create and edit maps for Tiberian Sun.
side. - many fitting and realistic new units and buildings. - new superweapons (like Targetable Meteor Storm for Nod, Mammoth Mk II construct for GDI, Defender construct for CABAL). - a faster playing style. - a much smarter computer opponent. - new unit graphics. - hundreds of new animations. - new sounds. - new terrain objects. - many new maps that have been praised for their excellence. - new music tracks. - new loading screens. - edited game menu. - and other features that are not available in any other TS mod.
play that vary from Red Alert 2 map conversions to totally new maps made by famous C&C map designers that let you explore the tiberian world. -Fans of original C&C should feel being home with classic units like the Mammoth Tank and Mobile Artillely. -New technologies and abilities allowing players to create new destructive tactics. -Mutant commandos consist of members of the Forgotten, who tend to support the people who gives what they want. They specialize in guerilla tactics and warfare. -Spy on enemies with either GDI's Spy Satellite or Nod's stealthy Chameleon Spy infantry. -Spread the message of Kane and call storms of Tiberium Meteors to Earth with the Pyramid of Nod. Dropship Reinforcements Loadout in Single Player Mode Mutant Commandos: Umagon, Ghost Stalker, Tratos, Mutant Hijacker GDI's SAT Uplink for Spy Satellite Meteor Storm Improved Sound Effects Detailed Sidebar Icons Red Alert 2 Map Conversions New and detailed fully-featured maps by the members of C&C community
improved graphics. Also, it brings you TDs exceptional gameplay balance, which made it one of the most popular multiplayer games of its time. This is version 2.0 of this Mod. Version 1.0 was released ages ago, at the end of 2002. It \'only\' featured new vehicle voxels and the TD gameplay, but - although I called it so - it was not really a total conversion, rather a partial conversion. Now, with version 2.0, this completely changes. Every aspect of the mod was revamped, there\'s a new main menu, new sounds, improved and new vehicle graphics, all new building graphics, a new sidebar, even new terrain (!). Just to mention the most important ones.
improved graphics. Also, it brings you TDs exceptional gameplay balance, which made it one of the most popular multiplayer games of its time. This is version 2.x of this Mod. Version 1.0 was released ages ago, at the end of 2002. It \'only\' featured new vehicle voxels and the TD gameplay, but - although I called it so - it was not really a total conversion, rather a partial conversion. Now, with version 2.x, this completely changes. Every aspect of the mod was revamped, there\'s a new main menu, new sounds, improved and new vehicle graphics, all new building graphics, a new sidebar, even new terrain (!). Just to mention the most important ones.
and menus. This modification requires Tiberian Sun, and it's expansion, Firestorm, both fully updated. This mod also comes with an easy-to-use installer. A few of the units availble include the Ninja Shocker, Plasma Infantry, Hyper Rocketeer, Sentinal, Tesla Tank X-90, Cryon Shocker, M.A.D. Tank, Hover Train, Pulse Artillery, Meteor Striker, Nuclear Blaster, SSM Launcher, Tesla Bomber and Abductor.
manipulate ingame. It will always work on the main server and NEVER require the other players to have the mod installed in order to play with you. What\'s New: Resolution is 1280x1024 Small Infantry Several GDI and Nod Unit Remakes Nod Units Darker and or Retextured GDI Units Recolored and or Retextured GDI Structures Recolored Nod Structures Recolored MCV is Remapped MSA is Grey Harvesters Recolored Scold Sound Changed Terrain Textures Changed
new units to all sides, CABAL and The Forgotten as new factions, an enhanced AI, elements from Red Alert 2, graphically pleasing superweapons, new music, Singleplayer maps converted to skirmish/multiplayer maps and much, much more, it also offer compatibility to both Original Version and The First Decade users. As the creator of the MOD states in his readme: [quote]TFADW almost changes every facet of Tiberian Sun; whether it be a value or visual[/quote] Only downside I could find with this MOD was that sometimes when you start a game with CABAL or The forgotten you can start with half a dozen MCV's and none of them can build or do anything. A simple re-start of the map handles that. Absolutely worth a download if you like Tiberium Sun. .. Oh and yes: You can also use this for single player campaigns.
campaigns. Overall, it's a good download, and fun to play, even if you own the full version already, because of the fun new missions. Better late then never!
-LITE- Alpha omega -LITE- -REVEAL- Alpha omega -LITE- -SPEED- Alpha omega -LITE- Elimination -LITE- -REVEAL- Elimination -LITE- -SPEED- Elimination -LITE- Experimental -LITE- -MOD- Experimental -LITE- -REVEAL- Experimental -LITE- -SPEED- Experimental -LITE- Core -LITE- -REVEAL- Core -LITE- -SPEED- Core -LITE- Thorns -LITE- -REVEAL- Thorns -LITE- -SPEED- Thorns -LITE-
Command and Conquer series popular. NOTE: To play them you must have XCC AV Player or some sort of utility which plays back .vqa files. You can grab that [url="http://xccu.sourceforge.net/"]here[/url]. Added by popular request!
[url="http://xccu.sourceforge.net/"]here[/url]. A great download if you want to learn the storyline of TIberian Dawn.
quality maps, several for Firestorm, although most work with the regular Tiberian Sun as well. Enjoy!
to get the sequence, and tools for texturing, brush, damage, snow and also copy and paste functions. It also imports bitmap, jpeg and pcx files as SHP in a mod friendly way. All that and much more. More info at http://www.ppmsite.com/?go=shpbuilderinfo
Tiberium originated from. That planet has been completely mutated, and the three sides all live, no, survive in that environment. The most technologically advanced inhabitants, dubbed the Evolution, have taken to the skies in a bid to escape the Tiberium poisoning. Small but numerous cities are built high into the sky on supports, and are all interconnected, and this way they have been able to flourish and grow in numbers. Their researchers are the most intellectually gifted people on the planet, and have allowed the Evolution to adapt to living away from the Tiberium. Therefore, they have highly developed aerial forces and advanced hover and walker abilities. The only Evolution inhabitants on the planet\'s surface are the Evolution Tiberia Mining Corp, and the Evo Army. This company provides the Cities with all of their money, so are the most powerful entity in their society. The Evo Army is comprised of the Evolution\'s convicted criminals, as the Evolution have an extremely negative view on those wishing to cause destruction of property! There are some inhabitants, however, who were either rejected to make the move into the skies, or were unable to move when the Evolution relocated. They have given themselves the nickname \'deGeneration\' and have been badly mutated by the Tiberium. Although unrecognisable now, the deGeneration was formerly comprised of former prisoners, many civilians and deserters from the Evo Army. The mutations have had different effects on them all. Some of them have had enhancing effects, such as increased speed and agility, but all of their health levels have declined rapidly. Their army is comprised of \'old technologies’ that the Evolution abandoned and deemed obsolete. An \'old world\' army, so to speak. Their main efforts concern the destruction of various Evolution Tiberia Mining Corp sites, and each attack has resulted in brutal military strikes by the Evo Army. But with the degeneration\'s recent unearthing of several \'alien technologies\', the tide may soon turn. The Evolution and deGeneration have a common enemy though: the New Tiberia Age. They are considered a terrorist group in the evolution society, and are considered to be a dangerous threat to the whole deGeneration race. The NTA is the result of numerous soldiers and Evolution inhabitants, who became disgruntled with the Evolution\'s superior and monopolistic control of people. Determined to bring a new way to the Evolution control system, and have the tools to do so. This is a good mod that I recomment everyone tries!
me they WILL attack you with what ever they have, and don’t bother with stealth because as soon as you approach the base perimeter they will know you are there because of sensor arrays, knock them out and you’ll be one step ahead. The other 4 airfields are available for capture on game start, there’s and advantage and disadvantage for capture, advantage is that there are 2 GDI airfields and 2 NOD Airfields. Each base has 2 nearby tiberium fields so don’t bother searching for more.
way to get the desired shore affect (this map has been designed with the \"Tiberiun Sun Total War\" mod and MAY have some problems running in standerd TS and/or other mods, i will relese an updated version soon)
Sun, and it's expansion Firestorm. It is recommended that you have Firestorm, and have both Firestorm and Tiberium Sun fully updated.
spending 3 hours making a map of Australia and squeezing in Mutant occupied New Zealand by copying the coast lines from an atlas so it is a bit hard so if there is a geographical error stuff it! Because I’m not redoing it! LOL, well I did the best I Could. When you start the map you will be put in a state of your own from, New South Whales, Victoria, South Australia, Northern Territory, Western Australia, Queensland and, well, unfortunately I was reaching near the bottom of the map when I was making Victoria so I wasn’t able to make Tasmania but I did make Tiberium Infested :D so sorry for anyone who lives in Tasmania, besides its too small to build a base there.
if you are in the middle with blue tiberium, watch out! The blue tiberium is explosive so if a tank explodes on it a chain explosion will destroy the whole blue tiberium section and maybe some of your harvesters too. But if you keep your harvesters of it and the enemy is mining there you can destroy a tank of your own and kill some of the enemy\'s harvesters! It\'s a great map to play with a tactic to make your enemy easy to defeat!
while firing, drag-scroll, high resolutions, online play and skirmish) the gaming experience is better. There are also a few extras like certain new units as crate goodies and an extra game mode called survivor, in which you have to collect crates to get units and upgrades. Survivor maps are only to be played online and can be played either with or without a mobile HQ. When playing with a mobile HQ, you'll lose the game when you lose the mobile HQ and when playing without a mobile HQ, you'll lose the game when you have no units left. Some other kind extra features are likely to be added in the future as well. If you enjoyed Tiberian Dawn and want to see it in better graphics and with gameplay enhancements, this is your mod!
deadly. The highlights include: -Nod\'s Limpet Technician who can stop vehicles in their tracks And capture buildings. -Obelisk of Dark which can fire at air units as well as ground units. -Cluster MRLS with high explosive missiles great against structures. -Mammoth Tank Mk. III - An almost invincible Mk. II. For plenty of extra fun if you have Firestorm, download this now.
strange flat on my TS map editor compared to the atlas. Ireland is a bit larger that it is supposed to be all because of, 1. It won’t get crammed on high tech levels, 2. It can be occupied by numerous players (3 as I’ve set it up) and I know it’s not true (or is it?) there are no bridges linking Ireland with the UK and only a sub-terrain tunnel linking the UK with the rest of Europe so I’ve put in bridges. If you plan to invade Europe, be very prepared with forces, because you’ll have a hard time clearing out the occupying forces there, when you’re done you will have a small part of France, Belgium and the vein infected Netherlands.[/quote]
a very... ahem... red terrain.
to the starting location. There are some invisble light posts for a purple, yellow, red, blue and green section of the city. It\'s funny to challange yourself by killing the veinhole monster as quick as possible so it destroys a minimum amount of buildings.
manipulate ingame. It will always work on the main server and NEVER require the other players to have the mod installed in order to play with you.
improved graphics. Also, it brings you TDs exceptional gameplay balance, which made it one of the most popular multiplayer games of its time. This is version 2.8a of this Mod. Compared to the last version that was uploaded here, there has been a tremendous progress, with lots of graphical tweaks, bugfixes and new features. The main feature of 2.8(a) is the new separate "Reaperrr's Rules" mode, that offers enhanced gameplay through several changes and a few new units.
troops you have at the beginning are already veteran status. There are no veinholes so it\'s just you and your enemy(ies).
and does not concentrate much on GDI. Known problems with the mod are listed in the readme. The next release will focus more on GDI and fix some bugs or programming errors.
Match Note: This map also requires a faster computer, due to more features included in this version, and running Tiberian Sun: Retro along with it.
Match Note: This map also requires a faster computer, due to more features included in this version, and running Tiberian Sun: Retro along with it.
while firing, drag-scroll, high resolutions, online play and skirmish) the gaming experience is (in my opinion) better. There are also a few extras like certain new units as crate goodies and an extra game mode called survivor, in which you have to collect crates to get units and upgrades. Some other kind extra features are likely to be added in the future as well.
towards the left side player.
game as you have weeds growing throughout your entire base. My suggestion is to kill the weed eye at the start of the game to make it easier late, unless your Nod of course. There is also another problem that I must address about this map. A lot of tiberium was placed just out side the playable map area; the player can see it, just not harvest it making it another frustration during late game tactics. Since the map is small, you will also have your harvesters going into the enemy base to get some Tiberium. There is some creative building positions as well, along with roads to make the city appear more real.
opposite, with the cities abandoned and in disarray a civilian evacuation program is no underway, however due to the increase in tiberium this has attracted the forces of Nod and GDI who constantly battle for control of the vast resources...this once paradise is no plunged into eternal war. A nice 4 player free for all map here, highly detailed with large building areas and plenty of tiberium...enjoy!
have nuke bomb (sometimes he kills himself cause of the nuke.....lol :) ). - Rangers have howitzer gun very strong against all !!!!!!!!!. - Humvees drives fast & have gamma radiation from their missiles. - Raptor have anthrax on his missiles (when using raptor please take back harry the infantry !! ). - Stealth jet have poison on his missiles. (same story with raptor). - spydrone reload very fast. - A10 reload very fast. - fuel bomb reload very fast (daisycutter). - MOAB reload very fast. - PAradrop reload very fast. - Leaflet reload very fast (that snow that fall and disable all). - MicroWave kills all ! - Tomahawk have gamma on explosion missiles - Avengerkills all - Upgrade very fast.
map in a diamond formation (Exactly Top, Exactly Bottom, Exactly Right and Exactly Left), and in the middle is a small city where a set ammount of civilians, vehicles and other suprises await for your arrival. There is also a EMP Pulse cannon in the middle of the city which, if you capture and manage to hold long enough, will be able to shut almost the whole map (including your area) down of it\'s energy; leaving everyone helpless. There\'s 4 roads which cut straight down the middle from Top-Left, to Bottom-Right, and Bottom-Left to Top-Right. Amongst these roads are the occasional Light Infanty which won\'t hold back from attacking your Harvesters, which i almost forgot, harvest right near the roads! ***Right in the VERY middle of the map, very close to the EMP Cannon, is a beloved Mammoth Tank. You have 2 options: 1) If you are NOD, you could build your base up and try and cpture the tank with a Hijacker OR 2) Simply destroy it so others cannot use it\'s effectiveness. To sum up: Small area, 4 Bases, Limited Tiberium, Random clumps of Infantry, Mammoth in middle aswell as EMP Cannon. Note: This is my FIRST MAP and my first time as a member on this site. So please if there\'s anything else you want to know or anything i should add, please tell me. Thanks :)
advantage of Tiberian Sun features (these include skirmish, multiplayer support, drag-scrolling, high resolutions, customizable keyboard short keys and many others). This is the Lite version of DTA 1.10. The only difference between the Lite and the Full version of DTA 1.10 is that the music is excluded from the Lite version, although it can optionally be downloaded separately. To install the mod, simply extract it into an empty folder and run DTA.exe to pay it.
whoever controls the center has good chances of winning the game.
make combat easier during night time battles, or usage. Also, the areas where bases are created start off with a light blue glow to make seeing and using your base easier during the night as well. Two civilian \"armories\" are located on the map, and upon capture, can be used to create special infantry units for your side. The AI has also been modified for tougher, and more realistic gameplay, as the pathfinding has been improved to allow them to use the map better.
roads, hills, towns, everything that makes a great, detailed map. The author mixes all of these things together to make a "Westwood" style map. Game play- The map's game play is the standard type of all other Tiberian Sun maps around. Expect to see choke points, towns, and middle tiberium. Flanking is also very possible in this map, getting to the back of the enemy base is fairly simple. This map marriages great detail with outstanding game play, this map is a true titan.
from RA2. The origonel map name was Brink of Disaster. I hope it doesn\'t turn out like that lol. So here is the mini map and stats: Map Name: [FS] Polaris (2-4) MoneyOnMap: 250k+ RedTib: yes Cities: Plenty of small villages MainFeatureofthe Map: ICE! Triggers: Moving vehicles and truck reinforcements done by Ixith Atmosphere: Late Twilight with spotlights and Alpha posts ModifiedRules: yes; artillery weapons and their warheads RequiresFirestorm: Yes it will but might get by on 2.03 but not sure AIEnhancements: Yes and they are made by the guy who made the terminator AI in a RA2 mod: Tony FastXWISTransfer: Yes tested online transfer and it was done in less than 3 minutes Version: 1.0 4/11/2008 Thanks to Team Black with online testing and the mega previews.
map. Gameplay: This plays interestingly. First bad point is that there is not enough Tiberium on the map. It is spread out across the map and hard to build refineries next to all the small patches. Besides this, the map is quite fun. There are many various pathways between bases, lined by cliffs and ridges and mesas. If you are blocked in one way, you can just head around the other direction. This does create chokepoints though, and a crafty Nod player could hide very easily among the different levels. Graphics: For a Tiberian Sun map, this is very well detailed. Lots of eye candy, trucks loading and unloading crates, pretty ion storms, meteor showers. Well placed veinhole monsters with veins, varied terrain, never using the same tile more than is necessary. Brilliant job!
original FS campaign, cabal could escape and transfer himself into the computers of an old Nod Pyramid. The pyramid contained two heavy ballistic missile, and one of them was fired at the Philadelphia by cabal. Fortunately, the launch was detected, and we could evacuate at time, but the destruction of the Philadelphia caused GDI to become blind and deaf to the entire world, that was a part of Cabal\'s plan, he could now rebuild his army of cybernetic warriors without GDI notticing it... the evil AI is back! You play through multiple missions in an effort to defeat the AI Cabal who managed to survive what should have killed him.
until you find you have no money to use since you just blew it all up. There are civilian units and structures randomly placed in the middle which add nothing of value except for some of the civilian units will attack yours making it rather hard to attack. I would not recommend this map.
massive Blue Tiberium patches which is only accessable through a cliff gap in the middle of the map. A city divides the two players, but the map will be a struggle for collecting the Blue Tiberium. The Blue Tiberium blows up though, so if you can\'t hold it, take it out! A little bit more terrain detail could be used, but pretty good for a first map.
more information or download the mod here: http://commandandconquer.filefront.com/file/The_Dawn_of_the_Tiberium_Age;91546
together well with the walking sounds. Overall this is an excellent example of the work being done for the OFP Mod.