Command and Conquer: Generals Zero Hour
A sand/grass bermuda triangle map for 4vs4 battles with most goodies situated in the middle The map has 2 boss war factories and 2 boss dozers that can be captured This battle will take place in a lightening and rain environment
This is an excellent map pack by the one and only Aplha Wing Mod Leader. This map pack consists of all new maps, no old ones. enjoy :]
Command Conquer Generals Zero Hour FrostyZA Maps Version 2003 11 03 1 The Alpine Border A 2vs2
A medium sized map with a reasonable amount of resources to fight for. There is a beach to the west of the map and a river runs through the middle. There are two towns on the map, one is surrounded by the river, and the other is along the coast. Visua
Map Name All Aboard Map Author RABIES Email Address RABIES satx.rr.com Released 11 21 03 Players 4 Compatability Zero Hour Only Description This map is 4 player. It has 3 trains running on one massive track with an interchange in the
This 4-player map is a balanced building-battle map. It is similar in layout to Homeland Alliance. Four bases in the corners, then a city to fight over in the middle.
A desert map with lots of hills(good for motorbikes!), 3 artilley platforms 2 small towns 3 oil derricks and 2 oil refinerys
Baghdad Outskirts is a map that mimics Baghdad. There is a big city which you can find UN units and even terrorist units inside the city. It even boasts a part of the city where the citizens are.
You are teamed up with your ally against the enemy. You have central defenses which can be captured but are very difficult to guard.
The map is a simple 2vs2 map with all four starting places equal. There is pleanty of cash and a good quantity of tech for a long game, the map is easy to defend and can be quite fast. It is best played on a 2vs2 (LvsR) but it can be played free-for-all.
Beach Bullet is a Zero Hour map where two teams fight against eachother on two sides separated by water.
A large size map with a city to the bottom right tec buildings on both sides and an island in the middle with tec buildings and good defence. This map can be played as singleplayer or multiplayer.
A 4-Player desert daylight skirmish compatible map for Generals Zero Hour from CrazyKenny.
This is an eye appealing and detailed 4-player Temperate map from [B#E]SPY.
This is a 4-player "tournament style" map, symmetrically designed with a unique layout.
A large 4-Player temperate/mountain skirmish compatible map from Model Citizen for Zero Hour. Each base has 3 points of access.
This is an eye appealing and detailed 4-player Desert map. A typical 4-corners layout.
This map is based on Alpine Assault. I fixed some bugs in it. It has a train running through the map and there is a town in the middle of the map. I hope you like the map.
This is a 4-player island map. Features a large beach area and mountainous terrain.
This is an exceptionally well made large 4-player Desert map created by [AGM]Launcher. It was designed with team play in mind.
This is a 4-player Temp map that features a plateau in the center with a village and money to fight over.
A 4-Player skirmish map for Zero hour expansion of Generals.
This is a 4-player detailed and eye appealing Desert map with mountainous terrain, a beach area, and a river flowing through the center.
Players start in each corner, there's plenty of ways to attack opponents, either by going down the ramps or going across the platforms via bridges.
This is a 4-player Snow/Urban Map with industrial buildings.
This is a 4 person skirmish map split by a small mountain range and two rivers. On the East end of the map is the Ocean with a beautiful boardwalk with all the great hotels that go along with a boardwalk.
This is a detailed 4-player Desert map with mountainous terrain.