fy and aim maps you will love it
memorable locations from the movies like the Government Lobby, the Dojo, the Office and more!
Readme[/b] [i]You asked for it, you got it, Best Buy. You\'ve all been to Best Buy so you should know the layout pretty well. This is a hostage map and because of its size I had to make some sort of objective or else you\'d have to wait a year for the two campers to finally find each other to start a new round.[/i]
eachother or mayby set some traps. dont dig too deep dough because then you will fall down a deep pit and eventually die. See for yourself how entertaining it is...
like big questionmarks
numerous cars. BattleArena maps focus on fast gameplay, frantic firefights, and close knit teamwork to kill the other team as quick as possible. Be sure to check out other upcoming BattleArena maps from us!
dies. However, the game will have guns which can imbalance gameplay unless \"Mani Admin Mod\" is running on the server. This is the first of it\'s kind that I have seen.. enjoy! [quote] A soccer place in a backyard, 2 teams on 2 sides. Its nearly impossible to kill a player, because you get healed everytime. Press the USE button on the ball, so you kick it up, run against the ball to kick it away. A good combination of pressing use and dribbling can shoot the ball over large distances. If the ball is in the goal of a team, every member of the team dies, so a scoring is possible. TO PLAY THIS MAP WITHOUT GUNS, IT HAVE TO RUN ON A SERVER WITH \"MANI ADMIN\" MOD! [/quote]
the way its meant to be. In these kind of surf maps, you can \"slide\" on those map blocks. Its very cool but also very tricky, worth checking it out! [quote]A very good update of a very popular surf map[/quote]
map. But don\'t worry, there are plenty of guns in the map, just pickup.[/quote]
what are you waiting for? go play. Description: A map with two breakable and sinkable wooden galleons in a close range cannon fight
you've done, there are two small doors - one on the left and another on the right. [*]To buy weapons, simply go up to the counter or whatever you want to call it and it will trigger a buy zone. [*]Before starting the game, in the "Create Game" menu, you should set your buytime to a high amount because there is no possible way for you to get any money in this level. [*]Type "sv_cheats 1" and then "impulse 101" to get full money for more weapons. If you run out of money again just type in "impulse 101" without typing "sv_cheats 1"[/i]
through a hole on the second floor, you die.. you fall to your doom. Basically this is all about whoever has the best balance. Oh, and also because I am a complete idiot, I have no idea which map type this is, because it wasn\'t included in the readme. But if someone would kindly tell me.. I\'d appreciate it and fix it. Until then, I have put it in \"Other\" maps. So yeah.. please help :). Anyway good job GilesTheAlmighty ~Knippschild
platform with snipers and machine guns and a platform over the starting platform so you can jump down and wreak havok. You've gotta rush if you want to get those snipers and machine guns.
that so I decided to see how it might look in counter-strike.[/i]
destructible and you can harm the other players doing this the only objective in this map is to blow the hell out of the other team the better jumpers can get access to the higher buildings which makes for good ol' clean "shooty" fun. The maps design is solid and entertaining, Nice work. [quote] city, the Terrorists spawn is on the coast, the Counter-Terrorists Spawn is in the City. All Buildings are destroyable and can fall apart (and also can slam players). Good jumpers can also get on higher Buildings. The only objective is to kill the other Team.[/quote]
rewarded in jail 2. If you enter a secret code, you can enable Jail 3. - This map is a sectioned skill surf. - There are 7 levels to complete, with an additional 2 bonus levels, and 3 jails. - Find the secrets and beat the map. - Each section contains a separate and unique theme/texture scheme. Custom textures are included. Want to know more information? Check out the readme below for to get you familiar with the map. Counter-Strike: Source Surf Lore Map Preview
counter-strike source made by Shr3d. It is not a simple map, it is built for better surfers than average. Newbies should not attempt this.[/quote]
dying in order to recieve a reward. ...In this gametype there are usually only two terrorists with the rest of the players as counter-terrorists. ...This gametype is all about skill, timing, and a little bit of luck. A good deathrunner needs all of these attributes. _________________________________________________ DEATHRUN_TRIBUTE ...This map incorporates stunning visuals with unique and exciting traps. I have included 4 random rewards for the counter-terrorists when they beat the map without dying. These rewards will ensure that no round will ever play the same way each time. ...If the counter-terrorists cannot complete the map within 4-minutes then they will be transported to the volleyball room. ...It is the job of the terrorists to kill the counter-terrorists in humiliating and downright disgusting ways. ...Although this map falls under the deathrun gametype, it also includes both the breakfloor gametype and volleyball gametype for added enjoyment and variety. ...For best results, play with around 10-32 players in a server, although the map was made to hold up to 64 players if needed. Please enjoy the map.
Weapons added - A little more light added - Music might be added in next version! - New area added - You can play with bots just type mp_autoteambalance 0 and mp_limitteams 10 and then type bot_add t.
for clan training because you are able to use any gun and you can work on almost everything when playing, this can be used just for fun and the more player the more fun it is (advised maximum is 16 players)[/quote]
screenshot :) #1 screenshot = Aim_boakcolt #2 screenshot = Aim_Lioblueman #3 screenshot = Awp_deadtree #4 screenshot = Awp_naza #5 screenshot = Cs_arena #6 screenshot = Cs_mikehouse #7 screenshot = De_Evilbunker #8 screenshot = De_IUT_info_lille1 #9 screenshot = De_lab #10 screenshot = De_PLAINE #11 screenshot = De_rennes_v1 #12 screenshot = Dm_island #13 screenshot = Dm_faling #14 screenshot = Dm_Zekrnage #15 screenshot = Ks_snoop
map relies on fullbright, so there's no fancy lighting. Second, the water around the map slopes up instead of down (realistically, the water would be falling down onto the map). Also, the map has little graphical optimization. Looking straight at the mansion causes some lag. And finally, the game constantly crashes on this map when trying to build a .nav file for the bots, so don't expect to be using them. I should also point out that while it's named "cs_badboys", it's not actually a Hostage Rescue map; it's a plain deathmatch map. Still, next to those flaws, it's a decently constructed map that could prove fun. (If it's worth anything, it has some explosive barrels.) So, have a look at the screens and if you're interested, give it a download.
what this egon world is.
prevent them.It's pitch black so use the shadows to your advantage. Remember night vision is your best friend. Cheats,Hacks,&Dupes,Are desinged for girls. Dont be a Pussy!
and happy fraggin.[/i]
ambush spot, or in a mosque across the street. The Army trucks are trapped inbetween a debris blockade and a burning fuel tanker that's been destroyed by a carbomb. The action starts out fast because some CT's and T's can see each other, but if you duck you're out of their sights ... so pull the trigger quick or fall back. I've spent a lot of time tweeking the navigation mesh so that bot's run pretty smoothly on the map. With my 3ghz 512mb ram 128mb radeon 9800 system I can load up 15 bots for 8 on 8 matches and it's pretty damn fun. More then that though and the bots start taxing my system to much and the fps start to get out of hand. I've labeled all the area's of the navigation mesh so that you can use the radio to give out locations and if you play with bots they will give you locations as well. Most of the area names are pretty fitting. The closest match I could get for the mosque was 'Inside' which I'm not really happy with. I've got Apartments, Market, Upstairs, Downstairs, Porch, Balconey, Alley, CTSpawn, Truck (the destroyed fuel tanker), Atrium, Inside, Outside, Middle, Stairs, Dumpster and Tunnel ... I think that's all.
and other objects. And it also has plenty of sniping spots. The maps design is solid and it is perfect for general CSS'ing. Good work
design is well-crafted and solid. And it is perfect for people who like small close quarters shoot outs or just small clan matches. Good work. [quote]Small Italy -theme map for Close Quarters Combat..[/quote]
helmet. - 1 Spawn per team and identical spawn locations on each side of map. - Perfectly symmetrical sides of map. - All shadows facing 90 degrees down. - All lighting identical on both sides of the map
have been placed in various areas for bonus nades on nade level.
for a surf map, If you like Surf maps try this one out enjoy. Good work.
avoid being zombified, in case u get zombified go hunt some of your old team mates. It has a lot of places to hide and resist the zombie attacks. I tried to make a balanced map for both sides, it means there are NO INVINCIBLE PLACES, yes.. those places where the people go in mass and camp like crazy so zombie side lose all rounds, then u get bored and leave the server.
team. [b]Other notes:[/b] -Use the Jump-Pads with the JumpButton! -Use the Radio with the USE-Button! -Have Fun!
speeding through portals of fiery rings well your right it does have that. But this is mostly about finding secrets in the map that lead you to places allowing you to have an advantage such as seeing the enemy without them seeing you. If you try to surf the map and quickly get to an obvious location with water and guns and a teleportal than you are most likely missing a lot of areas you can go to. Anyways this map is more than you think, and yes looks can be deceiving.
palace map from swbf to counter strike world. [/quote]
the XM1014 when lucky enough to be on the crates. It is a bug that I had nothing to do with, as it is integrated into the SDK. Once it is fixed, you'll be able to get the noobcannon on top of the center crates. Have fun!
in which you'll rocket across four platforms and try to kill any of the opposing team that ends up there with a shotgun. If a player frees you from jail, you'll supposedly be teleported to a "volleyball room", in which you try to hit a volleyball back and forth. If you score two points for your team, you'll be sent back to the starting point of the map. Now, being a spectacular failure at these kinds of maps, haven't been able to really see anything without the use of Noclip and bots (which are amazingly oblivious to everything the map is designed for, in true bot fasion) but it looks like yet another good surfing map with a few nice twists.
of the button-activated weapon spawners and would get rid of the 3 minute 30 second timelimit where everyone is sent to jail to knife. It would also give the saucers unlimited healh. That won't take long but I just dont have the time or energy quite yet. I would project that that will be done at latest by February 1st ('09). It will be released as surf_bluetowersDM_v2f. Thanks for your patience. You spawn with the choice of shotgun or scout as your weapon- although others are available throughout the map. Press a button and get your gun. This helps prevent the mass-exodus of people from spawn. There is one blue-smoke m3 shotgun at ct side and red-smoke m3 shotgun at t side- to serve as sort of representatives for the teams. A glass barrier stands between the two sides of the first ramp that breaks after 30 seconds, as well as a glass barrier at the bottom of spawn that breaks after that time, too, to prevent spawnkilling. The map has a circular flow around a main tower and arrows direct you in the right direction. If you fall, you're sent into a glass jail (cts on one side ts on another) that can be opened from two separate spots on the map. There are two remote-controlled flying saucers that drop bombs that can be used as weapons by both sides, or you could just run in and knife. The saucers take practice to use them effectively ;-). Gain speed on this map by going around the circle multiple times. There is one AWP at the top, and water pits towards the bottom where everyone can start over with speed (bunnyhops are lots of fun here). Think of this map as a kind of banocanyon type map in basic structure, but its overall feeling can be a lot different. It's a lot of fun to gain speed, and the ramps allow for some creative surfing and some close combat. After 3 minutes 30 seconds everyone is sent to jail to knife; after another 30 seconds if they aren't dead they are sent to death. Notes This is my first released map, but don't underestimate it! I put a lot of time into this, and by the time I was originally done with it, I ended up spending ungodly amounts of time redoing nearly the entire thing so everything was as close to perfect as I could make it. I would love to see this on some servers. FPS was an issue, so I ended up deleting some things I thought helped the looks, like my 3d skybox. But I think it's best if everyone can run it smoother. Thanks: Thanks to everyone who helped with optimization and compiling (plague420) Thanks to the fpsb community for tutorials and support Thanks to fibbs for sending me to fpsb in the first place Thanks to Roosta and Teeth, who I don't think I've ever talked to but I spent forEVER trying to figure out how to make the saucer bombs explode on press and couldn't figure it out until I took a look at one of my favorite maps, surf_the_gloaming. lol. This map is a lot of fun. Try it! There's plenty of stuff you'll find that's not mentioned here. Have fun!
nice idea, and the map design is somewhat solid, but you can't get back up onto some of the higher ledges once I've jumped down; Not sure whether this was intentional or not. Also, the lava, instead of being transferred into a water texture or even simply moving, just kind of sits there like a plain old wall texture. And, lastly, there could have been some lighting placed into the map, rather than relying on full bright.
textures. Water, metal, window, grass and dirt. [quote]if any mappers dont know how to extract these custom textures send me a email or xfire @ 666deathpod and ill send you them.[/quote]
[url="http://halflife2.filefront.com/files/Counter-Strike_Source/Skins;4578"]HERE[/url]. [Search through the categories for the one's you like. ;) ]
but all of them are similar. At the end of the circuit you'll find some deagles and a c4, wich can be planted at the start house. There's a secret on the map too, try to find it out if you want.
of this map that you can with the use of grenades where you can destroy walls or supporting structure which can bring down some of the buildings in the map. This can be fun to either do this against bots or online against people. Although unfortunately it does take more than one grenade to take down some of the buildings and not all of the buildings will collapse only some of them will. While it is a good map and a good idea to include simple physics in the game such as collapsable walls and buildings, there is a downside the more players there are the more crowded it would be, although in turn you would be able to crush more people, a nav file is included so that you can use this map against bots. Another problem might be the amount of "lag" caused by all of the debris that has fallen as those with slower connections (or computers) might have some problems.
Space but I've never seen the show so I couldn't tell ya! :D Terrorists have infiltrated the CT's headquarters and the CT's are pissed! Not only that the T's have decided to blow up the lunch room, because you know how can anyone function properly without TV or a sandwich? Fire Park Development Team is comprised of : Main Developer: Sarah Login (aka. Saranis) Textures: Susan Hudson (aka: Flavored-Storm) Entities: Jennifer Bennet (aka: X-Filed) Map Design: All the above + Kim Nugyen, Jessica Rodgers, and Kelly Stevins. Mapping: Sarah Login
There are AWM\'s in appartments and buyzones too.. Don\'t fall to water or you are dead.. :)
is over, because u got no new Weapon or Munition.[/i]
before they escape the map is quite small but it is still good for a good ol' shoot fest the design of the map is solid and good looking. [quote] The terrorists just robbed a bank and need to escape from the alley. The counter terrorists are blocking the only exit of the alley and are ordered to stop the terrorists at all costs. BUGS: The front of the billboard comes up as black instead of what it is really suppose to look like. COMMENTS: SW is because it is a minimap based on a mod that I am working on with some friends. Send any constructive criticism to Scuba1985@gmail.com[/quote]
your teleport destination as a boost so you can go faster and get up to the small rings above the big ring. Continuing to do so will eventually get you to the awp. There is a jail, and a secret deagle area. Enjoy and have fun! Remember to place the surf_hydro_v2.bsp in your Valve/Steam/Steamapps/accountname/counter-strike source/cstrike/maps folder!
crates almost all over the map which can be perfect for hiding behind although won't be much good (bullets go through them). The map itself is fairly small, as you can only go on the island and not into the ocean, although the sky map is fairly detailed and includes HDR (probably more noticable in the sunset part). There is a nav file included meaning that you can play against bots, however the bad points would be if there are too many people playing the map at anyone point it may get a bit crowded as the map is smaller than most maps and would be difficult to take cover (well in front of other people). This map was originally designed for Gun Game, but does include buyzones for those that just want a simple deathmatch where you can use any weapon. Highly recommended for those that would like to fight on a small island. The only downside is the lack of palm trees and you can't walk into the water at all which may have added some additional cover in the game.
battles, while down below bridges can collapse, walls can break down, and chaotic gunfights happen in the water. Think fast action rounds similar to iceworld, but with much higher elevations and a few twists.
completely destructable as well as other little "Tit-Bits" you can now climb up vents to be a sneaky little bugger and snipe/own anybody that is unlucky enough to pass your way the werehouse has an underground area for god-knows what but it is a tunnel full of water and other things the design of this map is solid and it is great for big firefights great for a "Break-Fest" [quote]Update Release! Breakem_v2a fixes/additions: - You can no longer climb, jump, or boost to get beyond the borders of the map! - The water in the canal is now DX7 quality, so expect an FPS boost! - A not well hidden easter egg! ######################################## This is a map that I designed as part of the "break fad/craze", or whatever you want to call it. Basically, the floor in this warehouse-styled map is completely destructable, as well as a few other things. You can climb up into the vents, swim around, and generally do whatever you want. Author's preference? Being sneaky. >:) [/quote]
the first beta build of this map, and I hope you enjoy it!!!!
Still, it looks like it could recreate the havoc of what it's based off of, so if you like it, download it now!
and leave your thoughts such. Very fun, LOTS of hidden goodies, fun for team warfare, DM, GG, or just killing some time... and n00bs.
it, it acts like an alarm. Anyways, have fun and make sure to register at efeclan.com.[/quote]
a bad thing, it's running fast and that's how it should be. History tells us that this castle has survived 5 wars and it has never been overrun by an enemy.
great map, and is real fun!!! Heres A description: A map designed for 1v1 wars, but also up to 5v5 or 6v6 (Max 10x10). The map contains different rooms, rooms for different types of combat. [*] [b]4 rooms[/b] - First room is the spawn room, which contains the portals to the other rooms. - There is an 'Assault Room' where there you will battle with AK's, M4's and MP5's. - The theme is some sort of dumping ground, or demolished site. - There is a 'Sniper Room' where you will battle it out with AWP's in an underground cave with a stream. - There is a 'Knife' Room for you to battle your mates at 1v1 or 10v10 knife wars, the theme is a messy kitchen. [*] [b]Features[/b] - There are 3 portals for the 3 battle rooms for each team. The room that you spawn in you can see the enemy but cannot shoot them through the bullet-proof glass which separates you. - There are return portals for each room, so you can return to the main portal room and choose another room to go too. - There are several secret ladders, and hidden weapons for you to find. Please Leave your comments, they will be much appreciated :D
filessteamsteamapps(username)counter-strike sourcecstrikemaps. Created by [ÅÐûßß]ArcticRevrus, ty to all [ÅÐûßß] members who helped test.
only) Color Correction: No Radar: No *You can turn on the lights inside the tunnel by shooting the gray electric panel inside the center building.
and AK-47\'s in the mid-section, or rush up to the platforms to get one of the AWPs. OR... Go down into the lower levels, where it\'s pitch-black. Equip your flashlight and go hunting for more specific weapons. Hide in the darkness to surprise unsuspecting people on a scavenger hunt for guns. [b]TIPS[/b] [*] : You don\'t start with a knife, but knives are hidden throughout the map! [*] : Try shooting off the locker doors in the locker room and see what you find! [*] : If rushing up to the arena, throw grenades up to the opposite platform quickly - blow away their AWPs before they can reach them! Careful, you might just end up shooting an AWP right into someone\'s hands :) [*] : Shoot the glass windows in the middle of the arena! Send the explosive barrels rolling down until they drop through the vertical passages into the room below. Drop in a grenade or shoot one barrel, the rest go off, and anyone camping down in that room is blown to bits! [*] : Also, if someone is crossing on either side of the arena, release the explosive barrels and ignite them right in front of the guy! Either way, you get credit for barrel kills![/quote]
surrounded with glass make for some wild sniper battles, while down below bridges collapse, walls break down, and chaotic gun fights happen in the water. If you like this one, be sure to check out the night time variation [url="http://halflife2.filefront.com/file/;38366/"]bt_arena_night[/url]
sure to register at efeclan.com.
equipped your flashlight.
could sneak up on people from the water.
hold up to max 40 and has full bot support.
although the maps size is quite small but the real \"Kick\" is that the forts,fences and the ground is all breakable I would imagine this would be fun blowing up a wall someone is hiding behind then blowing the crap out of them the design of the map is solid but the usage of brown is a bit \"Excessive\" even if you dont like \"Breakable\" maps I would suggest you try it. Good Work Coestar. [quote]This is another map that I designed as part of the \"break fad/craze\", or whatever you want to call it. There are two forts on either side of a long, open dirt area divided by a fence. The fence, forts, and dirt are all breakable. All I gotta say is, this map makes for some awesome, hectic fire-fights. Shoot \'em up![/quote]
the fact that they can't climb up the boxes.
no block, 1337 Section which you have to go through all of the squares to beat (look at screenshots) The tree area which you will die if are sent upon there. Two ways to get to the tree area: Be a dumbass in 1337 section or if someone presses the dirt button for n00b jail. n00b jail located inbetween CT and T spawns, buttons near water in each spawn. Now spawn with knives, pistols are found in water before entering scout area. Things fixed: - Fixed invisible ramp to get machine gun from the shotgun area. - Fixed water ramps that used to stop people and stopped from people getting into the water ramps. Also fixed hurt glitch from getting to the secret jail area when doors close from the button code behind jail. Made water ramps easier to surf. Notes: When in 1337 area, when you go on the first air lift just stand there and you will go up, if you jump while standing on the airlift you will most likely die. Also fixed the door from killing you at the ak47 and m4a1 place. Remember: This is still in beta mode. Hopefully I\'ll get the stupid lighting to work with the map and not make the map size 10 x more then it is now. Don\'t need people commenting on how lighting sucks. And for those people who like looks I changed the skybox for you for now. Don\'t like the skybox recommend a different one. Special Thanks to the following: Wr3cK switchblade Mute
behind the ladder that goes up intothe terrorist base. This is my first map so I hope y\'all like it. \\ Screenshots are kinda darker then in game (for me at least).
opposite side of the map - Good layout - And Flow - CT has a slight extension on their side
As the name says, this is a fun map simple created for fun. So if you want a large map, just for fun or as training, then this is the map for you.
You must make it to the center of the catacomb chamber to reach the buy zone. There isn't any bugs in the map that I know of.
building with an alleyway in the middle. In the middle, a sewage pipe with a special AWP care package. On the other side, a small road and a train wreck. All the while, filled with obstacles such as cars, rocks, vending machines, and even *gasp* landmines!! Watch out for those buggers, they\'ll take you out if you step on em. A sewer system connects each base with the pipe in the middle, which provides some intense close combat fights. Depending on your spawn point, you will recieve certain weapons upon spawning. However, if you don\'t like the weapon you are given, you can buy your own choice.
for something new.
sides on the map. Counter-Terrorist and Terrorists with a wall in between. Same idea as v1 of his map. Alot more work has been done and a lot more parts have been made.
map.. its 2 sides with boxes that u can hind behind and between them its hole with spikes its some kind of and bridge so u can get to other side 2...
spawn and from T spawn to CT spawn. Cover includes boxes, huge containers, shelves, and concrete pipes.
and is perfectly balanced for both players. - All player shadows removed. - All lighting identical on both sides of the map. - Custom textures and skybox - Optimized for high frames per second!
new textures and sounds. -Instructions: Read the rules on the BIG RED PANELS. this map is better with 24 players and the best full -note: before u ask, no i wont fixing this map coz its works like i want. and nope, its wont working with Hl2 or any other games
levels of the map to prevent a bottleneck effect. The author recommends playing this map with 2 to 16 players.
fail after five minutes of play; this is to allow multiple attempts at the early obstacles and to give opportunity for more participants in the death race. There is a theme to the map: You are part of a terrorist organization that is paid to infiltrate a nuclear energy facility posing as a construction warehouse. There was a fatal catastrophe at the plant and a scientist on the payroll has documents to pass on before his life expires. Get to the scientist, retrieve the documents and get out of there! Course Obstacles: 1. To open the main gate, get in to the security office and use the keyboard on the console. The security office door is sealed tight, so you have to figure out another way in. 2. Make your way around the radiation and debris to the elevator hallway. The toxic floor is insta-death throughout the map. 3. Level one lasers, these will add up to some major damage so donâ€™t get sloppy. 4. Descend the elevator shaft using the notches on the side. 5. Level two lasers, these are insta-death. 6. Leap over the toxic floor and enter the ventilation. 7. Use the console to open the door into the lab. Proceed through the machinery to the following room. 8. Use the remains of the bridge to get to the door across the room; only after the button fails to open the door is an alternative route given. 9. Use strafe jumps and precise timing to cross these platforms to the other side. Enter the room to complete the course. 1. DEATH RACE â€“ The player who completes the objective will have the option to: A. Enter through the door and be teleported to the Winnervator B. Remain in the map with the other players and be teleported to the holding room. The player has 15 seconds to choose, after 15 seconds everyone still alive on the map will teleport to the holding room. Shortly after, the gate will open and players have roughly 15 seconds to climb before the rising water activates. The Winnervator will rise with the water, not harming whoever is inside, and the view is quite nice (Note: There is a button to send the Winnervator up inside as well. This is crucial for if there are no players eligible for the race (dead). At the top of the race course there is a disco room with two laser platforms. There are two ways in to this room, one through Winnervator access and the other at the top of the course, should you escape the water. Each platform in the room awards game points, and an ability thus ending the round. The Blue platform grants low gravity and the Turquoise platform grants high speed. There is a secret room in the map; it is only accessible using one of the platforms, and entering the secret area the following rounds. Players who have not been killed by the reward platforms will not be able to teleport to the room. There are a few easter eggs In the map. Have fun! Thanks for playing
map is very small it is just a couple of platforms with breakable bricks you could create a "Foxhole" to protect yourself from the "Whizzing" bullets flying by overhead nice work Coestar. [quote]A "breakable" map, the main premise being that a large majority of the map is comprised of breakable bricks.[/quote]