the updates in this release. Although this version of this release doesn\'t have any races attached, the Imperial Guard thanks to the Cadian Inquisition mod, are added to the CI+AC version. Read the Comment Questions section for details. If you were looking for the Total War: Armageddon version, please check the website for details, as you downloaded the wrong version. - The Legacy thelegacy@gmail.com http://totalwar.moddb.com *************** NOTICE: THIS v2.1 STANDALONE REQUIRES A TOTAL UNINSTALL OF THE TOTAL WAR MOD. *************** Installation Note: This is a release based on a new patch, and because of this you will need to reinstall the mod. Use the uninstaller from the previous version before installing. MAKE SURE THAT YOU ARE RUNNING v1.40 DAWN OF WAR BEFORE RUNNING! THIS MOD WILL NOT WORK WITH EARLIER VERSIONS! *************** Installation Instructions: Extract the contents inside the zip file, into your Dawn of War main folder, and run the game using either the included shortcut or the ingame interface. *************** Uninstallation Instructions: When you are ready to uninstall this mini-mod, simply run the uninstall program listed under the Start menu. *************** Patch v2.1 Information: Patch Fixes: - Special Total War AI has been temporarily removed from the v1.4 Dawn of War patch. Expect the games to be easier until they have been returned. *************** Patch v2.0 Information: Patch Fixes: - All races have been updated to version v1.30 patch standards. - You can now build three Bloodthirsters (though require to be dropped, similar to Terminators). (Thanks to the Hardcore War mod for this code bit) - Total War logo added to menu screens and screenshots. - Loading screen background has been changed. - Computer AI has been upgraded to \'Total War\' standards. *************** Patch v1.20a Information: Patch Fixes: - Space Marine cap data has been repaired (Special thanks to Ken Wong for letting me know, and so quickly!). - Imperial Guardsmen has been removed from the barracks. (Thanks again...) *************** Patch v1.20 Information: Patch Fixes: - Number specific units have been fully fixed. - The Imperial Guard has been removed (read below for more information). - Redone the readme and install package for ease of use. - Game balance has been fixed. *************** Patch v1.16b Information: Patch Fixes: - The game no longer crashes on loading. (Special thanks to Giskard!) - Number specific units have been partially fixed (I think) - The Imperial Guard listening post and Barracks can now temporarely make power. - Starting armies have been abolished, except for one commander unit and builder units. *************** Patch v1.15b Information: Patch Fixes: - The Eldar and Orcs now can build less webway gates/waaaagh banners to reach their cap limits. - Number specific units (eg. Squiggoth, Avatar, Force Commander, etc) now can be built three fold (eg 3 Squiggoths, 12 Apothecarys, 3 Force Commanders etc.) - The IG Lemun Russ now has the equivelent hitpoints and costs of its orkish cousin. *************** Patch v1.1 Information: Patch Fixes: - Mod now starts with a shortcut, which keeps your original install intact. - The Imperial Guard now has a starting base, with a limited tech tree. - The Colonel and infantry have their buildtimes and costs updated. - Imperial Guard units now have a cap value. - Imperial Guardsman units can now capture strategic points. Patch Upgrades: - Army Painter now includes all single player and standard units, as well as their respective barracks structure. - The Imperial Guard has some new structures, as well as its own Rhino transport and servitor. - The Imperial Guard can upgrade their missile turrets to lascannon turrets. Known Glitches: - Most Army Painter preview units aren\'t animated; some are zoomed too close or too far. - Some unit previews have multiple hands on one arm holding gun and close-combat weapon and a banner. (Unknown how to fix at this time) Thanks to Hamish for the heads up for some of these issues. Some of these glitches I do not know how to fix, so please let me know how to fix them! *************** Common Questions: Q: Why does your mod crash when the mod loads up? A: This is because either the mod or the game are the wrong versions. Your best bet is to install all the patches for Dawn of War, and get the latest version of the mod. This is a known Dawn of War glitch. Q: Why did you remove the Imperial Guard? A: Simply put, with the official expansion (which will include the Imperial Guard), and at least two other Imperial Guard mods, there is absolutely no reason why I should compete against them. However, I plan to integrate the expansion into the mod at a later date, as soon as it is released, so don\'t give up on Total War yet! As well, the Cadian Inquision and Armoured Company have signed on, so the Total War: Armageddon mod will be arriving soon with them combined with Total War... Q: Isn\'t the game unbalanced with three Orbital Bombardments, 3 Squiggoths...? A: You have to think about the whole picture. You may get three super units instead of one, but you also get three times the army to go with it. So if you play the mod like you controlling three armies at the same time, there shouldn\'t be an issue. However, if you focus too much on one aspect, then just like the regular game of Dawn of War, you will probably fail. Think of this mod like \'Team Melee\' for Starcraft. Q: Why isn\'t the cap higher than 60? There\'s another mod with 1000 cap... A: I made it this way for a few reasons. First off, if it gets over 60, the game becomes so archaic that the game loses meaning (like Total Annihilation once you get 500 units for example). Secondly, without the need to upgrade or build cap, a major strategic part of what makes Dawn of War so great is gone. Thirdly, Over 60 cap would kill even the most powerful computer when there are more than two armies. Considering that a 1v1 maxed out while playing on a 1300mhz PC causes some very serious lag, this should be a godsend anyway, because without a limit, it\'s simply whoever can build the fastest wins, and in that kind of battle, the Orks would most definitely win due to their speed. See my point? :) Q: Why did you finally plan to re-add the Imperial Guard to your mod? Why the Cadian Inquisition mod? A: First of all, I added the Cadian Inquisition mod because it was the most complete of the IG mods, and because not everyone will be able to buy or afford Winter Assault, there has to be a \'second best\'. Secondly, I re-added the Imperial Guard because the IG is most definitely the big reason why people liked this mod in the first place. Q: Who created the Cadian Inquisition mod? Mod Coordinator/PR(ish) - Colonel Lead Coder - Meppa Coder/Webdesign/AI Coder - Ultdrake 3d Artist/ 3d Animator/ Voice Actor - CMRVSUK Voice Actor - Luug 3d Artist - IronFist - TheWhiteRider - Soulja Tester / Concept Artist - Muzza - Lassar - Gaz-1 - Matt And they have a website here: http://cadinq.dowfiles.com/. PLEASE give all Imperial Guard related compliments and complaints to them instead, as I for the most part had nothing to do with the mod! Q: Are there any chances of having the _______ race added to your mod? A: Very likely, but only if either I\'m approached or I find it on the web sometime in the next millenia. So don\'t hesitate to let me know if a good race is shaping up! I\'d love to have Tyranids on this mod personally.... *************** Disclaimer: I am not responsible for any damages your computer may suffer from installing this mod. On that note, text files and images aren\'t likely to do any damage... *************** Notes: - No unit stats (except for build limits) have been changed. The exception is the Lemun Russ. - This mod can be easily deleted by deleting the files that this mod installed. *************** Starting Forces: Space Marines: - 4x Servitor - 1x Force Commander Chaos Space Marines: - 4x Slave - 1x Chaos Lord Orks: - 3x Grot - 1x Big Mek Eldar: - 4x Bonesinger - 1x Farseer *************** Contact Information: To contact me, please e-mail me at thelegacy@gmail.com. Please do not spam, and I would like to hear any comments, glitch reports, or balancing issues you may have. :) I also have forums, which would be much more preferable, at: http://earthdefenseforce.dowfiles/phpBB2/index.php

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6,519 downloads

Uploaded:27/12/2004

City Walls

4p_city_walls.zip | 3.21 MB

regarding AI behaviour. This\'s a little too complex map for AI with the four levels and lots of ruins and all. So should be played as Annihilation when AI involved (recommended).

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6,511 downloads

Uploaded:17/06/2005

Steel Legion Mod (Dawn of Steel) Sneak Peak Trailer

steel_legion_trailer.zip | 22.51 MB

soon! Enjoy. ;) -Komrad -Emperor James

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6,467 downloads

Uploaded:16/03/2005

Fortress Of St.Ambrosius

fortressofstambrosius.zip | 1.41 MB

than the attackers, but must hold three choke points simultaneously. This is a great map for people who like to battle it out against the computer. I\'ve play tested several intense battles with two human allies against five computer opponents and every game has been great. This is my second map. Please feel free to email me comments! Please look for my other map: Jungle Fortress Assault (3v3) and its sister map Jungle Fortress Defense (3v3)

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6,460 downloads

Uploaded:31/03/2005

Andofius Prime Maps

2_4_and_6_player_andofius_prime_maps.zip | 5.89 MB

cover. I made slight variations for the different player versions. The 2 player version only has 2 relics and a bit less strategic points. Allso i used different buildings to add variation to the different versions. There is loads of strategic points to encourage players to roam around the map and see what riches (or enemies!) they will encounter. I did extensive play testing with some friends and versus the CPU. Control of the outer ramps will come in handy since vehicles have easy passage here, and loads of fighting can be expected around the critical locations The map can be played on all settings, but i would suggest take and hold / control area.

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6,446 downloads

Uploaded:22/11/2004

Assault on Fenris

2p_assault_fenris_by_nrd80y.zip | 490.45 KB

deployed from orbit without direct conflict.

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6,428 downloads

Uploaded:16/04/2005

Daemonhunters Comic (Last Stand)

daemonhunter_comiclast_stand.zip | 4.1 MB

platoon... What goes next is a neverending war to preserve humanity.

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6,416 downloads

Uploaded:03/08/2005

Banners and Badges

badges_and_banners.rar | 223.19 KB

is: Deathwing, B&B Ravenwing, B&B Salamander, B&B UK, USA, Germany, and France badges and Banners and a variety of other things Extract the badges to My Computer>Local Disc C:>Program Files>THQ>Dawn Of War>Badges and banners to My Computer>Local Disc C:>Program Files>THQ>Dawn Of War>Banners If You wish to include any of the badges &/or banners in a pack of your own please contact me at scotty_smurf10@hotmail.com and i will reply ASAP If you have any other Queiries on any of the contents or what may be in a second pack contact me on the same email scotty_smurf10@hotmail.com Thanks Scott. C

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6,386 downloads

Uploaded:01/04/2005

His Righteous

hisrighteousmod0.33.exe | 4.12 MB

Look out for mechansied assaults now! - Lastly but by no means least, the hellhound also has some a model, and some of the most terrifying FX you can think of! - His Righteous Mod apeased the Machine God with offerings and now has AI. (Courtesy of Grenadier from our Forum. Now that\'s community spirit!) - The Techpriest Enginseer and normal servitor have been combined and re-worked into an upgradeable starting builder unit. - Vehicle Cap is now held within the Imperial Guards generators! The more power you have, the more vehicles you can support. - The conscript and infantry stats have been tweaked to better define their battlefield roles. - Vehicle speeds have also been altered to improve gamplay. - *Known issue: The Sentinel does NOT have any FX at the moment, this will be changed for the next update (we\'re still learning lol!) - *Known issue: Some units, such as the chimera have some weird pathfinding issues. If anyone can spot why feel free to let us know ;) - *Known issue: If you max out your platoon HQ\'s you will find you are unable to add lieutenants to them. This is a bug in DoW itself, not the Mod.

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6,336 downloads

Uploaded:22/11/2004

Milkman\'s Big Banners & Badges Pack

bbbp_milkman.zip | 724.86 KB

schemes.

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6,299 downloads

Uploaded:26/06/2005

Black Templars Mod

sp_black_templars_mod_v11.1.zip | 6.59 MB

but they have lower health ,less experience and come in squads of 3 reinforcable to 6 also they dont have grenade abilities and are built at the hq. Also they need at least 1 squad to be built before they coe avalible The initiates are the normal tactical marine squad and function as normal Also librarian single player colours changed to dark angels so it appears that he is on loan because black templars cant take librarians. Version 1.0 Overview: This Mod changes the Blood Ravens teamcolour in single player to a black templars scheme. buildings and units have had their colours changed and the black templars badge replacing the Blood Ravens one. It also includes a black templar teamcolour for skirmish and multiplayer. Installation: Just extract this zip to your ...THQ\\Dawn of War folder Thanks to: Xbrain for releasing the Black Templar Space Marine and Force Comander textures and Relic/THQ for making Dawn of War and everyone on the relic forums just for the sake of it :) legal: This file is not endorsed by games workshop and is completely unoffical. If u wish to use this file in your own work you are free to do so but please give me credit where apropriote. Note: This file was designed for personal use so if you dont like it dont download it Enjoy Skills

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6,259 downloads

Uploaded:17/03/2010

dawn of war 2 chaos rising promo trainer

dow2chaospromoch.zip | 536.63 KB

Experience

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6,167 downloads

Uploaded:28/10/2005

RGD Edit

rgdedit.zip | 278.13 KB


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6,091 downloads

Uploaded:09/08/2005

Banners and Badges Pack 2

banners_and_badges_pack_2.rar | 306.3 KB

pack) the schemes are for 5 different things in sm,chaos,eldar and orks

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6,084 downloads

Uploaded:05/11/2004

Corsix\'s Mod Manager

dowmodmanager12.zip | 21.61 KB


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6,065 downloads

Uploaded:29/11/2004

Ancient Keep

ancient_keep_6update2.rar | 3.94 MB

work in(lemme know). Cover areas are not as obvious as the games normal maps are(Hense if it looks like you gain the benifits of cover in an area , you should,- but not all things provide this benifit.) .With that, hopefully Ive provided enough cover to please. Ill state it now,\"the locals say the trees have eyes!!\" HINT HINT . . B) Moderate resources available. Designed to encourage map exploration and control(I think).

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6,059 downloads

Uploaded:18/11/2004

kasyr luiten

dowmapinstallerkasyr_luiten_8.zip | 1.06 MB


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6,050 downloads

Uploaded:23/12/2004

Daemonhunters Mod (DOWFiles Exclusive)

daemonhunters_mod_v0.45_dowfiles.exe | 15.42 MB

available as long as you own at least one relic. The squad is deployed with maximal amount of GKs, thus make them the choice to be send into the heat of battle - A special GK Terminator Deep-Strike squad is available if a GK Grand Master is present. This squad (one of each type: normal and assault) will be deployed with max squad strength (6 Terminators). - GK Justicar und GK Brother Captain now uses Storm Bolters - Melta-Bomb research for GK Justicar - Sergeant Upgrades now affect GK Justicar and GK Brother Captain - Sergeant Ranged Upgrades Storm Bolter à Psycannon Bolts - I took a closer look at the Weapon upgrades of Daemonhunters Command units and found some inconsistencies that result in a weaker Inquisitor Lord once the Sergeant Melee Upgrade was effective. These issue was addresses and fixed.. now there is an increase in power and damage. - GK Terminators and Justicar use now the same Nemesis Force Weapon “ which is a power weapon. Thus GK Terminators do less damage in close combat unless you have completed the œNemesis Force Weapon Research which is highly recommended for GK forces! - GK Terminator squad can now have a GB Brother Captain as Squad leader upgrade - I just realised that Coteaz can have up to 15 henchman with max 4 of each kind, thus the numbers have been adapted (i.e. 4 weapon upgrades) - GK do not receive a fixed bonus of 60 HPs due to their Aegis suites but get a multiplier of 1.2 (nothing changes for GK squads, but œbetter units get more HPs) - Moral Bonus for GK Justicar, Brother Captain and Grand Master were slightly increased. Expression the œinspiration GKs profit from when one of their leaders is around. - GK vehicle research: œSacred Hull (all GK vehicles), œBlessed Fist (Dreadnought) Bug fixes: - GK accuracy upgrade research (level 1 and 2) were troublesome ..  now fixed and recommended - Accuracy of GK melee weapon was too low - Upgrade Level 2 of the CadInq œSharpshooter Doctrine was useless, now fixed and recommended to use ;-)

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6,001 downloads

Uploaded:13/11/2004

River Canyon

2p_river_canyon_by_hanna.zip | 571.05 KB

the most vital.\" River Canyon is a very small ( 128 x 256 ) map for Warhammer 40,000: Dawn of War meant to be played by two players or by one player versus a computer-controlled opponent. Fighting will probably be fast and furious, though there is always the possibility of a more drawn-out game as both players battle it out for the critical objective in the center of the map. The river and it\'s negative cover effects both armies no matter how they seek victory, though the aspiring sniper can take advantage of mountain trails to defend their comrades or to strike at the heart of the enemy.

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5,984 downloads

Uploaded:26/07/2006

412 Episode 2

412e2.wmv | 0 Bytes

mighty General Sturnn and their powerful Adeptus Astartes Librarian, they face utter destruction in the face of the Imperiums enemies. If you havnt seen the first episode of this amazing series, the first episode can be found in the following link: http://dawnofwar.filefront.com/file/412_Episode_1;66548

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5,932 downloads

Uploaded:23/01/2005

Unified Conflict

unified20conflict2006.exe | 33.05 MB

is the Mod Teams Authorised Unified_Conflict V06 formerly Known \"Super_Mod\"

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5,926 downloads

Uploaded:19/11/2004

Daemonhunters Mod

daemonhuntersmodv002dow10x.zip | 227.85 KB

Rhino, Grey Knight Dreadnought, Grey Knight Hellfire Dreadnought, Leman Russ, Grey Knight Land Raider (Chimera and Sentinal, Grey Knight Land Raider Crusader scheduled)

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5,882 downloads

Uploaded:19/11/2004

Urban Hell

urbanhell_map.zip | 2.1 MB

free for all, but given the other testing I\'ve done, I would be willing to bet it will be brutal.

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5,866 downloads

Uploaded:25/07/2005

Deadbodies Installer

deadbodies_installer_131.exe | 3.69 MB

mod, so you can install several times if you want

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5,862 downloads

Uploaded:18/03/2005

Brothers of Darkness

brothers_of_darkness_super_dreadnoughts_full_army_beta.rar | 7.54 MB

they are called \"Brothers of Darkness\" Nothing survives there for long..... Hidden under the surface is a Fortress carved out of the rock. \"The Lair\" as it is referred to is the home of the valiant warriors known as the Brothers of Darkness The Imperium calls upon them in desperate times of need for they are Loyal servants. Unlike most chapters the setup is slightly different. They use no vehicles exept Dreadnoughts.Resources mean only Dreads are made and used by them In fact they are thought to have more Dreads than many chapters put together. They use several variants, Venerables,Cyclonedreads(Artillary) and close combat Dreads. All Dreadnoughts are much reveered and respected.....

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5,801 downloads

Uploaded:24/10/2004

Corsix\'s DoW LUA Reader

luareader.zip | 750.4 KB


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5,777 downloads

Uploaded:16/11/2004

Galvin\'s Wagnis

galvins_wagnis.zip | 1.57 MB

The 4 inside-circle players should initially concentrate on the only critical location, in the center of the map. * The 2 Doors seperating the inside and outside bases can be destroyed to gain vehicle access, or can be left for defensive measures: Teams cannot attack their own doors, except with artillery. *Since teammates can build your buildings, the doors make falling back into a teammates base a key point. Notes* -Gates on the opposite side of the map will appear on the map as an ally and you will recieve the \'Being attacked\' warning as they are attacked.

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5,714 downloads

Uploaded:02/09/2005

The Great Watch Towers Of Valhalla

the_great_watch_towers_of_valhalla.zip | 3.15 MB

Emperor ordered watch towers to be built in all the planets most stratigical locations. The frozen river of Tesethine is home to the largest watch towers, The river is directly in the middle of the planet, if the 4 watch towers fall at Tesethene so will all the others.

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5,705 downloads

Uploaded:04/07/2005

Rhinoz Mod

rhinoz_mod_english.exe | 9.42 MB


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5,667 downloads

Uploaded:23/10/2004

Veteran Terminator

terminator_vets.zip | 5.29 KB


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5,625 downloads

Uploaded:29/11/2004

The Lost City

thelostcity.zip | 1.3 MB

it\'s possible riches. Gameplay-wise it is classic urban combat, lots of small combat areas and loads of cover amongst the undergrowth and ruins. Players can mount a very effective defense from almost any point along the access to their bases which (theoretically) means that the main fighting should revolve around the central area with the Critical location and two Strategic points. Due to the incredible amount of objects and detail on this map it may well lag or slow down on some computers but, as I already stated, the object was to create a good-looking map.

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5,589 downloads

Uploaded:14/05/2005

Inquisitor\'s Fortress

inquisitors_fortress.zip | 954.86 KB

off, player 1 has very little chance of winning. In this case each of the 3 players should take a turn to play the Inquisitor, and whoever lasts longest before being anihilated is the winner!

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5,565 downloads

Uploaded:27/10/2004

DOW Max Units

dowmaxunits.zip | 5.63 KB

locations or plan flanking actions. Instead your forced to use turrets to defend locations because you simply do not have enough troops to defend and attack the enemy. With this in mind I increased the troop limit by 33% for all armies. This gives you enough troops to do almost anything. The extra 33% really gives you a nice army without effecting the games performance too much. Vehicle limits have been increased by 100%, giving you twice as many vehicles so, tank combat is now a possibility on a large scale. On the marine side this gives 2 Land raiders, 2 preditors and 3 Dreadnoughts roughly. I am releasing this mod because not all players may want a mod that does everything I am planning to do, a mod that simply increases the existing unit limit may be prefered by some players.

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5,531 downloads

Uploaded:24/12/2004

FN Present

fnpresent.zip | 1.96 MB


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5,509 downloads

Uploaded:20/12/2004

Daemon`Driell

daemondriell.zip | 3.76 MB

so its bette to Play it on Easy oder Standard (the computer will be strong enough). On this Map are 56 Strategic Points, 11 Critical Locations, 8 Slag Deposits and 4 Relicts. 4 Critical Locations and 4 Relicts are around the Middle of this Map. Have a Nice Play

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5,478 downloads

Uploaded:10/04/2005

Coral Reef

coral_reef.zip | 3.37 MB


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5,467 downloads

Uploaded:18/06/2005

Legion of the Damned

legion_of_the_damned_version_31.0_full_working_army.rar | 11.92 MB

eye on Brother Deathclaw he wanders. New Legions have been added. Notice now that the animations for the force commander are both Force hammer & power sword.Also included in this version with kind permission by Compiler are the upgradable Rhinoz & Vindicator and thanks to Rudy for his brilliant Vets squad!!!

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5,445 downloads

Uploaded:23/03/2009

DoW2 Wargear List

campaign_mod_for_dow2.zip | 11.46 KB

two handed hammer to simple space marine helmets this will allow you to start off with heavily equiped and heavily armoured marine force. This mod includes all the possible wargear unlocked so you may have to start on a new campaign for changes to take effect. For 11kbs or so it's worth downloading. - [b]IKS[/b]

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5,433 downloads

Uploaded:31/01/2005

Arx Haustrum

arx_haustrum.zip | 2.61 MB

teamed correctly. Another interesting variation is teaming players 1-4 vs. players 5-8. The teams start in small keeps with two levels and four initial LPs. (Upper levels are even players and all the lowers are odd). There are additional LPs outside the lower level, and 4 inside each swamp. Each player also gets control of a turret located directly outside the walls to give a castle effect. The upper level players have two turrets guarding the rear entrance from the swamp. One player also gets a small minefield. Due to a possible exploit, it was decided to add the mines in lieu of altering the terrain. The one relic point is located at the center of the map. This will make tier 3 techs only available to one player at a time and therefore a highly contested point. There are also 2 slag deposits, located between the center ramps. Not very easy places to defend, but the reward could be worth it. Finally, there are 4 CPs. One between Teams 1&2, another between 3&4. The other two are located in the swamps.

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5,408 downloads

Uploaded:21/02/2005

Big Game Hunters

biggamehunters.zip | 1.38 MB

middle of the map. Be prepared to defend them as well!

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5,289 downloads

Uploaded:25/11/2004

Pleasant Little Islands

islands.zip | 3.63 MB

island allowing for alternative attack routes and invading the smaller islands, but most of the fighting will probably be on the large island. 3 critical points, 2 relics, 2 slag deposits, 28 requisistion points. The map size is 512. Starting points are in the lower left and upper right corners. Crit points are in the upper left, lower right and center. trees are light cover, craters are heavy and the water is negative.

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5,274 downloads

Uploaded:15/11/2004

Stalingrad

stalingrad_v1.9.rar | 2.18 MB


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5,260 downloads

Uploaded:29/11/2004

Claustrophobia 2

claustrophobia_2.zip | 2.69 MB

house fighting will be paramount. Attrition will play a major part because in the centre of the map are two critical locations. What is unique is that they are in WWI-style trenches. If you want to use vehicles, you\'ll have to go up either flank so they can have enough space to manouver them. Eve nthen, in can be a tight squeeze.

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5,231 downloads

Uploaded:29/11/2004

Damn of War: Inept

damnwar1.zip | 1.66 MB

thousand kills. Hard would be possible, but its gonna be REAL hard.

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5,167 downloads

Uploaded:11/07/2006

Dawn of War Skirmish AI Mod

dawn_of_skirmish_v1.8_ai_mod_install.rar | 525.01 KB

and allies. For more info, check the readme below. Now download this sucker and enjoy!

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5,133 downloads

Uploaded:05/01/2005

DOW.De Map Pack

dowde_mappack_1204.zip | 5.56 MB


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5,123 downloads

Uploaded:14/11/2004

Ducks Playground

ducksplayground8_v1.1.zip | 6.21 MB

doesn\'t do much for what it is. Yes there are areas which larger vehicles can not travel. The outer relics are positioned so large numbers of items can not be built. Cover created by trees and craters may not be even, this is intentional. So have fun with it. Quack!

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5,062 downloads

Uploaded:04/01/2005

Apocalypse Later

apocalypselater.zip | 2.14 MB


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5,035 downloads

Uploaded:19/12/2004

Nazi Banner And Badge

nazis.zip | 3.17 KB


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5,021 downloads

Uploaded:06/02/2005

Epsilon Base

epsilon.zip | 1.45 MB

to fill the tanks of the spaceships.

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4,911 downloads

Uploaded:03/02/2006

City of Stormgrad

city_of_stormgrad_v1.1.zip | 6.35 MB

and Hold. Try and defend the city from the attacking forces. There are two large bridges leading into the city centre that the attackers must cross. Lots of differant city parts including train station, cathedral, work yards, river and bridges. This map is good for lots of small individual battles taking place all over the map. [b]Developer's note (03Apr2006): Any decal problems (pink question marks) can be resolved by downloading the three community map packs[/b]

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4,898 downloads

Uploaded:25/10/2005

Half Scale

half_scale_1.14.exe | 1.25 MB

larger armies, on effectively huge maps! You now have a choice of playing with doubled or tripled unit caps. This also lets you build/summon more Avatars, Squiggoths, and Bloodthirsters, as well as Gretchins, Heretics, Apothecaries and Mad Doks. The AI has been tweaked to let it take full advantage of these increases. Half Scale can also easily be played with the Dawn of Skirmish AI mod. Simply choose the option from the Game Manager or Start Menu. You'll need to install Dawn of Skirmish separately, available here: http://dawnofwar.filefront.com/file/Dawn_of_War_Skirmish_AI_Mod;47401 This mod replaces Half-Scale 1.04.

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4,876 downloads

Uploaded:05/06/2005

City Under Siege

city_under_seige_v0.2.rar | 1.28 MB

name, and i agreed with them i just wanted to make a map at the time ^^. ------------------------------------------------------------- Its 8 player map, fun lots of detail put into it took me about a week to make. ----------------------------------------- have fun and enjoy Sargent_Bash

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4,775 downloads

Uploaded:29/01/2005

Fort Atlantis

atfor.rar | 2.15 MB

swiftly defeated.

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4,618 downloads

Uploaded:30/11/2004

Left-Out Units

left_out_units_mod.rar | 2.2 MB

of most boss units to make them like the ones from campaign. See: What to expect when you play the it for more details on this extrodinary mod.

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4,618 downloads

Uploaded:20/12/2004

Space Hulk III

spacehulk3.zip | 1.61 MB


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4,524 downloads

Uploaded:23/01/2005

Legion of the Damned

legion_master.zip | 1.19 MB

material. I have two squads of the Legion and thought they would make a great project. They have a very chaotic visual quailty I wanted to try and capture.

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4,518 downloads

Uploaded:22/05/2010

Wrath of the Blood Ravens

bloodravensfor222.7z | 149.83 MB

great mods: Project WARhammer v0.2 Alpha by Aliblabla Link to thread : http://forums.relicnews.com/showthread.php?t=224149 The Squad Mod 2.2 by Jaylo138 Link : http://forums.relicnews.com/showthread.php?t=216937 Brothers of the 4th 1.5.1 by Zetrial Link: http://forums.relicnews.com/showthread.php?t=217580 Permissions, Credits and so forth are in the readme. It may be big, but this one is certainly worth the download!

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4,507 downloads

Uploaded:16/12/2004

Deltaria

deltaria4projectv11.zip | 4.78 MB

the colony standing in Deltaria has recently been attacked and ravaged by Orcs, and now it is time to face all kind of enemy that would like to steal these ressources from the Imperium. The Old Ruined castle hold the only place to take, to show the enemy you won't let them come back... Face the shadow and the death in the destroyed center town, use the cover and the building to hide from enemy fire, or use wisely of courage and honor in the round jungle, standing all around the city and stick in the tree to avoid the raging bullets... Designed for take and hold style, there is a lot of cover to manage

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4,463 downloads

Uploaded:14/11/2004

First Strike

firststrike_8.rar | 1.27 MB


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4,378 downloads

Uploaded:29/10/2004

Blood Angels

blood_angels.zip | 203.66 KB

than their zeal for the Emperor seems to drive them to acts of bloodshed. This bloodthirsty behavior has raised eyebrows among the Blood Angels’ Imperial allies and raised questions within the Inquisition. What those outside the Blood Angels fail to realize is that each member of this Chapter is haunted by the constant danger of falling into the Black Rage. 10,000 years ago, when their noble Primarch Sanguinius was slain fighting the traitorous Warmaster Horus, the self-sacrificial and brutal manner of Sanguinius’s death scarred his descendents for eternity. To this day, the memories of this final moment lurk in the minds of all Blood Angels. This is their blood-curse. A mere moment of inattention will cause them to lose their minds to their fury over their Primarch’s sacrifice. Like Sanguinius, the Blood Angels are masters of close combat. This is due to their unending desire to tear the enemies of the Imperium to pieces, barehanded when possible. Those Blood Angels who are consumed by the Black Rage form special suicide squads known as the Death Company. These Space Marines would rather die fighting the enemies of the Imperium rather than degenerate into raving madmen. Regardless of the thirst for bloodshed, no one in the galaxy can dispute the Blood Angels’ battle record. This Chapter has been at least partially responsible for many of the major victories of the Imperium’s long history. That was quoted from the games workshop site. Anyway this is what I\'ve changed in the actual game itself. All blood Angels have an inherant bonus in mellee combat. Commander Dante: This guy subsititues for your force commander but due to animation limitations hes isn\'t the killer that the regular Force commander is. However he has a melta pistol which is great and he is an assualt model. He alos has the death ability which has a morale reducer on enemies in close combat. He also has the Blood Rage abilities. Librarian: He is essentially the same except he has the quickening ability which gives an attack bonus in melee. Baal Predator: This is an extremely powerful anti-infantry Tank. It can really lay the smack-down on enemy infantry. Furioso Dreadnought: This is a dreadnought that use only melee attacks. It can also use the over-charge ability to chase down escape. He actually has an underslung melat gun. It ignores vehicle armour. Tac squad: They now only have two upgrades after all insane blood thirsty killers can\'t be trusted to weild heavy weapons. Death company: These guys are bad. They are really hard to kill and are best meatsheidls in the game. However the red thirst casues them to slowly lose health. Also they upgrade to a chaplain leader. Honor Guard: These guys are the shiznite! They have powerful weapons and can really tun the tide of battle. Terminators: The only change I\'ve made her is to add a sergeant. Anyway Im always interested in feed back.

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4,377 downloads

Uploaded:18/11/2004

Magnata River Confluence

magrivcon.zip | 2.24 MB

holding the centre point can be very difficult. It\'s best done by making a quick rush for it, and then shelling it into oblivion with whatever indirect fire units you may have, to stop the enemy taking it back.

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4,357 downloads

Uploaded:26/02/2005

Legion Of The Damned

legion_of_the_damned_full_army_beta.rar | 13.62 MB

version of the Legion is set out as thus: 1x Magnum Deathstalker(force commander)with Power sword as standard item. HP 1500 1x Baltazor Deathblazer (librarian) HP 1400 1x Angelus Doombearer (Apothecary) (with color to match units) HP 1200 1x Brother Valorous (Sergeant) only available with Scouts HP 900 1x Scout Legion 1X Devastator Legion (Heavy weapons) 1X Ranger Legion (Jump packers) 1x Veteran Legion (thanks to Rudy :)) 1x Deaths Head Legion (Ex termi unit Apothocary animations) 1x Prowler Legion (ex Termi Assault, Veteran textures) 1x Brother Gabriel Dreadnought HP 8000 1X Brother Magnus Dreadnought HP 8000 1x Rhino (uprated hit points) HP 2000 1x Whirlwind Mobile Command HP 4000 1x Predator HP 6000 1x Spirit of Damnation (Land Raider) HP 8000

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4,335 downloads

Uploaded:23/01/2006

DOW Pro

dowpro_151_setup.exe | 8.78 MB

that is evident to anyone who plays. Players are encouraged in DoWpro to use many of the different troops, upgrades, abilities and researches that in vanilla DoW are simply not worth taking and were oversimplified in WA. Every single unit, research and upgrade has been tweaked and adjusted to form a useful role.

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4,310 downloads

Uploaded:14/03/2005

Scorched Earth

scorched.earth.filefront.zip | 1.9 MB


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4,304 downloads

Uploaded:17/05/2006

Agriworld

agriworld.zip | 11.51 MB

[i]Agriworld[/i], you\'ll find that it contains three maps; All three of the maps are the same, however, they are setup as 1v1, 2v2 and 3v3.

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4,286 downloads

Uploaded:06/11/2004

Eye of Terror

eye_of_terror_v0.7.2b.rar | 765.19 KB

Reinstalling DoW and patches seems to fix it. 3) Support Dreadnought Plasma Cannon id text fixed. 4) Havoc Marines upgrade crash, - Fixed 5) Sabotage, not sure if works right, hard to tell, it is a minor ability anyway. 6) Daemons and Beasts build correctly, are held in squad bay, and now correctly deploy on summon command 7) Chaos undivided now updated to reflect the changes made to chaos with the 1.1 patch from Relic.

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4,282 downloads

Uploaded:07/07/2006

The Defense of Marcadian Prime

the_defence_of_marcadian_prime_8.zip | 1.9 MB

locations.

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4,235 downloads

Uploaded:12/06/2005

Denizens of the Warp Mod

denizens_of_the_warp_0.055.exe | 17.02 MB

Warhammer 40k: Dawn of War. Death Guard Is the primary army for the Chaos God, Nurgle, Lord of Decay. Currently new units in game are being replaced by place holder models. I hope to soon have Original models in game so keep checking on progress. 2. Installation: Just Extract Denizens_DG_Mod.module, Denizens_DG_Mod.Bat and the Denizens_DG_Mod folder to the Root folder. ie: C:\Program Files\THQ\Dawn of War 3: Version info: Version 0.055- 1. Fixed several UCS errors 2. fixed the advanced(harder and Insane) AI error [b]IMPORTANT[/b] : Because the internal Mod Manager still has some bugs the mod must be started with the enclosed bat file in the Dawn of War folder.

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4,163 downloads

Uploaded:14/03/2005

The River Of Souls

the_river_of_souls.zip | 2.92 MB


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4,162 downloads

Uploaded:23/05/2005

Dead Bodies

dead_bodies_13_mod.zip | 396.66 KB

bodies.

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4,161 downloads

Uploaded:25/10/2004

Playboy Bunnies

hh_playboy.zip | 21.4 KB


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4,161 downloads

Uploaded:02/03/2005

Deamon Hunters Movie

daemonhunters_movie.zip | 17.79 MB


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4,130 downloads

Uploaded:11/06/2006

Monastery

monastery.zip | 6.94 MB

thus bringing even more fun and excitement to all who play it ;)

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4,084 downloads

Uploaded:19/07/2005

Temple Of Change

temple_of_change.zip | 5.39 MB


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4,068 downloads

Uploaded:24/11/2004

Arrakis

arrakis6.zip | 6.31 MB

spice melange, a mysterious red powder used in many interesting things, most importantly in foldspace engines on spacecraft, is harvested from the desert surface. This world is a ruthless wasteland inhabited by nomadic \"savages\" called Fremen and the Great Worms which attack any rythmic vibrations. Of course this map does not feature Worms and no Fremen are present. The map is bissected by two large sietches (Fremen cave fortresses) containing power reserves and relics. These sietches are only accessible to infantry. Only a small gap between these sietches in the center allows vehicles to pass to the other side. As on Arrakis, many small infantry passages allow the sneaky individual to assault enemy bases from unexpected directions, allowing for interesting surprises not seen before. That\'s all I have for an explanation and most definently it is quite enough!

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4,060 downloads

Uploaded:23/11/2004

Half-scale

halfscalev0.9.zip | 1.18 MB

leader abilities now have their full original radius of effect - Eldar Eldritch Storm - Chaos Doombolt - Chaos Symbol of Chaos - Chaos Corruption

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4,053 downloads

Uploaded:23/11/2004

Daemonhunters Mod

daemonhuntersmod.zip | 2.67 MB

ranged. Melta is based on Eldar Wraithlords Brightlance but only has a range of 10 (i.e even laspistols have a range of 20) so you have to bring your troop real close to targeted tanks. (please not that a SM missile launcher has nearly the same damage code) - Cadian Sentinel is now available for Daemonhunters as inducted imperial guard forces (light walker (very light version of a dreadnought), cadian variant: extra armour, autocannon (predator))

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4,008 downloads

Uploaded:11/04/2005

Rhinoz Mod

rhinoz_mod_english.exe | 5.55 MB

against infantry, and reinforced against damage (giving it a damage resistance a little above the landspeeder). The Razorback is a light support tank whose main role is to transport troops and deliver them in the middle of the fight. It can transport single man units (characters), scouts or combat squads (available at the marines barracks) It has twin heavy bolters, efficient against infantry, that can be upgraded to lascannons (at tech level 3) It is not as resilient as the Predator and cannot sustain prolonged heavy fighting, but is cheap and quick to produce. The Vindicator is a heavy assault cannon (available at tech level 3). It has a big gun, very effective against buildings and vehicles. It is not very resistant to damage, though. The combat squad is a new unit, composed of 3 marines, upgradble to 4 marines + 1 sergeant. It can be upgraded with 2 special/heavy weapons and can embark in the Razorback. It costs half the cost of a regular squad.

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3,996 downloads

Uploaded:17/11/2004

Frozen Plains

4p_frozen_plains.zip | 340.2 KB


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3,951 downloads

Uploaded:23/02/2005

Community Map Pack 1

dow_map_pack_i.exe | 6.62 MB

utility, use the command-line, I don't care how you do it), and enjoy! It won't write over any of the maps you already have, but it will add fancy map icons and minimaps if the map didn't have them before. So, even if you already have all the maps, you can download this to super-charge the maps you already have! No viruses or crap like that. No spyware. Just fantastic Dawn of War maps for you to enjoy.

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3,949 downloads

Uploaded:27/12/2004

Harlequin : The Dance Macabre

thedancemacabre_01.zip | 305.7 KB

great game (and Mod tools) from Relic available, I\'ve had a go at seeing these guys on the PC. The Mod is based loosely on the scraps of information available to me from the Games Workshop world.

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3,877 downloads

Uploaded:23/10/2004

Corsix\'s Formation Editor

dowformations.zip | 77.46 KB

new units.

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3,857 downloads

Uploaded:24/07/2006

True War

furretos_true_war.zip | 1.1 MB


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3,843 downloads

Uploaded:20/03/2005

Space Marine Camo

spacemarine_camo_v1.zip | 940.49 KB

\"bleached bone\" skull as befits an emblem of the Imperium * Adds checkerboard pattern to right knee that changes with weapon, and trim color selections * Makes minor adjustments to the gun textures

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3,835 downloads

Uploaded:05/01/2005

Arx Mercatus

arx_mercatus1.1.zip | 3.25 MB

points between opposing players, or a shared resource during teamplay. The ramps also create an interesting contested area with LP points located at the top of each. This LP was added to allow structure reinforcement of the player controlling that ramp. Proceeding up the ramps into the main stronghold area, there are four relic points located on raised platforms. Surrounding the relic points, we placed some conservatory structure and added light cover to that area to simulate the cover created by those structures. In the center of the map is a raised platform where the single CP for the map is located, creating a \'king of the hill\' of sorts. It is only accessible by jetpack/teleport/deepstrike units and created some interesting tactics in our playtesting. The only issue we have with this is a possible Eldar exploit due to Bonesingers\' teleport ability.

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3,821 downloads

Uploaded:14/11/2004

River Crossing

river_crossing_v.11.rar | 1.54 MB

hold\" games.This is my third map now, and i\'ve put alot of effort into this one, so enjoy!

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3,819 downloads

Uploaded:23/10/2004

DOW Mod Manager

dowmodmanager.zip | 14.64 KB


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3,812 downloads

Uploaded:15/11/2004

Sanctuary

sanctuary.zip | 1.07 MB

those steps!

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3,798 downloads

Uploaded:03/04/2005

Demons of Razgriz

demons.of.razgriz.alpha.build.02.zip | 7.78 MB

War directory before installing this version. To install, simply extract the .zip file\'s contend into the DoW folder, double click on razgriz.bat and you can play. Changes in alpha build 0.2: - Fixed some bugs - Custom icons for all units and buildings - Vehicles and buildings 20% bigger - Infantery units vary in size - Implementation of the Pariah Blast ability

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3,785 downloads

Uploaded:14/12/2004

Spacehulk mod

spacehulk_mod.zip | 1.41 MB


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3,781 downloads

Uploaded:08/11/2010

Wrath of the Blood Ravens

wrathofthebloodravens25cr.7z | 94.77 MB

their \"movie marine\" power-level as described in their books. The mod features larger armies, more destructive weapons, new units like Imperial Chaplains, Vanguard and Sternguard Veterans, OrkFlash Gitz, Chaos Terminators and some rewoerked units like Alpha warriors and Carnifexes. A lot of existing units had been also changed. I also tried to make the game more like DoW1 was used to: -weapon firing arcs are set to 360 degrees -population and squad sizes are bigger -teardown times are taken out completely, and setup times are shortened -No more upkeep

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3,780 downloads

Uploaded:23/11/2004

Space Hulk

spacehulk.zip | 471.55 KB

limit it as much as possible jump-pack troops and deep strikes: cant get around this. i guess you could use the excuse that the troops are coming trhough airvents in the roof :) vehicles: i have intentionlly made two rooms big enough to build a vehicle centre. the only reason i did this was to enable you to tech up. vehicles do work but only to a degree, play it and you will see. I suggest you agree before hand with your opponent that you wont build vehicles.

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3,765 downloads

Uploaded:23/06/2006

Valley of Emperors

valley_of_emperors.zip | 4.04 MB


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3,761 downloads

Uploaded:09/09/2005

Space Marines Coliseum

space_marines_coliseum_8p.zip | 2.99 MB

support bigger armies.

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3,759 downloads

Uploaded:18/09/2005

Dawn of War Skirmish AI Mod

dawn_of_skirmish_v1.4_ai_mod_install.exe | 334.5 KB

satisfying AI opponent on the field of war. We hope you will agree that has been achieved with the understanding more is to be done in the future. Our work continues to evolve and in the coming months will make current efforts pale in comparison. However, you have to start somewhere and hot damn what a jumpstart! Its been a slice from start to, well, continuing! We\'re so looking forward to enhancing the AI even further in the coming months!

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3,758 downloads

Uploaded:23/05/2005

Star Wars Badge and Banner Pack

sstarwarsbadge_andbannerpack.zip | 185.78 KB

pack comes with a rebel alliance badge, a conderacy of independant systems badge, a galactic empire badge, and a galactic republic badge. Also it contains a rebel alliance banner, 2 c.i.s. banners, 3 galactic empire banners, and 3 galactic republic banners.Enjoy these, they are pretty cool! Look on my site: http://demonicbadger.tripod.com/index.html for updates on what I am working on and links to download all my stuff!

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3,729 downloads

Uploaded:10/02/2005

DumpStation Mars

dumpstation_mars.zip | 4.27 MB

fast!), completely changed world textures.

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3,724 downloads

Uploaded:16/01/2005

Concrete Defence

concrete_defence.zip | 1.81 MB


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3,718 downloads

Uploaded:23/01/2005

dZi

8p_dzi.zip | 5.3 MB

lan/internet play. Unlike the small maps released with the game, this large level lets you use transporters and teleporters to their fullest. The story: The volcanic island \"dZi\" --or \"God\'s Eye\" in Tibetan-- holds every relic and slag deposit on this large map. Control the island and you will control the course of the game. However, with six ways to approach the island and multiple levels to conquer, controling these rare resources can be ellusive.

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3,708 downloads

Uploaded:12/07/2005

City Under Seige

city_under_seigev11.3.zip | 1.72 MB


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3,648 downloads

Uploaded:07/03/2005

Brain Boyz Hill

brainboyz_hill_installer.zip | 9.87 MB

of map. Grass texture changed. * Negative cover added under flames/lava on hill * New hills and valleys added to break up map further, with light cover on each * The passage which goes around the back of P1, P4, P5, P8 now runs under complete cover of a tree, making a little hidey hole. * Relics moved onto Hill to encourage going there. Listening posts now where Relics were * Doors all aligned with Arches * Tidied up all the impassable terrain (hopefully) * More zoggin tree\'s added. Of course.

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3,643 downloads

Uploaded:22/12/2006

DoW Bootscreens

windows_dow_bootscr1.zip | 361.61 KB

damn good. Give it a go, i recommend this. -Slash

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3,630 downloads

Uploaded:25/10/2004

Transformers

hh_transformers.zip | 109.74 KB


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3,612 downloads

Uploaded:11/01/2005

Shiver\'s W40K Replay Manager

replay_manager_v0.3.zip | 2.62 MB

bit\". Several late nights once again went into this applications development. I must say though, it was more fun than it wasn\'t. :D To make future updates a bit easier and to clean up the garbage that was the code of the former two releases, I started completely from scratch. This of course could not be done without the extremely helpful dev guys from Relic(thanks George!! :D). As always, any thoughts, suggestions or bugs can be mailed to me at this address: mailto: shiver@mailbox.co.za

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3,601 downloads

Uploaded:16/10/2006

Mudflap's WHM to X converter

mudflaps_whm_to_x_converter.zip | 3.66 MB

This tool extracts the mesh from WHM files so that people without 3dsmax can extract the models and open them in consumer graphic programs and see just how cool Relics models really are and hopefully learn from them. [/quote] If you're a modder who uses, say, Gmax or Milkshape, this is a big step forward! Check it out now!

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3,582 downloads

Uploaded:29/03/2005

Terminator Captain

terminator_captain_v.1.rar | 1.69 MB


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3,576 downloads

Uploaded:17/11/2004

Peaceful City

dowryilomap003.zip | 680.57 KB


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3,567 downloads

Uploaded:17/11/2004

Hills of Valhalla

hills_of_valhalla.zip | 1.18 MB

annihilate games. Set on the frozen Imperial world of Valhalla.

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3,548 downloads

Uploaded:05/01/2005

Chaos Gods

chaosgodsbadgesnbanners.zip | 164.8 KB


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3,546 downloads

Uploaded:02/06/2005

Space Marines Veterans

sm_veterans_1.3_060305.rar | 8.24 MB

scratch. SPACE MARINE VETERANS They are the best of the best of the best, the backbone of the First Company and the entire Chapter. Space Marine Veterans are yours to command once you have upgraded your HQ to level 2 (Monastery). * Space Marine Veterans are available in squads of five, plus a Veteran Sergeant. They may take one additional attachment (a commander or a medic). * Space Marine Veterans are armed with Power Swords and Plasma Pistols. Two of them may replace their Power Swords with Power Fists. The Veteran Sergeant is armed with the Power Fist and the Plasma Pistol. * Each Veteran has 500 HP, and the Sergeant is blessed with a healthy 750 HP. They wear medium heavy armour, just like the regular Space Marines. The Veterans may use Melta Bombs and Frag Grenades. Because of their superior skills, these abilities recharge quicker than normal and do noticeably more damage. * The Veterans may capture strategic points. * The Veterans consume 4 Squad Cap Points. * This squad makes an excellent Command Squad and/or bodyguards for your unique characters.

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3,535 downloads

Uploaded:22/01/2005

Dessert Frotress

desert_fortress.zip | 4.01 MB


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3,525 downloads

Uploaded:19/12/2004

Ice Fields

icefields.zip | 1.16 MB


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3,519 downloads

Uploaded:03/11/2004

McDonalds theme

mcdonalds.zip | 20.25 KB


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3,519 downloads

Uploaded:26/08/2005

Armageddon Valley

armageddon_valley_final.rar | 2.57 MB


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3,518 downloads

Uploaded:16/03/2010

Last Fortress of Tartarus

4last_fortress_1.01.zip | 498.17 KB

If you liked it before, it's even better now! This works with all versions of Dawn of War 1, including Dark Crusade and Soulstorm.

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3,505 downloads

Uploaded:21/11/2004

Halo + Star Wars!

halo_star_wars_etc.zip | 140.85 KB


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3,485 downloads

Uploaded:25/02/2005

Canyons Of Oblivion

oblivion.zip | 1.6 MB

map is extremely satisfying to play. It\'s colorful, detailed, and the terrain looks realistic and keeps the battles interesting. In addition, I\'ve tried to take certain steps to reduce online-lag without sacrificing detail. You will have to be fast enough to use the full 3D camera to appreciate the map to its fullest. If you are able to do this, you will be richly rewarded with some of the best visuals you can expect from a map. There are 3 crits, 4 relics, 6 slags, and 20 strategic points. Different types of cover have been placed strategically all over the map to make battles and strategies evolve in a completely unpredictable and complex manner. The map was ideally designed for a standard 3v3 game with any kind of win condition but it could also work(if the players are spaced properly) just as well with 1v1 and 2v2. Get to know and enjoy this map, it is well worth the effort. This map is dedicated to the unsung heroes of THQ QA(that\'s not to say that I know anything about them).

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3,476 downloads

Uploaded:14/11/2004

Mission 11 Multiplayer

ec_m11mp11.zip | 2.3 MB


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3,459 downloads

Uploaded:06/10/2005

Total War

w40kdowtotalwarv21.0.exe | 8.92 MB

Marines\'s cap research, and Eldar webway gates and ork Waagh! banners has been modified to accomodate the changes to the unit cap. Scroll down to read the updates in this release. Although this version of this release doesn\'t have any races attached, the Imperial Guard thanks to the Cadian Inquisition mod, are added to the CI+AC version. Read the Comment Questions section for details. If you were looking for the Total War: Armageddon version, please check the website for details, as you downloaded the wrong version. - The Legacy thelegacy@gmail.com http://totalwar.moddb.com *************** NOTICE: THIS v2.0 STANDALONE REQUIRES A TOTAL UNINSTALL OF THE TOTAL WAR MOD. CERTAIN FILES HAVE HAD A FILE FORMAT CHANGE SINCE THE LAST RELEASE. *************** Installation Note: This is a release based on a new patch, and because of this you will need to reinstall the mod. MAKE SURE THAT YOU ARE RUNNING v1.30 DAWN OF WAR BEFORE RUNNING! THIS MOD WILL NOT WORK WITH EARLIER VERSIONS! *************** Installation Instructions: Extract the contents inside the zip file, into your Dawn of War main folder, and run the game using either the included shortcut or the ingame interface. *************** Uninstallation Instructions: When you are ready to uninstall this mini-mod, simply run the uninstall program listed under the Start menu. *************** Patch v2.0 Information: Patch Fixes: - All races have been updated to version v1.30 patch standards. - You can now build three Bloodthirsters (though require to be dropped, similar to Terminators). (Thanks to the Hardcore War mod for this code bit) - Total War logo added to menu screens and screenshots. - Loading screen background has been changed. - Computer AI has been upgraded to \'Total War\' standards. *************** Patch v1.20a Information: Patch Fixes: - Space Marine cap data has been repaired (Special thanks to Ken Wong for letting me know, and so quickly!). - Imperial Guardsmen has been removed from the barracks. (Thanks again...) *************** Patch v1.20 Information: Patch Fixes: - Number specific units have been fully fixed. - The Imperial Guard has been removed (read below for more information). - Redone the readme and install package for ease of use. - Game balance has been fixed. *************** Patch v1.16b Information: Patch Fixes: - The game no longer crashes on loading. (Special thanks to Giskard!) - Number specific units have been partially fixed (I think) - The Imperial Guard listening post and Barracks can now temporarely make power. - Starting armies have been abolished, except for one commander unit and builder units. *************** Patch v1.15b Information: Patch Fixes: - The Eldar and Orcs now can build less webway gates/waaaagh banners to reach their cap limits. - Number specific units (eg. Squiggoth, Avatar, Force Commander, etc) now can be built three fold (eg 3 Squiggoths, 12 Apothecarys, 3 Force Commanders etc.) - The IG Lemun Russ now has the equivelent hitpoints and costs of its orkish cousin. *************** Patch v1.1 Information: Patch Fixes: - Mod now starts with a shortcut, which keeps your original install intact. - The Imperial Guard now has a starting base, with a limited tech tree. - The Colonel and infantry have their buildtimes and costs updated. - Imperial Guard units now have a cap value. - Imperial Guardsman units can now capture strategic points. Patch Upgrades: - Army Painter now includes all single player and standard units, as well as their respective barracks structure. - The Imperial Guard has some new structures, as well as its own Rhino transport and servitor. - The Imperial Guard can upgrade their missile turrets to lascannon turrets. Known Glitches: - Most Army Painter preview units aren\'t animated; some are zoomed too close or too far. - Some unit previews have multiple hands on one arm holding gun and close-combat weapon and a banner. (Unknown how to fix at this time) Thanks to Hamish for the heads up for some of these issues. Some of these glitches I do not know how to fix, so please let me know how to fix them! *************** Common Questions: Q: Why does your mod crash when the mod loads up? A: This is because either the mod or the game are the wrong versions. Your best bet is to install all the patches for Dawn of War, and get the latest version of the mod. This is a known Dawn of War glitch. Q: Why did you remove the Imperial Guard? A: Simply put, with the official expansion (which will include the Imperial Guard), and at least two other Imperial Guard mods, there is absolutely no reason why I should compete against them. However, I plan to integrate the expansion into the mod at a later date, as soon as it is released, so don\'t give up on Total War yet! As well, the Cadian Inquision and Armoured Company have signed on, so the Total War: Armageddon mod will be arriving soon with them combined with Total War... Q: Isn\'t the game unbalanced with three Orbital Bombardments, 3 Squiggoths...? A: You have to think about the whole picture. You may get three super units instead of one, but you also get three times the army to go with it. So if you play the mod like you controlling three armies at the same time, there shouldn\'t be an issue. However, if you focus too much on one aspect, then just like the regular game of Dawn of War, you will probably fail. Think of this mod like \'Team Melee\' for Starcraft. Q: Why isn\'t the cap higher than 60? There\'s another mod with 1000 cap... A: I made it this way for a few reasons. First off, if it gets over 60, the game becomes so archaic that the game loses meaning (like Total Annihilation once you get 500 units for example). Secondly, without the need to upgrade or build cap, a major strategic part of what makes Dawn of War so great is gone. Thirdly, Over 60 cap would kill even the most powerful computer when there are more than two armies. Considering that a 1v1 maxed out while playing on a 1300mhz PC causes some very serious lag, this should be a godsend anyway, because without a limit, it\'s simply whoever can build the fastest wins, and in that kind of battle, the Orks would most definitely win due to their speed. See my point? :) Q: Why did you finally plan to re-add the Imperial Guard to your mod? Why the Cadian Inquisition mod? A: First of all, I added the Cadian Inquisition mod because it was the most complete of the IG mods, and because not everyone will be able to buy or afford Winter Assault, there has to be a \'second best\'. Secondly, I re-added the Imperial Guard because the IG is most definitely the big reason why people liked this mod in the first place. Q: Who created the Cadian Inquisition mod? Mod Coordinator/PR(ish) - Colonel Lead Coder - Meppa Coder/Webdesign/AI Coder - Ultdrake 3d Artist/ 3d Animator/ Voice Actor - CMRVSUK Voice Actor - Luug 3d Artist - IronFist - TheWhiteRider - Soulja Tester / Concept Artist - Muzza - Lassar - Gaz-1 - Matt And they have a website here: http://cadinq.dowfiles.com/. PLEASE give all Imperial Guard related compliments and complaints to them instead, as I for the most part had nothing to do with the mod! Q: Are there any chances of having the _______ race added to your mod? A: Very likely, but only if either I\'m approached or I find it on the web sometime in the next millenia. So don\'t hesitate to let me know if a good race is shaping up! I\'d love to have Tyranids on this mod personally.... *************** Disclaimer: I am not responsible for any damages your computer may suffer from installing this mod. On that note, text files and images aren\'t likely to do any damage... *************** Notes: - No unit stats (except for build limits) have been changed. The exception is the Lemun Russ. - This mod can be easily deleted by deleting the files that this mod installed. *************** Starting Forces: Space Marines: - 4x Servitor - 1x Force Commander Chaos Space Marines: - 4x Slave - 1x Chaos Lord Orks: - 3x Grot - 1x Big Mek Eldar: - 4x Bonesinger - 1x Farseer *************** Contact Information: To contact me, please e-mail me at thelegacy@gmail.com. Please do not spam, and I would like to hear any comments, glitch reports, or balancing issues you may have. :) I also have forums, which would be much more preferable, at: http://earthdefenseforce.dowfiles/phpBB2/index.php

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3,456 downloads

Uploaded:27/02/2005

Helio Spawn

heliospawn.zip | 11.42 MB

Heliospawn. They must not discover what the Chaos gods are doing here! Cast them to the Warp!

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3,455 downloads

Uploaded:27/01/2005

DOW Enhancement Mod

dow_enhancement_modv1.1.zip | 155.89 KB

balance issues and inconsistencies. While a fair amount of the coding change was done by myself, I cannot and will not take total credit for this. This mod is borne out of more than a few discussions on the forums and represents ideas and concerns that are not necessarily my own. Credit goes out to Aetherfox, komninosm, n0z3k1ll3r, [Vertigo], and Meppa on the Relic Forums for their direct and indirect help with this Mod. Special thanks go out to Aetherfox and n0z3k1ll3r for giving me the go ahead to use their tweaks and fixes in this mod. If there\'s anyone I might have forgotten, my apologies. While it\'s far from complete and polished, I think it\'s a good start. I hope this mod in some way helps make Dawn of War an even better game than it is. Feel free to PM me, Mirage Knight, on the Relic Forums or email me at mirageknight32@hotmail.com with any feedback and suggestions. And without further ado, the changelist.

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3,440 downloads

Uploaded:28/12/2004

Lord Of The Rings Badges & Banners

lotrbadgesandbanners.zip | 248.97 KB

Rohan with the white horse. Then there is my favorite, Mordor showing the Eye of Sauron, bloody and drippy as ever. And finally, Isengard with the white hand of Saruman. Hope all you Lord of the Rings fans enjoy these as much as I have!

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3,428 downloads

Uploaded:05/04/2005

Kasr Vasan

kasr_vasan.rar | 3.17 MB

in.Pretty much the only way to win on this map is Control the two most important objectives of the Map is the Main Gate and the Highway.The Highway is the fastest route to the enemy bases and it goes in and out of the fortress.The main Gate is key center of the map,if a you or your allies has controls of it.You can put major pressure on the enemy and control the surrondings of the enemy bases.

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3,396 downloads

Uploaded:11/06/2010

Sacred_Forts(6)

sacred_forts6.rar | 2.87 MB

player slot. This will work with either Dark Crusade or Soulstorm. To install, extract the files from the zip folder and place the four that say "6p_sacred_forts" in your DXP2/data/scenarios/mp folder, then start up the game. -------------------------------------- *There are two large forts separated by a drain with three bridges. *Each Fort has 3 levels. Level 1 and 3 are mirrored while level 2 is unique. *There are some turrets and mines placed on both forts. *The Theme of the map is a Space Marine Fort agains a Chaos Fort. [(players in position 1, 2 & 3 are in the space marine`s fort) while (players in position 4, 5 & 6 are in the chaos fort)] but the players are free to choose their race . *To prevent players from turtleing inside thier forts too much i would recomend adding the `take and hold` rule. =) Have fun

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3,372 downloads

Uploaded:20/11/2004

Nova Nottana

novanott.zip | 2.1 MB

you have only 2 players, DoW will use spots 1 and 2 no matter what you might want it to do, so this way the map can be played as a 1 v 1 as well. Just remember to set up the teams properly. I have a feeling this messes with the auto teams feature too, but I\'ve never tested it, so I don\'t actually know. I\'ve taken a bit of flak about the balencing, the Imperial side seems to have a small advantage due to the extra cover it has by the bridges. The options seem to be to put more cover in on the other side, which spoils the feel of the thing as a last ditch defence, or to take the cover out, which does the same. Personally, I can live with it, so you should too. Just put your better players on the offensive.

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3,355 downloads

Uploaded:23/03/2010

The Emperors Map Pack

emperorsmappack.zip | 110.11 MB

play skirmishes or custom online games with others who also have the mod enabled. You can also use any other method at your disposal to play the maps contained herein.

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3,338 downloads

Uploaded:16/11/2004

Water World

waterworld_8_v1.1.zip | 1.51 MB


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3,327 downloads

Uploaded:06/12/2006

40k Ultimate Mod

40k_ultimate_mod.zip | 377.31 KB

for more. Note, this mod is compatible with Skirmish AI.

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3,301 downloads

Uploaded:14/11/2004

Mountain pass

mountain_pass_v1.01.rar | 1.45 MB


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3,231 downloads

Uploaded:06/03/2005

The Unforgiven Full Army

the_unforgivenfull_army_beta.rar | 3.84 MB

planet of Calsis Major,the Unforgiven\'s home planet is of key importance. That is why a chapter was founded there. For many millenia nothing was heard from The Unforgiven and it was thought that they had succumbed to the way of chaos, but after a lull in the eye the wandering chapter returned after years of fighting the Heresy. Being such a small chapter with no other foundings and limited resources they have adapted to using Only certain machines, namely Land speeder squadrens(called the S\'Lor & limited Dreadnoughts. The S\'Lor is a special Unit of dedicated warriors who run all the Land speeder units. They are differnt to the rest as all there machines & uniforms are black, to show other units that death holds no fear for them.... Each unit consists of... 1x Venarable Dreadnought(in this case Tigerus) who has the capability of smoke launchers,battlecry % orbital bombardment 10000hp 1x Hellfire Dreadnought (Calgaris MkVI dreadnought) just upped to 6000hp(hero upgrade) 1x Spirit of Unforgiveness Land Raider 8000hp 1x Land Speeder Squadren (up to 3 landspeeders) upped to 2500hp(called the S\'Lor) 1x Rhino upped to 2000hp 1x Pantherus Hellhammer, force commander, 2300hp 1x Siberus the Holy Apothecary dude 1500hp (hero)(Sergeant animator) 1x Jaguar Hellblazer,Librarian 1700hp tactical troops readily available upped to 500hp Fast Assault readily available upped to 600hp Deep strike squadren upped to 750hp (animations of Apothecary) Only available for Deep striking!!! Assault Squadrens upped to 750hp (as above animations) Only available for Deep striking!!! No other vehicles available!!!! to use install \"the Unforgiven\" bat file,mod file & folder into THQ/dawn of war/ directory Hope you enjoy comments welcome!!! Brevitbare@hotmail.com

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3,213 downloads

Uploaded:23/08/2005

Necron Trailer

necron_trailer.wmv | 4.25 MB


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3,198 downloads

Uploaded:20/02/2005

Gates Of Chaos

gates_of_chaos.zip | 2.58 MB

evil has been brewing. This map is best played as 3v3 with resource sharing on or off, Best game type Annihilate/Take and Hold, Great for Quick-start and standard game play.

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3,184 downloads

Uploaded:26/12/2004

German Badges

de_badges.zip | 39.06 KB


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3,174 downloads

Uploaded:01/09/2005

Cliffs of Carcythe

cliffs_of_carcythe.zip | 5.97 MB

it is no standard circle/cross - map, for i wanted to make it more interesting, which in first tests looked good. Take a look at the editor screenshot to see the layout. There is no new custom content included, for i dont know yet how to get own textures/objects into the editor, but ill find out... The map has a jungle setting, i tryed to varry as much as possible on a map of that size. Unfortunately older pcs seem to have performance problems with a map of that size. There is also a very high fog/sky distance, to allow you to take screenshots also of very big battles while watching the replay. This should not affect the performance as long as u dont turn the camera during battle. It is my first published DoW map, but thats no excuse for bad work, so if u have ideas or criticis what to fix or improve tell me. To contact me take a look at the forum of dowfiles or write at: saengerw at student.hu-berlin dot de

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3,171 downloads

Uploaded:17/01/2005

Dragon Banners

dragon_banners.zip | 154.04 KB


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3,169 downloads

Uploaded:28/12/2004

Soviet Banners & Badges

sovietbadgesnbanners.zip | 165.99 KB

The badges and banners were taken from WW2 propaganda posters. I hope you people enjoy them!

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3,163 downloads

Uploaded:05/12/2004

Xenthras

dowryilomap005.rar | 1.2 MB

Deposits. All strategic points are inside the starting locations.

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3,162 downloads

Uploaded:17/04/2005

His Righteous Mod UPDATE

hisrighteusmodupdate.zip | 4.13 MB

file to run the mod in the first version.

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3,157 downloads

Uploaded:02/04/2005

Forced Alliance

forced_alliance_5vs3.zip | 6.32 MB

team got 4 Startegic points near their bases and one way through them. Nice to play for clans who have mixture of high and lowskillplayer or to crush the Comp with 5 (gangbangWar)

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3,153 downloads

Uploaded:01/12/2004

Telegraph Road

4p_telegraph_road_by_hanna.zip | 957.91 KB

computer-controlled opponents totalling four divided into two teams :). Four critical objectives are all placed in the middle of the map, each denoting the securing of a vital portion of the Telegraph Road. Bases start in the very corner of the map. Auto-Teams will team both short sides against each other. Each side has two ways to gain access to the upper highway. The first is closest to each teams\' bases. Teams one and two make use of ramps that were created by Chaos Armies and buttressed by heavy walls to slow down traffic by making it weave across the lanes. Teams three and four make do with the more crude but possibly more effective Ork engineering of bombing the upper road from space until it was at the same level as the ground. Crude walls were made in immitation of the Chaos buttresses, but prove just as effective with their razor wire and tank traps. The second way to access the upper road is by navigating the \"cloverleaf\" that curves from the outside lane of the lower road around and up to the outer lane of the upper road, near the middle. This gives quick access to the Critical Locations located atop the bridge that spans the lower highway (the blast doors have been sealed to protect the integrity of the bridge itself). It is possible to travel from one side of the highway to the other by looping up one side of the cloverleaf and down the other side. The only vehicle that might have difficulty navigating the cloverleaf is the Defiler. The Squiggoth will not at all fit. This is by design. (By design of the Defiler and the Squiggoth or design of the road is a question left as an exercise to the reader.)

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3,149 downloads

Uploaded:04/01/2005

Ryuo Cityfight

ryuocityfightv1.0.rar | 1.53 MB


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3,110 downloads

Uploaded:06/12/2004

Beach Landing

beach_landing.zip | 1.55 MB

into the reserves, making for a smooth start off; we don\'t really recommend Quick Start, nor do we endorse High Resources; Low Resources might do fine if you have the patience, the passion, and the skill to micromanage your resources and units effectivelly. There is a total of 3 critical locations. HIGHLY recommended to play with Take and Hold. Annihilation just doesn\'t get too interesting. Take and Hold plus Assasination adds a bit of a spicy touch to the game, and invites players to engage in a more strategic gameplay, with a more tense ambient.

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3,103 downloads

Uploaded:13/11/2005

Leftout Units Mod

leftout_units_mod_1.51.rar | 2.63 MB

guardsmen, and inquisitor mordecai inquisitor. - Chaos fatal ai error when the ai summons the daemon prince is now removed. - Orks can now make single nob leaders. - Chaos now have Heretic Isador (Evil Librarian) added. - Baneblade limit increased to 3. - Squiggoth limit increased to 2. - 1000 squad/vehicle cap for all sides (cannot be increased any further). - Chaos can now summon the daemon prince on any chaos sorcerer. - Bloodthirster health increased to 15000. - Bloodthirster can now only be summoned on a chaos lord or any aspiring champion, no the sorcerer no more. - Orks now have full WAAAGH meter from the start. - Ork Mega Armored Nobz now have no limit to how many u can build. - Comissars, priests, and psykers now have no build limit. - Squiggoth health increased from 11000 to 13200.

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3,102 downloads

Uploaded:21/09/2006

Ork Swarm Mod

ork_swarm_mod_.2beta.zip | 2.28 MB


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3,101 downloads

Uploaded:03/03/2006

Defense of Merciase (8P v1.1)

mp_defenseofmerciase_se11.zip | 3.04 MB

City lies on the side of the river connected to the mainland whereas the other half is a small island consisting of wide open plains. Chaos has consumed the island during the early stages of an invasion of many of the planets regions and the traitor legions need to attack through the city to attack the surrounding region. Now they are attacking the entire eastern side of the city and the Imperium must defend this small but critical point at the center of the line. The Choas Forces must secure the this area at the center of the line to bring heavy support into the city. The Imperium must not only hold the line here but also take the corrupted fields outside the city if they are to stop the chaos attacks on the city\'s eastern wall and set the staging ground to retake the island.

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3,092 downloads

Uploaded:10/04/2005

Omahar Beach

map_omahar_beach.rar | 1.19 MB

for you to capture and the are 3 critical locations for you to capture in the centre of the map. use these to your advantage. Have fun and enjoy.

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3,085 downloads

Uploaded:04/06/2005

Terminator Sergeants

sm_terminator_sergeants_060405.rar | 4.3 MB

helmets. * Both Sergeants cost 150 Requisition and 30 seconds of time. * Terminator Sergeant is armed with a standard-issue Terminator stormbolter and powerfist. * Assault Terminator Sergeant is armed with the standard-issue thunder hammer and shield. * Both Sergeants are blessed with 815 HP. * Just like regular sergeants, they will Rally your broken troops.

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3,058 downloads

Uploaded:21/11/2004

Sky\'s Base Assault

skys_base_assault_v11.zip | 1.68 MB

Whoever holds the middle, will most probably win the game. Notice that the enemies flag points can be shot by artillery from the middle. Also, two relics are placed in the middle path, for the team that manages to take hold of that area. If the base is defended by all three players, its almost impossible to get through. You should maybe bring some Eldar for teleporting business.

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3,044 downloads

Uploaded:25/02/2005

Imperial Starport

imperial_starport.zip | 1.57 MB

controls his supply lines. He who controls his supply lines, wins the war.\"  This map contains a well defended and defensible starport containing two relics and a critical location, sandwiched between two rivers. Two teams of three must vie for the centre, which affords whoever holds it in its entirity excellent defensive cover and firing arcs. The bridges force both teams to fight in and through the center. Holding only half of the walled enclosure makes it more vulnerable. thannot holding it at all. Designed for 3v3 teamplay.

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3,037 downloads

Uploaded:19/06/2005

Rhinoz Mod

rhinoz_mod.zip | 9.89 MB


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3,034 downloads

Uploaded:29/12/2004

Japanese Badges & Banners

japanese.zip | 192.39 KB


Download

3,018 downloads

Uploaded:06/11/2004

Max units

dowmaxunits1.2.zip | 18.21 KB

locations or plan flanking actions. Instead your forced to use turrets to defend locations because you simply do not have enough troops to defend and attack the enemy. With this in mind I increased the troop limit by 33% for all armies. This gives you enough troops to do almost anything. Vehicle Limits increase slightly differently. For example Eldar get 30pts now where as Marines get 27pts. Orks and Choas points have also been increased After much testing on all sides I found the ballance is maintained because of the default games power system. So this mod should cause any inballances in your own games. Players going for a quick Vehicle rush will probably lose to masses of ground troops. The mod does not really change the standard games early base building proceedure, the vehicles really are a great late game addition because its in the late game they really shine with this mod. Prior to that its about troops. I am releasing this mod because not all players may want a mod that does everything I am planning to do, a mod that simply increases the existing unit limit may be prefered by some players. All sides now have to research the unit or vehicle cap to get the extra units. In early versions the Marines jumped from 20 to 30 support points at not extra cost. So this adds a feature to fix that problem.

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3,014 downloads

Uploaded:14/03/2005

Castle Defenders

castledefenders.zip | 1.01 MB


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3,003 downloads

Uploaded:17/11/2005

Naughty Nurse Mod

nurse_mod.zip | 16.11 MB

mod. It\'ll work with patches 1.3 through 1.41! Be warned, this mod does contain nudity. If this offends you, please do not download this file.

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2,993 downloads

Uploaded:21/03/2008

mod combiner for dc

newraces.rar | 11.83 MB


Download

2,941 downloads

Uploaded:29/06/2005

Mehnra Saga Map Pack

mehnra_saga_map_pack.exe | 12.71 MB

itself Ooohhh!

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2,941 downloads

Uploaded:01/05/2005

Trench Warfare

trenchwarfare.zip | 1.75 MB

this later in the game - still lots of fun though!

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2,936 downloads

Uploaded:19/12/2006

Dawn of War Logon Screens

dow_logons_rnver.zip | 12.17 MB

Chaos, and Eldar are missing...but who cares, they all look great. :P -Slash

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2,929 downloads

Uploaded:26/10/2004

Band Pack #1

hh_bandpack_1.zip | 188.71 KB


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2,922 downloads

Uploaded:18/11/2004

Atreides forge

atreides_ford_2.zip | 952.39 KB

area is tempting for a quick rush, but there are severe penalties i.e. negative cover for you as you advance while your enemy has a good deal of cover from which to defend. the other routes to the sides of the map are quite narrow so attacking with a large force is tricky...

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2,917 downloads

Uploaded:11/11/2004

Deathwing Mod

deathwing_mod_14.zip | 78.95 KB


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2,898 downloads

Uploaded:04/01/2005

Super Mod

super_mod03b.zip | 17.23 MB

Assasin Mod (remoded into a vindicare SM race) -- \"cant find one\" Chaos Death Guard mod -- one comming soon daemonhuntersV045 -- http://www.innocence-proves-nothing.com/ His Righteous mod -- http://www.hisrighteousmod.com/ DOW Heros Ultramarines -- cant find yet \"need link\"

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2,847 downloads

Uploaded:25/06/2006

2 Forts

2_forts.zip | 786.88 KB


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2,843 downloads

Uploaded:29/04/2005

Omaha

omaha_11.0.rar | 2.23 MB

the center of the map) and the Space Marines have launched a huge D-Day style assault to try and stop them under heavy fire. Tank Traps, craters and razor wire provide heavy and light cover for advancing up the beach, and flag points can be captured to secure the landing zone. Chaos start from castle ruins and must repel the SM army using small trenches for cover and the two long trenches either side for stealth approaches/retreats from the beach head.

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2,842 downloads

Uploaded:11/01/2005

Three Kings

6p_three_kings_hanna_with_textures.zip | 8.21 MB

computer-controlled opponents totalling six divided into two teams :). Four critical objectives are all placed in the middle of the map, each denoting the securing of a vital dias in the mysterious castle-esque artifact that rises out of the whirling desert sands. Critical Objectives at each end of the map hint to players that one might want to watch their back when playing against extra sneaky oppositional forces. Sometimes you can win the battle but lose the war. Bases start somewhere between the middle of the end of the map and the castle-esque artifact with strategic points both fore and aft of the base. Auto-Teams will team both short sides against each other. See the Map Icon in the game setup screen for base locations (it\'s really small because the map is so long, but you can get the general layout from a glance at the map). There are a total of five relics on the map, two placed at the very back of each side of the map that protect the critical location and provide the rear guard for the bases. During team play, the three allies will have to choose which two get relics and which one takes the critical objective for fairness sake. If you play with AI teammates, make sure you get your fair share, because the AI is generally greedy when it comes to resource points (on the other hand, enemy AI will share and share alike, it\'s so unfair!). The lone relic that sits in the middle of the castle-esque artifact rising out of the shifting sands is up for grabs. It can be the third relic for the teammate who chooses to not take one of the two at the rear. It will be a point of contention throughout the game. Control Points placed at strategic locations atop the ramps and below them help to secure the fortress. Personally, I think of control points figuratively, perhaps no more than simple communications stations that rest upon the sand having been orbital dropped just before the engagement from starships orbiting the planet where leaders see the battle only as blips on a vidscreen. They drop these points as references for their forces: Take these points and be rewarded. Lose them and we will abandon you to grisly deaths alone on an alien world facing your enemies without support, without hope. Do not fail us. There is a rather odd thread in the Relic News Dawn of War Maproom forum where this map was discussed. If you want to read me having a nervous breakdown and more about why I like this map and hate it at the same time, point your browser there. ( http://forums.relicnews.com/showthread.php?t=52597 ) Suggest playing with Take & Hold (highly encouraged), Control Area (if you start losing here, start ordering bodybags) and Annihilate if you have to (I just don\'t like it, my personal opinion). Other game modes may or may not work very well in this setting such as Destroy HQ and Assassinate because each player\'s main base is not well-defended and attacks can come from any direction. Your only support is that which comes from your team mates and they\'ll be looking for the same from you.

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2,831 downloads

Uploaded:15/06/2005

Urban Blight

8p_urban_blight.zip | 1.42 MB

and temples. This is a map that probably can\'t be easily won with a rush! It\'s a fast-paced slaughter fest. Enjoy.

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2,829 downloads

Uploaded:09/06/2005

Hardcore War

hardcore_war.zip | 562.82 KB

Win Condition------------ This win condition works for every mod you use and for the regular game as well. It is a basic adjustment of the annihalate win condition. I made it so you don\'t lose if you still have a chance. I thought it was pretty silly to make it so if you lost all your building you lost the game EVEN if you had a massive army. I say if you can win then you should win so now to win you must kill ALL their buildings except the stuff likes mines, listening post, relics, ect. If the enemy can build units they dont lose. If they can still kill you with their army they dont lose. So like I said to win you must destroy all building (minus exceptions) and their entire army to the last guy.

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2,819 downloads

Uploaded:10/12/2004

His Righteous

hismod01.24.rar | 1.47 MB

slows the enemy. * First new models implemented! Razor Wire and the Earthshaker (no animation). * New GUI. It\'s still wip and some parts incomplete, but its nearly done. * A preliminary test of the Army Painter for basic Guardsmen! * Hellhound damage increased lots. * Sentinel weapon additions and upgrade changes * \'Entrench\' is now \'Duck and Cover\' and slows down units to 1/3rd speed rather than freezing them. * Lieutenants must now be upgraded in Platoon Command Squads like Sergeants. * Infantry Squads can now have 2 weapon upgrades instead of 1. * Leman Russ (and variants) upgrades now work! * The usual array of minor bugs/changes that you\'ll probably never notice!

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2,811 downloads

Uploaded:30/11/2004

Sky\'s Meteor Storm

skys_meteor_storm_v1.zip | 5.57 MB

tactical advantage, long range artillery really is a plus on this map. The strategic points are pretty hard to hold, so hit and run tactics may apply.

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2,795 downloads

Uploaded:16/01/2005

Archon IV

archon_iv.zip | 2.64 MB

surveillance indicates that they have failed. Can your take AND hold the Semper Fidelis. - Alea iacta est -

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2,783 downloads

Uploaded:19/11/2004

Return to Valhalla

return_to_valhalla.zip | 2.32 MB

annihilate games. I Remade the map, as while people seemed to like the original, it had very limited area in which to build your base. The strategic points were also very close together; so they are spaced apart more now.

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2,730 downloads

Uploaded:28/03/2005

Demons Of Razgriz

razgriz.alpha.01.zip | 3.52 MB

psykers; hence the organisation of the chapter varied significantly from the Codex Astartes. The special, newly created geneseed of the chapter produces Pariahs, Marines which are virtually \"soulless\", and therefore practically immune against warp influence, similar to the Due it\'s relative youth the chapter has only few Dreadnoughts and makes it up with a high number of vehicles. The Demons of Razgriz also field many battle servitors, since the process of creating a Space Marine with the new Razgriz geneseed has a high failure rate. The chapter was declared traitor after an incident in their home star system, involving an Ordo Malleus Inquisitor, several Space Marine Chapters and alien races. What exactly happend is not clear, the only fact is that the Chapter is on the run, with the local Adeptus Mechanicus forces of their homeworld, who also were declared traitors.

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2,724 downloads

Uploaded:31/03/2005

Left-Out Units

leftout_units_mod_11.20_imperial_guard_version.rar | 15.89 MB

Guard credit goes to the Cadian Inquisition team for their superb Imp Guard mod (applauds).

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2,710 downloads

Uploaded:04/10/2005

Assault On Precinct

assault_on_precinct_101.zip | 2.17 MB


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2,697 downloads

Uploaded:24/02/2005

Full Scale

fullscale_6.zip | 13.63 MB

a marine. The Mod was extensively tested on 90 percent of the available maps with no problems in movement, it is bug free and stable. There are no new models in the mod but I have made extensive use of the Relic supplied Fxs to Link them to new weapons and weapon properties eg: Power sword now gives an electrical discharge on hit or the Frag missile launcher will hit with an area impact and damage to match: Any units below marked LG. have these Fx and more included. The Mod is primarily designed for Solo play using 2-3 Ai ally teams against 2-3 Ai enemies with the settings Hard/Harder-slow/normal/resource standard for the best results but it can be played on any other setting but you will miss some of the effects.

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2,696 downloads

Uploaded:16/03/2005

Jungle Fortress Defense

junglefortressdefense.zip | 1.27 MB

versus 3 map. The map tends to favor the defenders, which is why the defense version of the map is the primary version. However if you would like to try out attacking the fortress use the assault version of the map instead. The two maps are identical with the exception of the player starting locations. In the defense version the first three players start in the fortress and in the assault version the first three players start on the beachhead. This is my first map. Please feel free to email me comments! Please look for my other map: Fortress Of St.Ambrosius (3vs5)

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2,696 downloads

Uploaded:20/02/2005

Corsix's Mod Manager 2

modmanager2.zip | 36.27 KB

1.1) Added buttons to launch the game (with or without activated mods)

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2,691 downloads

Uploaded:02/01/2005

Waffen SS

waffen_ss.zip | 56.84 KB

I think they look very much in the spirit of W40K.

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2,676 downloads

Uploaded:02/11/2004

Dawn of War WTP Tool

owtptool2.zip | 14.18 KB


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2,669 downloads

Uploaded:27/07/2005

City Fight

cityfight.zip | 2.02 MB


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2,669 downloads

Uploaded:09/09/2005

The Dance Macabre

thedancemacabre01.zip | 33.52 MB

information and of course Aknowledgements. Installation Instructions This mod is compatible with the 1.3 patch for Warhammer: 40k Dawn of War. If you do not yet have this patch, then I would advise installing it as this mod will not work with older versions of the mod. It is not compatible with the 1.4 patch that was released today. You will have to wait until the expansion Winter Assault is released later this month, I will be releasing a new version of the mod once this is released. To install the game run the setup.exe that came with this pdf. Point the installer your Dawn of War directory e.g. C:\\Program Files\\THQ\\Dawn of War\\. If installed correctly there should be a folder inside your Dawn of War folder named thedancemacabre. To play with the mod simply start up the game, click on Mod Manager at the main menu. You will see The Dance Macabre mod on the list, click on this and then click activate. I would suggest restarting the game after this as the mod manager as the mod manager doesn’t update the team colour information when switching mods. To uninstall the mod simple go into your add / remove programs list in control panel and find Harlequins Mod. You can uninstall by just clicking remove. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Background The Harlequins (Eldar: Rillietann) are a uniquely Eldar social and military institution - a caste of fighters and entertainers who exist beyond conventional Eldar social structure. They owe no allegiance to any craft-world or other Eldar community and travel amongst Eldar - and other races - at will. The Harlequins see no distinction between art and war, and their outlook can best be explained by reference to the legend of the Fall of the Eldar; one of their self-appointed duties is to keep this legend alive through their performances. The central figure of Harlequin belief is the Cegorach - the Great Harlequin, also known as the Great Fool, the First Fool or the Laughing god. According to legend, this deity survived the Fall because his mocking nature distanced him from the corruption and decadence that became Slaanesh. The Great Harlequin is the only authority that the Harlequins recognise. There are stories about Harlequins and other Eldar who have met the Laughing god in the guise of a Harlequin without realising his identity until afterwards. Harlequins travel constantly, presenting entertainments based on Eldar tradition and centred on the body of lore which has sprung up around the Laughing god. They have been known to stage their dance-dramas for Humans and other non-Eldar, since they believe that the Fall of the Eldar holds a lesson from which all races may benefit. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ For much more information on the Harlequins background you should visit www.thedancemacabre.com If you have any feedback or problems please don\'t hesitate to visit the forums at www.thedancemacabre.com/forums You can also check here for updates, screenshots, concept art and general discussion about the modification. This is the first public release and the mod is still in very early stages, yes all the models will be replaced eventually.

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2,664 downloads

Uploaded:11/01/2006

Tarasin Palace

tarasin_palace_8p.zip | 11.44 MB

Defenders start within the Palace, have the advantage of high ground and Strategic Points in Strategic Places - Kill zones at breach points, Heavy cover to negative cover etc... Played it myself without the benefit of the AI mod on hard and it took about 1-1.5 hours to complete - so, not for those without an attention span.

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2,661 downloads

Uploaded:25/04/2005

Shores of Incurro

shores_of_incurro.zip | 757.9 KB


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2,653 downloads

Uploaded:05/04/2005

Tau Badges and Banners

taubadgesbanners.zip | 141.67 KB

something.

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2,653 downloads

Uploaded:20/03/2010

skill modding per inventory

inventoryskillpush.rar | 533.73 KB

difficulty level slightly less harder. Good job!

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2,651 downloads

Uploaded:29/11/2004

Corstens Ford

map_corstens_ford.zip | 2.17 MB


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2,650 downloads

Uploaded:12/01/2005

His Righteous Mod

hisrighteous0.26.rar | 1.51 MB

Unit descriptions for all units and buildings that are useful!

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2,641 downloads

Uploaded:04/12/2004

Spaceport

swks_spaceport_2.zip | 686.55 KB

ways to attack from and a few side routes to allow sneaky maneuvers. Cover is somewhat sparse but staying close to walls and containers will provide a little protection.

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2,639 downloads

Uploaded:15/11/2004

Kasyr Luiten

8p_kl_build1.10.rar | 821.63 KB


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2,636 downloads

Uploaded:17/12/2004

Jungle Fortress

jungle_fortress.zip | 2.77 MB

courtyard, accessible from three different directions, and contains two critical locations. Take and Hold is pretty much the only way to win. As is probably the case with all three-player maps, it can get a bit hectic, but thankfully the big three-way battles tend to happen in the center of the map and your base will probably never be attacked by both enemies at once.

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2,629 downloads

Uploaded:14/11/2004

Avalon Arena

avalon_arena022v100.zip | 552.75 KB


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2,586 downloads

Uploaded:16/11/2004

Temple of Gorm

gorm.zip | 2.33 MB

of fun playing it against the AI, so I decided to release it to the public, so enjoy. The Ai playes pretty well, and offered quite a fight! CAn also be used for multiplayer as long as everyone that want to play has the map installed.

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2,576 downloads

Uploaded:09/12/2004

Legion of the Damned

legionofdamned.zip | 180.82 KB


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2,572 downloads

Uploaded:06/05/2006

Battleset VM

battleset_vm.zip | 727.35 KB

technique (making them less flat). He has also added alpha channels to just about all sets (for custom colour changes). Quite a few have been included that are original designs.

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2,570 downloads

Uploaded:11/12/2004

Great Divide

great_dividefinal.zip | 1.26 MB

f***ing minimap working (by combining 3 versions)

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2,561 downloads

Uploaded:15/11/2004

Mission 11 Multiplayer Map

ec_m11mp10.zip | 2.39 MB

AI. I don\'t know if that will work with online multiplayer matches. I\'m sure someone will find out soon.

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2,559 downloads

Uploaded:15/11/2004

Crossroads

crossroads.zip | 1.76 MB


Download

2,558 downloads

Uploaded:05/01/2005

Ultramarines

v0.3ultramarines_mod.zip | 2.11 MB


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2,556 downloads

Uploaded:27/10/2004

King Size Mod

king_sized_mod.zip | 514.2 KB

of 50.) - Makes ALL infantry except Heros build 2 times faster. - orks now get waagh! points 4 times faster. - most tanks/artillery cost a little bit more. - most tanks/artillery do about 2 times more dmg. - minor equality prblems fixed (e.g. gaurdians get +1 to squad cap, las pistols do a bit more, etc.) - ork waagh! towers give +40 to pop limit instead of +10. - added sniper unit to space marines. - orbital relay holds 12 instead of 6. - lascannons for tanks and dreadnaughts do about 2x more. - looted tank has better accuracy. - there might be some more stuff i forgot, you can email me if you find anything else.

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2,527 downloads

Uploaded:21/02/2005

Jungle Assault

jungleassaultse.zip | 2 MB

woods Graphics: 1) More grass ;)

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2,519 downloads

Uploaded:02/04/2005

Fortress Under Siege

4p_fortress_under_siege_dark_phoenix.zip | 2.26 MB

are 3 critical objectives, one can be found close to each of the team starting points, so they\'re very easy to capture, but the third can be found on the centre bridge in the middle of the map, supposed to be the main target of your attackmovements. Because of these facts,I would rather play \"Take and Hold\" on this map than \"Annihilation\"

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2,512 downloads

Uploaded:20/03/2005

Deamonhunters Promo

deamonhunters_movie.zip | 15.21 MB


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2,496 downloads

Uploaded:03/01/2005

Death Company

death_company_badge_banner.rar | 2.4 MB


Download

2,481 downloads

Uploaded:09/02/2005

Full Scale Mod

full_scale_mod_v0.5.zip | 5.06 MB

a marine. The Mod was extensively tested on 90 percent of the available maps with no problems in movement, it is bug free and stable. There are no new models or textures in the mod but I have made extensive use of the Relic supplied Fxs to Link them to new weapons and weapon properties eg: Power sword now gives an electrical discharge on hit or the Frag missile launcher will hit with an area impact and damage to match: Any units below marked LG. have these Fx and more included. The Mod is primarily designed for Solo play using 2-3 Ai ally teams against 2-3 Ai enemies with the settings Hard/Harder-Very slow/Slow/resource standard for the best results but it can be played on any other setting but you will miss some of the effects.

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2,480 downloads

Uploaded:25/11/2004

Gergovia redux

gergovia_redux_map_dow.zip | 1.38 MB

of the map with several items provided to help him such as 6 bolter turrets, a generator and relics spots. You\'ll see that it\'s no luxury at all. The two others (one in the north, the other in the south) must play team and besiege him. I suggest Player 1 should be a skilled player because the challenge is difficult. I\'ve tested the map vs AI on Hard setting and it is very possible to win (it\'s even quite easy if the opponents are Eldars, don\'t ask me why I don\'t know). To me, but you are free of course, to rush on that map should be prohibited for multiplayer games. I\'ve tested the map against humies, well, it\'s very, very hard but a lot of fun anyway and many times very impressive !

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2,456 downloads

Uploaded:09/01/2005

Dark Angels RE-Texture

dark_angels.zip | 8.09 MB

Landspeeders (Ravenwing)

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2,454 downloads

Uploaded:29/05/2006

Heroes of the Imperium

heroes_of_the_imperium_installer_v11.61_1.6fix.zip | 556.36 KB

the young king + farseer or seer councill (2 farseers + 13 warlocks) working heavy weapon trooper with deploy function minor fixes v1.61 bug in code fixed if you wish to use any part of my mod in yours send an email to scorpia@hotmail.co.uk or message me on the relic dawn of war forums you may use this mod freely but you cannot utalise it in any way to make profit you may distribute the original instaler as long as it is not eddited in any way[/quote]- SSA

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2,450 downloads

Uploaded:29/11/2004

Battlefront

battlefield.zip | 540.59 KB


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2,443 downloads

Uploaded:21/11/2004

Codex Table Top Sim

codex_table_top_sim_03a.zip | 4.81 MB

weapons for guard and space marines *space marine weapons *multimelta devistator *heavy flamer devistator *heavy bolter devistator *lazcannon devistator *plasma cannon devistator *devistator cannon "joke gun for our 40k expert to yell about" *guard *multimelta armord fist *lazcannon armord fist *autocannon *heavy bolter *missle launcher

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2,437 downloads

Uploaded:08/01/2005

Unified Conflict Pack

unified_conflict.zip | 34.33 MB


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2,430 downloads

Uploaded:16/12/2004

Lost Paradise

lost_paradise.zip | 1.15 MB

gamemodes Annihilation and Take & Hold. Its an beautiful isle with 3 moutains with relics on it. Every player starts at his own beach and has private access to his mountain . The middle is VERY compact and forces fast and instant battles. Only one Critical is located in middle .. you're good if you can hold it! Maybe this map is not suitable for Squiggoth users!! The best you can do with squiggoth is using as base defense (i didn't test but i can be narrow for him ) I really liked creating this map as i had no limitation in detail as it is a really small map, anyway hope you have fun with it.

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2,419 downloads

Uploaded:04/10/2005

Ordo Xenos Trailer

ordo_xenos_trailer.zip | 40.21 MB


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2,419 downloads

Uploaded:13/03/2005

Old Good BattleField

oldgoodbattlefield.zip | 5.15 MB


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2,415 downloads

Uploaded:24/11/2004

Waaagh

waaagh.zip | 3.14 MB

and wanted to give that feel in my scenario. It is a two player map but I have not played it with another person. I have played it many times through as the Space Marines and it can be pretty challenging. The idea of this map is not to make any building at all or build new units, try not to even reinforce your old ones. I did include buildings so that you could upgrade the units you already have. I believe that this would be a much harder scenario if there were a human in charge of the ork force. All of the victory locations are on the space marine side so that the computer tries to take them real quick and you get a great sense of what an ork onslaught would be like. So if you are playing two player its on your honor not to use them yourself.

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2,414 downloads

Uploaded:25/03/2005

Terminator Captain

terminator_captain.rar | 757.08 KB


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2,413 downloads

Uploaded:12/06/2005

Celebrity Graveyard Map Pack

celebrity_graveyard_map_pack.zip | 14.43 MB

seems to cause people a lot of difficulties, so I got permission from one of the original authors to create this auto-install version. The map pack contains 5 excellent maps made by DoW Game Testers: - The Corral - Frozen Battlefield - Icelands - Rocket's Red Glare - Temple Ruins

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2,405 downloads

Uploaded:14/12/2004

Carnage Plaza

carnageplaza.zip | 1001.32 KB

barbwire high ground. Will you marshal your army toward the buried relic, or risk exposure along the treacherous roads?

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2,384 downloads

Uploaded:16/11/2004

City Centre

dowryilomap001.zip | 736.73 KB


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2,360 downloads

Uploaded:08/11/2005

New Eden 6P

new_eden_6p.zip | 6.58 MB


Download

2,344 downloads

Uploaded:07/05/2005

Necrontyr Rising

2p_necrontyr_rising.zip | 2.93 MB

similar, temple structues. However, shortly after their discovery, the investigating Explorator Teams, vanished. The only ones who had seen the secrets there and lived were imprisoned orks captured in close proximity to the Pyramid, found rocking and muttering to themselves only of \"Da Shiny Boyz....\"

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2,331 downloads

Uploaded:02/10/2005

Fullmetal Alchemist Banners and Badges Pack

fma_milkman.zip | 254.21 KB

Content: \\readme_fma.txt (that\'s what your reading now) \\fma_sample.jpg \\fma_badges\\fma_badge_central_1.tga \\fma_badges\\fma_badge_central_2.tga \\fma_badges\\fma_badge_central_3.tga \\fma_badges\\fma_badge_central_4.tga \\fma_badges\\fma_badge_elric_1.tga \\fma_badges\\fma_badge_elric_2.tga \\fma_badges\\fma_badge_elric_3.tga \\fma_badges\\fma_badge_homunculi_1.tga \\fma_badges\\fma_badge_homunculi_2.tga \\fma_badges\\fma_badge_homunculi_3.tga \\fma_badges\\fma_badge_homunculi_4.tga \\fma_banners\\fma_banner_central_1.tga \\fma_banners\\fma_banner_central_2.tga \\fma_banners\\fma_banner_central_3.tga \\fma_banners\\fma_banner_elric_1.tga \\fma_banners\\fma_banner_elric_2.tga \\fma_banners\\fma_banner_homunculi_1.tga \\fma_banners\\fma_banner_homunculi_2.tga \\fma_banners\\fma_banner_homunculi_3.tga \\fma_banners\\fma_banner_homunculi_4.tga \\fma_schemes\\SpaceMarines\\alchemists.teamcolour \\fma_schemes\\SpaceMarines\\central.teamcolour \\fma_schemes\\SpaceMarines\\homunculi.teamcolour Installation: ------------- Unzip the file Copy the content of \\fma_badges\\ folder to the badges folder of your Dawn of War installation (default: c:\\program files\\THQ\\Dawn of War\\badges\\ ). Copy the content of \\fma_banners\\ folder to the banners folder of your Dawn of War installation. Start Dawn of War and go to the Army Painter where you now have the new banners and badges at your disposal. Installing the color schemes: Copy the content from \\fma_schemes\\SpaceMarines\\ to your profile folder in the Dawn of War directory. (default: c:\\program files\\THQ\\Dawn of War\\Profiles\\Profile1\\W40k\\Schemes\\ ) Uninstall: ---------- Delete everything starting with fma_ from your banners and badges folders in your Dawn of War installation. have fun! Milkman. ------------ other badges and banner packs for Dawn of War by Milkman: WW2 Badges and Banner pack The Big Banners and Badges pack Command & Conquer Badges and Banners pack ============ small print: The banners and badges used in this pack are not to be used for the promotion of racicm, Antisemitism or other purposes with the distinct intention of offending others. You may distribute this pack as long as no money is asked forit, the zip file stays unmodified and this readme_fma.txt is included.

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2,314 downloads

Uploaded:03/01/2005

Arx Mercatus

arx_mercatus.zip | 2.71 MB

points between opposing players, or a shared resource during teamplay. The ramps also create an interesting contested area with LP points located at the top of each. This LP was added to allow structure reinforcement of the player controlling that ramp. Proceeding up the ramps into the main stronghold area, there are four relic points located on raised platforms. Surrounding the relic points, we placed some conservatory structure and added light cover to that area to simulate the cover created by those structures. In the center of the map is a raised platform where the single CP for the map is located, creating a \'king of the hill\' of sorts. It is only accessible by jetpack/teleport/deepstrike units and created some interesting tactics in our playtesting. The only issue we have with this is a possible Eldar exploit due to Bonesingers\' teleport ability.

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2,310 downloads

Uploaded:15/11/2004

Entrenched

entrenched_4.exe | 898 KB


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2,306 downloads

Uploaded:14/03/2005

The Hunters

thehunters.zip | 1.85 MB


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2,304 downloads

Uploaded:14/03/2005

Legion of the Damned Dreadnought

dreadnought.zip | 1.99 MB

best. Black, Red, Yellow, and Bone. I use the predone colour palette myself.

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2,302 downloads

Uploaded:31/10/2004

The Warlords Chapter

blue_rage_fanmovie.zip | 8.93 MB

\"Oomph!\" and the song title says \"Die Rettung\" (\"the salvation\"). Hope you like it.

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2,287 downloads

Uploaded:17/11/2004

Desert Siege

desert_siege.rar | 1.75 MB


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2,267 downloads

Uploaded:27/04/2005

Tiger Grav Tank

tiger_gravtank_v1.2.zip | 2.61 MB

pattern to top side of hull and gun turret. Pattern changes with primary and secondary colors. Reskinned weapons housings for more detail and better use of team colors. Adjusted colors on underside of hull, making them a little dirtier.

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2,258 downloads

Uploaded:24/11/2004

Ancient Keep

ancient_keep_26.rar | 3.85 MB

in(lemme know). Cover areas are not as obvious as the games normal maps did(Hense if it looks like you gain the benifits of cover in an area , you should,- but not all things provide this benifit.) . As of the moment Ive left cover in wooded areas . . for the most part . . out.BUT!- also included things that make certain units ,IMHO, \"more fun\". Ill state it now,\"the locals say the trees have eyes!!\" HINT HINT . . B) Moderate resources available. Designed to encourage map exploration and control(I think).

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2,248 downloads

Uploaded:23/06/2005

Skiller Instinct

skiller_instinct.zip | 108.86 MB

major kudos to those who have contributed to this.

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2,245 downloads

Uploaded:30/10/2004

Basic Modeling Tutorial

land_raider_demo.rar | 1.28 MB

references are to that, but should be easily adapted. (ei: create a six-sided polygon, select the vertexes, move them to look like this...) I choose the Pre-heresy Land Raider (original) as my subject matter for the tutorial.

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2,239 downloads

Uploaded:24/10/2004

Eldar Aspects

eldar_aspects.zip | 167.7 KB


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2,236 downloads

Uploaded:16/11/2004

Ghaos Gate

chaos_gate_2.rar | 1.82 MB

if its not well suited. Maybe best as Annihilate & Take and hold.

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2,228 downloads

Uploaded:07/03/2008

Dark Angels Icon Pack

dark_angels_icon_pack_final.rar | 17.28 MB

it! ~Gaffer

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2,220 downloads

Uploaded:28/10/2004

Dragon Theme

ryuuzaku.rar | 16.58 KB


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2,211 downloads

Uploaded:29/10/2004

Genestealer Model

genestealer.zip | 262.31 KB


Download

2,211 downloads

Uploaded:03/03/2005

Original SM Texture For Editing

original_s_m_texture_for_editing.rar | 810.99 KB

extract and Recompile the TGA files.I hope he is cool with that:-) Have fun and if there is anyone with original skins out there for any race could you post as well as i would like to try re-texturing other skins

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2,209 downloads

Uploaded:08/04/2005

Trail of Tears

trail_of_tears.zip | 400.33 KB


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2,207 downloads

Uploaded:29/07/2005

Helms Klamm

helms_klammv1.zip | 1.54 MB

Orks.You have to play it with the Hardcore War mod, because you´ll need many many untis to defend the Wall. You play with your Eldar friend against 6 other Orks.

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2,204 downloads

Uploaded:16/11/2004

Jungle War

jungle_war_8.zip | 1.62 MB

prize, one relic sitting in the ruines of a temple. Surrounding the relic are 5 strategic points embeded in heavy cover. Good luck, and enjoy.

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2,198 downloads

Uploaded:08/01/2005

Ultramarines Retexture

ultramarines.rar | 6.74 MB


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2,178 downloads

Uploaded:25/07/2005

DoW Rebirth Mod

dow_rebirth_mod_v0.2.zip | 13.22 MB

which Dawn of War is based. This mod is the product of not just our ideas, but also those belonging to the more active members of the Dawn of War community.

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2,167 downloads

Uploaded:06/07/2005

Hells Gate Resvoir

5p_hells_gate_resevoir_zip.zip | 3.74 MB

is the first step in conquering the Tartarus System as it has long been a valuable source of raw materials for the Imperium. In order to further your goal of conquest, you must secure this vital source of life giving water, for without it, Portis Tartarus will become your tomb.

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2,159 downloads

Uploaded:29/04/2006

Dogs of War Mod

dogsofwar_modv1.0.zip | 4.85 MB

140000 hp! To the improved Avatar of Khain that has 1500000hp! I also included my kill team in this mod too! All of these units have commander amour, insane damage and lots of health! Now you can play against the computer on harder difficulty settings and kick ass with one squad and watch the pathetic enemy fall to its knees!

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2,156 downloads

Uploaded:28/01/2005

Imperiums Push Mod

imperiums_push_mod.zip | 1.08 MB

cult Their are some more research caps and servitors can take points and tons of other changes. NOTE...for more information read the read_me file in the Imperiums_Push_mod folder

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2,151 downloads

Uploaded:28/04/2010

Wrath of the Blood Ravens for Chaos Rising

chaos_rising_wotbr.zip | 81.13 MB

this legal lawyer talk. So if Relic Entertainment is offended about some of the units I put in, than please contact me here , in this forum. I do NOT check my email, so please write any complaint here. I will try NOT to make anything exploit-like, so it should be safe. This mod now officially needs Chaos Rising. You must have Chaos Rising in order to play this mod, and every release. (Unless I specifically release a non- Chaos Rising version, with CR stuff cut out, but than I will notify it.) Copyright and other wierd lawyer stuff here : This mod might have a few new stuff, but will NOT unlock the Chaos Race or Chaos Campaign, unless you have Chaos Rising installed. This also works backwards. If you do not have vanilla game, than you will NOT be able to play with any other race beside Chaos, and you will not be able to play the Bughunting vanilla campaign. The Last Stand heroes will not be unlocked. So this mod is not a cheat. I am only resposible for the mod I upload here in this thread that I made. I will try to do everything legally, but if by some mistake or misunderstanding I do something I should not , please notify me here, and I will take down the download, cut the trouble making content, and upload the editied version. I am taking only responsability for what I do with this mod, and I also only volunteer to correct my mistakes. I am not responsible if someone edits my mod, and uploads it with some explicit content. (Of course I will never give permission to do such a thing.) Any permissions I give only refer to legally correct modification and distribution of my mod. My permission does not authorise anyone to upload anything not legal. Warhammer 40k is copyrighted to Games Workshop, so this mod must be distributed for FREE. No one can be charged money for downloading this mod, or using it. (Unless of course Games Workshop buys it and decides to sell it, but that is extremely impropable.) I hope I covered every confusing lawthing. Please tell me if I missed something out. Legal rant ends here. 1.9 version. THIS VERSION REQUIRES YOU TO HAVE CHAOS RISING. You must have bought Chaos Rising to play this mod! Chaos Rising patch 2.2 is required. Now it should work with CR campaign. Installation: 1. Make a back-up copy of DoW2.module 2. Copy the files from the mod archive into the Dawn of War 2 main folder. 3. add the " -dev" extension to your DoW2 shortcut and play. It should look like this : "C Program FilesSteamSteam.exe" -applaunch 20570 -dev 4. Optionally, you might use the pre-made shortcut included- If you have installed Steam to the standard folder. If you installed Steam elsewhere, please adjust the file, or make your own as in step 3. Credits: Thanks to Jaylo, Zetrial, Aliblabla and Darrius for their help and permission to use their mods and Chaplain Crozius. Thanks to Horusheretic for help. Special thanks to Predátor, Leves and BloodRaven121 for testing. You should start a new game! 1.9 changelog: Several ability, wargear, spawn and scar errors fixed. Including Angel forge, I hope! Elite eldar enemies were made more powerful, such as warp spiders, howling banshees, warlocks and ranger who will now come in fewer numbers. Librarian is now stronger. Dreadnought has more health, but lower damage.

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2,146 downloads

Uploaded:10/08/2006

Imperial Splendor

imperial_splendor_v1.zip | 1.32 MB

through.

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2,144 downloads

Uploaded:29/10/2010

Wrath of the Blood Ravens

wrathofthebloodravens24.7z | 94.37 MB

campaign and multiplayer. I made a background-based compiler mod, using the following great mods by : Project WARhammer v0.2 Alpha by Aliblabla. This mod is also required to play my addon mod. Link to thread : http://forums.relicnews.com/showthread.php?t=224149 The Squad Mod 2.2 by Jaylo138 Link : http://forums.relicnews.com/showthread.php?t=216937 Brothers of the 4th 1.5.1 by Zetrial Link: http://forums.relicnews.com/showthread.php?t=217580 My aim was to get all these great mods into one, so that I could play them all. Fury of the Blood Ravens aims to provide a \"closer to background\" mod that is fluff-accurate to movie marines. Visit this thread for updates (It can also be used to verify that I have permission to upload this mod) . http://forums.relicnews.com/showthread.php?p=3682019#post3682019 I am not sure about all this legal lawyer talk. So if Relic Entertainment is offended about some of the units I put in, than please contact me here , in this forum. I do NOT check my email, so please write any complaint here. I will try NOT to make anything exploit-like, so it should be safe. This mod now officially needs Chaos Rising. You must have Chaos Rising in order to play this mod, and every release. (Unless I specifically release a non- Chaos Rising version, with CR stuff cut out, but than I will notify it.) Copyright and other wierd lawyer stuff here : This mod might have a few new stuff, but will NOT unlock the Chaos Race or Chaos Campaign, unless you have Chaos Rising installed. This also works backwards. If you do not have vanilla game, than you will NOT be able to play with any other race beside Chaos, and you will not be able to play the Bughunting vanilla campaign. The Last Stand heroes will not be unlocked. So this mod is not a cheat. I am only resposible for the mod I upload here in this thread that I made. I will try to do everything legally, but if by some mistake or misunderstanding I do something I should not , please notify me here, and I will take down the download, cut the trouble making content, and upload the editied version. I am taking only responsability for what I do with this mod, and I also only volunteer to correct my mistakes. I am not responsible if someone edits my mod, and uploads it with some explicit content. (Of course I will never give permission to do such a thing.) Any permissions I give only refer to legally correct modification and distribution of my mod. My permission does not authorise anyone to upload anything not legal. Warhammer 40k is copyrighted to Games Workshop, so this mod must be distributed for FREE. No one can be charged money for downloading this mod, or using it. (Unless of course Games Workshop buys it and decides to sell it, but that is extremely impropable.) I hope I covered every confusing lawthing. Please tell me if I missed something out. I am not responsible for any damage caused by this mod. Games Workshop, Relic Entertainment or THQ corporation in no way endorsed this mod. They can not be held responsible for this mods\'s content. Legal rant ends here. The Wrath of the Blood Ravens 2.4 for 2.4 Chaos Rising. You can open it with 7-zip, a better version of the windows zip. I use it because it compressess twice better. http://www.7-zip.org/ Installation: 1. Make a back-up copy of DoW2.module You can do this by making a zip file of the DoW2.module file. 2. Copy the archive from the folder into the Dawn of War 2 main folder and simply extract the archive into your dow2 main folder. 3. Play the game! Help with errors: If the mod is not running, check these: 0. Is your module the correct one? 1. Did you extract the archive correctly into the DoW2 main folder? 2. Make sure everything is in the right folder where it should be. How to play with the normal game again? 1: make a back up zip file of the moded module file. 2: restore the original DoW2.module from the back up. How to make the mod run again: 1: make a back up of the original module file again. 2: Extract the moded module file from the back up into the DoW2 main folder Hints, tips and errors. -For some reason the CR corrupt campaign Traitor mission does not appear for me. -Disequip all wargear from Tarkus before doing the first angel gate mission. Do not use terminator armour on this mission. -Do not use terminator armour on the second Angel Gate mission. -There is a bug with the first CR mission when you reach Tarkus. It only happens around 50% of the time, and with a re-try you can finish it. -You can also solve this bug by sending Cyrus and Avitus back to the start point, out of weapon range from the traitor guardsmen attackign Tarkus. After that, attack with only the Commander. That should be fine. -If you got errors, check for the following: If you got error: -Check if the mod is installed correctly. -Start a new campaign! -Check if you do not have other mods equipped. -Make sure \"-dev\" is NOT enabled. This mod should be run like normal DoW2. -Check if your game is up to date! -Check for damaged files! If it is still not working, simply lower your settings! Using too good settings can cause the game to crash! Unit usage and roles: Here is a short summary on what some units do: -Space Marines : -Strenght: good health, ranged and melee damage, fast units. -Weakness: Expensive and few units. Vulnerable to harassment and swarming, can\'t hold larger territories. -Traits : Gets stronger at later tiers, suffers from harassment. Force Commander: Melee commander, vulnerable to ranged fire. Deadly at close combat. Must be overpowered by swarms. Apothecary: Support commander, who is best used to support other marine units. Less good at combat, try to get him alone. Must be overpowered by swarms. Techmarine: Support commander, vulnerable to melee attacks. Deadly at range. Must be overpowered by swarms. Terminator Commander: Very powerful unit, good at both ranged and melee combat. Must be overpowered by swarms. Scouts: These are fragile ranged units, dealing medium damage. Best used for flanking and stealth actions. Good at flanking heavy weapons. Tactical Marines: Flexible and tough ranged squad, can get special or heavy weaponry to improve its provess against specific enemies. Grenades are useful for swarms. Weakness against melee and heavy weapons. Assault Marines: Heavy melee units with good health, Assault Marines are good for melee assault, or knocking down heavy weapons. Powerfists make them good against vehicles. Weak against heavy weapons. Devastators: Extreme ranged firepower, but has fewer members and less durability than the others. Weak against melee and/or jump troops. Chaplain: Melee hero, good at close combat and supporting allies or demoralising enemies. Must be overpowered by swarms. Vanguard Veterans: Elite melee jump squad, similar to assault marines, but stronger. Power swords deal heavy infantry damage fast, Power axes knock back, power fists crush vehicles. Sternguard Veterans: Elite ranged squad, can have heavy weaponry. Same as tacticals, just stronger. Good at longer ranges. Deathwatch Kill team: Elite ranged squad, can have special weaponry. Same as tacticals, just stronger. Good at medium ranges. Razorback: Reinforcement APC. Good against infantry. Vulnerable to anti vehicle attacks, especially melee ones. Predator: Heavy tank, good against everything. Vulnerable to anti vehicle attacks, especially melee ones. Can be upgraded for tank hunting. Librarian: Ranged support hero, good at smiting enemies with abilities. Must be overpowered by swarms. (Venerable) Dreadnought: Very powerful walker, with different weapon options. Vulnerable to anti vehicle attacks, especially ranged ones.Good against any unit type, with specialisation upgrades. Must be overpowered by swarms. Terminators: Very powerful units. Good at melee and ranged attacks. Must be overpowered by swarms. Assault Terminators: Very powerful melee units. Must be overpowered by swarms, preferbly by ranged fire. Only melee unit. -Chaos Space Marines : -Strenght: good health, ranged and melee damage, fast units. -Weakness: Expensive and few units. Vulnerable to harassment and swarming, can\'t hold larger territories. -Traits : Gets stronger at later tiers, suffers from harassment. Chaos Lord: Very powerful melee hero. Must be overpowered by swarms. Chaos Sorcerer: Ability hero, good at support and ranged spellcraft. Must be overpowered by swarms. Plague Champion: Good at ranged or melee combat. Must be overpowered by swarms. Cultists : Cannon fodder, use for capturing enemy shirnes or worshipping. Useful, but as support rather than front line units. Havocs: Extreme ranged firepower, but has fewer members and less durability than the others. Weak against melee and/or jump troops. Chaos Tacticals: Very flexible and powerful units, can be geared towards ranged heavy or special weaponry, or melee combat. Lacks grenades, but have better damage. Weakness against melee and heavy weapons. Khorne Berzerkers: Very fast and powerful melee units. Weakness against heavy weapons. Bloodcrusher: Powerful melee unit, weak to anti tank fire. It is best to swarm it if you do not have Anti tank units. Weakness against heavy weapons. Only melee unit. Bloodletters: Very fast and strong melee units. Deal more damage than berzerkers, but have lower health. Weakness against heavy weapons. Only melee unit. Plague Marines : Very resilient ranged units. Can be upgraded with special weapons. Weak against melee enemies. Best used to absorb damage from cover. Chaos Predator: Heavy tank, good against everything. Vulnerable to anti vehicle attacks, especially melee ones. Chaos Dreadnought: Very powerful walker, with different weapon options. Vulnerable to anti vehicle attacks, especially ranged ones. Good against any unit type, with specialisation upgrades. Must be overpowered by swarms. Chaos Terminators: Very powerful units. Good at melee and ranged attacks. Must be overpowered by swarms. The Lightning claw upgrade makes them similar to Assault Terminators. Greater Unclean One: Very powerful walker-hero unit. Must be overpowered by swarms. Eldar : -Strenght: good damage, very fast and non-expensive units. -Weakness: fragile units. Vulnerable to heavy firepower. -Traits : Specialists, fast but fragile. Warlock: Powerful melee hero with damaging abilities. Must be overpowered by swarms. Farseer: Powerfil melee hero with support abilities. Must be overpowered by swarms. Warp Spider Exarch: Fast ranged commander. Must be overpowered by swarms. Guardians: Fragile units, good for swarming and attacking at range. Grenadier upgrade is very useful. Vulnerable to enemy attacks. Warp Spiders: Good against light infantry, and can teleport. Vulnerable to melee. Howling Banshees: very fast and dangerous melee unit, but suffers from low health. Vulnerable to heavy weaponry. Suriken Platforms: Fragile but deals very high damage to infantry. Vulnerable to melee and heavy weaponry. Brightlance platforms: Fragile but deals heavy anti vehicle damage. Vulnerable to melee and heavy weaponry. D-Cannon : Fragile platform that deals good area of effect damage agaist anything. Vulnerable to melee and heavy weaponry. Seer Council : Elite unit strong at both melee and ranged combat. Must be swarmed. Wraithguard: Slow but tough unit with good are of effect damage. Vulnerable to anti-vehicle attacks and melee attacks. Wraithlord: Powerful walker, vulnerable to ranged anti-vehicle attacks. Good against any unit type, with specialisation upgrades. Falcon: Fast tank good against any unit type. It can reinforce units, vulnerable to anti vehicle attacks, especially in melee. Fire Prism: This tank can fire either anti-tank or anti-infantry laser beams, vulnerable to anti vehicle attacks, especially in melee. Avatar: Very powerful walker-hero unit. Must be overpowered by swarms. Orks: -Strenght: Hordes of cheap units. Single high damage attacks only kill one ork. -Weakness: Individual orks die fast. Vulnerable to area of effect attacks. -Traits : Good all around damage and health, but must use swarms. Warboss: Very powerful melee hero. Must be overpowered by swarms. Kommando Nob: Stealth commander who can deal good damage. Has powerful offensive abilities. Must be overpowered by swarms. Mekboy: Ranged commander with very heavy set-up weapons and support abilities. Must be overpowered by swarms. Slugga boys: medium melee unit, good at swarming anything, especially ranged units. Vulnerable to ranged weapons and heavy weapons. Burna boys: Medium ranged unit, good against massed light infantry at close range. Vulnerable to ranged and heavy weapons. Shoota Boys: Medium ranged unit, good against infantry. Heavy shootas good against heavy infantry. Vulnerable to melee and heavy weapons. Stikkbombas: Medium bomber unit, good against infantry with grenades. Fragile in actual combat. Stormboys: Medium jump melee unit, good against ranged and heavy weapons. Should be jumped to avoid heavy casaulities. Wartrukk: Fragile and fast vehicle, reinforces orks. Good against infantry. Vulnerable to anti-vehicle attacks and melee attacks. Deff Dread: Powerful walker, vulnerable to ranged anti-vehicle attacks. Good against any unit type, with specialisation upgrades. Lootas: Heavy weaponr unit, fragile but deals high damage. Vulnerable to melee. Kommandos: Stealth medium ranged unit, with high damage. Stronger than shoota boys, with useful abilities. Looted Tank: Tough ranged unit, good against all kinds of targets. Vulnerable to anti-vehicle attacks and melee attacks. Nobs: Powerful melee unit, can deal with most threats. Vulnerable to ranged anti-infanty fire. Hammers good against tanks. Must be overpowered by swarms. Flash Gits: Powerful ranged unit, knocks back and slaughters infantry. Vulnerable to melee units and vehicles. Must be overpowered by swarms. Tyranids: -Strenght: Hordes of cheap units. Single high damage attacks only kill one bug. -Weakness: Individual bugs die fast. Vulnerable to area of effect attacks. -Traits : Specialist units very good at their jobs, but must use swarms. Hive Tyrant: Very powerful melee hero. Tough, but slow. Must be overpowered by swarms. Ravener Alpha: Ranged hero, mobile but weak in melee. Must be overpowered by swarms. Lictor Alpha: Melee stealth hero good at killing single tough targets. Must be overpowered by swarms. Hormagaunts: Melee unit. Weak, but very cheap. Good for distraction or swarming. Termagaunts: Ranged unit. Weak, but very cheap. Good for distraction or swarming. Rippers: Melee swarm, good for distraction. Warriors: Tough unit, with good damage. Upgrades make them deadly anti-infantry, anti-vehicle or melee units. Good at taking damage un-upgraded. Vulnerable to heavy weapons. Raveners: Good damage jump unit. Useful for taking out enemy heavy weapons. Has average combat abilities. Genestealers: Fragile but very fast close combat units, with very heavy damage. Vulnerable to ranged and heavy weapon attacks. Lictor: Stealth Unit, good against single powerful enemies. Vulnerable to swarms. Zoantrhope: Ranged artillery, deals heavy damage, but it is slow and fragile. Vulnerable to swarms and melee. Spore Mines: Explosive suicide units. Good if they get close. Vulnerable to ranged fire. Tyrant Guard: Very tough melee walker, good at soaking up enemy fire. Vulnerable to enemy vehicles and anti-tank weaponry. Carnifex: Tough walker unit, especially with upgrades. Vulnerable to anti-tank weaponry. Best attacked by ranged anti-tank weapons. Warrior Alpha: A more powerful Warrior variant. Good against any unit type, with specialisation upgrades. Must be overpowered by swarms. Carnifex Alpha: Powerful walker, with useful upgrades. Good against any unit type, with specialisation upgrades. Must be overpowered by swarms. CHANGELOGS: RELEASE 2.4 : Patch fix. New chaplain model by Shuma added, and Veteran marines looks\' had been improved. CHANGELOGS: RELEASE 2.3 : Patch fix. CHANGELOGS: RELEASE 2.2 : Predator weapons redesigned to be more like autocannons and less like battlecannons. Minor fixes. CHANGELOGS: RELEASE 2.1 : Crash fix. Small bug fixes. Predator fix for SP. Spelling errors fixed. Alternate mod added. The Alternate mod is made for obsolete computers. The alternate campaign has less enemies (25% of normal mod). The alternate multiplayer has smaller squads (around 33% of normal mod, close to DoW2 original). Hints, tips and errors. -For some reason the CR corrupt campaign Traitor mission does not appear for me. -Disequip all wargear from Tarkus before doing the first angel gate mission. Do not use terminator armour on this mission. -Do not use terminator armour on the second Angel Gate mission. -There is a bug with the first CR mission when you reach Tarkus. It only happens around 50% of the time, and with a re-try you can finish it. You can also solve this bug by sending Cyrus and Avitus back to the start point, out of weapon range from the traitor guardsmen attackign Tarkus. After that, attack with only the Commander. That should be fine. If you got error: -Check if the mod is installed correctly. -Start a new campaign! -Check if you do not have other mods equipped. -Make sure \"-dev\" is NOT enabled. This mod should be run like normal DoW2. -Check if your game is up to date! -Check for damaged files! RELEASE 2.0 : SP: A lot of wargear is added (around 30 new items). The list is very long, and I should better let you find all of them out yourself :) . Some pure, and a lot of corrupted wargear is added. If you have DoW2, be sure to carry over the Armour of the Demonslayer and the Arcanatum Energis to Chaos Rising, as these items will spawn a new and more powerful Chaos Rising version if donated. Bug fixes. Chaos Marines and enemy tanks are more powerful. Chaos Marines drop more loot. Tank drop pod is added. MP: Chaos Terminators are added. Bolters for normal Tacticals and Chaos Marines are a little more deadly. Chaos Missile Launchers can launch a devastating frag missile. Resource gain rate is slightly increased. CREDITS: Aliblabla, Jaylo138, Zetrial for making their super mods and support. Netrogor and Rodzaju for their inspiring modding. Predi and Leves for the faithul testing and ideas that they provided. Predi (Malcador) again for the help with the item descriptions! Corsix, Exo Elite and TheEndlessGrey, Copernicus and Dekhranic for their great tools and wisdom. Buguba, Horusheretic, Mirageknight, Miguel and Gorb for advices. Darrius86 for his Chaplain. Shuma for the wonderful Chaos Terminators, Chaplain and Space Marine Helmets. Nerevarine for his help with the corrupted Chaos Marines. Kolaris for the Sternguard Ammunition mod. All the helpful players who supported the mod and/or gave feedback. RELEASE 1.9 : Several ability, wargear, spawn and scar errors fixed. Elite eldar enemies were made more powerful, such as warp spiders, howling banshees, warlocks and ranger who will now come in fewer numbers. Librarian is now stronger. Dreadnought has more health, but lower damage. RELEASE 1.8 : Chaos Rising campaign is playable. New wargear is added for SP. RELEASE 1.7 : Chaos Race added. New race and units, old units and files are updated. Chaos Khorne Berzerker squad added. New Librarian hero added. RELEASE 1.6 : SP : Angel Gate bug is most likely fixed. Still never use Terminator armour in Angel Gate. Bolter and Plasma weaponry now has fluff-like magazine sizes. Power Weapons are better against vehicles. Space Marines are now heavy infantry. Minor bug fixes. MP: Wrecks fixed. Bolter and Plasma weapons have fluff wise magazine sizes. Space Marines are now heavy infantry. Minor bug fixes. NEW Space Marine Squad : Deathwatch Kill team, featuring 5 members with hellfire bolters, dealing additional damage over time and slowing enemies. Can be equipped with Flamers or Plasma guns. Can get melta bombs. Has the Frag, Krak, Blind and Plasma grenades. New Space Marine hero : Chaplain (with new skin, thanks to Jaylo) Weapons : Holy power axe and storm bolter. Energy-stealing axe like the Apothecary\'s and a storm bolter wielded like a pistol. Very good at decimating infantry. Holy Power fist and plasma pistol. Grants the Flesh over Steel ability, and gives the Chaplain a very good damage versus tanks and heavy infantry. Holy Power sword and Strom shield. Gives the Defend ability, and makes the Chaplain effective against swarms of lesser enemies. Armour: Sacred Robes of Faith Outfitted with loud hailers, this armour allows the Chaplain to bellow his prayers with increased volume. Grants the Chaplain the ability to increase the damage of a nearby allied squad. Holy Mantle of Retribution Engraved with the Prayer of Hate, this armour deals damage to any enemy who strikes the Chaplain in close combat. Blessed Armour of Righteous Wrath Scenes of bloody slaugher adorn this midnight black armour, making the Chaplain a truly terryfing figure to behold. Grants the Chaplain the ability to supress nearby enemies. Acessories: Death Mask The Chaplain\'s skull helmet is shaped in the image of the Holy Emperor , inspiring nearby Astartes to fight with even greater valour. Vortex Grenades Grants the ability to throw extremely power grenades which cause massive damage in the target area. Similar to D-Cannon singularity. Iron Halo Grants the ability to absord enemy damage by draining energy, same as the FC\'s halo. Scouts, most ork and eldar infantry are randomised in their looks. Army painter now has almost every unit for every race. RELEASE 1.5 : SP: Space Marines ranged weapons damage reduced by 20%. Some found wargear level requirements fixed. Fixes: Sword of Purity, Blighted Armor awargear level and level requirements fixed. Finally every entry that says \"Vulcan\" for the Salamander\'s home planet has been fixed to say \"Nocturne\" or refer to the Primarch Vulcan. Someone at Relic watched too much Star Trek :) . Weapons now do more gibbing damage. Bolters, power axes/swords, chainswords, Dreadnought fists and plasma pistols : 30% chance to explode enemies. plasma cannon, plasma gun and missile attacks : 100% and 90% chance. Assault cannons, Power fists and Thunder hammers (all of them) has a 40% chance. Davian Thule health, melee combat damage , melee combat special attack chance increased. Melee sync kill chance reduced to 10 from 25. All Eldar infantry damage and health increased. Space marine missile weapon damage slightly increased. Carnifex damage and health reduced (now it is on the same level as a Wraithlord). MP: Devastators re-construction: Now starts with 2 heavy bolter marines, who can upgrade their gear to Missile Launchers or Plasma cannons. The squad can add either two plasma cannons, or two missile launchers or 2 heavy bolters. The sergeant equips the weapons used by the two original squadmates . I hope this Devastator squad is more \"customizable\" , while retaining the fluffly awesomeness of Long Fangs or Avitus-style BR Devastator squads (every sm has a heavy weapon). Heavy bolters are good against infantry whenever they are bunched toughether or drawn out. Krak missiles are good against vehicles, Frag missiles against blobs of infantry. Both missiles knock back the target. Plasma cannons are awesome in every way, but they are inaccurate against moving targets (and I can\'t fix it yet). New Units: Ork : Burna boyz, tier 1, 15 members. These burna boys are good at both melee and ranged damage, but they are not exactly durable. Tyranid: Carnifex Alpha : This is a more powerful carnifex, in tier 3 you get two of them. They have the Seismic Roar, Psychic Scream, and a fast-recharge charge and Bioplasma abilities. They can have all normal Carnifex upgrades, but do more damage with them. Warrior Alpha : You can have three of this elite shock squad. 6 members, each tougher and better than normal warriors, with the same upgrades,but they do more damage with them . They have the Flesh Hooks, Toxic burst and Toxic cloud abilities, all to be better melee combatants (although their ranged weapons are better too). Larger squads have been reduced to smaller ones. This does NOT effects overall army size, but reduces pathing issues. Extra gibbing added. Wargear effectiveness for Eldar, Tyranid heroes and Mekboy and Kommando are increased to be balanced with the gear of SM heroes and Warboss. Space Marines: FC jump pack is fixed. Stern and Vanguard graphical update. SM squads are more expensive. (+10% to +30% cost ) SM Tacticals upgraded with missile launchers can now change krak/frag grenades like a Fire Prism changes its firing mode. Krak missile damage reduced. Plasma cannon charge-up time removed. Overcharge ability added. Reload time increased due to extreme firepower. All sergeants have helmets added, and more ornate armour. Venerable Dreadnought can have an Assault cannon upgrade, which is stronger than regular one. SM weapons have more devastating FX, I\'m not sure if I\'ll keep it tough. Sm have 5 per sec health regeneration. Terminators got 8 per sec. SM Tactical and Assaults squads will now have 3-3-3 custom looking marines. Their statistics are unchanged. SM missiles are more accurate, power weapons do slightly less damage against heavy infantry. Assault Marines can now have 2 power fists. SM Teleporter wargear replaced with Master Crafted Helmet. Adds 500 health and increases detection radius by 50 (so the detection radius will be the same as normal Line of sight). Force Commander Terminator Hero new wargear: Accessories: Cyclone launchers: Gives the ability to launch missiles. Void Shields : Adds the shield that drains energy instead of health. Armour: Crux Terminatus : Boosts nearby SM like Sacred standard. Enhanced Actuators: Gives the TFC the Sprint ability. Weapons: Thunder hammer and storm shield : Powerful melee weaponry. Plasma cannon projectile changed back to normal. Eldar plasma grenade explosion animation added to plasma cannon hits. Tyranids: Tyranids got general weapon damage boost. More HP for tyranid warriors and raveners, lictors. Carnifex moved to tier 2. Tyranid gaunts move in small swars, have adrenal glands /Toxin sacks upgrades, and are extremely fast. Gaunts have increased health regeneration, 3 per sec. Other tyranids have very fast health regeneration,from 8 per second to 25 per second. Termagaunts\'s devourers now slow down enemies on hit. Eldar: Eldar units are faster and deal more damage. Fire Prism has the same shield as the Falcon. Bright Lance, Fire Prism, D-cannon, Pulse and Scatter laser range increased. Orks: Mek hero starts with big shoota, and can get rokkit launcha. Small orks have medium health regeneration 4per sec), Nobs and Flash Gitz have 8 per sec. Kommando health increased by 20%. Ork squad sizes reduced by 25% RELEASE 1.4 : Martellus and Gordian added to Razorback drop pod. Pod renamed to Command pod. Gordian is a melee healer with power axe and plasma pistol , who can cast area heal, toxic grenades, iron halo and Combat stimulants which increase the damage of targeted SM squad. Martellus is a ranged grenadier who uses a plasma gun and can repair tanks. He has iron halo, and can throw Vortex, Plasma and EMP grenades at the enemy. Predator pod is renamed Tank Pod and it now spawns one Predator and one Razorback. Minor bugs and miss-typing fixed. Enemy boss damage increased. Tyranid Warrior and Ravener health reduced. The Force Commander no longer has Toxin grenades, but now he uses his special melee attack more. FC and Davian Thule are now more powerful. RELEASE 1.3 : Flamers provided at early missions, from Level 2. Minor miss-types fixed. SM squads have more powerful weaponry in standard mod. Alternate version released for machines with poor performance. Release 1.2 : Mod moved to SGA version. Minor bugs and miss-types fixed. Release 1.1 : MAJOR BUGS FIXED! Levelup done. Max level 20 XP is now 40000 (doubled). Supply Drop rates: reduced to 25% of previous. Tougher Marines: Assault will receive bonus: Tier: 1 +10% ranged damage, and +20% melee. +40 health 2 +10% ranged damage, and +30% melee. +50 health 3 +15% ranged damage, and +40% melee. +60 health 4 +20% ranged damage, and +50% melee. +70 health Devastators: 1 +20% ranged damage, and +10% melee. +40 health 2 +30% ranged damage, and +10% melee. +50 health 3 +40% ranged damage, and +15% melee. +60 health 4 +50% ranged damage, and +20% melee. +70 health Scouts : 1 +20% ranged damage, and +10% melee. +20 health 2 +30% ranged damage, and +10% melee. +30 health 3 +40% ranged damage, and +15% melee. +40 health 4 +50% ranged damage, and +20% melee. +50 health Tacticals: 1 +15% ranged damage, and +15% melee. +40 health 2 +20% ranged damage, and +20% melee. +50 health 3 +30% ranged damage, and +30% melee. +60 health 4 +40% ranged damage, and +40% melee. +70 health Veterans +50% ranged damage, and +50% melee. +100 health All Terminators get +25% ranged and melee damage, and +100 health. The previous modifier was: +30 health to all, except Veteran Tacs who got 60. Scouts who got 20. Terminators got 100. These do NOT affect the Sergeants. Thunder hammers (both Daemon and Terminator types) got a massive damage bonus. Now it will worth losing assault jump with the ASM. Thaddeus can now wield Thunder Hammers after getting the \"power weapon aptitude\" trait. I gave all bosses a passive ability that triples their health and damage. I hope this makes boss fights challenging again. UCS problem solved, there should be no more \"NO RANGE 1145200\" lines. Terminator armour Aegis of Hurios drops at level 10, and Crusade Eternal at level 15. MP : Carnifex starting health increased from 4000 to 6000. Carnifex normal : Basic damage increased : 500 --> 700. Sweeping AOE damage : 150 --> 450 Thornback Carnifex : Basic damage increased: 700 -->1000. Sweeping AOE damage : 400 -->700. RELEASE 1.0 : Single Player Campaign: Credits: SM squads by Zetrial, he made every one of them look unique. New items, textures and enemies by Jaylo138. My changes: More enemies ( much, much more in every mission), tougher marines. Old items are more powerful, as are the new ones. The Space Marines Tarkus, Thaddeus and Avitus can now wear Iron Halos and Banners as accessories. All Terminators now have helmets. The commander has a Mark7 veteran helmet for standard and is bareheaded with teleporter. He also overcame his muteness, and now speaks. He is alone without a squad. Tarkus can now wield heavy weaponry. Arc of fire removed from heavy bolters and plasma cannons. Setup time reduced, teardown time deleted. White items no longer drop, but named ones have a higher chance of dropping. Maximum Armour have been increased to 300. SM armours now give more defense rating. All Space Marine squads follow Zetrials originals, they are just tougher to deal with the endless waves of xenos. Weaponry is more powerful, especially some level 20 epic weaponry. Storm shields can now be equipped by FC and Thaddeus. There are only currently 4, but I\'ll make more if the people like them. Ironshield, level 5: 20 armour, 5 melee skill and +20% melee damage. Dauntless, level 10: 30 armour, 10 melee skill and +30% melee damage. Bulwark of righteusness, level 15: 40 armour, 15 melee skill and +40% melee damage. Indomitable shield of Faith, level 20: 50 armour, 20 melee skill and +50% melee damage. An epic level 20 : bolt pistol: Damnation of Heretics, it deals area of effect damage. It uses the Pistol of Baal model. Power sword: Arcanatum Energis, a vortex blade which deals extremely high damage. It has a quite acceptable new model, made of the epic and rare powerswords. There is extremely low clipping. Power armour: Holy mantle of the Daemonslayer is added. It is the awesome retexture of the \"Company Champions armour\" by Jaylo. Terminator armours are now stronger, and drop earlier. The Aegis of Hurios is a melee armour, the Eternal Crusader ranged, and the Armour of Azariah provides a smaller bonus in both combat types.. Purity seals now grant their bonuses to the whole squad. Accessories like Mines are now usable by all squads. Jaylo\'s squad abilites have been slightly changed. Avitus can now drop turrets and order artillery strikes, while Thaddeus can use the Rosarius. Tarkus can throw EMP grendes. The FC can throw Toxic Grenades. New grenades: Frag: These have a doubled area of effect. Krak: High damage armour piercing with small aera of effect. Plasma: High damage anti-elite grenade with medium area of effect. Vortex: This grenade is extremely powerful, capable of wiping out massed enemy formations. Weapons now have a longer range, like the Project Warhammer weapons.

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Hammer & Sickle

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http://www.theodora.com/wfb/russia/russia_flags.html

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Firebase Gloria

firebase_gloria.zip | 362 KB

game, hunching over my keyboard, I fight for nothing more than survival. A mad struggle to hold the line! Truly the stuff of legendary, glorious battle! I have attempted to recreate this atmosphere in this map: Firebase Gloria. This map should be played in annihilation mode, teams set to 1 vs. 2 with resource sharing on. I suggest playing against \"harder\" difficulty AI. Human players will get bored with constantly throwing troops at Gloria. I am aware that Dawn of War was designed with certain anti-turtle features, and that the majority of players favor mobile skirmishing. I hope this map can do a little to show you the fun that can be had in a defensive fight. For those who do give this map a try, I wish you as much fun playing it as I have had making it. Here’s to Firebase Gloria! May she withstand the sternest of tests!

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2,105 downloads

Uploaded:26/01/2005

Pre Setup Armies Mod

psa_vb041.ace | 31.76 KB

as well as in a skirmish game. Once you have installed the mod you will have a new victory condidtion that you must check to activate it. The new victory condition will not trigger a win. So you also have to use another victory condition as well. As of Beta 0.4 you can use the editor to edit your army lists. See below for further instructions. The next step will be to create an online-capable application that will do the file-management for you, allowing easier startup of an online game. But even now you can play online with your friends! Instructions on how to do that are as follows The army list files supplied with the mod are not race specific. The editor can switch races while editing a single army list file. The different races armies will then be spawned, depending on your in.game race choise. Editing more than one (or any) race specific army for the different slots is optional. ----------- -CHANGELOG- ----------- changelog beta041 -fixed bug with squads having less than max weapons -fixed bug in presetupgame.scar that would crash scar when spawing tankbustas. Sorry \'bout that -changed army list syntax slightly to ease loading of files. That made old files incompatible - sorry. But they should stay for some time now. -added load functionality Changelog beta04 -initial editor release

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2,087 downloads

Uploaded:16/12/2004

Eisberg Pass

der_eisbergpass.zip | 4.2 MB

directly circling around on a great Battle in a iced mountain landscape. And thats it ... my imprssion of a part on WINTERHEIM. This map has: -Strategic Point = 12 / even 1 near the startpos. -Slag Deposit = 0 -Relic = 4 / balanced to each player -Critical Location = 3 / balanced to each player also its very foggy (see the pics) to get some frosty fellings

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2,084 downloads

Uploaded:21/11/2004

Daemonhunters Mod

daemonhuntersmodv010dow11.zip | 460.92 KB

troops (Cadian regiments).

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2,078 downloads

Uploaded:29/03/2005

Lost Temple

losttemple998m41.zip | 2.09 MB

Hopfully the formor will prompt you to download and enjoy the hell out of it ^^

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2,075 downloads

Uploaded:03/09/2005

Archon Iv Holy Fire

archon_iv_holy_fire.zip | 3.17 MB

Long-range surveillance indicates that they have failed. Can your take AND hold the Semper Fidelis. - Alea iacta est - Whats HOLY Fire all about? Simple 6 player Archon IV:D! After requests for a 6 player version of Archon IV, i decided to actually make one. However I did\'t want to call it Archon IV 6, Holy Fire just sounds better! The map now supports 6 players and you can have some tremendous fun with 3vs3 battles. 2 New areas of the map have been \'raised\' to make into defensive bases. The Park on the center right of the map and the Edge of Town of the centre left of the town Enjoy!

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2,067 downloads

Uploaded:27/12/2004

Silva Quadrivium

8p_silva_quadrivium.zip | 3.29 MB

and one at the crossroad. The forest is made with actual trees and you can move your infantry through it, but to get your vehicles to the town you must use the roads. There\'s 1 road for every 2 players, so in an 8 player game you must fight for the road, as well as for the relic.

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2,061 downloads

Uploaded:29/08/2006

Assault on Tremayne

mp_assaultontremayne_v1.rar | 1.41 MB


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2,046 downloads

Uploaded:08/11/2004

Angels of Purity by Talius

angles_of_purity.zip | 8.21 KB


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2,033 downloads

Uploaded:29/11/2004

Space Hulk II

spacehulkii.zip | 902.14 KB

room for them to goto). Shooting through walls : happens in places, cant change it Odd Decals. theres a issue where some decals get moved to the centre of the map, i have got round this by hiding the missing decals as much as i can, i know its not pretty but its the best i can do.

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2,030 downloads

Uploaded:06/12/2004

Sand Storm

sand_storm.zip | 1.4 MB

correct sub-directories within the zip file so you don\'t have to worry about making any new directories yourself.

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2,020 downloads

Uploaded:22/02/2009

Unknown Heroes, 40k comic

unknown_heroes.zip | 4.03 MB

detailing some heroic space marines in battle. It's pretty cool, and has a solid storyline. Check it out!

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2,011 downloads

Uploaded:17/11/2004

Miraj Canyon National Park

miraj.zip | 2.15 MB

strategically around the map. The center area hold the 2 critical points on this map which are crucial to maintain control. Relics are located atop two plateaus which can only be teleported or jumped to(Eldar are the only race that can build on these).

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1,996 downloads

Uploaded:15/03/2005

Blood Angels Skin Pack

blood_angels_v.2.zip | 17.42 MB


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1,989 downloads

Uploaded:26/10/2004

Blood Angels

blood_angels.rar | 191.53 KB

their zeal for the Emperor seems to drive them to acts of bloodshed. This bloodthirsty behavior has raised eyebrows among the Blood Angels’ Imperial allies and raised questions within the Inquisition. What those outside the Blood Angels fail to realize is that each member of this Chapter is haunted by the constant danger of falling into the Black Rage. 10,000 years ago, when their noble Primarch Sanguinius was slain fighting the traitorous Warmaster Horus, the self-sacrificial and brutal manner of Sanguinius’s death scarred his descendents for eternity. To this day, the memories of this final moment lurk in the minds of all Blood Angels. This is their blood-curse. A mere moment of inattention will cause them to lose their minds to their fury over their Primarch’s sacrifice. Like Sanguinius, the Blood Angels are masters of close combat. This is due to their unending desire to tear the enemies of the Imperium to pieces, barehanded when possible. Those Blood Angels who are consumed by the Black Rage form special suicide squads known as the Death Company. These Space Marines would rather die fighting the enemies of the Imperium rather than degenerate into raving madmen. Regardless of the thirst for bloodshed, no one in the galaxy can dispute the Blood Angels’ battle record. This Chapter has been at least partially responsible for many of the major victories of the Imperium’s long history. That was quoted from the games workshop site. Anyway this is what I\'ve changed in the actual game itself. All blood Angels have an inherant bonus in mellee combat. Commander Dante: This guy subsititues for your force commander but due to animation limitations hes isn\'t the killer that the regular Force commander is. However he has a melta pistol which is great and he is an assualt model. He alos has the death ability which has a morale reducer on enemies in close combat. He also has the Blood Rage abilities. Librarian: He is essentially the same except he has the quickening ability which gives an attack bonus in melee. Baal Predator: This is an extremely powerful anti-infantry Tank. It can really lay the smack-down on enemy infantry. Furioso Dreadnought: This is a dreadnought that use only melee attacks. It can also use the over-charge ability to chase down escape. He actually has an underslung melat gun. It ignores vehicle armour. Tac squad: They now only have two upgrades after all insane blood thirsty killers can\'t be trusted to weild heavy weapons. Death company: These guys are bad. They are really hard to kill and are best meatsheidls in the game. However the red thirst casues them to slowly lose health. Also they upgrade to a chaplain leader. Honor Guard: These guys are the shiznite! They have powerful weapons and can really tun the tide of battle. Terminators: The only change I\'ve made her is to add a sergeant. Anyway Im always interested in feed back.

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1,988 downloads

Uploaded:01/12/2004

Quary Wars

quary_wars.zip | 2.06 MB

enemy. Each pair of pads, or quarterfinals, has a slag, and each semifinals has a relic. Only the champion gets the critical point.

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1,988 downloads

Uploaded:29/08/2006

Daffy5\'s Badge and Banner Pack

daffy5s_badge_and_banner_pack.zip | 131.09 KB

Inquisition badge.

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1,983 downloads

Uploaded:26/12/2004

German Banners

de_banners.zip | 16.91 KB

the \"de_eaglecross\" badge featured in my de_badges pack.

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1,980 downloads

Uploaded:05/11/2004

Codex SM Race

sorce_codexedtor_sm01d.zip | 7.45 MB

game going like that there is all ways one person who just dosent get it and messes the whole thng up. and the way the game is its not like the table top game i know so im trying to modify it to meet me and my frends needs for 40k and not piss people off with a table full of lettle modles all night or 4. officialy I am the only one working on this and it is far from finshed. but there are 3 others who dont want mention yet that had a lot to do with this. but the one workin on the code is me so please send any comments here

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1,975 downloads

Uploaded:30/06/2005

Dyson Sphere

8p_dyson_sphere.zip | 4.37 MB

frustrated me about many 8 player maps was that it seemed nearly impossible to support anyone on your team unless they were in an adjacent player slot to you. With Dyson sphere you should be able to charge across Many areas of the map to support your beleaguered comrades,or overwhelm weakened opponents.

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1,975 downloads

Uploaded:03/06/2005

Mixed Banners

mixed_banners.zip | 1.1 MB


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1,972 downloads

Uploaded:23/09/2009

Angry Marines Banner and Badge Pack

angrymarines_1_2.zip | 8.6 MB

Angrymarines badges posted by myself and others (so far) and I hope you can find the time to get angry and enjoy them. I suppose you can apply them to any Imperial, or if you use the plain Angrymarine badge you can apply it to whatever race you like. If that's how you roll, then good on you. Love, Epic Dude --------This part isn't in the Readme-------- Primary: Bad Moon Yellow Secondary: Blood Red Trim: Bad Moon Yellow Weapon: Blood Red Trim 2: Blood Red ---------------------------------------------

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1,971 downloads

Uploaded:29/12/2006

The Last Stand

the_last_stand.rar | 2.38 MB

always, the map looks good too, it is based in a destroyed city environment that looks really convincing! For those who don\'t know what a survival map is well its basically the player defending for a period of time against endless waves of AI enemies until the timer is reached, which then you take on the offensive and defeat the AI enemy\'s base it self. [i]Note: Follow the readme files instructions very carefully to get the map working, or you will get an error which means the map has failed to work.[/i] -Slash

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1,969 downloads

Uploaded:26/08/2005

Zuck Map Pack

zuck_map_pack_1.rar | 14.14 MB


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1,964 downloads

Uploaded:28/06/2006

Zke\'s Badges \'n\' Banners

zke_v_4.zip | 1.67 MB


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1,948 downloads

Uploaded:14/07/2005

Hells Gate Reservoir

hells_gate_reservoir_v_1.1.zip | 1.71 MB

is the first step in conquering the Tartarus System as it has long been a valuable source of raw materials for the Imperium. In order to further your goal of conquest, you must secure this vital source of life giving water, for without it, Portis Tartarus will become your tomb. This is a 5 player map. In the skirmish section of the game, select player set team, and fixed starting posistions. Players DEFENDING the fortress must both be on team 1. The 3 players ATTACKING the fortress must all be on team 2.

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1,942 downloads

Uploaded:27/08/2005

Capital City Ruins

capital_city_ruins.zip | 5.21 MB

distributed to create a more real feel to the map.

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1,938 downloads

Uploaded:08/12/2004

Grand Canyon

grandcanyonmap.zip | 3.34 MB

additional path has been added to one side of the map, now both teams have 2 paths that lead down into the canyon ravine. 2. The textures have been scaled down in size and rotated to their proper orientation. The results in these changes are quite dramatic once you see the map. 3. Three critical location points have been added for take and hold victories. 4. The trees surrounding each player starting locations now have leaves. 5. The angle of the the sun has been changed.

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1,929 downloads

Uploaded:24/10/2004

No Base Building

w40k_dawn_nobasebuilding.exe | 450.91 KB

significantly if one could just order a complete army within the resource limits. To accomplish this, the research- and building-requirements were disabled. The results of research are mostly hardcoded now, please contact the developer if features are found to be lacking. Campaign - Is playable, though building/research restrictions are removed here too. Skirmish - The computer players in skirmish games don\'t seem to be bothered too much by these changes. Multiplayer - Works fine if all players use the same mod. Players without the mod, get dropped. Balance has not been tested.

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1,928 downloads

Uploaded:10/07/2005

Transyilvania

transyilvania_6update_v11.01.zip | 1.37 MB

updated version of the origonal. ___________ Description ___________ Map, 3 players each side of the map, along with three critical locations through the middle of the map, the stratiegic points have been specially placed and tested to ensure, a little more defence for the computers and there are relics in each players base, to MAXIMISE the amount of damage, when you get key heros, like squiggy and avitar and all them giant dudes. ________ CHANGES ________ -The Wall has been fixed, this hadnt origonally, been checked troops no longer wlk through the walls. -The stratigic points have been ajusted before, some areas, the ai was building, machine pits preventing there damon troops as such getting out. - Telegraph poles fixed, troops no longer can walk through them. - 2 extra critical locations added.

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1,911 downloads

Uploaded:09/11/2004

His Righteous Demo

igmod.rar | 765.01 KB


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1,909 downloads

Uploaded:23/04/2005

Dawn of Skirmish v1.1 AI mod

dawn_of_skirmish_v11.1_ai_mod_install.exe | 336.5 KB

(except Take and Hold). A must have for everyone who plays skirmish games, and great to check out even if you don\'t!

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1,909 downloads

Uploaded:28/06/2005

Map Mod

map_mod_v1.11.zip | 12.8 MB

supplied with the RDN Mod tools.

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1,906 downloads

Uploaded:08/02/2005

Heavy Metal Pack

heavy_metal_banners_badges.ace | 2.2 MB


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1,893 downloads

Uploaded:18/12/2006

Mudflap\'s WHE to EBP Converter

mudflaps_whe_to_ebp_converter.zip | 3.82 MB

through 3dsmax. Handy for changing animations for existing units! [quote]Description: This is a tool that allows you to convert WHE format files from Dawn of War, Winter Assault, and Dark Crusade into EBP files that can be opened in the DOW Modtools Object Editor. WHE files provide instructions on how troop and building models are supposed to behave ingame. This tool can be used extract this information and look at it in an EBP file in the Object Editor. Using the Object Editor you can then change animations, motions,actions, and FX to change how the model behaves in the game. This is also useful if you want to make a new unit behave like existing units in the game, or save time by using an existing WHE as a starting point for making changes for a new unit. [/quote] If this might help you out, download it now!

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1,887 downloads

Uploaded:02/10/2005

Deathwatch Space Marines Retexture

deathwatch.zip | 2.28 MB


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1,887 downloads

Uploaded:08/02/2005

Mostly Military badges/banners

us_mil.zip | 159.54 KB

ones I thought were just plain cool. As a bonus, I\'ve thrown in a couple of extra badges & banners to supplement work I\'ve already done, like a few gryphon badges & banners, and the vol_907-themed badges and banners that I normally use online.

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1,885 downloads

Uploaded:13/08/2005

Orky Survival (download link fixed)

orky_survival.zip | 3.49 MB

the space marine weapon upgrades aren’t fully implemented, so if you find some of the SM waves a little easier, that’s because they haven’t been tooled up yet! I wanted to release it to the community to get a feel for the difficulty level.

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1,882 downloads

Uploaded:11/01/2005

American Death Flag

american_death_flag.zip | 156.48 KB


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1,880 downloads

Uploaded:31/10/2004

Khorne Banner

khorne_banner.zip | 6.87 KB

banner. The victim actually has the symbol of Khorne cut into his forehead, but unfortunatly this is now rendered invisible when i shrunk the image down to the size it needed to be, this was to be expected though.

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1,874 downloads

Uploaded:29/05/2005

Full Scale Mod (1.3 Compatible)

full_scale08.rar | 22.77 MB

a marine. The Mod was extensively tested on 90 percent of the available maps with no problems in movement, it is bug free and stable. There are no new models in the mod but I have made extensive use of the Relic supplied Fxs to Link them to new weapons and weapon properties eg: Power sword now gives an electrical discharge on hit or the Frag missile launcher will hit with an area impact and damage to match: Any units below marked LG. have these Fx and more included. The Mod is primarily designed for Solo play using 2-3 Ai ally teams against 2-3 Ai enemies with the settings Hard/Harder-slow/normal/resource standard for the best results but it can be played on any other setting but you will miss some of the effects.

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1,868 downloads

Uploaded:23/11/2004

Catachan Outpost

cat_map.zip | 1.8 MB

destroyed long ago by the orcs, and abadoned to rot. although once heavily fortified, the former outpost commander, colonel innozenz XII, made the terrible mistake of underestimating the evil cunning of the orcs mekboys. the imperial army tried to retake the settlement a few times, without success...

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1,863 downloads

Uploaded:24/11/2006

Somme III

sommeiii.zip | 1.85 MB


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1,859 downloads

Uploaded:16/11/2004

Jungle Warfare

jungle_warfare.zip | 927.48 KB


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1,851 downloads

Uploaded:04/01/2005

Violent Desire

violentdesire.rar | 4.64 MB

gardens, conservatory arboretums and numerous statues to the Demon Prince of Pleasure, but now all has fallen into ruin to be claimed by a new Owner.

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1,849 downloads

Uploaded:21/11/2004

Xen\'s Terminator TexMod

xen_term_texmod_1.zip | 920.11 KB


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1,848 downloads

Uploaded:08/07/2010

European Union Countries

dow_eu_v2.zip | 396.49 KB


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1,847 downloads

Uploaded:29/11/2004

Map Mod

map_mod_v1.1.zip | 19.28 MB


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1,838 downloads

Uploaded:29/05/2005

DOW Mission Maps

dow_missionmaps.exe | 20.47 MB

be played in skirmish or multi-player. I set all the maps to hold 8 players, not because they should! But because coop nuts like myself can play 2/3 vs 6/5. I have also set up the numbering position in the high controversial JOE (me) style. Which means auto-team will not work! But you can easily play 1 vs 1 or 2 vs 2, at either end of the map (not right next to each other!). When you run the installer you will be given 2 options to set the maps up as a mod. So that you will have to activate the mod in order to play the maps. This is a good idea for online because you will be able to see the other players wanting to play those maps. Or Setup directly into the Dawn of War directory. Which is the traditional map setup and can be played with other mods active. Installer has instruction on the differences. By BrSgt_Burns.

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1,822 downloads

Uploaded:07/12/2004

Hanger complex

hanger_complex.rar | 2.78 MB

devastating. Hopefully this will promote teamplay more as it will need a concentrated effort from all three players on one team to break the defences. It is almost possible to have a continuous line of turrets from one side of the map to the other!

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1,821 downloads

Uploaded:13/01/2006

Congo Fortress

congo_fortress.zip | 2.59 MB

spread throughout this small jungle. Player 1 starts off in what appears to be a well defendable position but other than the main entrance the attackers can send infantry in through the breach in the wall and also find the tainted region and use jetpacks/teleports to send troops in. Just look at the overhead pic and you\'ll see what I\'m talking about.

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1,821 downloads

Uploaded:12/10/2006

Viridis Abyssus

viridis_abyssus.zip | 5.02 MB


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1,817 downloads

Uploaded:14/05/2006

Space Marine Chapel

spacemarinechaple.zip | 5.33 MB


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1,809 downloads

Uploaded:06/01/2006

Castle Battle

castle_battle_v2.5.zip | 1.75 MB

ground finished (detailed)

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1,801 downloads

Uploaded:05/12/2004

Camera Zoom

camerazoommod.rar | 6.37 KB

seeing things harder when zoomed out any farther than I have them. As you may notice you can start to see the fog a little from this distance (it\'s a faint white haze). As of now, I do not know how, if it is even possible, to turn these off and allow for more zooming. The only way I know how to get it kind of turned off is in the Mission Editor that comes with the RDN ToolSet. However this only works while in the ME, and even if you do save it, it does not carry over to the game.

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1,794 downloads

Uploaded:23/09/2005

Defense of Mercia

mp_defenseofmercia.zip | 1.65 MB

City lies on the side of the river connected to the mainland whereas the other half is a small island consisting of wide open plains. Chaos has consumed the island during the early stages of an invasion of many of the planets regions and the traitor legions need to attack through the city to attack the surrounding region. Now they are attacking the entire eastern side of the city and the Imperium must defend this small but critical point at the center of the line. The Choas Forces must secure the this area at the center of the line to bring heavy support into the city. The Imperium must not only hold the line here but also take the corrupted fields outside the city if they are to stop the chaos attacks on the city's eastern wall and set the staging ground to retake the island.

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1,791 downloads

Uploaded:24/10/2004

Corsix\'s DoW Mod Manager

modman1.0.zip | 15.28 KB


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1,787 downloads

Uploaded:23/11/2004

Verdant Isles

verdant_isles.zip | 1.91 MB

enemy does not have to travel far to be at your base; which makes for fast-paced gameplay. Additionally, each player has access to one relic: access which is shared with one of your enemies. I designed this map in an effort to create a \"nowhere to run, nowhere to hide\" feel, as well as to bring players into conflict with one another, right from the beginning. Attacking another player often can mean leaving your own base in a vulnerable position. The three critical locations are placed in the central crossroads of the map, where the majority of unit \"traffic\" will pass through anyway, making these points real hot-spots for fighting.

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1,782 downloads

Uploaded:03/06/2005

Strange Textures II

strangetextures2.zip | 57.17 MB

have over 125 new textures including marble,granite,stone,rust,snow and even snow craters. (Note, screenshots here don't really do justice, I had to upload them in JPEG format. Original screenshots are avaliable here in [url="http://forums.relicnews.com/showthread.php?t=64722"] this [/url] thread in PNG format. plus, names of maps. Enjoy the Download. ~ CrossOrion ~) Link to Part One [file="42678"] here [/file]

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1,772 downloads

Uploaded:22/11/2004

Abandoned Mining Facility

abandoned_mining_facility.zip | 6.3 MB

hundreds of skulls. This map is great for 2v2 games and may be good for 1v1. If you look along the edges of the map, you may see artillery striking or gunfire from building to building. This will most definently add to the slowness on some computers. The atmosphere of this world is heavily polluted and may turn any blue colored armies green because of the yellow, toxic atmosphere.

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1,770 downloads

Uploaded:07/04/2006

Automatic Ability Use

autoabils1.v1.1.zip | 68.38 KB

in addition to this mod triggering them automatically otherwise. It bothers me that so much attention to detail is required to bring minimal effectiveness to combat. It\'s my opinion that troops should do their utmost to wreak destruction on valid targets without waiting for the general to tell them to do so. It\'s good to have the ability to micromanage available, but it shouldn\'t be required. With this mod you will never have squads on the other side of the map dying with unused abilities when you\'re not paying attention. The abilities will be used when within effective range, with greater precision and coordination than could be achieved by most players. Using this mod leads to some glorious battles as all squads are triggering grenades, magic, and buffing. It also makes the Imperial Guard Assassin extremely fun as he triggers his Assassinate ability automatically when it would lead to a shot.

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1,751 downloads

Uploaded:06/06/2005

Sarge\'s Map Pack

sarges_map_pack.rar | 4.19 MB

this problem, so whe a new bunch of tools come out or a patch to fix that i will send a update. Enjoy Sargent_Bash

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1,751 downloads

Uploaded:22/10/2005

Dawn of War Championship Movie

testcupfinal.wmv | 0 Bytes


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1,750 downloads

Uploaded:08/07/2006

Bridge of Khazadum

bridge_of_khazadum.zip | 1.5 MB


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1,746 downloads

Uploaded:17/12/2004

Barthus Slums

barthus_slums.zip | 2.7 MB

detail. Best played with Take and Hold & Control Area (yes, you can actually win Control Area victories on this one). Building space at the start areas is somewhat limited, so don\'t spread your base out too much. Gameplay will always focus almost exclusively on infantry; combat starts early and there isn\'t much room for vehicles to maneuver (no relics, either). In skirmish mode, play against Hard or Harder enemies if you want much of a fight.

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1,729 downloads

Uploaded:10/04/2005

His Righterous Mod

hisrighteousmod0.34.exe | 4.14 MB

* Coding issues with the servitor and other units were fixed * MkII of the Hellhound is also complete. Updating the cannon design to a more modern style. (See the top corner of this page.)

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1,728 downloads

Uploaded:10/07/2006

Marrick Kharn-Fate of an Outpost

marrick_kharnfall_of_an_outpost.zip | 919.51 KB

naming it after their champion, Kharn. It has now been realised this ice planet has great strategic value, and again blood runs cold on its freezing surface.

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1,717 downloads

Uploaded:17/11/2004

Volcano Town

volcano_town_v1.rar | 1.44 MB


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1,712 downloads

Uploaded:14/06/2005

Replay Manager

replay_manager_v0.4_patch.zip | 48.17 KB

further, but I saw a friend playing v1.30 and got the itch :) I appologise to all those people who have mailed me about the source that I promised to release to them. Life has been far to busy lately. I really didn\'t want to release a sub-standard product that would be easier for everyone else to just start from scratch. It seems now that my studies are easing up a bit, so I may get more of a chance to make more updates. If this is the case, I want to delay the release of the source a bit longer. This application being my first using .NET, it really isn\'t what it should be and a real bitch to adjust to new patch releases. This new release should work on v1.30, let me know if it doesn\'t. :) Features: (15 Jun 2005, 00:26) * Supports v1.30 replays * Version column A warning about the version I display here. This isn\'t entirely accurate. What I\'m using is the replay version, not the patch version. Up till now its always been v1 but with the v1.30 release, this value sits at v2. Basically, I assume that v1 means v1.20 and below. v2 means v1.30 and above. Any newer releases will not be handled too well. Basically, if its not v1 or v2, I\'ll display a \'-\' in the field. * XP DateTime bug fix * One or two minor changes which I made back in Jan/Feb 2005, can\'t remember what they are :)

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1,707 downloads

Uploaded:22/12/2004

Mission Cheats

mission_cheats.zip | 841.8 KB


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1,704 downloads

Uploaded:13/03/2005

Supa servitor

dow_mod_supa_servitor.zip | 7 KB

modded are explained step by step. The tutorial is available on my website link. If you want to learn how to make a mod like this, don\'t forget to visit the SUPA SERVITOR mod tutorial page here:http://tutorials.moddb.com/58/

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1,701 downloads

Uploaded:07/03/2005

Bravery Gives Hope

bravery_gives_hope_by_jerrad_allen_aka_exile_in_dow.zip | 2 MB

FFA. This is my second map and I like it a whole lot better than my first. I played it quite a few times and I have to say its quite fun. There are two ways into every base, which I really like because it adds stratedgy to the game. Well, anyhow whoever downloads it I hope you enjoy it. And, yes it is set up alot like the BGH\'s in WarCraft 2.

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1,698 downloads

Uploaded:24/01/2005

Slaaneshi Temple

slaaneshi_temple.zip | 4.55 MB


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1,687 downloads

Uploaded:27/05/2005

Denizens of the Warp Mod

denizens_of_the_warp.exe | 16.82 MB

by place holder models. I hope to soon have Original models in game so keep checking on progress. [b]Note:[/b] Requires Patch v1.3 to play it!

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1,687 downloads

Uploaded:29/10/2004

187th Infantry Regiment

187th_inf_regt.zip | 19.01 KB

Airborne Infantry to enter Japan.

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1,687 downloads

Uploaded:06/12/2004

US Military Pack

us_military_pack.zip | 273.43 KB


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1,686 downloads

Uploaded:28/11/2004

Krazy Mod

redeemers_krazy_mod_1.10.zip | 76.95 KB

or if you think a unit is overpowered you can always email me at: pinkfluffyrat@hotmail.com and ill get to work fixing your problems

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1,681 downloads

Uploaded:02/06/2005

Da Grim One\'s MAp Pack

da_grim_ones_map_pack.ace | 8.9 MB


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1,674 downloads

Uploaded:06/04/2005

Ork War Paint

ork_war_paint_skin.zip | 5.67 MB


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1,669 downloads

Uploaded:09/04/2006

Bracken

8p_brackens.zip | 6.78 MB

and four strategic objectives in this map. There is also a treat included, the sister map to [u]Bracken[/u] ia available in this download, don\'t forget to play [u]Bracken Heights[/u].

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1,669 downloads

Uploaded:11/06/2005

Map Tutorial

dow_map_tutorial.zip | 22.16 MB

screenshots. Give this a download.

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1,662 downloads

Uploaded:05/06/2005

Brothers of Darkness-Tribute Movie

brothers_of_darknesstribute_movie.rar | 39.41 MB

it,because friends said it was good enough to. (Hey if people liked it...I\'m happy) It was not \"staged\" as such but played propley...hey if it was \"stage acted\" it would be a lot crisper and fine tuned...its not. Please enjoy it for what it is just a Tribute to my Favourite mod....The Brothers of Darkness!!!! brevitbare@hotmail.com

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1,661 downloads

Uploaded:24/10/2005

Artefact

artefact.exe | 1.57 MB

points: 26 Criticals: 1 Relics: 6 Power slugs: 3 ----------------- Description ----------------- A devastated terrain with an unholy aura. 3 different terrain types have been used by me this time. A large volanic ash covered mountainous area, then a deep jungle with swamps and different paths and finally a destroyed city once an outpost of the imperial till the unholy forces of chaos infiltrated the population. This is one of the maps i thought i would never finish it, anyway here it is. A new experimental style map of mine. This time with a \"fun\" factor. At the critical in center of map you are able to summon a demon prince. OMGFLOLLOL you may think but i found out it is a very vitale method to force players to capture the middle :). The summoning is started by capturing the center and only critical. Once captured it needs 6 minutes until the demon prince starts. The summoning can be interupted if the critical is decapped, BUT the summoning can be RESUMED by another player. This makes it possible that one player hold the point for 5 minutes but another player who got the critical in time gets the demon!!! I hope you will enjoy my newest creation. ATTENTION: ONLY WINTER ASSAULT! If there are enough requests for a normal version i will add a version for normal DoW too. ----------------- Installation Note ----------------- Self-Installer there should be no problems, if you think it choosed a wrong path you have to set the correct path by yourself.

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1,655 downloads

Uploaded:28/10/2004

Scout Sergeant

dowmod_scout_sergeant.zip | 8.47 KB

little less durable (as befits the squad they command). Currently Scout Sergeants use the standard Sergeant model, but are able to use the Infiltrate ability if the rest of the squad can. -The Max Heavy Weapons Increase tech at the Armory now applies to Scouts as well as Tactical Marines, meaning you can now have Scout squads armed entirely with sniper rifles. Because four sniper rifles are so ridiculously dangerous, their damage has been toned down slightly, as has their morale damage. Also the Scouts now take up two Squad Cap units instead of one. Basically the Scouts are now a useful combat unit later on in the game, but despite being extremely lethal to infantry the Scouts are still very vulnerable if the enemy can take the fight to them. The Sergeant adds a little protection though, and Scouts are less prone than usual to morale breaking.

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1,654 downloads

Uploaded:11/03/2006

Fortress Deep

fortress_deep.zip | 1.73 MB

or assassination. This is only the first beta and more stuff will be added over time.

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1,654 downloads

Uploaded:14/07/2005

Armageddon Highway

armageddon_highway_v1.1.rar | 944.32 KB

mighty armies hold off the alien threat?

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1,653 downloads

Uploaded:23/02/2006

PDF Mod (v1.0)

pdfguard_modv1.0zip.zip | 3.21 MB

was devoid of all life, a dead planet. The only things they found there were strang carvings on rock and symbols, they quickly dismissed these things and went about exploring their new world. Now strang creatures have a wakened from their tombs and are killing the enhabatins of the planet! They are called Necrons! The PDF of the planet was quickly dispatched under the command of a colonel. Now it is up to you to decied wether the Imperium of Man keeps the planet or the ancient Necron kill all life on it again!

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1,653 downloads

Uploaded:26/10/2004

DOW Demo Mod

demomodwithbetamaps.rar | 5.94 MB

mob meks mob kommando mob (infiltrates) shoota boys, sluga boys mob increase to 30 stormboy mob increased to 20 resize of looted leman russ and dread wartrak squad size 3 destroyed vehicles and dead men stay only for 30 seconds because of sp mission scripting marines landraider, landspeeder, predator, rhino, whirlwind, dreadnought+HFdread model resize landspeeder squadron of 3 thunderhawk gunship usable can transport troops(use jump though) devastator squad scout sergeant terminator sergeant for assault squad aswell veteran squad tactical marines sergeants guilliman2\'s idea chaplain destroyed vehicles and dead men stay for 120 seconds contains the gaurd mod aswell with resized leman russ and their vehicles and dead men stay for 120 seconds 5 beta maps (unsure about a release of these though)

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1,643 downloads

Uploaded:14/01/2006

Leftout Units Mod

leftout_units_mod_1.53.rar | 6.99 MB


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1,632 downloads

Uploaded:11/02/2005

The Final Waagh

the_final_waagh.rar | 2.01 MB

critical location.I play tested it on low settings and it works fine with alittle sluggisness that is easy to ignore(it could be my computer though).(note you will need Winrar a free tool to unzip the files

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1,618 downloads

Uploaded:02/01/2005

Sword Badges

sword.zip | 244.62 KB


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1,616 downloads

Uploaded:09/04/2006

mp_Ranaga

8p_ranaga.zip | 13.22 MB

deposits.

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1,613 downloads

Uploaded:14/11/2004

VooDoo Island

voodoo_island.zip | 481.52 KB

a river (negative cover).. with outcroppings of plants to hide in. 2 relics are tucked away and absolutely necessary.

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1,607 downloads

Uploaded:07/12/2004

Ultramarines 4th Company

ultramarines_4th_company_wtp.zip | 814.32 KB

with Ultramarines logo in primary color. Tactical and Assault insignia now white rather than weapon color, and has IV for 4th Company inside. Belt buckle changed from trim color to red-ish metal, and has embedded golden skull instead of the round button. Changed sergeant\'s eye-color to blue. Skull and wing on bolter changed to golden rather than trim color.

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1,605 downloads

Uploaded:24/06/2005

Legion of the Damned FC

legion_fc.zip | 1.07 MB

material. I have two squads of the Legion and thought they would make a great project. They have a very chaotic visual quailty I wanted to try and capture.

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1,604 downloads

Uploaded:09/11/2004

W40K Replay Manager

w40krm_v0.2.zip | 45.57 KB


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1,601 downloads

Uploaded:05/06/2005

Fortress Assault

fortress_assault.zip | 465.28 KB


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1,597 downloads

Uploaded:28/04/2005

Silvestria

silvestria_updated_version.zip | 2.12 MB

into the river or on ramps, wich blocked it\'s own units from getting into action. So i slightly changed the position of most of the Strategic Point Flags on the Jungle-Plateaus. While i was at it, i retextured the Jungle-Plateaus and edited some other littlenesses.

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1,581 downloads

Uploaded:29/07/2005

Dawn of Dunes

dawn_of_dunesfinal.zip | 1.6 MB

/THQ/Dawn of war/W40K/Data/Scenarios/MP This map is finished...enjoy! greets, Kthelmir

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1,579 downloads

Uploaded:03/12/2004

Left-Out Units

left_out_units_mod_1.10.rar | 79.04 KB


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1,573 downloads

Uploaded:25/12/2004

Feral Orks Retexture

alejandrinus_feralorks0.2.zip | 3.82 MB

a golden demon squad entry(in think...) or maybe just a freak idea :) of myown These is an early version of what i wanna do but heres the first result: Orks troops: -Skin colour blue -Changes the body with naked chest, tattoos, piercings and collar -no primary colour for now...(maybe it will be the tattoos) -changes the metalbelt for a leatherbelt -stell knee pads -trim, eyes, weapon is the same as the original -badges is the same as the original (maybe i\'ll put in the back)

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1,572 downloads

Uploaded:29/05/2005

EU Collection

eu_collection.rar | 1.11 MB


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1,570 downloads

Uploaded:05/12/2004

Deltaria 4

deltaria4projectv10.zip | 4.18 MB

the colony standing in Deltaria has recently attacked and ravaged by Orcs, and now it is time to face all kind of enemy that would like to steal these ressources from the Imperium. The Old Ruined castle hold the only place to take, to show the enemy you won\'t let them come back... Face the shadow and the death in the destroyed center town, use the cover and the building to hide from enemy fire, or use wisely of courage and honor in the round jungle, standing all around the city and stick in the tree to avoid the raging bullets...

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1,566 downloads

Uploaded:13/11/2004

Kasyr Lutien 4 Player

kasyr_lutien.zip | 1.28 MB


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1,560 downloads

Uploaded:14/03/2005

Arrakis

arrakisv.1.16.zip | 2.59 MB

(8) so the spice looks like spice, the sand looks like sand. I took out a lot of decals, because I originally was making this for experimenting so there were layers of decals that were not even visible. I also added some stuff and moved some stuff around to make it a little more realistic or just because I didn\'t like something. It really isn\'t much different than the first one, but I think it is worth the download.

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1,552 downloads

Uploaded:05/02/2005

Spider Island

spider_island.zip | 4.9 MB

Near the end of the battle a giant warp storm had cut off the planet from the rest of the universe, it wasn\'t until the present that the planet has emerged from warp storm and both the imperium and the chaos have returned to reclaim the planet. A great battle is about to begin once again over Altiax and only time will tell who the victor will be.

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1,552 downloads

Uploaded:31/10/2004

Basic UV Skinning

lr_tutorial_uv.rar | 1.98 MB

stuff) texturing is for the next tutorial... The method I outline is not the only way to do this, nor is it the best. It is fairly easy however, making a good choice for this tutorial.

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1,548 downloads

Uploaded:14/03/2005

Mehnra Spaceport

mehnra_spaceport_1.1.zip | 3.76 MB

with nearest SP for Players 1 and 2. moved troublesome slagheap inside the spaceport Beautitioned up the Reckoner- Changes to colour of concrete upperlevels and to drop-offs to provide contrast between levels. Tweaked some rock decals scale to remove pixelation. vent decals (with steam! courtesy of spacehulk) roof bay-door decals warning chevron decals added rail system for cranes added steps to short ramps between upper levels.

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1,543 downloads

Uploaded:09/01/2011

Rank 60 Wargear(ranked compatible)

rank_60_wargear.zip | 26.74 MB

Chaos lord, one with his daemon sword and one without. The normal tactical,assault and devastator marines uses the \"barding of ultramar\" which is the tactical squad rank 60 model since they all share the same model at rank 0. The force commander and the sargeants also use the same model since they also work like that at rank 0. I have also included an updated version of the librarian from the bonus codes(no worries there aren\'t any legal issues here) Installation instructions and readme is included in the download. You can view all the models included in this mod here: http://dow2.info/Info:Ranks Link to relicnews thread: http://forums.relicnews.com/showthread.php?256276-DOW2-Chaos-Rising-Full-rank-60-wargear-for-rank-0.-(Fully-ranked-compatible!)

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1,538 downloads

Uploaded:10/01/2006

Black Templar Icons

black_templar_icons_mod.rar | 1.15 MB


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1,538 downloads

Uploaded:25/10/2004

Soviet Marine

sovietmarinespack.zip | 6.49 KB


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1,533 downloads

Uploaded:14/03/2005

Xbox Them

xbox_them.zip | 30.68 KB


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1,533 downloads

Uploaded:09/06/2006

Vegnous City

vegnous_city.zip | 1.64 MB

ways... the rest no one knows.

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1,528 downloads

Uploaded:20/06/2005

Celebrity Graveyard Map Pack

celebrity_graveyard_map_pack.exe | 13.79 MB

Brian Cairns, Spencer Franklin, Sean Galvin, and Sean Jenkinson Email Address : Additional Credits to : THQ\\Relic Description : ================================================================ --- Play Information --- Game : 2 3v3\'s and 3 4v4\'s Level Names : The Corral, Frozen Battlefield, Icelands, Rocket\'s Red Glare, and Temple Ruins. --- Construction --- Editor(s) used : Relic DOW mod tools Base : From scratch Construction Time : 1 week --- Installer --- Automated installer created by Jay Davis using Nullsoft\'s NSIS package. Author\'s Notes -------------- Some of these maps use new textures. And these maps will rock your f***ing socks off! Copyright / Permissions / Disclaimer ----------------------- These levels are copyrighted by Brian Cairns (Frozen Battlefield, Temple Ruins), Sean Galvin (The Corral), Sean Jenkinson ( Rockets Red Glare) and Spencer Franklin( Ice Lands ) All new textures created by Spencer Franklin Authors may use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level for profit in any way, including but not limited to, putting it on a CD ROM or any other medium that is sold in or out of retail channels, for any amount of money. You must obtain written permission from us, Brian Cairns, Jose Castaneda, Spencer Franklin, Sean Galvin, and Sean Jenkinson, to exploit this level commercially. ----------------------- You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file, leave the archive intact, and do not charge a fee for access to this file. ---------------------- Skeet Skeet!

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1,524 downloads

Uploaded:06/06/2006

Warhammer: Mark of Chaos Trailer #3

169_warhammermoc_0605062.zip | 26.45 MB

the Empire lands. Many fierce battles still rage across the Old World. Portions of the defeated Chaos armies have retreated to the distant Northern Wastes, while others have fallen to hostile groups. Among these tribes, new Champions rise up in an effort to reunite the Chaos forces, yet eventually all fail. None can match the power of their fallen leader, Asavar Kul. The united Empire and High Elf forces hunt the Chaos hordes from the Empire territories, still alert because danger lurks around them in the form of smaller enemy warbands that loot the settlements of the border lands. Now, four powerful armies - Empire, Chaos, Skaven and High Elves - along with other \"dogs of war\" including Orcs, Dwarfs, Vampires and Goblins, clash amidst breathtaking scenery in an epic battle for land and power.

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1,522 downloads

Uploaded:24/01/2006

The Longest Fall

the_longest_fall_part_one.rar | 7.79 MB


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1,511 downloads

Uploaded:17/11/2004

The Hill

thehill.zip | 1.55 MB


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1,508 downloads

Uploaded:30/10/2004

Stargate Command

stargatecommand.zip | 124.48 KB


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1,506 downloads

Uploaded:05/01/2005

Simpson Pack

simpson_pack.zip | 950.18 KB


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1,504 downloads

Uploaded:02/04/2005

Enternal Winter

2p_frozensiege6.rar | 1.97 MB


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1,500 downloads

Uploaded:16/01/2006

ZKE Badges Banners

zke_badges_banners.zip | 342.15 KB


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1,496 downloads

Uploaded:29/11/2004

Trench II

trench2.zip | 1.25 MB


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1,492 downloads

Uploaded:31/05/2009

Imperial Guard MiniMod

igminimod.zip | 92.19 KB

and chainsword. The squad is pretty good at ranged combat, but will be slaughtered in melee, so keep 'em out of it! The squad is also very, very cheap at 150 req and a pop count of 10, so this squad is very spammable. On that note, this unit is NOT supposed to be balanced at all, its just a fun unit. Just a side note, the guardsmen are mutes, they dont say anything. This is a bug carried over from the company of heroes engine, the bug where units from other factions do NOT say anything at all. I'm afraid you will have to live with it till someone finds a way to fix this.

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1,490 downloads

Uploaded:09/03/2008

Space Wolves Icon Pack

space_wolves_icon_pack.rar | 2.14 MB


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1,487 downloads

Uploaded:11/06/2006

Meribah: Bitter Waters

meribah.zip | 4.34 MB

forgot to include, or any suggestions that would make the map a better playing map. Thanks, jth[/quote]Another nice map for the community, and that of eight players ;)

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1,485 downloads

Uploaded:10/02/2005

Destros outpost III

destros_outpost_iii.rar | 1.81 MB

a warp storm.Space marines were sent in as a precortionary measure to purge any heretic there LONG LIVE THE EMPORER!!!

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1,469 downloads

Uploaded:20/11/2004

Jungle Temple

jungle_temple_4.zip | 699.41 KB


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1,466 downloads

Uploaded:26/05/2006

The Way to Dusty Death

the_way_to_dusty_death.zip | 5.53 MB

before the final assault on the enemy bases. There are two ways to cross the river shallows and a rickety bridge only the shallows can support vehicles so plan your assault carfully.

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1,462 downloads

Uploaded:24/01/2005

Chaos Beach

chaosbeachbeta1.0.zip | 1.19 MB

feedback on performance so that i can know whether to tweak it further or whether i can shove it back to the original size i wanted it> Visually this map is a lot more pleasing with a bigger sky box. I know this map is incredibly small i picked the smallest size available not realising how ridiculously small that really is. But it does make for fairly fast paced brutal games. Ill make a bigger version of the map if people like the design of this one. Any feedback on whether to swap the location of the slag heap and Critical location would be appreciated as well. However i figured not being able to build in the centre was probably best to stop people dominating the map there with base defences. Any other feedback is welcome. Plot A world ravaged by war and destruction it has become a barren wasteland. Chaos forces seem drawn to it for some unknown reason leading other races to suspect an artifact of great power may be here. Battle in the narrow beachead to establish a landing zone for your forces. I made this map as a way to get used to the editor initially. My current mod project is set on a desert world so i wanted to differentiate my map from the large number of urban / grassy areas i seem to see around.This is the first release of my first map Chaos Beach.

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1,452 downloads

Uploaded:05/07/2005

Black Avatar

black_avatar.zip | 968.68 KB


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1,439 downloads

Uploaded:31/03/2005

Agent Orange

agent_orange.zip | 2.97 MB

(the water is to deep) but there is plenty of room to move around it. The ruins around the relics consist of mainly cover and all the craters provide cover too. I\'ve added markers so the AI-controlled opponent make use of cover and attack the right locations. I\'ve tried to make a map that looks as sweet as possible, with loads of decals and effects like fire, bombardment and haze.

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1,439 downloads

Uploaded:22/11/2004

Urban Combat

urban_conflict.zip | 4.83 MB

justice for this world...

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1,433 downloads

Uploaded:06/06/2005

Fluffyslayer\'s Map Pack

map_pack.zip | 2.26 MB

of Shoft; a map just like City Fight, ut then in Jungle style and with more SP\'s. 3:Chaos Grip; a form of Kasyr Lutien, but then with 4 players and much meteors and stuff 4:The Greater Divide, a slightly different version of The Great Divide,a 3vs3 map All maps are at their best with Take and Hold and Annihalate. P.S:For Pics of the Greater Divide just look up the Great Divide i only changed a few minor things.

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1,429 downloads

Uploaded:07/10/2005

Iron Father

iron_father.zip | 2.3 MB

can have them here : http://dawnofwar.filefront.com/file/Deathwatch_Space_Marines_Retexture;48140 I added some perma gold , removed some. added trim2/eye colour . the original Force commander didnt had that option. Installation: just put the *.Wtp file into ...Dawn of War\\W40k\\Data\\Art\\ebps\\races\\space_marines\\Texture_Share folder Thats all.

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1,426 downloads

Uploaded:22/09/2005

Heroes Of The Imperium

heroesoftheimperium.zip | 4.23 MB

the space marines, imperial guardsmen for the space marines and deamon hammer researches for inquisitor and space marines.

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1,424 downloads

Uploaded:01/04/2006

hivetyrant765\'s Map Pack

maps.zip | 4.27 MB

Outpost in-game)

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1,416 downloads

Uploaded:26/12/2004

Aftermath

aftermath.rar | 851.77 KB

| |relic. Each player has a well | |fortified starting location on a | |hill with two exits.

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1,414 downloads

Uploaded:19/05/2008

Dawn of War Mission 7 Map

dow_mission_map_7_6p.zip | 1.38 MB

things: -Made the map 6-player (best played 3v3) -Arranged the starting positions, strategic points, critical locations, relics, and slag deposits in a way that is fair to all players -changed a few terrain features to make the map playable in skirmishes

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1,408 downloads

Uploaded:28/12/2005

Front Line

front_line.zip | 1.42 MB

the other on the outskirts of a tainted valley. Each starting location has four Strategic Point, an Slag Deposit for each player, and a Relic area with three of them at each team\'s corner. There are two critical locations at the middle of a devastated and highly detailed city - also at opposite ends -, with two Strategic Points each to ease settlement. One is located at the entrance of a Temple, and one at an Imperial Starport. There is a total of 28 Strategic Points, two Critical Locations, 6 Slag Deposits, and Six Relics. The map is a little resource-heavy by itself, so High Resources is not recommended. Vehicle management and massive infantry movilization should be carefully done, since taking many units from one side of the map to another may result in obstruction of the not-so-wide streets of this city - plus there are debris partially blocking some.

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1,406 downloads

Uploaded:19/03/2005

Full-Scale Total Carnage

full_scaletotal_carnage.zip | 15.56 MB

different gameplay with different strategies EG; STANDARD is mostly based on infantry play but is still hard to complete----Enemies may attack or go defensive They may make a certain kind of troop this time but a different one next.There was extensive playtesting on a trial and error basis to achieve the result. The result is that gameplay is very challenging and unpredictable----The system is stable with no crashes. This is not the final version of Full-scale that will be DOGS OF WAR when the new models are completed---However I completed this mod as a "Fill in" and to see what the reaction was to the new Ai. Again this is really suited to single-play I have never tried it on multi-play.If you liked the other versions of Full-Scale then you will like this ----If you did not Then please dont download it as it is based on the same principle. Note* When you first start a game BUILD the sentry First in repect of the Sms and chaos races This will free up building slots ---The ai sorts its own sentrys out. The Sms and chaos have sentry Turrets, The Eldar have a plasma barrier attached to Hq and the orks have better turrets. These were developed to help stop a early Rush (If it now happens which is rare) Again this mod was developed with one thought in mind----Enjoyable gameplay and Fun.

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1,395 downloads

Uploaded:18/10/2005

Forsaken OutPost

forsaken_6_p_outpost.zip | 5.05 MB


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1,385 downloads

Uploaded:13/01/2005

Eagle Gryphon

eagle_gryphon.zip | 152.33 KB

couple of weeks), while the remaining 9 badges and 1 banner feature a gryphon design.

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1,384 downloads

Uploaded:20/01/2005

Enhancement Mod

dow_enhancement_mod.zip | 137.77 KB

balance issues and inconsistencies. While a fair amount of the coding change was done by myself, I cannot and will not take total credit for this. This mod is borne out of more than a few discussions on the forums and represents ideas and concerns that are not necessarily my own. Credit goes out to Aetherfox, n0z3k1ll3r, [Vertigo], and Meppa on the Relic Forums for directly and indirectly helping out with this Mod. Special thanks go out to Aetherfox for giving me the go ahead to use his tweaks and fixes in this mod. If there\'s anyone I might have forgotten, my apologies. While it\'s far from complete and polished, I think it\'s a good start. I hope this mod in some way helps make Dawn of War an even better game than it is. Feel free to PM me, Mirage Knight, on the Relic Forums or email me at mirageknight32@hotmail.com with any feedback and suggestions.

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1,362 downloads

Uploaded:12/04/2005

City Under Siege

city_under_siege.zip | 1.53 MB

made this map because it was a ace idea at the time. Each player has a relic, to unlease ultimate damage against the oponents in a Intense battle!

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1,358 downloads

Uploaded:07/11/2008

DoW2 Wallpapers

wallpapers.zip | 6.07 MB


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1,355 downloads

Uploaded:05/09/2005

City of Viden-Industrial Sector

videnindustrial_sector.rar | 2.04 MB

with essential Goods and Supplys.Controlling this Sector means controlling the city...

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1,345 downloads

Uploaded:17/12/2004

Execution Square

executionsquare.zip | 819.82 KB

available for troops. Vehicles can fit down most streets, and even into some buildings. However there are places where they can not go.

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1,343 downloads

Uploaded:06/11/2004

Codex SM Race Patch

codex_patch_01a.zip | 1.64 MB

space wolves like the first verson online cadin inquisition 3. somthing and the zoom feature form epic and total war along with the vet-terminator so lots of combined mods and well now codex_space_marine._race will now work

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1,342 downloads

Uploaded:15/05/2005

Space Wolves Skin Pack

space_wolves.zip | 11.53 MB


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1,341 downloads

Uploaded:16/07/2009

Dawn of War: Tactical Assault

dawn_of_war_tactical_assault.rar | 6.5 MB

distinguished itself from other RTS games by eliminating Resource Management. DoW: TA takes this a step further by eliminating bases. Yup that's right, like DoW II, the only "bulding" you have is your HQ. Units are now trained from LISTENING POSTS. This represents armies sending reinforcements through Strategic Points. Tech Trees will also change to represent this. During my play-test, battles are even more intense, forces everyone to be even more aggressive due to the already fast paced nature game play this mod has implemented. This mod is very usefully for players who want to step up their micro-management with their sqauds, as base building is now gone; thus, players will control their army more often now. Also, for those who havn't bought DoW II, this is an excellent way of getting the feel for the game, as this mod is like DoW II in some ways. [b]KNOWN BUGS:[/b] -You CANNOT play Space Marines vs Space Marines. This is because the changes will interfere with the game's AI thus causing the game to crash. -For Dawn of War demo users, there is no Relic Point model, just a pink box. For now I humbly ask you to deal with it. -As this is a pre-beta release balance is not perfect, and there may be some damage/unit problems but those are expected. -Unit and building descriptions are NOT adjusted accordingly. Play around to figure out which builds what and what needs what. Check it out!

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1,338 downloads

Uploaded:21/11/2004

Secure the Bridge

2p_secure_bridge_by_nrd80y.zip | 1.27 MB


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1,335 downloads

Uploaded:11/05/2005

Mehnra Palace Dominicus

8p_mehnra_palacedominicus_1.2.zip | 3.45 MB

sergent\'s bolt pistol at their backs, answer their prayers for a quick death!

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1,332 downloads

Uploaded:19/06/2006

Venerable Dreadnought

vd_01.6.zip | 1.03 MB

I\'m assuming the same model etc has been used :) - Anyway, I guess it\'s \"download if you want\" :)

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1,322 downloads

Uploaded:22/01/2005

Iron Storm: Kerisus Corridor

dowfiles_submissions.ace | 661.79 KB

fairly play balanced so this map lets you see what they can do in force! Besides, how can the Space Marine's demonstrate how awesome they are unless they are out-numbered and out-gunned 10 to 1? For future reference, any map designated as Iron Storm by me means it is heavily vehicle based. This map is designed to force people to use new and interesting tactics and think about game play in different ways than they may be used to. Also, if nothing else, you'll learn to use hot-key's in a hurry. See if you can survive up against the computer set on "insane." It definitely won't be dull.

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1,321 downloads

Uploaded:16/11/2005

Knights Templar

knightstemplar.zip | 20.07 KB


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1,318 downloads

Uploaded:01/12/2004

Lia\'s Coup

lias_coup.zip | 2.09 MB

move left or right to move up to the next. This map has three levels, which means you must chose left or right twice.

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1,318 downloads

Uploaded:02/05/2005

Dead City

dead_city.rar | 1.71 MB


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1,316 downloads

Uploaded:30/04/2006

Siege

8p_siege.zip | 923.29 KB

invading forces? This map plays best as 4 vs 4 but also plays as 2v2v2v2 or FFA quite well.

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1,315 downloads

Uploaded:14/07/2005

BrainBoyz\'s Hill

z_hill_ge_installer.exe | 5.56 MB

the (Doors, Human Only) map... but either works fine for Annihilation.

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1,315 downloads

Uploaded:08/11/2004

Single Player Campaign Redux

dow_sp_reduxchaos_beta5.rar | 121.22 KB

you do so before playing with this mod so as not to spoil anything, as many missions are clearly designed around the fact that the player is playing as the Space Marines and not some other race.

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1,309 downloads

Uploaded:24/02/2010

DoW2 Apocalypse: Armies of Doom

dow2_apocalypse_armies_of_doom.rar | 12.31 MB

different too. New squads have been created and the idea is to include new maps, H8's badges and colour schemes and Fuggle's win conditions. The main idea for Campaign mode was to put Cyru's squad backstage a bit to make up room for the rest of the squads, which have now more specific abilities and real in-game power. However, special importance have been paid to strategies, so even when it is the case squads have now more fire and melee power, their added strength could become a drawback. You'll learn very soon how important it is to use your squads in the right way to be able to succeed in-game. There is more on display now, so special attention will be required to micro-manage your game. About PvP mode it is important to note that all pop caps have been increased for all races but that of the space marines, which only adds up to 115 against the other's 200. This feature has been included as a way to balance the now high tech powered space marine squads against uncounted hordes of unedited ones.

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1,308 downloads

Uploaded:06/09/2005

Gehenkras Subway

gehenkras_subway.zip | 21.3 MB


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1,308 downloads

Uploaded:24/02/2006

Ice Ball (8P)

mp_iceball_8p_v1.1.rar | 4.03 MB


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1,305 downloads

Uploaded:20/06/2006

Maiden World

maiden_world_6.zip | 5.41 MB

from the screenshots, this is a very nice Eldar-related map (and one of which features in a recent PoTD of ours) Located: http://dawnofwar.filefront.com/potd/61553 Nevertheless, this is a nice big 6-player map that all should enjoy, so do so ;) - SSA

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1,301 downloads

Uploaded:07/04/2006

Assault on Cerbia Base

assault_on_cerbia_base.zip | 7.02 MB

beware there may be other forces at work here as well.... The sky has been changed to give a more natural look, ad a few details have been added.

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1,290 downloads

Uploaded:17/11/2004

Xen\'s Dreadnought texture

xen_dred_texmod1.zip | 2.11 MB


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1,286 downloads

Uploaded:16/11/2004

Disadvantage

dowryilomap002.zip | 624.26 KB


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1,283 downloads

Uploaded:30/06/2008

Only in Death, a 40k comic

only_in_death_comic.zip | 2.58 MB

download! -colonialhockey10

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1,278 downloads

Uploaded:05/05/2006

Tactical Rules

tacticalrules.v1.zip | 107.47 KB

the carnage? Then this mod is for you! This is a collection of Rules designed to emphasize the tactical element of Dawn of War while de-emphasizing the Real-Time Strategy nonsense. They do not replace any existing game files, do not interfere with other mods, and can be turned on/off without having to restart the game. The installer will create several new "Win Conditions" in the Game Options. Turn them all on for complete mayhem, including Automatic Ability Use, Fallback, Fast Abilities, Health Moderator, Increased Visibility, and Support Services. Or only enable the ones you want to customize your game. All races from Dawn of War and Winter Assault are supported, as well as the Steel Legion mod.

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1,274 downloads

Uploaded:08/07/2005

Blood Bath

blood_bath_3p_rev11.1.zip | 2.1 MB

in a fenced in bomb cratered area, theres no escape so annihilate them..!! oh, and watch out for the surprise ... installation > put the files \"Blood_Bath.TGA\" \"Blood_Bath_icon.TGA\" \"Blood_Bath_mm.TGA\" \"Blood_Bath.SGB\" and \"loading\" folder into your> Dawn of war/My Mod/Data/Scenarios/MP(/Loading)

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1,272 downloads

Uploaded:19/07/2007

Badge Pack

badge_pack.zip | 27.53 KB

games!

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1,272 downloads

Uploaded:12/03/2008

Ultramarines Icon Pack

ultramarines_icon_pack.rar | 2.2 MB

paint scheme you should install this pack to go with it. ~Kouen

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1,271 downloads

Uploaded:28/12/2005

Cape Tod

cape_tod.zip | 1.73 MB

activity. You and your enemy have occupied the East and West strongholds. Look out for choke points and alternate routes of attack. Space is at premium in the strongholds, so positions 4 and 8 are outside by the shore. Have fun stormin\' the castle ;)

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1,268 downloads

Uploaded:30/04/2006

The 41.3rd Millenium

413rd_millenium_ep1.zip | 12.94 MB

keep arguing amongst themselves, like they normally do, and the eldar HQ like CHEESE! the cheese joke is to further press the growing "Cheese" power (that we invented)on Halo games and spread it to Dawn of War the rest is random, and the theme tune is a warhammer mix of the song, Elmo's World!

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1,268 downloads

Uploaded:12/05/2009

NPC race

racenpc.zip | 28.1 MB

Structures: NPC HQ, NPC Barrack, NPC Generator, NPC Armoury, NPC HQ Addon, NPC Vehichel Building, NPC ability, NPC Listpostion [*] Colonel Brom, there are in NPC Barrack, Colonel Brom have very strong power Bolt Pistol. [*] Imperial Guards, there are in NPC Barrack, strong with weapon but too bad attack enemy. Just will more power when use weapon Plasma Gun. [*] Lemun Russ, there are in NPC Vehichel Building. Just long range and power morale and kill fast to Infantry, [*] Heavy Infantry, Commanders. But too bad against Vehichel but it's ok against building. [*] Inquisitor, there are in NPC ability, power health and spells.

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1,265 downloads

Uploaded:11/01/2005

Star Trek Aliens

star_trek_aliens_pack.zip | 412.77 KB

(Vulkan), Kazon, Klingon, Lyran, Maquis, Obsidian, Polaric, Romulan, Sona, The Circle, Tholian, Trill, Triskelion, Tsunkatse, UFP (old), Vidiian.

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1,265 downloads

Uploaded:27/10/2009

Wrath of the Blood Ravens

wrath_of_the_blood_ravens.rar | 62.78 MB

Zetrial, and Project WARhammer by Aliblabla. Project WARhammer is also required. Wrath of the Blood Ravens aims to provide a "closer to background" mod that is fluff-accurate to movie marines. Single Player Campaign: Credits: SM squads by Zetrial, he made every one of them look unique. New items, textures and enemies by Jaylo138. My changes: More enemies ( much, much more in every mission), and tougher marines. Old items are more powerful, as are the new ones. The Space Marines Tarkus, Thaddeus and Avitus can now wear Iron Halos and Banners as accessories. All squads hace 3 accessory slots. All Terminators now have helmets. The commander has a Mark7 veteran helmet for standard and is bare headed with teleporter. He also speaks. He is alone without a squad. Tarkus can now wield heavy weaponry. Arc of fire removed from heavy bolters and plasma cannons. Setup time reduced, teardown time deleted. White items no longer drop, but named ones have a higher chance of dropping. Maximum Armour have been increased to 300. SM armours now give more defense rating. All Space Marine squads follow Zetrials originals, they are just tougher to deal with the endless waves of xenos. Weaponry is more powerful, especially some level 20 epic weaponry. Storm shields can now be equipped by FC and Thaddeus. There are only currently 4, but I'll make more if the people like them. Ironshield, level 5: 20 armour, 5 melee skill and +20% melee damage. Dauntless, level 10: 30 armour, 10 melee skill and +30% melee damage. Bulwark of Righteusness, level 15: 40 armour, 15 melee skill and +40% melee damage. Indomitable Shield of Faith, level 20: 50 armour, 20 melee skill and +50% melee damage. An epic level 20 item of the following: Bolt pistol: Damnation of Heretics, it deals area of effect damage. It uses the Pistol of Baal model. Power sword: Arcanatum Energis, a vortex blade which deals extremely high damage. It has a quite acceptable new model, made of the epic and rare powerswords. There is extremely low clipping. Power armour: Holy mantle of the Daemonslayer is added. It is the awesome retexture of the "Company Champions armour" by Jaylo. Terminator armours are now stronger, and drop earlier. The Aegis of Hurios is a melee armour, the Eternal Crusader ranged, and the Armour of Azariah provides a smaller bonus in both combat types. Purity seals now grant their bonuses to the whole squad. Accessories like Mines are now usable by all squads. Jaylo's squad abilites have been slightly changed. Avitus can now drop turrets and order artillery strikes, while Thaddeus can use the Rosarius. Tarkus can throw EMP grendes. The FC can throw Toxic Grenades. New grenades: Frag: These have a doubled area of effect. Drops at level 10. Krak: High damage armour piercing with small aera of effect. Drops at level 14. Plasma: High damage anti-elite grenade with medium area of effect. Drops at level 18. Vortex: This grenade is extremely powerful, capable of wiping out massed enemy formations. Weapons now have a longer range, like the Project Warhammer weapons. PvP: Changes from Aliblabla's PW mod: All heroes and tanks are made tougher and have more energy. Eldar and Tyranid races are added. Teardown times are completely removed. Set-up times decreased. Zeal/psy/WAAGH/biomass limit set to 100.000. Firing arcs are not removed in fact, but set to 360 degrees. Astartes: Space Marines: All Astartes are more powerful. You can have 100 Marines (A company). Scouts, Tacticals and Assault Marines come in squads of 9. SM Terminators are stronger, but they are reduced to 5 members. Sternguard veterans added, 5 bolter and 1 plasma marine at Tier2. Have a limit of 2 per player. First company veterans are given jetpacks, reduced to 5 members, given more health to compensate, and renamed Vanguard veterans. Limited to two squads. Tatical Sergeants now wields a pistol and chainsword. Devastators now have 3 heavy bolters, 1 plazma cannon and 1 rocket launcher. Sergeant can be added, he wields a rocket too. Only two squads can be built. Focus fire now works like Campaign, draining energy. Tacticals have 2 weapons per squad. Missile launchers (every one) damage had been severly reduced from Project WARhammer. Now the Techmarine can't 3 shot a HQ, and the Tacticals can not knock out a Dreadnougth or an Avatar with 3 missiles. Venerable Dreadnought upgraded to Project Warhammer standards. Predators are limited to 2, Razorbacks to 3, Dreadnought to 1. Dreadnoughts are tier 3, Predators tier 2. Most Astartes squad have frag grenades, except Terminators. Blind grenades are present with Veterans and Scouts . Veterans also have Plasma grenades (same as Hellfire from TLS). New units from Jaylo138's The Squad Mod: Chaplain at tier 1 for SM. He has Iron Halo, vortex grenades, can use Demoralising shout to suppress nearby enemies, and use Litanies of Hate to increase a fellow SM squad's damage. Librarian at tier 3: He has a force axe and plasma pistol. He has the following powers : Smite (Warlock lightning): Deals damage in large area. Gate of Infinity (Mass teleport : Teleports Librarian and nearby marines to target. Fury of the Ancients (Warlock flame attack): Heavy damage over time in small area. Force Dome (Defend of the FC with shield): Reduces damage done to nearby Marines. Warp Vortex (D cannon black hole): Extremely devastating ranged attack, but it has friendly fire. They both have 10 levels. Marine players have the ability to turn to Chaos, summoning a Chaos Lord for 1000 zeal (I think it will be 3000). The Lord can throw fireballs, leech health from a single enemy infantry, and summon 15 Bloodletters for 500 zeal. Aliblabla's original stats: Space Marines - All squads now number 9 on creation and may be upgraded with a sergeant (with the exception of the Terminator Squads, which as of now lack Sergeant upgrades) - Tactical Marines cost 540 req, Sergeant starts with Bolter (changed) - Devastator Marines now start with 5 Bolters, 2 Heavy Bolters, 1 Missile Launcher and 1 Plasma Cannon. May be upgraded with a Bolter-wielding Sergeant who will provide Sprint. Total Cost is 450 req and 90 power (changed) - Assault Marines now start with 9 and cost 495 req and 45 pop initially. - Veteran Marines added. May be upgraded with a Sergeant. Special Weapons include: Power Axes, Power Fists and Power Swords (purchasing upgrade will outfit the entire squad). Starts with Chainswords and Bolt Pistols. Cost is 900 req and 180 power (Renamed Vanguards and given jetpacks) - Predator is now shifted to Tier 2 and gets an "automatic" autocannon. Cost is 1200 req and 300 power (Cost reduced, two limit added) - Razorback costs 400 req and 50 power (3 Limit added) - Dreadnought shifted to Tier 3. Cost is 1500 req and 300 power. (1 limit added) - Power output increased to 0.5/s from 0.1667, Generators decreased to 75 req cost - HQ hitpoints increased to 100000 from 1000 - Armour of Alacrity adds Assault Jump ability - Techmarine has Consecrated Bolter -> Master-Crafted Bolter, and Master-Crafted Bolter -> Master-Crafted Missile Launcher, which behaves like a Tactical Nuclear weapon, and is shifted to Tier 3. - Techmarine structures only cost 1 pop. (they cost 0 now) - Terminator and Assault Terminator squads cost 1800 req and 450 power, must be built from the HQ at Tier 3, can no longer be purchased with Global Abilities (they are cheaper now) - Popcap increased to 125 (changed to 100 ) Orks - All Tier 1 Mobz start with 30 Boyz - All Tier 1 Mobz may be upgraded with 'ardboyz Armour to improved durability (costs 60 req) - Tankbustas increased to 20 Boyz - Nobz increased to 10 Boyz - Deff Dreads cost 300 req and 50 power - Wartrukks cost 100 req (3 limit added to prevent CPU from spawning swarms of them) Vehicles, Kommandos, Kommando and Mek commanders are upgraded to Project Warhammer standards. Flash Gitz added at Tier3 as a heavy damage dealer infantry. They have a limit of 2. Nobs have a limit of 3. Wartrakks got a limit of 3, because otherwise the CPU spams them in their dozens. Eldar: All squads are bigger, have more health, and do more damage, and are cheaper. Guardians: 25 Aspect Warriors and rangers : 15 Platforms: 5 platforms and 10 guardians Eldar tanks and Avatar has more health and damage. New buildable tier 3 squad : Seer council, limited to 4. Has 10 members, good at both ranged and melee combat. Warp Spiders are now very good against light infantry. For some reason the Avatar is still very weak, no matter how much health I give him. He seems to have no armour, even after I made him have the same as the Carnifex. Tyranids: Carnifexes and Warriors have all their upgrades back. All warriors upgrade to Barbed Stranger/Venom Cannon. Raveners are tier 1 and stronger. Rippers are not buildable. Gaunts are almost free, and come in packs of 30. They are just cannon fodder to screen the warriors and Raveners tough. Both Eldar and Tyranid weapons have a longer range, to be fair with SM and orks. They are also faster than the original, to the same level as SM and Orks.

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1,262 downloads

Uploaded:24/10/2004

Jenette\'s Balance

jenettes_balance.zip | 953.33 KB

allowed, all copyrights given to their respective owners, no copyright infringement intended, this mod is for enertainment putposes only. This mod is still underway so feedback is definately welcome and desired. Send all feed back to jenettedowning@hotmail.com with the title DW MOd Feed back.

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1,262 downloads

Uploaded:13/01/2006

Killing Manjaro

killingmanjaro.zip | 2.63 MB

defended. There are multiple routes to the volcanic summit and varied terrain. From woodland to high plain, dried up riverbed to mountain passes and ancient ruins. Designed like my previous maps assault on precinct and fuel depot.

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1,258 downloads

Uploaded:03/10/2005

Mark VI Armour Mod

mark_vi_mod.zip | 4.05 MB

shoulders, and helmet. The helmet is in the classic \'beak\' style, which will gain appreciation from many people, I assume ;) Remember, this mod will NOT work on Winter Assault OR the 1.4 patch! If you have upgraded to either, this mod will not work for you. Ideally, it works best on 1.2, but mod creator Mudflap has stated it is also compatible with the 1.3 patch.

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1,257 downloads

Uploaded:28/09/2005

DOW FF7 Shinra Theme

shinra_ff7_theme.zip | 488.42 KB


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1,254 downloads

Uploaded:30/12/2006

Heretic's Gate

heretic.zip | 5.86 MB

All i can say is, its a blast to play this map, since i like Faceoff myself. Also some of you might question the map's name, since it might make no sense to most of you, but the name is directed towards me - its a long story. [i]Note: Follow the readme files instructions very carefully to get the map working, or you will get an error which means the map has failed to work.[/i] Give it a go, and download it ;) ! -Slash

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1,252 downloads

Uploaded:16/01/2005

Faith Pack

faith_pack.zip | 119.5 KB


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1,248 downloads

Uploaded:27/05/2006

Warriors of Mars

ad_mech_public_1.zip | 9.08 MB

articles, and such, this should be a neat little package ;) - SSA

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1,247 downloads

Uploaded:16/07/2005

Aqueduct

6p_aqueduct_v2.zip | 1.01 MB

with blood. This is a large, 4 player map, intended for long, teched-out games. It\'s VERY detailed, almsot as pretty as a relic map in my opinion. Please respond with feedback. Installation: Extract to your map folder (/W40K/data/scenarios/mp) Have fun!

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1,246 downloads

Uploaded:16/01/2005

Halfed SM Texture

halfedsmtexture.rar | 1.59 MB

weapon/tactical symbol a permenant black I used those color slots to make it possible to create more fluffy color schemes. Now this isn\'t 100% fluffy capable but it is pretty damn close, or atleast alot closer than is capable with any current default color schemes.

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1,242 downloads

Uploaded:07/02/2006

River Basin

7p_riverbasin.zip | 1.29 MB


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1,236 downloads

Uploaded:16/07/2005

Military Complex

eril_4_military_complex.zip | 1.26 MB

for eldar. They can setup turret in high place that other can\'t. Please Do not copy anything from this map. Map description, from the game. This area once served as a training ground for the imperial guard. When the Pain lord chaos army invaded, everyone was wiped out or converted. All the weapon and vehicle were stolen to some unknown extent. The last transmition Requested the planet to be Exterminated, but the work was already done.

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1,231 downloads

Uploaded:25/01/2005

Poisoned Desert

poisoned_desert_8.zip | 3.08 MB

location beween them and a slag deposit at the back there are 2 relics on the map which AI will squable over early game, there are Strategic Point on 2 sides of each relic to help with defence and the 5th critical location is right in the middle of the map with 4 strategic points round it to help any one daring to \'take the middle\' (AI get very agressive at this location) on this map you are requierd to destroy at lest one other team to win T&H (you need at least 3 Crit. locations) makeing it more of a challenge for the more Professional players there is only light cover and that is amoungst the burnt trees, there is no impasable terain so big battles are more capable

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1,228 downloads

Uploaded:16/11/2004

Bottle Neck

bottleneckmp.zip | 472.07 KB

good map to play while on break.

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1,227 downloads

Uploaded:05/12/2004

Alejandrinus Feral Orks Texture

alejandrinus_feralorks0.1.zip | 1.13 MB

golden demon squad entry(in think...) or maybe just a freak idea :) of myown These is an early version of what i wanna do but heres the first result: Orks troops: -Skin colour blue -Changes the body with naked chest, tattoos, piercings and collar -no primary colour for now...(maybe it will be the tattoos) -changes the metalbelt for a leatherbelt -stell knee pads -trim, eyes, weapon is the same as the original -badges is the same as the original (maybe i\'ll put in the back)

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1,225 downloads

Uploaded:29/11/2004

The ruins of Tilea

the_ruins_of_tilea.zip | 524.18 KB

Franky_boy_1@msn.com\'\'

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1,223 downloads

Uploaded:08/04/2006

Warwind

warwind_6.zip | 1.76 MB

them with mighty baneblades.

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1,222 downloads

Uploaded:23/12/2005

Frigidia

frigidia_6.zip | 4.55 MB


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1,216 downloads

Uploaded:18/07/2005

Cuil Rhaine

cuil_rhaine_2p.rar | 7.56 MB

weather to it, it would be grey and wet, but, ya cant have everything..... The premise is that the town has to be taken whilst the Maiden Worlds defenders attack on the outskirts of the town. Rubbled buildings will give Light Cover except for wide open spaces and doorways. Some heavy cover behind barricades. Is flat and even, so speed can be maintained easily. Blitz it and enjoy.

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1,213 downloads

Uploaded:04/12/2004

Planetside Badges

planetside_b_b.zip | 110.58 KB


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1,213 downloads

Uploaded:25/01/2005

Pre Setup Armies Mod

psa_vb04.ace | 29.26 KB

as well as in a skirmish game. Once you have installed the mod you will have a new victory condidtion that you must check to activate it. The new victory condition will not trigger a win. So you also have to use another victory condition as well. As of Beta 0.4 you can use the editor to edit your army lists. See below for further instructions. The next step will be to create an online-capable application that will do the file-management for you, allowing easier startup of an online game. But even now you can play online with your friends! Instructions on how to do that are as follows The army list files supplied with the mod are not race specific. The editor can switch races while editing a single army list file. The different races armies will then be spawned, depending on your in.game race choise. Editing more than one (or any) race specific army for the different slots is optional.

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1,212 downloads

Uploaded:15/11/2004

Meat Grinder

meatgrinder.zip | 1.68 MB

me feel all warm and fuzzy inside :)

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1,204 downloads

Uploaded:16/11/2004

Xen\'s \"Codex\" Space Marine Texture

xen_sm_texmod_11.zip | 997.42 KB

layer alpha layers to limit pixel artifacts when using ATI video cards *white skull badge on HB magazine now changes with trim color *winged fist on left knee now changes with trim color *brightened sgt\'s face tattoo

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1,197 downloads

Uploaded:27/12/2004

Bridge Too Far

bridge_beta_1.zip | 300.95 KB

to take and hold Arnheimon bridge in sector Holandias.

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1,191 downloads

Uploaded:10/08/2006

Phalanx

phalanx.zip | 2.76 MB

forceful Phalanx along the deadly trench. This was the battle when Captain Howe spoke the words \"DULCE BELLUM NEXPERTIS\", wich became a famous quotation. This map is meant for Teamplay 3 versus 3. Enjoy and have fun!

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1,189 downloads

Uploaded:08/07/2005

Biffies Wagnis

biffies_wagnis8.zip | 1.63 MB

Kthelmir Map is called Biffies Wagnis (8) 8 Players Installation: Copy the files into this folder: THQ/Dawn of War/W40K/Data/Scenarios/MP Have fun with this map ;) Yours Kthelmir

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1,186 downloads

Uploaded:17/01/2006

Invasion Of Normandy

invasionnormandy.zip | 2.2 MB

anything else, except 3V3 and so on. Basic idea, two \"bases\" up to four people a piece, eveyone has a relic and a slag deposit, the bases are raised above the rest of the terrain to create a low ground high ground effect, then in the middle of each base is a ramp, rather large, but the only access point. The point is to make it impossible to play as annihalate, I get kind of tired of that style. Playing against human opponents I believe I did this successfully, and I included some stuff that should make AI more potent as well, but definately beatable still.

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1,183 downloads

Uploaded:08/08/2005

Minos Bridge

2p_minos_bridge.zip | 2.38 MB

The metal roadway of the bridge is bucked and twisted, littered with the burnt-out wreckage of Imperial vehicles and Ork bodies.

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1,178 downloads

Uploaded:07/09/2006

Ancient Riverbed

ancient_riverbed_v1.rar | 2.02 MB

Their bodies decomposed by ages past. Now it is your turn to fight and fall on this ancient riverbed.

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1,174 downloads

Uploaded:14/12/2004

USA Badge-Banner

usa_badgebanner.zip | 15.49 KB


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1,171 downloads

Uploaded:18/10/2005

Temple Of Khorne

6p_temple_of_khorne.zip | 6.21 MB


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1,167 downloads

Uploaded:06/09/2006

Tau Wallpaper

tauwallpaper.zip | 108.5 KB


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1,163 downloads

Uploaded:20/11/2004

Bloody Vale

bloodyvale.zip | 4.21 MB

resources the best will likely be the winner.

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1,159 downloads

Uploaded:06/01/2006

Redemptus

8p_redemptus1.1.zip | 1.99 MB

strategic points, 2 relics, 8 slag deposits, and 3 critical point. This is urban fighting at its most brutal, and many of the buildings can be entered.

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1,153 downloads

Uploaded:18/02/2005

Blood Falls

blood_falls.zip | 2.74 MB

have fun with it.

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1,146 downloads

Uploaded:12/06/2006

4p_Wreckage

4p_wreckage.zip | 1.32 MB


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1,143 downloads

Uploaded:07/04/2005

Full Scale: Total Carnage Patch

full_scale_patch.zip | 2.36 MB

troops radically overhauled with new troop types (Khorne) weapons and fx Sms--fine tuned Eldar--fine tuned Orks--improved

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1,142 downloads

Uploaded:23/11/2005

Malhavok\'s Legion of the Damned Replacement

lotd_mod.rar | 3.66 MB

Mel Danes, used with permission, although slightly modified to show the badge on the space marines.

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1,142 downloads

Uploaded:10/04/2005

Infernorum

6_infernorum_by_freaknasty.zip | 2.89 MB

;) The map takes place in Chaos territory, is pretty dark and has a crimsen sky. The map is separated by a deep red river, and there are two big bridges to cross it. Team 2 (Players 4-6) start on a Chaos-Fortress plateau.

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1,140 downloads

Uploaded:04/12/2004

No Intro Movie

intromovieremover.rar | 593 Bytes


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1,138 downloads

Uploaded:30/03/2005

Wolfenstien Map

wolfenstien_map.ace | 3.62 MB

Points and 4 Relics around it.

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1,136 downloads

Uploaded:15/11/2004

Trench Warfare

trenchwarfare.zip | 853.44 KB


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1,132 downloads

Uploaded:15/11/2004

Urban War

urban_war.zip | 706.56 KB


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1,130 downloads

Uploaded:02/07/2005

Kasyr Second Defence

kasyr_second_defence.zip | 3.03 MB

build up defensive walls in preparation for the second wave of attacks that was bound to come.

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1,127 downloads

Uploaded:25/01/2006

Armageddon Jungles

mp_armaggeddon_jungles_mm.zip | 4.93 MB


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1,122 downloads

Uploaded:04/07/2005

Forgotten Base

forgotten_base.zip | 730.94 KB


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1,114 downloads

Uploaded:09/10/2008

Dawn of War II - Space Marine Campaign Walkthrough Video (Standard Def)

t_warh40kdw2_excl_spacemc_wt.wmv | 0 Bytes

[url="http://dawnofwar.filefront.com/news/Dawn_of_War_II_Space_Marine_Campaign_Walkthrough_Video;40130"]news post[/url]. This is the Standard Definition of the video, if you want the High Definition - [url="http://dawnofwar.filefront.com/file/Dawn_of_War_II_Space_Marine_Campaign_Walkthrough_Video_High_Def;94689"]click here.[/url] Enjoy!

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1,113 downloads

Uploaded:09/05/2005

The City Of Octovia

thecityofoctovia.zip | 4 MB

are littered with craters but, hey, why stop fighting for it now? This is a 256x256 4 player map set within a abandoned city. Each player starts in a corner of the map. This map is a bit cramped around the bases for all players and the set up of your base need to be thought about so there is plenty of room and your troops can still move. There is four critcal locations between the players and a relic in the middle of the map. This map would probably be more suitable for a free-for-all game but can also be used for a 2v2 game. Also because of the relic and critcal locations it can be used with many victory conditions.

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1,109 downloads

Uploaded:16/01/2005

Halfed Bulkie Armour

halfedbulkiearmour.rar | 1.21 MB

weapon/tactical symbol a permenant black I used those color slots to make it possible to create more fluffy color schemes. Now this isn\'t 100% fluffy capable but it is pretty damn close, or atleast alot closer than is capable with any current default color schemes.

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1,108 downloads

Uploaded:22/02/2005

Crimson Fists

crimson_fists.rar | 6.78 MB

what you\'ll get. Of special interest are the shoulder squad markings, which are lines instead of the block colour usually found.

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1,106 downloads

Uploaded:12/11/2004

REMEddie\'s Badge Pack

dow_badge_pack_1.zip | 260.29 KB


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1,103 downloads

Uploaded:20/04/2008

Modern-Day Country Badges & Banners Pack (193 countries!)

modernday_country_badges_banners_pack.zip | 1.71 MB

national flags. Another one of Flags of the World so download it if you want your armies to show your flag ~Gaffer

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1,101 downloads

Uploaded:13/11/2004

Bay Of Figs

bayoffigs.zip | 496.69 KB

any problems with it.

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1,098 downloads

Uploaded:04/06/2006

Black Desert

black_desert1.zip.zip | 4.63 MB


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1,098 downloads

Uploaded:18/01/2005

Balance & Bug Fix

balance_and_bug_fix_02.zip | 78.9 KB

plan to have 1 or 2 of. (02) Taking into account the Ork Mob Bug I have reduced the mob values required until I or someone else figures out how to fix the Ork Mob Bug. I have reduced the required mob values by 20% for each level of bonus and increased the search radius by 5. So now the level 1 bonuses are acquired by having 12 population of orks in radius 20, level 2 bonuses by having 24 population in radius 25, and level 3 bonuses by having 40 population in radius 30. Orks will now easily obtain mob bonuses when they first charge out of their base, but quickly lose them when sustaining casualties and will not regain them by reinforcing, they have to regroup in the base and pop in and out of a building to regain them. Perhaps this will encourage more mob ork armies rather than mechanized rushes. =\\ (02) Fixed Eldar Seer Council WitchBlade Upgrading (minor typo in last balance change) (02) Fixed FirePrism Jumping (major bug in last balance change) (02) Warlock Power Weapon upgrades now costs 70/40 and takes 45 seconds, in line with SM and CSM leader melee upgrades. Previously it cost 150/100 and took 60 seconds. (02) Warlock WitchBlade upgrade now costs 70/40. Previously it cost 20/30. (02) Eldar Commander Veterancy Upgrades now give +100hp to members of the Seer Council. (reduced Seer Council hit points back to 500hp as it was previously and cost further lowered to 80/35). (02) Weaken Resolve now completely disables squad morale regeneration. (02) Weaken Resolve now has no prerequisites (previously required word of the emperor research and tier 3 upgrade). (02) Rhino Smoke Launchers are included as default on Rhinos (no research required). Cooldown halved to 60 seconds, previously 120. (02) Rhino Vehicle Cap consumed is 1 instead of 2. (02) Chaos Rhino Smoke Launchers are included as default on Rhinos (no research required). Cooldown halved to 45 seconds, previously 90. (02) Chaos Rhino Vehicle Cap consumed is 1 instead of 2.

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1,095 downloads

Uploaded:21/06/2005

Eldar Ranger Camo Texture

eldar_ranger_camo_texture.zip | 3.4 MB

where credit is due. To Install the new Textures: extract \"eldar_ranger_unit_default.wtp\" to \"Dawn Of War/w40k/data/art/ebps/races/eldar/texture_share\" You may have to create these folders your self. If you want to uninstall the skin, just delete the file. This File changes the Skin of the Eldar Ranger *Camo Pattern for Woodland, Desert, Urban and Ice. *Camo Pattern in Teamcolors, Primary = Stripes; Secondary = Cloak *moved the badge from the front to the back of the armorplate If you have any issues or ideas, comments mail me cohinor@gmx.de Any feedback is greatly appreciated. thanks and have fun Cohinor

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1,091 downloads

Uploaded:24/02/2005

Tank Factory

tankfactoryv15.rar | 1.87 MB

best suited for 3v3 play due to the starting positions. Free for alls and 2v2v2 are virtually right out. Remember, this is only 1.5. It\'s probably about 99% complete, but nonetheless there may be a few lingering balance issues, and some more clutter to add. Please feel free to give feedback in the comments section of the map at www.dowfiles.com. Your suggestions would be much appreciated.

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1,089 downloads

Uploaded:29/11/2004

The Damned City

the_damned_city.zip | 503.65 KB


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1,088 downloads

Uploaded:17/11/2004

Chaos Raptor fix

xen_raptorfix1.zip | 1021 KB

weapon details *fixed alpha layers on trim and secondary levels to allow team coloring of weapons and some other small areas (some changes are very slight, but the weapons can all now be seen properly)

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1,087 downloads

Uploaded:21/01/2005

Mayhem

mayhemmap.zip | 2.5 MB

channels of water. It is an 8p map but could work just as well with most any other type of game. Do enjoy this one, I believe it is one of the best out there not only because of the artwork but also because it is simple and therefore reduces online lag for 8p games. \"All is Mayhem, Here at the Dawn, When our leaders play chess, Everyone is a Pawn.\"

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1,086 downloads

Uploaded:23/10/2005

Eldar Shrine

3p_eldar_shrine.rar | 2.46 MB


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1,082 downloads

Uploaded:06/05/2010

Super Space Marines

super_space_marines.zip | 744 Bytes

more enemies than normal. Space marines also start with 3 Squiggoths!

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1,080 downloads

Uploaded:02/07/2005

Temple Grounds

6p_temple_grounds.zip | 1.76 MB


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1,079 downloads

Uploaded:28/05/2005

Fort Asperitas

fort_asperitas.zip | 2.87 MB

its people will perish.

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1,075 downloads

Uploaded:08/03/2006

Blood Storm

blood_storm.zip | 1.49 MB

floating head thing and a crashed bomba. FEATURES- 18 Strategic Points 3 Critical Locations 4 Relics 1 Gate(controlled by Player 1)

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1,074 downloads

Uploaded:06/06/2005

Cult Legions Team Colors

cultlegions.zip | 90.47 KB

Thousand Sons of Tzeentch theme army colour Just extract the files into your DoW directory. Badges and banners not my work, thanx Hangar-8 and others! I only made the colour, following the official Games-Workshop paint scheme. (Included shots) I like it :-) Death to the false emperor!!! erc@mailbox.hu +++ Érc Kultuszlégió színei Benne: - Khorne Berzekerei témára épülõ seregfestés - Nurgle Hálálgárdája témára épülõ seregfestés - Slaanesh Császár Gyermekei témára épülõ seregfestés - Tzeentch Ezerifjai témára épülõ seregfestés Csak tömörítsd ki a fájlokat a DoW könyvtáradba. A zászlókat és a jelvényeket nem én csináltam, köszönet Hangar-8-nak és a többieknek. Én csak a színezést készítettem, a hivatalos Games-Workshop útmutatók követve. (fényképmellékleten) Nekem tetszik :-) Halál a hamis császárra!!! erc@mailbox.hu

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1,073 downloads

Uploaded:24/10/2004

Official Wallpaper 5

wallpaper_5.zip | 87.26 KB


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1,073 downloads

Uploaded:01/05/2006

Defense Wall

defense_wall.zip | 1.48 MB

try this one, You will have a lot of fun on it with and against your mates.

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1,071 downloads

Uploaded:15/05/2006

41.3rd MILLENIUM Episode 4

413rdmillenium4.zip | 22.78 MB

the gretchins in a pile of guns and then they step on another bomb.

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1,061 downloads

Uploaded:06/09/2006

Almojo's Skyboxes

almojo_skyboxes.zip | 1.12 MB


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1,060 downloads

Uploaded:27/10/2004

Polish Badge

polish_bb.zip | 14.35 KB


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1,055 downloads

Uploaded:17/08/2005

Asteroid

4p_asteroid.zip | 2.48 MB

players in two teams. If you have problems or questions post a comment at dowfiles at the page where you downloaded this map. thx! It costs nothing to post there, remember. Have fun! Issues: -Will NOT work with 1.2 and below -The idea for asteroid maps isn\'t new, i\'m not the first to do such a map. All credits to the guys who had the original idea. (c) 2005

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1,052 downloads

Uploaded:21/02/2006

Assasin Skin

v_assasin.rar | 1.12 MB


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1,042 downloads

Uploaded:01/12/2009

Wrath of the Blood Ravens 1.2

wrath_of_the_blood_ravens_12.rar | 28.02 MB

the three mods you know what there all about so there is no need to review them. However there is a twist with this mod DeusImperator changes things up and to be fair it's a hit and miss change. We'll start out with the very thing which either make you go wow that a lot of orks or I've been killing Orks for 5mins WTF moment. 30 orks per Squad so I think there is like 6 Squads or more, in this case more isn't better this will lag your computer my rig was having slight issues with it. The other issue is when I was facing Skykilla his health reg was threw the roof I was like 20mins just killing him. Also the wargear level is not really worth it my Pre-order content is upped to Level 18 which isn't good I wouldn't want 4.5 dmg for my bolt pistol by that level I'll have better wargear. However that being said the range for the weapons has been upped big time. The Heavy Bolter looks like its range was upped 2000 Items drop like crazy. Loot drops every time just about. Everyone can use heavy weapons save for Cyrus. They can use commander gear Example Halo. I'm afraid to say I can just bearly recommend this for D/l but then again if your up for mass slaughter for your corpse emperor then have at it.

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1,040 downloads

Uploaded:23/01/2006

RGB Color List

rgbcolorslist.zip | 81.43 KB

The Gimp. Then puting it all together in an Excel file. I hope this will help

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1,039 downloads

Uploaded:22/11/2004

Force Commander Power Sword

fcword_attrib.zip | 3.9 KB

thread. The fc does indeed look better with the sword, and it does the same damage as the daemon hammer, so dont worry about balance issues.

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1,038 downloads

Uploaded:29/05/2008

Dawn of War Mission 10 Map

dow_mission_10_map.zip | 1.8 MB

the map 6-player (best played 3v3) -Arranged the starting positions, strategic points, critical locations, relics, and slag deposits in a way that is fair to all players -changed a few terrain features to make the map playable in skirmishes. ~Gaffer

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1,037 downloads

Uploaded:28/04/2005

Corsix's Mod Manager

modmanager2.2.zip | 254.41 KB

tooltips to buttons Buttons automatically grey themselves if they will have no effect Slightly modified the readme

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1,034 downloads

Uploaded:05/12/2004

Blue lagoon

blue_lagoon_4.rar | 2.77 MB


Download

1,030 downloads

Uploaded:08/07/2005

The Fuel Depot

the_fuel_depot_111.zip | 1.77 MB

computer in annhilate. First map i thought good enough to share hope you like it. Unzip all files to thq/dawn of war/w40k/data/scenarios/mp. ponytaj

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1,029 downloads

Uploaded:27/02/2005

Corsix\'s DoW Mod Manager

modmanager21.zip | 39.04 KB

no effect Slightly modified the readme

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1,028 downloads

Uploaded:15/12/2004

The Path Of Chaos

der_pfad_des_chaos.zip | 3.49 MB


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1,025 downloads

Uploaded:19/11/2010

Wrath of the Blood Ravens Less enemies version.

wrathofthebloodravens25alternate.7z | 90.69 MB

computers. Changes: -Drastically reduced enemy squad sizes for Ork, Eldar and Tyranid races.

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1,025 downloads

Uploaded:04/01/2005

Canada

canada_badgebanner.zip | 5.95 KB


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1,025 downloads

Uploaded:02/03/2005

Peaks Valleys

peaks_valleys.rar | 4.53 MB


Download

1,021 downloads

Uploaded:28/01/2005

Ayrom 4 Mines

2p_ayrom4_mines_v2.zip | 763.87 KB

so this map is mostly an experiment in playing with it. Also, i\'ve tryed to get away from the mirrored/ying-yang style of mapping (not that there is anything wrong with that) and spend a bit of time on the non-play area. This map was originally designed to disallow larger vehicles entry into the pit and into the base starting areas, while Walkers can decend the ramps and enter the bases. This caused all sorts of pathing problems so the ramps were widened and the relative topo maximum was lowered which cured *some* camera issues with such large changes in surface profile. You\'ll notice that there aren\'t many models within the play area, there\'s a reason for this; small opencut mines generally don\'t have alot of infastructure - go visit one. This map is *not* meant for online competitive play, but more for you and a mate to beat the crap out of each other via LAN play.

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1,018 downloads

Uploaded:11/05/2005

Utah

utah.rar | 1.18 MB

everywhere, (harmless to the players) making for a pretty intense run up the beach. Securing the beach head is critical for the first teams while teams 4-6 must fortify their entrances into the jungle trench system. Plays well on both annihilate type games and take and hold.

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1,014 downloads

Uploaded:03/04/2005

Mehnra Beach Head

4p_mehnra_beachhead_1.2.zip | 3.63 MB


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1,014 downloads

Uploaded:04/06/2009

Feast Of Flesh

feast_of_flesh.mp4 | 0 Bytes

the music doesn't really suit my taste, it does fit the theme I guess. One thing you should know before downloading is that, you will need good working codec to get the video working, as the format is MP4 (I think it's a new format). Also, the author has this video available on [url="http://www.youtube.com/watch?v=p9bWEz4ME-M"]youtube[/url] for your viewing pleasure if you can't get it to work! Check it out!

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1,012 downloads

Uploaded:17/05/2006

Dunkirk Spaceport

mp_dunkirkspaceport.rar | 4.38 MB


Download

1,011 downloads

Uploaded:04/12/2010

Dawn of War 2 Chaos Rising - Reincarnate - Version 4.0

dawn_of_war_2_chaos_rising_reincarnate_4.0.rar | 105.41 MB

http://www.filefront.com/17608478/Da...arnate 4.0.rar This new version is about 105Mb, yeah I know quite a jump from the 8.5Mb one :P I would read the rest of this page however as the mod has changes quite a bit. Overview The aim of this mod is to create a Dawn of War 2 game which reflects the fluff of the Warhammer universe a little better, whilst delivering a rich and engaging game experience. Each army now feels more personal, having their own way of playing.The choices you make in the game are now more difficult as a vast number of things have been updated and changed. New Gameplay - A more expensive tech tree, meaning low tier units will last longer in the game and managing your troops becomes much more important when saving up for the next tech level. - Only Tier 1 units and capture points, this massively increases their usefulness later on in the game and prevents the spamming of the more powerful units. - Vehicle cap introduced, no more spamming vehicles. - New upgrades - New units with new models, thanks to Shuma( refer to credits) - The whole new \"Commander unique\" system which will be explained below. - Races now feel more personal, meaning you must know the race well to get the most out of them. - Fall back ranged damage increased, you better take better care of your troops. - Hundreds of new badges and colours schemes thanks to Hangar-8 and Mirage Knight (refer to credits) Commander Unique System Ever wanted more differences between the commanders? Well now is the case. Commanders now not only provide unique abilities to use, they now provide unique units and upgrades, only available to that commander. Now choosing your commander is a much more tactical decision, the changes for the commanders are listed below. Space Marines Force Commander: Unique Unit: Veteran Marine Unique Upgrades: Lighting claws Techmarine: Unique Unit: Venerable Dreadnought Unique Upgrades:Extra armour, dark age Apothecary: Unique Unit: Chaplain Unique Upgrade: Minor Apothecary Chaos Space Marines Chaos Lord: Unique Unit: Khorne Berzerkers Unique Upgrades: Mark of Khorne Plague Champoin: Unique Unit: Plague marines Unique Upgrades: Mark of Nurgle, Bile spewer Chaos Sorcerer: Unique Unit: Rubric marines Unique Upgrades: Mark of Tzeentch, plasma gun Tyranids Hive Tyrant: Unique Unit: Tyrant Guard Unique Upgrades: Toxin sacs Alpha Ravener: Unique Unit: Raveners Unique Upgrades: Scuttlers Alpha Lictor: Unique Unit:Lictors Unique Upgrades: Infiltrate Orks Warboss: Unique Unit: Mega Armoured Nobz Unique Upgrades: Waaaaaaaagh!! Kommando: Unique Unit: Kommnados Unique Upgrades: grenades Mek Boy: Unique Unit: Lootas Unique Upgrades: Tank armour, Improved engines Eldar (For reasons I do not want to discuss Eldar unique upgrades aren\'t in yet, so if you really like eldar sorry will have to wait.) Warlock: Unique Unit: Wrathguards Farseer: Unique Unit: Seer Council Warp spider: Unique Unit: Warp spiders So there you go, all this is in the descriptions for the commanders apart from eldar, will fix them soon. Multiplayer I\'m planning on starting a new steam group for this mod so we can get some human multiplayer going. Keep an eye out for when I do it. Also just to let you know, the expert AI is a little harder, just to warn you. Campaign Minor changes have been made here including - More attribute points to play with - Corrupt armour is now chaos armour although still some errors. Thanks for reading and really hope you enjoy the mod, feedback is welcomes and encouraged. Credits Shuma for his awesome models hangar-8 and Mirage Knight for thier awesome badges and colours.

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1,005 downloads

Uploaded:09/04/2007

Visba\'s_Badges_and_Banners_v6

visbas_badges_and_banners_v6.zip | 277.88 KB

was good, but when I saw that my badge and banner pack v5.1 got 600 downloads, I decided that Badges and Banners are obviously more popular than maps. I made 8 badges and 14 banners for DoW/WA/DC that are included in this pack. There are 3 badges and 3 banners of the C&C 3 factions, 3 badges and 3 banners of the factions from Emperor: the Battle for Dune, 6 banners with various ESRB ratings, an Energizer bunny set, and a remake of my taco badge and banner, cuz everybody loves tacos! Sincerely, Visba [/quote] 300 aint so bad. Some of these are seriously cool (check out the GDI ones!!!!). Dunno abt the Energizer Bunny... Well, if you swing that way.... -saoreire

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1,003 downloads

Uploaded:21/11/2004

Libria Temple

libria_4player_ver1.1.zip | 1.74 MB

bit of extra cover a few more blown up buildings and a large amount of bodies around the outlining crater area, not much had really changed. Obvioulsy slower machines will not handle this well in that case Download the version 1 map of this instead as it it less straining on your system.

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1,002 downloads

Uploaded:19/06/2005

Russion Badge Banner

rusian_badge_banner.zip | 1.45 KB


Download

1,001 downloads

Uploaded:27/12/2004

St. Victoria Spaceport

st_victoria_spaceport.zip | 972.64 KB

the runways littered with plenty of cover for your infantry units.

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998 downloads

Uploaded:07/12/2008

Morta Sanctum Imperialus

morta_sanctum.zip | 1.24 MB

fire to set up artillery emplacements or enfilades on approaches. Plenty of room to build and several layers of defense [i]if the first wall falls![/i] [b]I had such an epic battle while testing this map...I almost forgot to come back and upload it![/b]

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998 downloads

Uploaded:28/11/2004

FC Sword

fcsword12.zip | 4.45 KB


Download

998 downloads

Uploaded:16/01/2005

Chaotic City

chaotic_city.zip | 1.99 MB


Download

989 downloads

Uploaded:04/11/2004

Inq Banners

inq_banners.zip | 37.07 KB


Download

986 downloads

Uploaded:24/11/2004

Scorched Plateau

scorched_plateau1.1.zip | 986.65 KB

you\'re feeling overly confident, 2vs1 team games). Players have multiple ways to attack; either over the top of the plateau, or through the craters surrounding it.

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983 downloads

Uploaded:03/06/2005

Black Swamp

black_swamp.rar | 3.71 MB

that supports all win conditions.

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978 downloads

Uploaded:15/11/2004

Seige

seige.rar | 794.39 KB


Download

975 downloads

Uploaded:02/02/2010

Wrath of the Blood Ravens

wrathofthebloodravens15.rar | 59.78 MB

mod includes three mods into one BIG mod. This mod includes Warhammer v0.2 alpha and The Squad mod 2.2 and Brothers of the 4th. So if you all played the three mods you know what there all about so there is no need to review them. However there is a twist with this mod DeusImperator changes things up and to be fair it's a hit and miss change. We'll start out with the very thing which either make you go wow that a lot of orks or I've been killing Orks for 5mins WTF moment. 30 orks per Squad so I think there is like 6 Squads or more, in this case more isn't better this will lag your computer my rig was having slight issues with it. The other issue is when I was facing Skykilla his health reg was threw the roof I was like 20mins just killing him. Also the wargear level is not really worth it my Pre-order content is upped to Level 18 which isn't good I wouldn't want 4.5 dmg for my bolt pistol by that level I'll have better wargear. However that being said the range for the weapons has been upped big time. The Heavy Bolter looks like its range was upped 2000 Items drop like crazy. Loot drops every time just about. Everyone can use heavy weapons save for Cyrus. They can use commander gear Example Halo." He does however alt. version with less enemies for people with older computers so this mod is more friendlier now.

Download

973 downloads

Uploaded:10/07/2005

First Wave Mod

firstwavebeta.zip | 8.24 MB

mass squads and vehicles smash through any defense and march on a base destroying it in seconds. I’m a big 40K fan, since the first rules Rogue Trader :). So I thought it would be good to see some 1500-2000 point size armies battle it out. But like the Table Top use more abilities to influence the outcome. At this stage I am only 1/2 way through Marines and Chaos. But thanks to Thud and team’s AI, it has really boasted the Orks as well. I could List all the changes, but it would be too long, so heres the short and sweet: Space Marines =========== Attack - Average Defense – Good Defense Gun Range - Average Deployment - Excellent Unit Cap - 10 Vehicle Cap - 7 New Things --------------- Psychic Sense Ability – reveals map for 10 seconds Satchel charge 2 orbital relays Relay’s can order more units Chaos =========== Attack - Good Defense – Good Defense Gun Range - Good Deployment - Average Unit Cap - 10 Vehicle Cap - 7 New Things --------------- Chaos firestorm Ability Demon prince Orks ============ Attack - Excellent Defense – Average Defense Gun Range - Poor Deployment - Poor Unit Cap - 20 Vehicle Cap - 7 Imperial Guard ============== Attack - Excellent Defense – Poor Defense Gun Range - None Deployment - Poor Unit Cap - 10 Vehicle Cap – 7 I have also added, just for fun the Imperial guard. There is no AI for this so you can play them but not against the machine. They are a very simple race, but it is fun to see a hundred of little humans running into the meat grinder. Special Thanks to Thudmeizer and Team for the AI & xytremdys, for his help with the firestorm Ability. Install ======= Just run the installer and follow the prompts :)

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971 downloads

Uploaded:17/02/2005

Battle Canyon

battle_canyon.zip | 1.94 MB

fight over the one relic and critical location. Use the cover wisely and take control of the SPs. Enjoy!

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968 downloads

Uploaded:30/01/2005

Shiver\'s W40K Replay Manager

replay_manager_v0.32_patch.zip | 47.43 KB

Check below for the change log.

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962 downloads

Uploaded:14/11/2004

Royal Rumble

royalrumble_4.rar | 588.16 KB


Download

959 downloads

Uploaded:03/05/2006

The 41.3rd Millenium Episode 2

413rdmillenium2.zip | 14.3 MB

khorne demon.

Download

956 downloads

Uploaded:24/06/2005

Tiger Wraithlord

tigerwraithlord.zip | 1.15 MB

credit is due. I\'ve always liked the Eldar\'s style and look and got frustrated with the lack of cool skins for them. Now i\'ve pretty much built a reputation for eldar skins. This skin started as an addition to my original \"Tiger Gravtank\" but somewhere along the line \"tiger stripes\" became \"Flames and tribal warpaint\" To Install: extract the contents of this zip to \"Dawn Of War/w40k/data/art/ebps/races/eldar/texture_share\" You may have to create these folders your self. If you get tired of this skin you can uninstall by simply deleting the file. What I did. * Apllied Tiger stripe pattern to head. Pattern changes with primary and secondary colors. * Added secondary flames to lower arms and legs * Applied \"gemstone\" texture to bumps on head, they now change with trim and eye color * Editted _dirt file to make larger percentage of model team colorable * Reskinned weapons housings. * Ubiquitous \"Blue tubing\" and flamer nozzel set to eye color. * hands and fingers change with weapon color. * Shoulder panels change with trim. If you have any gripes or questions I can be reached at sandwichwarrior@yahoo.com Any feedback is greatly appreciated

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956 downloads

Uploaded:15/04/2006

Defence of Nocturne

defence_of_nocturne.zip | 1.29 MB


Download

955 downloads

Uploaded:16/12/2004

Tortuga Valley

tortuga.zip | 2.6 MB

colonization equipment while fleeing an imperial battleship. he hid, only to found an outpost and hideout for all his fellow outlaws that soon attracted more and more pursuited individuals throughout the empire. soon the place was buzzing with life - until the empire found out what happened to their colonization outpost. they dispatched an imperial battleforce to kill the \'heretics\' and bring krieger back alive to get judged by his righteousness himself. everybody would have considered this an easy mission, but with their back to the wall the inhabitants of tortuga valley killed nearly 2 regiments of the attacking force before they were exterminated with biological weapons that killed nearly the whole vegetation as well. today tortuga valley is deserted, inhabited only by the few that still treat it as a symbol for the resistance against the law and the government. only the still worknig waterpump is still witness to the origins of tortuga valley...

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954 downloads

Uploaded:26/08/2005

TOD\'s War

s_war.zip | 3.12 MB

Whoever can keep the center usually wins the game. However, it can be very difficult to hold and is designed with a high bodycount in mind. Don\'t just pile on the center, as a quick determined enemy can sneak around the flanks, take a critical point and stop the countdown.

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954 downloads

Uploaded:05/03/2005

Death Guard

deathguard.zip | 478.91 KB


Download

953 downloads

Uploaded:19/03/2006

Ork Pirates

ork_pirates.rar | 72.24 KB

banner before reducing the quality to go in the game.

Download

952 downloads

Uploaded:04/03/2005

Death Center

death_center.zip | 1.94 MB

in the center for the \"take and hold\" trigger.The map is mostly designed for 3v3, but will be enjoyable in 2v2v2 or just FFA. This was my first map using the editor and the reason I designed this map is because I thought the idea of 6 pieces connecting in the center would be a neat idea. Its kind of like Mortalis, but with more room and less of a center fighting spot.Therefore, there is alot more action. Hope whoever uses this map will enjoy it.

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943 downloads

Uploaded:11/07/2005

Seige of the Fallen City

siege_of_the_fallen_city_4p_rev3.zip | 4.35 MB

relic of a fallen city in the bend of a river. the main map area has 3 players and the city has 1 (lucky player),. >> added to this rev, more buildings/detail/cover in the city, and the odd small change out on the main map.. put the files "Siege of the Fallen City.TGA" "Siege of the Fallen City icon.TGA" "Siege of the Fallen City mm.TGA" "Siege of the Fallen City.SGB" and "loading" folder into your> Dawn of war/My Mod/Data/Scenarios/MP

Download

943 downloads

Uploaded:05/06/2008

Dark Fortress 2.1 EZScar

dark_fortress2_1.zip | 4.57 MB

Human players vs the computer opponent. As you add human players, the map will automatically adjust the difficulty of the AI (giving them more troops), ensuring the game is always a fun struggle for survival. This game is the equivalent of attacking 9 different bases, each base having up to three well resourced players. Luckily, you do not have to face all their forces at one time. All the enemy bases and troops (with two exceptions) are completely automatically generated, so the map shot looks very boring. But do not be deceived, there will be way too many enemies for your peaceful existence. The beginning of the game gives you ample time to prepare your forces. Destroying the pitiful band of patrolling orks will start the first wave. And, just to give you a fighting chance, there will be a breather between the first wave and the second, again waiting for you to destroy a ragged ork band to start the next wave. But, take a deep breath before attacking that band. Once they are gone, you will not have a moment's rest until you have destroyed all the rest of the well-defended bases. This map is generated using EZScar, a simple scar engine that takes most of the difficulty out of generating singleplayer or multi-player games. You can easily create triggered events (take a point, give a squiggoth), actions (Orks patrolling along a set path), guns firing, keep people from entering areas before they have accomplished tasks, and many other things. Enjoy the map, and enjoy the EZScar script. Well sounds pretty nifty! Enjoy ~Gaffer

Download

942 downloads

Uploaded:09/02/2005

Da Big Toof

big_toof.zip | 586.36 KB

strat points near the bases and 2 inbetween, it makes for a total of 10 strat points outside. there is also a slag out side the city.

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942 downloads

Uploaded:05/12/2004

Skull River

skull_river3.zip | 1.65 MB


Download

939 downloads

Uploaded:19/08/2006

Evacuation of Turtolsky

evacuation_of_turtolsky.zip | 1.21 MB

enemy is and both sides start out with a few guys not much just had them go with the story and player 1 and 2 have 4 turrets.

Download

939 downloads

Uploaded:27/01/2005

BrainBoyz Hill

brainboyz_hill1.0.zip | 9.78 MB

However, please be aware \"Brainboyz Hill (8)\" is designed for play with the full 8 players (Human or Computer) only. The reason for this is that the editor does not allow Computer (AI) players to target doors set to Neutral, and if you set doors to Team Owned (as in this map), only the doors for the teams playing are placed at start up; The map may be played with less teams, but you will lose doors, and thus symmetry of play. To get around this, a second version of the map exists, as mentioned above. This allows you to play with as few players as you wish, up to the full 8, as all 8 entrances will always be covered: but the doors are set to Neutral, which means the AI can never get mechanised units to the central area. Thus it\'s not recommended to play if you wish to include AI players, at least with regards to a Take And Hold game. It MAY work as Annihilation however, as the AI can always use the flanking bridges... This map will appear as \"Brainboyz Hill (Human Only) in DoW, and can be safely deleted if you never intend to play with less than the full 8 teams; Remove all files with \"V2\" in their name if you wish to save the hard drive space.

Download

934 downloads

Uploaded:30/01/2005

Crimson Beach

crimsonbeach.zip | 2.34 MB

the name Crimson Beach.

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934 downloads

Uploaded:22/12/2004

GW BA Banners Pack

gw_ba_bannerspack.zip | 190.6 KB


Download

927 downloads

Uploaded:26/07/2005

Dawn of Dunes

dawn_of_dunesv1.zip | 740.12 KB


Download

926 downloads

Uploaded:02/06/2005

Single Player Black Templars Mod

sp_black_templars_mod_v11.0.zip | 5.06 MB

one. It also includes a black templar teamcolour for skirmish and multiplayer.

Download

926 downloads

Uploaded:13/07/2005

Hell\'s Gate ORL

hells_gate_orl.zip | 4.04 MB

lies in the Sheol Mountains just north of the reservoir. You must take control of the O.R.L. in order to disable the planetary defense systems. Only by controling the facitlity, can you allow your larger invasion force to make it\'s way planetside. Intelligence overflights of the O.R.L. indicate a large force of Legion Astartes responding to distress calls from the reservoir, and are taking up blocking posistions around the O.R.L. facility. Do not fail! This is a 6 player map and most of the action takes place atop a leveled mountain around the Orbital Relay Link itself. Please direct your CONSTRUCTIVE CRITICISM to patriotgames65 at msn dot com and reference the message with the subject line: PORTIS TARTARUS To utilize the map, please unzip all files into your Dawn of War MP folder. The file structure looks thusly... THQ/Dawn of War/W40k/Data/Scenarios/MP If these folders do not exist, then simply create them in the proper directories. Please, respect my artistic lisence, and do not redistribute, alter, or use this file in any way other than herin proscribed without my consent. Last but not least, HAVE FUN! SATANS_DOOM patriotgames65 at msn dot com

Download

924 downloads

Uploaded:24/11/2005

Scout Sergeants

scout_serg_v1.41.zip | 868.86 KB

upgrade. As this allows for a 4 man squad of scouts with leader this slightly unbalances the game.

Download

922 downloads

Uploaded:20/05/2006

Templar Badge Banner

templar_badge_banner.zip | 14.09 KB


Download

919 downloads

Uploaded:07/04/2006

Stargate Atlantis Badges and banners

stargate_atlantis_badge_and_banner.rar | 6.17 MB

available; If either of these are the case, then you\'ll enjoy this download! You\'ll receive a number of replacement banners and badges for use!

Download

910 downloads

Uploaded:16/10/2005

Heroes of the Imperium

heroes_of_the_imperium_v11.2.zip | 4.3 MB

¯ 1.2 for dawn of war with the 1.3 patch i will try to make a 1.4 version when the new tools come out thanks to everyone on the relic forums for helping solve various problems all the testers this mod contains v1.0 the deamon prince for chaos summoned by chaos lord or sorcerer eldar dire avengers ( a moddel for them may be included at a later date thanks to mirage knight) an inquisitor for the space marines imperial guardsmen mor the space marines deamon hammer researches for inquisitor and space marines assault squads can be deep striked a load with rhinoz mod module v1.1 name fixes for eldar asault squads not loaded into the barracks v1.2 support platform added as a new unit for eldar if you wish to use any part of my mod in yours send an email to scorpia@hotmail.co.uk or message me on the relic dawn of war forums you may use this mod freely but you cannot utalise it in any way to make profit you may distribute the original instaler as long as it is not eddited in any way |¯ |¯ |¯| |¯| |¯| | /¯\ ¯| |_ |_| |¯\ |¯ | |¯| ¯ This Mod is completely unofficial and in no way endorsed by Games Workshop Limited, nor by Relic or THQ. 40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the Khorne logo, Kroot, Lord of Change, Necron, Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2005, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

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907 downloads

Uploaded:12/03/2008

Blood Angels Icon Pack

blood_angels_icon_pack.rar | 2.77 MB

do I see a blue Marine in there? o.O If you use the Blood Angels color scheme in your game, grab these icons to make the experience a little more consistent. ~Kouen

Download

903 downloads

Uploaded:08/01/2005

Mel Danes Terminator

terminator_retexture.zip | 991.94 KB

layout. -Emblems and Icons stay, they are not Army Painter compatable. -Changes the Powerfist to a \"caution stripe\" pattern. -Changes left knee to white with Crux Terminatus. -Secondary color changes are applied to the shoulder pads.

Download

901 downloads

Uploaded:28/02/2005

Nazgrubs Fort

nazfort.zip | 2.69 MB


Download

901 downloads

Uploaded:29/05/2008

Dawn of War Mission 6 Map

dow_mission_6_map.zip | 1.09 MB

the map 6-player (best played 3v3 or free-for-all) -Arranged the starting positions, strategic points, critical locations, relics, and slag deposits in a way that is fair to all players -changed a few terrain features to make the map playable in skirmishes. ~Gaffer1991

Download

895 downloads

Uploaded:19/01/2005

BrainBoz Hill

brainboyz_hill.zip | 9.43 MB

However, please be aware \"Brainboyz Hill (8)\" is designed for play with the full 8 players (Human or Computer) only. The reason for this is that the editor does not allow Computer (AI) players to target doors set to Neutral, and if you set doors to Team Owned (as in this map), only the doors for the teams playing are placed at start up; The map may be played with less teams, but you will lose doors, and thus symmetry of play. To get around this, a second version of the map exists, as mentioned above. This allows you to play with as few players as you wish, up to the full 8, as all 8 entrances will always be covered: but the doors are set to Neutral, which means the AI can never get mechanised units to the central area. Thus it\'s not recommended to play if you wish to include AI players, at least with regards to a Take And Hold game. It MAY work as Annihilation however, as the AI can always use the flanking bridges... This map will appear as \"Brainboyz Hill (Human Only) in DoW, and can be safely deleted if you never intend to play with less than the full 8 teams; Remove all files with \"V2\" in their name if you wish to save the hard drive space.

Download

893 downloads

Uploaded:23/11/2007

Volistad Liberationn Day

volistad_liberation_daythe_grind4heavy_version.rar | 3.39 MB

for those people that want wall to wall action without fiddling with scrips and such. Note because of the design It is best recommended that the southern part team will always be orks.

Download

891 downloads

Uploaded:15/11/2004

Bay Of Figs

bayoffigs.zip | 759.12 KB

comments regarding the map are welcome.

Download

887 downloads

Uploaded:26/01/2006

Smallville

smallville.rar | 2.55 MB

enemy. It is perhaps the most challenging map I have ever created and played for that matter. Oh yeah, everyone gets their own relic and slag deposit.

Download

885 downloads

Uploaded:12/02/2005

Civik River

civik_river.zip | 1.57 MB


Download

885 downloads

Uploaded:27/09/2006

Visba\'s Badges and Banners

badgesandbanners_visba5.1.zip | 266.28 KB

download v5 of the mod. Otherwise enjoy, and check v5 for images of the available badges and banners!

Download

882 downloads

Uploaded:14/11/2004

Twisted Jungle

twistedjungle.zip | 912.13 KB


Download

879 downloads

Uploaded:21/11/2004

Xen\'s Vehicle pack

xen_vpack1.zip | 4.21 MB


Download

879 downloads

Uploaded:18/04/2008

Cape TOD v2

41cape_tod_v2.zip | 1.7 MB

You and your enemy have occupied the East and West ends, once meant to protect the village from the local wildlife. Look out for choke points and alternate routes of attack. Due to space considerations, players positions 3,4,7 & 8 are located down by the shore. Enjoy. T.O.D.

Download

876 downloads

Uploaded:31/08/2005

Hidden Forest

hiddenforest.zip | 3.37 MB


Download

876 downloads

Uploaded:27/05/2006

Blue Blood Regiment

bluebloods_modbeta.zip | 100.04 KB

read that. - Also, as the ReadMe says, this is a Beta only, so don\'t expect too much :) - SSA

Download

874 downloads

Uploaded:29/08/2005

Battle Of The Docks

battle_of_the_docks.zip | 535.62 KB

with a single relic in the middle it will be a test to see who can deploy quickest to capture it and hold it!

Download

872 downloads

Uploaded:21/02/2005

Last Stand

last_stand.zip | 271.18 KB

is anything i can do to make it better please email me at cjoicey@myway.com also i will make persanalised badges and banners for any one that wants one just email me and give me your suggestions.

Download

870 downloads

Uploaded:25/06/2006

Jungle Maps

jungle_maps.zip | 9.7 MB

cliff top. player 2 is in the opposite corner playing the role of the attacker. Jungle Assault: this map is the same as Jungle Defense, only sides are switched. player one is the attacker, and player 2 is the defender.

Download

867 downloads

Uploaded:11/08/2009

Feast Of Flesh 2 (Sync kill movie)

feast_of_flesh_ii_dawn_of_war_ii_synckill_movie.rar | 170.23 MB

hope you will enjoy this film. Oh and little bonus inside the pack its some graphics made by BARMAN2005 from www.CPG.superhost.pl and Youtube link with HD version: http://www.youtube.com/watch?v=ND_kvO142Aw

Download

865 downloads

Uploaded:19/05/2008

Dawn of War Mission 9 Map

dow_mission_map_9_6p.zip | 2.06 MB

things: -Made the map 6-player (best played 3v3 or free-for-all) -Arranged the starting positions, strategic points, critical locations, relics, and slag deposits in a way that is fair to all players -changed a few terrain features to make the map playable in skirmishes.

Download

863 downloads

Uploaded:27/10/2004

Kitty\'s DOW Mod

kittys_game_mod_data.zip | 337.38 KB

) 5. all units have grenades 6. used the thunderhawk as a transport for men /vehicles (only 1 unit at a time , no guns on the thunderhawk as i think it dont look right when i had weapons from the land radier lua on it ) 7.orks have tankhunter squads + flash gitz / burna boyz /ork nob in mega armour 8. choas have havoc squad + standerd bearer + bits and bobs

Download

863 downloads

Uploaded:30/06/2006

Frigidia Ice World

6_frigidia_ice_world.zip | 5.91 MB

Beacause of this, Seldon remade it and released this version; He has also added some more resources, and he included a custom icon and loading screen. You will also see a bonus Death Guard Badge that was made by this developer, which is optional; If you wish to use this in-game, please refer to the readme that is found in the [i]Bonus Death Guard Badge[/i] folder.

Download

860 downloads

Uploaded:21/12/2008

Assault On Grovengar

assaultongrovengar.zip | 3.06 MB

traverse across if they are teleported/drop podded up there. The author notes that this map is intended for the 'space marine' side (players 1-4) to attack the 'chaos' side (players 5-8) but it doesn't really matter. One thing that can be said about this map is that it has a very thin valley for over a total of 8 players to travel their armies across, creating some pathway problems for some units - especially when vehicles are introduced. Check it out!

Download

855 downloads

Uploaded:07/04/2011

Pre-heresy & reworked badges

preheresy_and_reworked_badges.zip | 657.94 KB

pre-heresy badges - 2 Emperor\'s Children pre-heresy badges - 1 Iron Warriors pre-heresy badge - 1 Luna Wolves badge - 1 Night Lords pre-heresy badge - 2 Sons of Horus badges - 2 Thousand Sons pre-heresy badges - 1 Word Bearers pre-heresy badge - 2 World Eaters pre-heresy badges - 2 Black Templars badges - 3 Blood Angels badges - 1 Blood Ravens badge - 3 Dark Angels badges - 1 Grey Knights badge - 1 Imperial Fist badge - 5 Iron Hands badges - 1 Legion of the Damned badge - 1 Raven Guard badge - 2 Salamanders badges - 1 Space Wolves badge - 3 Ultramarines badges - 1 White Scars badge As I am just the one who converted the badges, anyone can use this files to do whatever he wants.

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854 downloads

Uploaded:01/11/2004

Redeemers Krazy Mod

redeemers_krazy_mod.zip | 75.57 KB

changed the stats of a lot of Squads and added new units only available in single player previously. To see a list of the changes look below . I WILL TELL EVERYONE THIS NOW THIS MOD IS NOT INTENDED AS A BALANCE IT IS PURELY FOR FUN . However on a lighter note if you find any bugs or problems or if you think a unit is overpowered you can always email me at: pinkfluffyrat@hotmail.com and ill get to work fixing your problems The Space Marines and Chaos Space Marines\'s cap research has been modified to accomodate the changes to the unit cap. Also the Webway Gate and Waaaargh Banner Population Modifiers have been changed I believe i could do much more to this game but until relic brings out modding tools we have to work with what we have got `Sigh`

Download

854 downloads

Uploaded:19/08/2005

DOW Pro

dowpro_v1_32.zip | 1.26 MB

that is evident to anyone who plays. Players are encouraged in DoWpro to use many of the different troops, upgrades, abilities and researches that in vanilla 1.3 DoW are simply not worth taking. Every single unit, research and upgrade has been tweaked and adjusted to form a useful role. You don\'t have to be a \"pro\" to play....just enjoy fun, intense and balanced gameplay. DoW 1.3 is known for its varied imba and limited gameplay. If you\'re sick of repetitive games and want a new and exciting DoW experience that rewards good micro, racial understanding and strategic thinking then get into DoWpro!

Download

851 downloads

Uploaded:22/10/2005

SM 2005 Intro

sm2005intro.wmv | 0 Bytes


Download

843 downloads

Uploaded:05/08/2005

Kasyr Lutien Winter Assault

kl_wa.zip | 2.11 MB


Download

840 downloads

Uploaded:16/12/2005

Guard Mod

guard_mod.zip | 107.46 KB

med/high inf and low armour vehicels and buildings and monsters, and is similar to defiler autocannon but has less range and less inf penetration and more armour penetration and does less morale damage. Models for weapons exist and new icons are included. 2. adds smoke launcer research to guard vehicle building and added launching ability to hellhounds and chimeras. Smoke cost and recharge time heavier than space marines since I felt it may be exploited due to chimeras and hellhounds actually being useful vehicles. Smoke is otherwise identical to SM smoke but has the orgin of the projectile tweaked to originate from the guard vehicles smoke launchers on the model.

Download

840 downloads

Uploaded:25/06/2005

Refinery

mp_refinery_2p.zip | 2.63 MB

the black blood of the Imperium\'s war machines. Defend the refinery at all costs!

Download

840 downloads

Uploaded:08/06/2006

Bersker and Chaplain Wallpaper

berschap.zip | 375.87 KB


Download

840 downloads

Uploaded:21/04/2006

Kill Team Mod

killteam_mod.zip | 1.53 MB

enemy leaders. They are highly skilled!

Download

838 downloads

Uploaded:22/12/2005

Veteran Reborn

veteran_reborned.zip | 907.48 KB

like Veteran wants it to be. Again I got some inspiration from a wh40k Book and 2 converted SM models.

Download

836 downloads

Uploaded:08/06/2006

Into The Breach

into_the_breach_3v3.zip | 1.51 MB


Download

835 downloads

Uploaded:14/07/2006

Winter Trenches

winter_trenches.zip | 8.05 MB


Download

835 downloads

Uploaded:18/04/2005

Bridge Over River Skeltus UPDATE

bridge_over_river_skeltus_version_2_update.zip | 822.61 KB

marines to defend it. Fixes ------- This is an updated map. The passibility is complete.

Download

835 downloads

Uploaded:27/12/2004

Cursed Tundra

4p_cursed_tundra.zip | 2.17 MB

for tanks. Not much to say about this one.

Download

834 downloads

Uploaded:30/04/2006

Space Marine Reskin

spectre716_sm_reskin.zip | 525.97 KB


Download

833 downloads

Uploaded:13/11/2004

Codex Table Top Sim

codex_table_top_sim.02a.zip | 2.64 MB

dont think i added just edited space marines got thunder drop ship and some of the stuffmencioned in the codex sm race release hase been compelated like renforcements well there still there but i hop this help some be happyer and lots lots more... no starting pick editor this time but check back in a week or two it should be ready and in better shape than the last one..

Download

832 downloads

Uploaded:18/11/2004

Libria Temple

libria4mp.zip | 1.72 MB


Download

827 downloads

Uploaded:02/02/2005

Honor Guard Squad

honorguard_013105.zip | 1.48 MB


Download

824 downloads

Uploaded:31/07/2005

Half Scale

half_scale_093.zip | 2.79 MB

larger armies, on effectively huge maps! Some things were deliberately not rescaled, and several other changes were made to reflect the large scale combat, like doubling the unit caps. The AI has also been tweaked to let it take full advantage of these increases. Half Scale can also easily be played with the Dawn of Skirmish AI mod. Simply choose the option in the Dawn of War Mod Manager, from the main menu. This assumes, of course, that you\'ve installed Dawn of Skirmish, available here: [url]http://dawnofwar.filefront.com/file/Dawn_of_Skirmish_V_12_Ai_Mod;45164[/url]

Download

824 downloads

Uploaded:30/01/2005

Hamburg

2p_hamburg.zip | 5.02 MB

base. Headquarters has directed that you are to move out under a dawn bombardment. Your orders are as follows: 1) Secure the Bridge, 2) Capture the three building Adeptus Mechanicus Base, and 3) Sweep the enemy from the town.

Download

821 downloads

Uploaded:11/01/2006

Eldar Badges

badges.zip | 62.36 KB

than the standard ones :)

Download

814 downloads

Uploaded:25/05/2006

Zke's Tau Banners

zke_tau_banners_2.zip | 203.85 KB


Download

814 downloads

Uploaded:13/06/2006

Force Commander Skin

force_commander_skin.rar | 1.52 MB


Download

813 downloads

Uploaded:01/02/2005

Moon of Heliospawn

2p_moon_of_heliospawn.zip | 2.63 MB


Download

807 downloads

Uploaded:31/05/2006

Pedistal Mountain

pedistal_mountian.zip | 1.62 MB

the download; He requested that the file be removed, and re-uploaded without the screenshot folder, so that the size is greatly reduced; Because of this, I have also set the download counter to reflect the number of times the file was previously downloaded. [b]This is not a newer version, and there have been no changes made to the actual map.[/b] So, if you've downloaded this map earlier, theres no need to download it now.[/i] This map was designed as a jungle fight with a large hill that controls the outcome of the battle. This map was made with the intent of having the most natural battle field. It is not symmetrical so to convey a lack of human interference on the area. This map also contains lots of cover so where you place your troops matters. There is lots of strategically placed cover so it will be to your advantage to place your troops in it.

Download

807 downloads

Uploaded:25/10/2005

Malefactum Diablo

6p_malefactum_diablo.zip | 1.54 MB

styles, sweet as.

Download

804 downloads

Uploaded:08/01/2007

Geneva VII

geneva_vii.rar | 1.27 MB


Download

802 downloads

Uploaded:09/04/2006

Dreads Bed

6p_dreadsbed.zip | 2.61 MB

five relics and five slag deposits.

Download

795 downloads

Uploaded:12/01/2005

The Stand I

4p_the_stand_i.zip | 1.63 MB

priests ages ago - but few know about that these days. Today, these ruins witness fights to the bone - though the ancient spell still protects the sacred places from most of the vehicles used during war. Thank you very much for downloading my first DoW MP map, THE STAND I. That's an uppercase "i" at the end and it stands for the roman letter one. So I layed out a path for more maps in a series of THE STAND maps, e.g. THE STAND II or when I'm getting old maybe one day THE LAST STAND. :-) It somehow depends on how this first attempt will get accepted by the DoW fans around the globe. I hope you like it. Your feedback and criticism is highly appreciated! Please drop me a line at k a o t - a d d - c y t e - d o t - d e or in the offical Dawn of War mapping contest forum.

Download

788 downloads

Uploaded:17/01/2005

The Vacanet River

thevacanetriver.zip | 3.78 MB

critical locations on them. The start points are surronded by hills and mountains. The hills in this map have the added bonus of providing cover for your troops. I have done this to try and reflect the fact the troops on higher ground have an advantage when fighting troops on lower ground. This map is also usable as a 4 player 2v2 map by closing the 3rd and 6th player spots and just playing with the other spots. This will mean each player will start in a corner of the map.

Download

788 downloads

Uploaded:01/10/2005

DOW Midnight Forest

3p_midnight_forest.zip | 2.28 MB

power than any Titan...

Download

787 downloads

Uploaded:28/02/2005

Table Top Mod

tt_mod_beta.zip | 711.63 KB

something. Leave a message in the forum in the mod section and I\'ll look into it. Remeber touch any of the files past the ones to get the mod started. If moved or changing anything in the mod folder you might not be able to play online with this mod.

Download

786 downloads

Uploaded:28/02/2007

Imperial Guard Wallpaper

imperial_guard_wallpaper_set_1.zip | 412.74 KB

these are men not animals -Yes general Toset -now go [/quote] *as soon as the general leaves, the commisar shoots one of his squad members...* hehe ;) now go download! :borg:BIO_Ultra_:borg:

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785 downloads

Uploaded:12/06/2005

Dead Estuary

2p_dead_estuary.zip | 1.84 MB


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782 downloads

Uploaded:05/12/2004

Mines of Ashandtarr

minesofashandtarr.zip | 1.04 MB

for troops, especially in the center. Take notice of the large number of Critical Objectives. I used these to again highlight infantry combat. I for one would like to see Relic impliment a Strategic Point Marker with the option to build a Listening Post, but remove the standard build radius. If they ever do, then I will revisit this map and change several of the Critical Points accordingly. Each team HQ will start next to each other to facilitate better defence.

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781 downloads

Uploaded:11/04/2006

Team Colorable Bloodthirster

team_colorable_bloodthirster.rar | 2.05 MB

the eyes of the bloodthirster.

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781 downloads

Uploaded:26/03/2005

Vahalla

vahalla_v1.1.rar | 4.99 MB

map, I was first going to make it a 4 player map, but after i had finished it, it was way to big for 4 players, I turned it into a six player map, its still pretty big for 6. It will definantly help to have two bases at some point.

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776 downloads

Uploaded:23/05/2005

Homeworld Kiith Badges and Banner

homeworld_kiith_pack.zip | 391.77 KB

Homeworld, you may recognise these as from the kiith clans from the instruction booklet. Though these kiiths were not really in the actual game, it was an interesting read all the same. I made these, mainly because I was bored and I wanted to try out some new techniques I had seen other badge artists use. Enjoy!

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776 downloads

Uploaded:15/04/2006

Hell's Mini Mappack

hells_mini_mappack.zip | 9.42 MB

both, and one relic which vehicles cannot get to. It's also very purple. Dead Oasis consists of a big lake, with a couple of pools going along the sides of the map which your men must wade through to get to the enemy. Alternatively, if you decided that your men like jump packs or teleporting, you can jump them onto the island in the middle of the oasis, covered in skulls and the like. Nice, eh? Then you can happily jump near to the enemy base. Necropolis is a big rushed, has a big mounatain in the centre which takes ages to get up, with 2 crits on the mounatin path. Lots of skulls n' stuff, quite fun to play on. Designed for 2v2s, where the game essentially becomes two 1v1s.

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775 downloads

Uploaded:29/04/2005

Alternate Guardian

swguardian_v1.zip | 1.05 MB

color. *Removed most of the trim color from the body. *Hands are now secondary color. *Added trim color belt. *Added trim details to backpack.

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774 downloads

Uploaded:18/11/2004

Dawn of War: ASSAULT!

assault_mod_010a.zip | 81.28 KB

forces from a single unit production structure. Other features: * Movement and jumping abilities of most units buffed to increase the pace of the game. * New assault skills, such as grenades, now available to most units. * Each race trimmed to leader, scout, assault, heavy assault and fire support squads. * Two vehicle types per race: speeders/vypers/traks and walkers. * Low squad and support caps. * Simplified tech trees, based on a combination of capturing SPs, building and research. * Structures limited to a single production building, static defenses and listening posts.

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763 downloads

Uploaded:28/12/2005

Ghost of Civilization

ghostofcivilisation.zip | 2.82 MB


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762 downloads

Uploaded:22/08/2006

Mudflap\'s Custom Sky Creator

mudflaps_custom_sky_tool.zip | 589.49 KB

that lets that be done WITHOUT 3d Studio Max. All you need is your fave texturing program, and this new tool will do the rest.

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762 downloads

Uploaded:06/02/2005

Calgaris Ceti III

calgaris_ceti_iii_map.rar | 1.14 MB

Hope you enjoy it to

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762 downloads

Uploaded:19/02/2005

Ruined City

ruined_city_6.rar | 1.53 MB


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757 downloads

Uploaded:16/11/2004

The River of Doom

river_of_doom.zip | 1.85 MB

fast (and are brutal) cause the AI seems to capture points faster than you can. I left the AI chokepoint glitch (too many AI markers) intact so that you can see how the AI reacts. They try to camp your side of the map which means they come at you in massive waves. I playtested it using SM vs Orks. Normal settings This is my 1st map so no doubt there will be problems. Contructive critisizim, or suggestions on improvement can be posted at the Relic DoW Mapping forum being as i have no time to read e-mails.

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754 downloads

Uploaded:15/11/2008

Tropic Thunder

tropic_thunder.zip | 625.96 KB

are few foliage, trees, canopy and the like to make the map more detailed. The landscaping is also nicely done with nice touches of small rivers passing through places here and there, and hills overlooking the battlefield. There is also a decent amount of points for the players to capture. If this map appeals to you, try it out!

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747 downloads

Uploaded:20/06/2006

Field of Fire

field_of_fire.zip | 1.66 MB

points 4 slags 4 relics 6 critical locations Plenty of cover[/quote] 2nd one down \"4 slags\"... Well, I guess it gives the Guardsmen something to do ;)

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746 downloads

Uploaded:06/12/2005

Death Race 4000

deathrace_40000_4.zip | 748.33 KB

I have no idea who they are though...So if you see some of your work, THANKS!!! This is my first attempt at making a map so go easy on me if you think it needs some work. I like it, and I think you will too.

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742 downloads

Uploaded:29/03/2006

Jungle Ambush

mp_jungleambush.rar | 441.84 KB

strategic points and a critical point in the centre. There are 2 strategic points, a critical point , a relic and a slag deposit on both sides in the midle. Each Base has 3 strategic points. I advise playing 4v4 or maybe 2v2v2v2.

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740 downloads

Uploaded:30/11/2004

Swamp Lands

swamplands2.zip | 930.08 KB


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733 downloads

Uploaded:08/05/2005

Temple Of Doom

temple_of_doom.rar | 1.59 MB


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732 downloads

Uploaded:04/07/2005

Sandswept Plains

sandswept_plains_mm.zip | 2.94 MB

starting position has three strat points around it and a relic.

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731 downloads

Uploaded:18/10/2005

Frozen Peak

6p_frozen_peak.zip | 2.91 MB


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729 downloads

Uploaded:02/07/2005

Six Pack On Rocks

6p_sixpack_on_rocks.zip | 1.97 MB


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729 downloads

Uploaded:11/08/2005

First Stand Final

6p_first_stand_final.zip | 11.05 MB

defend the bridge, on each side of the river there are 2 relic points and 2 slag deposits.

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727 downloads

Uploaded:01/02/2005

Gardens of Cyreen

gardens_of_syreen_4p.zip | 1.44 MB

because that is this map.

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726 downloads

Uploaded:09/12/2004

Ryilos Land Raider

landraidertextryilo.rar | 2.64 MB

Look at screenshots for a better description ;) Those textures can be used online, so you just need to install them.

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726 downloads

Uploaded:24/05/2005

Eldar Aspects Skinpack V.1

eldaraspects_skinpack_v1.zip | 4.18 MB

and heraldry to Dark Reapers, Banshees, and Warp Spiders in single and multiplay. The 2 zips are two versions of the pack in EldarAspects Skinpack v1.zip the skins are team colorable, [file="42216"]EldarAspects SP [/file] contains the single player skins from EldarAspects Skinpack v1.zip recompiled for use in Skirmish and Multiplay, these skins are not team colorable.

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725 downloads

Uploaded:11/02/2005

Brew Pack

bier.zip | 189.3 KB

Schützengarten, and Hacker-Pschorr. Most of the banners feature the same brands, but also include some scaled-down posters of beer-related themes.

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725 downloads

Uploaded:31/10/2004

Covers Symbols

cover_symbols_mod.zip | 5.7 KB


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724 downloads

Uploaded:21/09/2006

Ork Swarm Mod

ork_swarm_mod.zip | 2.28 MB


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724 downloads

Uploaded:12/09/2006

Solis

solis_4p_v2.zip | 8.01 MB

making your way around this map, but don't forget that your here to gain bragging rights, not sight see! The structures, and other objects will make for great cover, so be sure to take advantage of what is around you. Who will reign victorious? Ths version should solve all of the [i]white screen[/i] issues that some people were receiving, also, some new objects and a custom sky have been added; Be on the look out for some additional strategic points to give each structure value that are new to this version. This map is loosely based on [b]Brother_Bethor's[/b] map [url="http://dawnofwar.filefront.com/file/And_If_They_Lay_Us_Down_To_Rest;33279"]And If They Lay Us Down To Rest[/url], although it has been heavily modified and changed.

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723 downloads

Uploaded:08/07/2005

After Nights of Pain

after_nights_of_pain4.zip | 1.86 MB

Kthelmir Map is called After nights of pain (4) 4 Players Installation: Copy the files into this folder: THQ/Dawn of War/W40K/Data/Scenarios/MP Have fun with this map ;) Yours Kthelmir

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721 downloads

Uploaded:30/06/2010

Flooded City

flooded_city2.rar | 1.61 MB

water-level in the city to rise each year.........Designed for 1 vs 1 , its a large map for that game , Have FUN =) the map is created on 10th June 2010 ---- 10/07/2010 (DD/MM/YYYY)

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721 downloads

Uploaded:22/11/2004

Hell\'s Pass

hellspass.zip | 578.1 KB

to focus as much on defense as offense. The hill to the right has a relic inside a building, and the hill to the left has an excellent firing point. the center has a lot of cover, but risks must be taken to control the map\'s single Critical Location. Best played using only the Take & Hold objective. Thanks for downloading it, and above all, HAVE FUN!!!

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718 downloads

Uploaded:05/09/2005

The Ditch

the_ditch_8_v01.8.zip | 1.01 MB

/THQ/Dawn of war/W40K/Data/Scenarios/MP This map is styled after Steel Legion. Enjoy

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716 downloads

Uploaded:17/10/2005

Half-scale Mod

half_scale_files.zip | 2.95 MB

larger armies, on effectively huge maps! You now have a choice of playing with doubled or tripled unit caps. This also lets you build/summon more Avatars, Squiggoths, and Bloodthirsters, as well as Gretchins, Heretics, Apothecaries and Mad Doks. The AI has been tweaked to let it take full advantage of these increases. Half Scale can also easily be played with the Dawn of Skirmish AI mod. Simply choose the option from the Game Manager or Start Menu. You'll need to install Dawn of Skirmish separately, available here: http://dawnofwar.filefront.com/file/Dawn_of_War_Skirmish_AI_Mod;47401

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715 downloads

Uploaded:25/09/2005

Relic Of Power

relic_of_power.zip | 16.87 MB

1280x1024 & too large for filefronts requirements) This tight 2p map will require different tactics than the usual build and zerg to win as vehicles will not be able to make it up and down to the center area through conventional means. 8 strategic points, 2 slag deposits and a relic.

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713 downloads

Uploaded:27/11/2005

Force Commander Mod

force_commander_mod.rar | 1.82 MB

by looking at the screenshots.

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712 downloads

Uploaded:10/01/2005

Slayer Pack

slayer_pack.zip | 140.89 KB


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712 downloads

Uploaded:07/11/2004

Replay Manager

dowrecman.zip | 7.51 KB

released I\'ll see if I can get DoW to launch and open the selected demo New features will be being added, if you can think of anything let me know and I\'ll look into them when I\'ve exhausted my list.

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710 downloads

Uploaded:30/05/2006

SandStorm

sandstorm.rar | 1.4 MB


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709 downloads

Uploaded:26/08/2006

Arlen\'s Stuff 1

arlensstuff1.zip | 286.38 KB


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708 downloads

Uploaded:12/01/2005

Mel Danes Predator Re-texture

predator_retexture.zip | 2.66 MB

layout. -Emblems and Icons stay, they are not Army Painter compatable. -Primary color is now applied to the exhaust vent completely. -Trim is now the \"fenders\". -Badges are moved to the fenders.

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708 downloads

Uploaded:10/07/2007

Shock Troopers

shock_troopers.zip | 921.71 KB

colour scheme. :p - jack051093

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708 downloads

Uploaded:27/10/2004

Pre Setup Armies

presetuparmiesmodvb_03a.zip | 9.37 KB

as well as in a skirmish game. Once you have installed the mod you will have a new victory condidtion that you must check to activate it. The new victory condition will not trigger a win. So you also have to use another victory condition as well. As of Beta 0.3 you must still hand-edit your army lists. Instructions for this can only be found online under http://forums.relicnews.com/showthread.php?t=40804 since this is meant to be a temporal issue only. For the coming releases this mod will get a grapical interface that allows you to create new army lists as well as edit existing ones. The next step will be to create an online-capable application that will do the file-management for you, allowing easier startup of an online game.

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705 downloads

Uploaded:08/01/2005

Ryilo Land Raider Color Scheme

ryilo_landraiderskin_v2.zip | 2.52 MB

scheme. Look at screenshots for a better description ;) Those textures can be used online, so you just need to install them. VERSION 2.0 UPDATE: I fixed the machine spirit. That was not present in the original texture, so i had to create it.

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704 downloads

Uploaded:28/01/2005

Super Insane Badge \'n\' Banner

superinsanebadgenbannerpack.zip | 1.42 MB

have been enhanced. Then there are the others, which for the most part are craziness.

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703 downloads

Uploaded:04/07/2005

Wastelands

mp_wastelands_v1.0_lone_canadian.zip | 3.73 MB

population upon the world has sent forth off world convoys to search and determine the fate of those that lived there. Sadly though, not all is as hoped upon the planets surface, the once lush and vibrate landscape is nothing more then a cracked and barren wasteland. There is little to no indigenous life remaining to be seen. Worse though is that the planet seems to have been attacked. It is yet unknown, but the significant deployment of Imperial Guard that was once stationed here is decimated beyond belief. There is however a few survivors, and odd pockets of old settlements which seem to still be standing. It\'s a Wasteland down there, but why?

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702 downloads

Uploaded:04/09/2006

Two Hills

twohills6p.zip | 3.27 MB


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701 downloads

Uploaded:11/09/2009

Angry Marines Banner and Badge Pack

angry_marines_bnb_pack.zip | 299.48 KB

and one banner taken from the Angry Marines Codex.

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701 downloads

Uploaded:27/04/2005

The Damn Map

the_damn_map.rar | 1.07 MB


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700 downloads

Uploaded:22/12/2004

The Black Mountain Ranges

the_black_mountain_ranges.zip | 3.63 MB

Each quarter of the map is separated by a line of trees that are passable and provide heavy cover. There is a relic in the middle of the map placed in a break in the trees. I have tried to make this map more for aggressive play not defensive. Because the trees are passable, you could attack from many places. That being said, I have also provided fairly defensive positions around the start points. I have designed this map not only four an all-on-all four player game but also to be played in 2v2 mode.

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698 downloads

Uploaded:14/08/2005

Weed City

weed_city_final.zip | 2.08 MB

supposed not to use the minimap. It is best played with Annihilate, and using tanks is not recommended.

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695 downloads

Uploaded:27/01/2006

Mukai River

mukai_river.zip | 4.72 MB


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695 downloads

Uploaded:04/02/2005

FrontLines

frontlines1.1.zip | 3.24 MB

2 trenches in which to take cover in and have mines set up in No Man\'s Land. Each trench contains critical locations to capture. This is a newer version of my Frontlines map that is on the dowfiles.com site as The Vacanet River map. I have taken away 2 flag points at the starting points and put in more crictical locations in the trenches. This is to encourage players to use the trenches more. I have also smoothed out a few things on the map to make it look better. These are just small changes.

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690 downloads

Uploaded:14/05/2006

413rd Millenium 3

413rdmillenium3.zip | 14.75 MB


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689 downloads

Uploaded:06/04/2005

Mehnra Spaceport

4p_mehnra_spaceport_1.2.zip | 2.81 MB

within the fortified confines of the port, the other guards a communications bunker, crucial to the maintenance of the planets defence grid. Crush all resistance!

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687 downloads

Uploaded:23/05/2005

Vetern Squads

veteran_squads.zip | 35.05 KB

Equipped with a bolt pistol and close-combat weapon, these men are equal to the fearsome Terminator Squadrons in devotion and fervor. Veteran Assault Squads are some of the deadliest men at a Space Marine Commander\'s disposal. Combining the skill of a seasoned warrior, the deadliness of a PowerFist, and the mobility of an Assault Squad, these men strike fear into the hearts of the enemy.

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686 downloads

Uploaded:26/09/2006

Church Defense

church_defense.zip | 456.37 KB


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680 downloads

Uploaded:21/04/2005

The Emperors Jungle

the_emperors_jungle.zip | 3.53 MB

growing empire. This map is best played with quickstart on but you do not have to. This map is excellent for all game types anihalate/destroy hq etc.

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679 downloads

Uploaded:05/07/2006

Iron Cross Badge and Banner

iron_cross.zip | 2.79 MB

Company), should add an interesting and very clean-looking badge and banner to your gameplay experience.

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677 downloads

Uploaded:21/03/2006

Typical English Town

typical_english_town.zip | 1.15 MB

in every building so this isnt really a proper fighting map, but it's good for fooling around in and a good place for just having some fun.

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676 downloads

Uploaded:21/07/2005

Ork Decals

ork_decals.zip | 3.41 MB

included. Install: Drag the W40k folder into your DoW directory. Legal: This pack may not be copied, modified or distributed in any way without first gaining my permission. I own it, it is mine, you cannot have it! Email: iamtheone dot 8k \'at\' ntlworld \'dot\' com If you would like to contact me make sure the title reads. DAWN OF WAR: (I get a lot of spam, if you don\'t label it this way the chances are it\'ll get lost underneath the myriad of spamalot i receive)w

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676 downloads

Uploaded:13/12/2004

Ryilo Predator Color Scheme

ryilos_predator_skin.rar | 2.56 MB

Look at screenshots for a better description ;) Those textures can be used online, so you just need to install them.

Download

676 downloads

Uploaded:29/11/2004

Daemonic Arena

daemonic.zip | 895.13 KB

only relic in the center making take and hold scenarios tightly fought in the middle. The two alleys along the sides allow for some interesting flanking moves with some protection though. The level may run a little slow on some machines as it’s a bit thick on little details and fun scenery as I was playing with the editor while making it.

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676 downloads

Uploaded:01/12/2004

Ramparts

ramparts_4.rar | 141.77 KB

Bottlenecks and sparce building space should make a player to choose carefully before building anything! Much negative and heavy cover to fight over (or die over).

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676 downloads

Uploaded:05/12/2004

Grand Canyon

grandcanyon.zip | 2.04 MB

often, especially since the battle arena is in a totally 3 dimensional environment. The walls of the canyon are textures, taken from pictures of actual cliffside walls of the Grand Canyon hence the name of the map. I really hope you like this map, please leave your comments about the map in the Relic Forum.

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675 downloads

Uploaded:24/11/2004

Sunken Land

sunken_land_4.rar | 1.6 MB

cover and the Hills in the middle are interessting as well. Just try it out, comments are wellcome...

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675 downloads

Uploaded:24/12/2004

Say NO To Chaos

say_no_to_chaos.zip | 14.17 KB


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672 downloads

Uploaded:11/09/2005

Legion of the Black Cobra

cobras.zip | 225.31 KB


Download

671 downloads

Uploaded:23/12/2005

Saints Square

saints_square_8.rar | 1.3 MB

compatible with winter assault . PLease rate this map and comment below so i know if it\'s a good map. Enjoy!

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671 downloads

Uploaded:12/09/2010

Area-[11]

area11_4.rar | 3.1 MB

detail with this map...it not only blew my mind but my soul as well. There are enough different tactical and Strategies that can be taken to defeat to destroy your opponent is quite staggering. The Creativity, the detail this must have taken weeks...to design.

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671 downloads

Uploaded:17/11/2004

Xen\'s Chaos Lord

xen_cl_texmod1.zip | 976.89 KB

face now changes to reflect weapon color *right eye changes with eye color *skulls and other \"eyes\" now glow slightly with eye color *chaos-star medallion glows with eye color *army badge appears on cape (yes, i know its stretched. it has to do with the UVW mapping coords on the CLs\' backpack and cape, which appear to be slightly enlongated)

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670 downloads

Uploaded:11/01/2005

Mel Danes Landraider Re-texture

landraider_retexture.zip | 2.85 MB

layout. -Emblems and Icons stay, they are not Army Painter compatable. -Primary color is used on the axle covers. -Trim is now the \"fenders\".

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670 downloads

Uploaded:10/01/2005

Mel Danes Space Marine Re-texture

marine_retexture.zip | 1.43 MB

layout. -Emblems, Tactical markings, and Icons stay, they are not Army Painter compatable. -Primary color is now applied to all body parts. -Secondary color effects the shoulder pads. -Trim effects only the trim. -Weapon color also efects the powerfists. -Eye is for eyes only.

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664 downloads

Uploaded:22/04/2006

Digital Camo-MARPAT-like for Guardmen

digital_camomarpatlike_for_guardmen.zip | 645.39 KB

the skin files it looks a bit more like the german Bundeswehr SPECTARN which is a bit similar to the WWII Waffen-SS pattern. So, take it the way you want but I hope you\'ll enjoy it because it took me a looot of time to make it work ! :)

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664 downloads

Uploaded:21/02/2006

Taris City

taris_city1stzip.zip | 865.01 KB


Download

663 downloads

Uploaded:07/05/2005

Yamabushi Valley!

yamabushi_valley.rar | 1.47 MB

death. Best played as a 3v3 Take and Hold game but supports all win conditions and player variations. -Fighting Monk Installation: Unzip all files to the following directory: C:\Program Files\THQ\Dawn of War\ Author: Fighting Monk

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662 downloads

Uploaded:09/08/2005

Tamriel

tamriel_v2.zip | 1.37 MB


Download

661 downloads

Uploaded:07/04/2006

Fallback Mod

fallbackmod1.v1.1.zip | 65.15 KB

also automatically try to use any special Morale-boosting abilities while broken. This will boost squad morale, and may interrupt the movement back to the nearest SP.

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659 downloads

Uploaded:30/06/2006

Rebellion in Ashboronia

rebellion_in_ashboronia.zip | 1.39 MB

brother! The vile corruption from the dark land must end! We are the peopl ! We are strong, we don\'t need to be ruled by the Iron Fist. Let\'s unite under a single banner and show those vile demons that we have enough of they\'re rampage over our land... From this day we may die... But our legend shall live FOREVER! And so the storey goes...how long will you last?