details nor any screenshots at this moment.
$10,000 Upgrades: Improved Armour, Autorepair Hovercraft Weapons None (can transport 9 troops, or 3 vehicles) Range N/A Armour Medium Speed Medium Built in War Factory Cost $1,000 Upgrades: Improved Armour, Autorepair Combat Chinook Weapons 1 Light Machine gun (can transport 8 troops) Range Low Armour High Speed Slow Built in Air Field Cost $1,200 A10 Thunderbolt Weapons 1 Vulcan Cannon (reloads at Air Field) & 2 Tank-Killer missiles (reloads in air) Range High Armour High Speed Low Built in Air Field Cost $1,500 Aurora Mk II Weapons 1 High Yield Warhead Range Medium Armour Low Speed Fast Built in Air Field Cost $4,000 Command Vehicle Weapons Calls in Carpet Bombers (can transport 8 troops) Range N/A Armour Medium Speed Medium Built in War Factory Cost $3,000 [b]Chinese Units[/b] Battleship Weapons 6 Inferno Cannons Range Extreme Armour High Speed Low Built in War Factory Cost $10,000 Upgrades: Improved Armour, Autorepair Hovercraft Weapons None (can transport 9 troops, or 3 vehicles) Range N/A Armour Medium Speed Medium Built in War Factory Cost $1,000 Upgrades: Improved Armour, Autorepair Spy (Stealth unit) Weapons Knife (Stealthed during attack) & Hacker Attack (Visible during action) Range Short Armour Low Speed Medium Built in Barracks Cost $1,000 Nuke Truck Weapons Nuke Range Short Armour Low Speed Medium Built in War Factory Cost $1,800 Command & Control (building) Weapons Calls in Napalm Strikes (can hold 8 troops) Range N/A Armour Medium Speed Structure Built by Dozer Cost $3,000 (note the Black Napalm and the Gattling Cannon upgrades are now located in the Propaganda center) [b]GLA Units[/b] PT Boat Weapons Heavy Machine Gun & Multi-Launching Missile Launcher Range High Armour Medium Speed Medium Built in Arms dealer Cost $1,800 Hovercraft Weapons None (can transport 9 troops, or 3 vehicles) Range N/A Armour Medium Speed Medium Built in Arms dealer Cost $1,000 Upgrades: Improved Armour, Junk-repair Toxin Trooper Weapons Toxin Spray Range Medium Armour Low Speed Medium Built in Barracks Cost $300 GLA Plane (note based on the idea by Evil Jedi) Weapons Toxin Spray and Suicide attack Range Short Armour Low Speed Medium Built in Air field Cost $500 Air Field Weapons N/A (can hold 9 troops and 1 plane) Range N/A Armour Low Speed Structure Built by Dozer Cost $500 Palace Weapons Calls in a Black Market Nuke (can hold 6 troops) Range N/A Armour High Speed Structure Built by Dozer Cost $4,000 (note the Scorpion Missile and Arm the Mob upgrades are now located in the Black market) Look at the readme for a list of more changes to the game.
superweapons to make the game a more enjoyable experience. Now with their 6th or so release, Shockwave is a very complete mod. Any unit that you could imagine (if possible) is included with this mod. Now enough talk, there's bug fixes, more units, and a heck of a lot better AI in this version. Download it now.
All sides have now naval-forces and ship yards, and if you compare this version to the previous ones, this is far, FAR better.
you away. Just check out the screenshots, drooling yet?
warship for GLA! 1 new NukeTruck for China 1 new Spion for China! 1 new Hovercraft for all! More Info see on pictures!
has many new improvements to the interface as well as optimisation of the game engine itself. Several units have received new and improved visuals such as new models, sounds and weapons effects in the mod too. The mod features: -All original missions from generals. -All original skirmish maps restored how they looked in generals. -The original generals (orange/yellow) interface -Many new model repacements which improve the original ones. -Many new improved sound effects. -Many new particle effects. -Many bug fixes. -Many balance fixes. This is the full version of the mod. It features briefing and intro movies. If you don't need these features and want a smaller download, get the lite version [file="77763"]here[/file].
[news="22523"]here[/news]). This version of the popular mod should be great.
2.5 takes everything that made Blitzkrieg II good and makes it better, while taking many of its flaws and shortcomings and correcting, improving, or eliminating them. This patch focuses on polish and balance, and you\'ll find a far greater level of professionalism in this version than any previous Blitz II release has ever dreamed of having. New art, maps, sounds, and particleFX make for a far more immersive battle experience than ever before, as V1 missiles howl overhead, destroyed tanks rumble and burn before exploding, aircraft dogfight through the skies while dodging flak from fixed and mobile batteries, fallschirmjaegers drop from droning JU-52s, cannons send shockwaves through the trembling ground as thick smoke blasts into the sky, and the rumble of approaching armor sings of impending destruction. From the moment the first shots are fired on the new shellmap, you know you\'re facing a completely revitalized experience. I had great pleasure in leading the work on this project, and am immensely grateful to all the staff that have helped, from both Derelict Studios and Revora, Blitzkrieg II and The Finest Hour. I couldn\'t have dreamed of doing this without all the help I got.
assault. Planes are cheaper and more powerful. F-117 is good dozer hunter. F-23 is anti-aircraft plane. F-22A \"King Raptor\" is more effective vs vehicles and less effective vs buildins. To take off structures use Aurora Alpha. Also you can build \"Hercules\" transports and make infantry paradrop at any time you want. -Laser General. Powerful ground assault faction. There are 3 types of lasers: anti-tank, anti-infantry, and anti-structure. The most of units have one type of these lasers. -Super Weapon General. Build powerful defense line and fire super weapons from behind of it. The most of upgrades are for defense and for buildings. Also there is second super weapon (ICBM launcher). Use particle cannons to take off strong buildings and use ICBM launchers to take off large groups of enemies. -Cybernetic General. The fastest faction in the game. The main power is drones. They are fast and immune to toxins, radiation neutron weapons and Jarmen Kell. The super weapon is tomahawk storm. It have very short reload time (3 min). Speed is power. -Tank General. Everything is for tank assault. Troop Crawlers are not Troop Crawlers ant more. They are support units. You can build one of 5 addons on each of and provide support to attacking Battle Masters. If it does not help then make heavy tank assault with Emperors, Manticores, Earth Shakers and Banshees. All of them are Overlord based super heavy tanks. Under good command they are unstoppable. -Infantry General. The main power is quantity. Build heaps of infantry and research a dozen of upgrades for them. Then begin heavy infantry assault. Explore with fast wheeled tanks and defend placing mines and traps. -Nuke General. Main power is nuclear weapons. The most of units have high firepower and low defense. Also there is no bunkers infantry can hide in. Do not care of defense. The best defense is attack. -Flame General. The main power is flame. Flame is very effective vs buildings. Playing for this general try to avoid enemy tanks and concentrate all firepower on structures. Destroy all enemy buildings and win. -Chemical General. The main power is chemistry. Poisons kill infantry and light vehicles with time. New acid weapons bring damage to tanks and buildigs with time. Silicon clouds bring damage to flying aircrafts with time. Pollute ground and air and see you enemies dying. -Demolition General. The main power is suicide units. Their cost is low and amount of money returned with cash bounty is high. This is the only general that can live without collecting resources. Arsenal of suicide units is large: terrorists, flying terrorists, bomb trucks, nuclear bomb trucks and etc. -Stealth General. Starts with GPS scrambler. The most of units are stealth. So he can be always invisible. The most suitable tactic is hit-&-run. -Assault General. Yet another ground assault faction with tanks, artillery, and fire support aviation.
this mod, rejecting over 80% of their models, and working over 10,000 hours on this project. This is a professional mod if you\'ve wanted one! A unit I find interesting, the War Reporter: The ERRF\'s funds depends on the the war reporters providing media coverage of the conflicts involving our forces. Bringing news and the stories from the front lines, the more intense the combats gets, the more money are allowed to your budget. Visit http://cnceurope.timeofwar.com/ for more mod info. Download this mod now!
n stare at it. e rest are just minor changes, read below.
models design are top notch and surprisingly, all looked pretty neat~ nothing low textured or blocky. and the thing to look upon in the \"new generals abilities\". ya guys would definitely love it. but again, its not compatible with Zero:Hour.
heroes and it\'s all fun. It also comes along with sound packs that are already in this site.
for e new damage skins for the bradley! totally awesome. also, the blackhawk unit, which users have been currently having problems with have been solved, at least. and they finally came up with the easiest installation, a one time unzip and play, thats all!
http://www.battletechmodproductions.com/btgenerals/ FORUM : http://battletechmodproductions.com/cgi-bin/ikonboard/ikonboard.cgi?act=SC;c=10 FILENAME : TCS Alpha 1.5.EXE VERSION : 1.5 DATE : 052/2004 AUTHOR : Battletech Mod Productions - Generals Team CONTACT : firstname.lastname@example.org email@example.com Welcome Commander, Thank you for Downloading the Command & Conquer Generals \"The Capellan Solution\" mod. This mod is based on the BattleTech storylines and tactical information. Please take notice that this software is still in development and thus is considered a \"Beta\". INSTALLATION NOTES With this file you find several other files that you will need to play the mod. - Make sure ALL other MOD\'s have been deleted FIRST! This is to ensure that no problems occur. - You must have version 1.7 of Generals installed first for this MOD to work. - Run the Installer exe file. OK, now you’r almost ready to go, but please take notice of the following: Since we are a small mod team we would greatly appreciate any help from the gamers out there who make our work worthwhile. This is not the final version of this mod, we plan to release in 4 steps (revised due to schedule). The first major release contained all the basic units and a working AI for multiplayer online and skirmish purposes. This release contains most of the new factions and units as well as additional balancing, and the next release with all the Upgrades and Generals abilities completed plus some of the buildings and the rest of the units, and the last release will contain all the Buildings and the new Campaigns, which will be released in stages, depending on the speed of development. Along the way we want to fix bugs and refine the units and game balance, and this is where we could certainly use your help. There are still bugs and small errors in the game which we might have overlooked and of course any suggestions and tips are welcome. Should you run into a bug or error we would greatly appreciate it if you could report this to us, either by mail of you could visit our forum at http://battletechmodproductions.com/cgi-bin/ikonboard/ikonboard.cgi?act=SC;c=10 And not to forget we could use your input for the AI, which is still under development. Additional Troubleshooting We have a troubleshooting section in the forums, so please read the FAQ there if you encounter any problems before asking for help. Uninstalling the Mod To remove the TCS MOD from your computer go to “add or remove programs” in your Control Panel and select “The Capellan Solution”. Notes/Known Issues v1.5 Beta, 05/12/2004 + Infantry deaths pending + Campaigns pending + Slightly improved AI v1.25 Beta, 02/04/2004 + Some infantry still not housecolored correctly + Some cameos incomplete + Campaigns pending + Slightly improved AI v1.0 Beta, 26/03/2004 + Some infantry still not animated + Some cameos incomplete + Campaigns pending + Early AI Change Log Alpha v1.49, 05/12/2004 -Added music, fully coded in for all factions -Extensive rebalancing for all factions -Redone all Mech cameos -All Factions AI properly working Alpha v1.48, 23/07/2004 -Added sounds -Misc bug fixes -Shadow Bleeds 100% removed Alpha v1.47, 23/07/2004 -Added falling over deaths for all mechs -Changed Atlas config -Changed Partisan config -Changed Cataphract config (to what it should have been all along) -Improved all mech deaths -Added new sounds for Gauss and PPC -Changed Missle sounds -Added mech death sound Alpha v1.46, 04/07/2004 -New Factions AI 95% working -Fixed numerous bugs -Added some textures ! -New Terrain textures -Infanry back on radar -Added Elemental debris bits and explosion on death. -First try at the installer program Alpha v1.45, 27/06/2004 -New Factions AI partially working -Re-balanced unit costs and build times -Fixed numerous bugs -Added ConMech Blinky Lights ! -Infantry now builds in squads -Infantry stealth garrison -Scaled down burning soldier death to fit with current infantry size -Added maps to official list -Edited all existing maps to work with the new AIs Alpha v1.40, 17/06/2004 + Added 3 new factions + Added new AI for new factions, not active yet + Re-balanced some weapons (PPC, Gauss, various lasers) + Supplydropzone now has Leopard + Nerfed Nova + Beefed Mechbuster + Various tweaks I lost track of :D Beta v1.30, 11/05/2004 + Removed several shadow bleeds + fixed several bugs + fixed all known mismatch causing objects + Several typos corrected Beta v1.25, 02/04/2004 + Added Construction Mechs for all sides + Revamped AI for all sides + Replaced NovaCat and SuperNova with Pegasus and ChallengerX + misc code tweaks + Several typos corrected + Special Assault Mechs improved + Overall bugfixes Alpha v0.9, 24/03/2004 + Concluded all units for SLDF, Liao and St Ives + Revamped AI for all sides + More interface work added, cameos now included + misc code tweaks + Several typos corrected Alpha v0.35, 20/03/2004 + revised AI test for Liao Alpha v0.3, 21/02/2004 (internal release only) + More units for all sides + Included build costs and times + included interface work, background screens + logo movie added + coding rewrites + new visual fx + dmg states added Alpha v0.21, 15/01/2004 (internal release only) + fixed small code problem Alpha v0.2, 11/01/2004 (internal release only) + more units for SLDF + added units for Liao + added units for St Ives + new sound fx + new visual fx + continued code building Alpha v0.1, 21/11/2003 (internal release only) + inserted new units in-game for SLDF + new code Battletech Mod Productions - Generals Team ChevieBlazer - Team Leader, Modeller, Skinner MaSaKaRi - PR & Webmaster, Modeller, Skinner, Graphic Art Lynx - Modeller, Mapper DeathAngel - Coder, Animator, Mapper, Modeller, AI programming RichC - Coder, sound FX DarkspARCS -music artist Contact us: firstname.lastname@example.org email@example.com Special Thanks To everybody who has believed in us from the beginning, and have not lost faith in our work, especially the gang at BMP. This one is for you guys! :) Also special thanks to Morson and RichC for helping out in the multiplayer testing, looking for the source of the mismatches. Also a big thanks to Pestilence64 for helping out with some shadow bleeds on a few units. Copyright and Distribution Permissions THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY FANPRO, WIZKIDS, EA, EA PACIFIC OR MICROSOFT. These files are only for personal use. Classic Battletech, Battletech are Trademarks ™ 2002-2003 WizKids LLC, and all related material is Copyright © 2002-2003 WizKids LLC. Mod content is Copyright © 2003 Battletech Mod Productions. Use is forbidden without express authorization. Backgrounds are © Pawel Czarnecki, modified and used with permission.
assault. Planes are cheaper and more powerful. F-117 is good dozer hunter. F-23 is anti-aircraft plane. F-22A "King Raptor" is more effective vs vehicles and less effective vs buildins. To take off structures use Aurora Alpha. Also you can build "Hercules" transports and make infantry paradrop at any time you want. -Laser General. Powerful ground assault faction. There are 3 types of lasers: anti-tank, anti-infantry, and anti-structure. The most of units have one type of these lasers. -Super Weapon General. Build powerful defense line and fire super weapons from behind of it. The most of upgrades are for defense and for buildings. Also there is second super weapon (ICBM launcher). Use particle cannons to take off strong buildings and use ICBM launchers to take off large groups of enemies. -Cybernetic General. The fastest faction in the game. The main power is drones. They are fast and immune to toxins, radiation neutron weapons and Jarmen Kell. The super weapon is tomahawk storm. It have very short reload time (3 min). Speed is power. -Tank General. Everything is for tank assault. Troop Crawlers are not Troop Crawlers ant more. They are support units. You can build one of 5 addons on each of and provide support to attacking Battle Masters. If it does not help then make heavy tank assault with Emperors, Manticores, Earth Shakers and Banshees. All of them are Overlord based super heavy tanks. Under good command they are unstoppable. -Infantry General. The main power is quantity. Build heaps of infantry and research a dozen of upgrades for them. Then begin heavy infantry assault. Explore with fast wheeled tanks and defend placing mines and traps. -Nuke General. Main power is nuclear weapons. The most of units have high firepower and low defense. Also there is no bunkers infantry can hide in. Do not care of defense. The best defense is attack. -Flame General. The main power is flame. Flame is very effective vs buildings. Playing for this general try to avoid enemy tanks and concentrate all firepower on structures. Destroy all enemy buildings and win. -Chemical General. The main power is chemistry. Poisons kill infantry and light vehicles with time. New acid weapons bring damage to tanks and buildigs with time. Silicon clouds bring damage to flying aircrafts with time. Pollute ground and air and see you enemies dying. -Demolition General. The main power is suicide units. Their cost is low and amount of money returned with cash bounty is high. This is the only general that can live without collecting resources. Arsenal of suicide units is large: terrorists, flying terrorists, bomb trucks, nuclear bomb trucks and etc. -Stealth General. Starts with GPS scrambler. The most of units are stealth. So he can be always invisible. The most suitable tactic is hit-&-run. -Assault General. Yet another ground assault faction with tanks, artillery, and fire support aviation.
things to Zero Hour in this mod. Look at read me for more details.
not really worth the download if you already have the v3.9
detailed description of the changes.
collection mode, Custom voices, Custom music, Custom maps. EVERYTHING is changed. Prepare yourself for perhaps the most professionally created Zero Hour mod on the block!
changed. Have fun with this mod!! :agreed:
Gameplay values are pretty much left as original. Practically e mod is only for those who would love to have the 2 units!
don't hold your breath. Oh, and just so you are all aware, this is my second attempt at doing a mod, so I relied alot on the existing mods...
Unfair i tell ya. Overall, a great mod! hmmm.. dogfights anyone?
air units! click here for more details from e previous version.
with scud, more health and more ammunition 5. All armies can now build Gla builder,usa builder and china builder. 6. new usa unit - Biohazard 7. usa and china crusader boats and gla pt boat and hovercrafts. 8. planes have fast reload and fast attack 9. stealth bombers are actually always steatlh. 10. no timer for special weapons or generals upgrade weapons. 11. all planes can take down airbourne units.
infantry again. The Bradley TOW launcher rises and lowers like the real thing! the Weapons files from the right spots and the Blackhawk has a chain gun!! awesome stuff. but then again, here come the BAD NEWS. :lol: e mod isnt compatible with Zero:Hour!! well, stick with your old generals first. sob.
infantry anymore + Fixed the Stingersite’s weapon + Fixed all the music track lenghts + Fixed Guided LRM for the Summoner, MadCat MKII and Warhawk + Fixed Karnov/Anhur load/unload animations
generals powers, see the screen shots to see the massiva ammounts of A10's that can strike. This mod affects all sides, china GLA, and the USA. Hope you enjoy:D
units, and so on. Version 0.92 was originally meant to bridge the gap from 0.91 to 0.95, but since then a lot has changed. Instead of the quickpatch-esque style of 0.91, this release is a full-blown one comparable to v0.9 . The large number of additions makes it more than just a simple time-killer while waiting for the 0.95 release, it really overthrows the game once more and gives the player a much more diverse selection of units to choose from.
side that will put your skills to the test. I have put many long hours into getting this mod complete. It has been play tested on LAN regiously and is know available for you to use. There is however no AI support for this side but is great against other humans or against the other AI sides. I hope you enjoy kicking the cpu's a** with The United Fighing Force as I have. Please note that this mod will not work with Zero Hour. This mod is only for Generals V1.07
allow players to chose one of the three weapon systems during game progress available for Russia and USA and GLA - increasing game dynamic and tactic. It changes the main game play by making it more realistic and fun. This is version 0.6 Beta. It is not a final version of the mod. Only Russian faction and USA are available at this time.
of new stuffs! Read below for a list of em. Though most of the mods out there kinda have the same look, this one still stands together with the other mods. Not much of a difference, just try it out if ya like a unit that never made it somewhere else.
new Rebels and RPG Troopers.
defending against the attacking forces of the USA and China.
your breath away IT IS REALLY COOL. The explosive yield of this bomb is about 2000 to 2500 kilotons. NOTE: Max camera height has been increased a lot so you can see the entire effect (it really is that big). Please also note that this weapon mod will only work with Zero Hour.
Generals I've ever seen. Its just a beta so there is still some bugs. No new buildings yet but it has a ton of new vechicles. This mod was made around the lines of the battlemech world ie. mechwarrior games. Its is full of suprises and the skins look real and tight. Take a look at the screanshots for a better view of this all. Please thank iggy for getting the screanshots for us. Along with thanking the battlemech team for allowing us to post this mod here. EDIT- One more thing I forgot to bring up the AI does not work but they are almost done with the AI scripting of this mod. I will post it As soon as it gets in.
everything of the nuke cannon has changed. this will definetely put people back on playing with the nuke cannons~ they're now a deadlier force. theres also some changes, all concentrated on china. this mod also comes with an additional .ini- that changes your view, zooming especially. well, its up to you to use it or not.
huge. It's doesn't have it's own icon of course (this is more of a "play around with" mod) and it uses the overlord sounds, anyway it's fun nonetheless, check out them screenies. The battleship moves on land but is much faster in the water. Check the readme below for installation instructions!
nuke bomb for the Aurora Bomber.
might from the Cold War Era. The team would like to say thanks to everyone who went into creating this demo and all their fans. Check their site out [url="http://www.cold-war-crisis.de"]here[/url] for all the information and first hand report for the mod itself.
damages apply to everything ingame. No more infantry taking 5 tank shells before death. - Realistic rates of fire, turret rotation, vehicle:infantry:aircraft speed - Realism creates new strategies: flanking, supply destruction, unit maintenance and many more...... - Tanks and aircraft, as in real life, are costly. This makes you concentrate on quality forces with the proper makeup, not quantity. - DefCon levels. As the battle progesses, you move from DefCon 5 (only infantry) to DefCon 4, 3, 2, and 1, gaining new weapons at each level It\'s quite the realistic modification! Very good file size for what it provides.
Generals Challenge as Infantry General you become Boss General instead. When you start each challenge game your command centre will look like Infantry General\'s but it behaves like Boss General\'s, you you are in effect playing as Boss General. The Sciences and Special Powers also are those of Boss General.
perhaps a more effective laser on the Paladin. No readme included so just unzip into the generals\\data folder. If the author e-mails us we will update the page so that you are credited with this mod.
to my mind is a good thing, the sounds (as a rule) blend in that well with the non-modded sounds that you will find it hard to tell which ones are made by EA and which aren\'t! A definite bonus from my point of view! I won\'t list the full set of sound changes...(there are 64 of them...) as it would take me forever. A quick summary of which ones are changed are listed below. This is one of the few (very few) mods that will be remaining on my computer! Now all I need is a nice skin set to go with it...
bugs and errors. It is still a beta though (be sure to look out for newer versions soon). The mod was made mainly as a solo project, with other people only helping to test the game, and submit small parts. I\'d definitely recomment you give it a try!
havent get to find it all out. a descent done for a first timer! expect updates of the mod soon-
have the choice what kind of weapons he need to defeat his opponent as the game progress. There are many new unit's, upgrades and so on. The models and skins are very well done. The Russian side is fun to play on and adds that link between the USA and the Chinese side. Every Russian unit has a skin that echos the Russian camouflage. Green and white & blue and white camouflages show up a lot; with the player's color mixed in for effect. A new Russian interface and custom general's powers also make it in this mod. For more screens and more information, visit the forum site [url="http://forum.cncreneclips.com/index.php?showforum=258"]here[/url].
Crusader Tank that fires machine gun, and the Paladin tank with its unlimited fire rate of its lasers, which is nonsensical due to its invincibility to missiles now.
side you will think twice facing them. Nicely done, but the sad part is all are ini. edited. So you dont get to see new units with new skins/models. Thats the downside, but at least someone cares to do something for this side!! Overall nicely done, but would have loved to see new units with new models/skins.
MEDIUM army * 20 attack waves + Final Opposite attack wave * 7 defense towers + radar station for the Superweapon Defender * a high number of superweapons for the Superweapon Defender partially with new ideas * many upgrades for the SW-Defender to make him more efficient * old Generals units but with some new / known ones from other mods * 2 SP-Maps and 1 Training Map * 6 Multiplayer Maps for up to 6 Defender (further maps will follow for the demo!) * many revised 3D-models and textures in a cool design * detailed descriptions (strings) * supported languages: German, English, French * »TD : Trinity Force« Lobby for the Online mode (uniform meeting place
has many new improvements to the interface as well as optimisation of the game engine itself. Several units have received new and improved visuals such as new models, sounds and weapons effects in the mod too. The mod features: -All original missions from generals. -All original skirmish maps restored how they looked in generals. -The original generals (orange/yellow) interface -Many new model repacements which improve the original ones. -Many new improved sound effects. -Many new particle effects. -Many bug fixes. -Many balance fixes. This is the Lite version of the mod. It does not feature briefing or intro movies. If you would like these features, download the full version [file="77773"]here[/file].
50 New units. Adds Russia as a subfaction of china, They use all china's buildings but have their own Defenses and vehicles and infantry.
vehicles and tanks now sound much more impressive when firing, missiles launched give you a haunting feeling like in a real battle and bomb impacts are more terrifying as if you stood beside them. Especially in big battles the atmosphere is so much more intense and the overall game experience thus is much more enjoyable! [/QUOTE] This Pack indeed gives it a better atmosphere, but note that you will have to change the dir of the file if you do not use the default install path.
gattling tanks all auto heal. Supply depot comes with three trucks. Bunkers can now hold 8 infantry. Lots of other little changes. Readme file contains all the details.
Two new infantries with their own models/skins!! Check screenshot. And they're pretty powerful too, thought i dont really think the U.S Patriot unit is unrealistic in-a-way, as in the story of their existent. But expect more from Version 2, with additions of sniper and sorts.
"legal cheating" :p. Also i think the weapons are WAAAAAAAAY (add a couple of A's) too strong. I went with only (:p) 60 commanche's and 3 stinger sites destroyed 10 commanche's ! One rocket of a stinger can destroy a commanche :(. And 3 commanche rockets a stinger :s. I don't think this earns the name 'mod'. The author didn't say his nickname so i created a new one :)
to come up with a flare/decoy system for air units to miss out missile attacks from air and ground units! You get tons of money at the start of a game, which makes fighting for resources non-existing, brings down the gamplay values. But then comes the extra zooming function, which is pretty neat.
becasue infantry shouldnt survive getting shot 10 times with tank) 4. Missile infantry have slower fire rate also.(realism)(they normally shoot way to fast) 5. No Super Weapons or sciences.((there was a big debate over whether this should have been done, and at the end of it the majority of people voted to take them out, they felt tactics were more important and fun, then taking out half the enemies base with one easy strike.)) 6. Planes have increased speed.(realism) 7. All missile projectile speeds increased.(realism) 8. Start skirmish battles with 25k instead of 10k. 9. Missile exhaust(smoke from projectile)enhanced. 10. China bunkers now hold 8 soldiers. 11. Missiles and Tank shells now have larger damage areas, so when u shoot infantry or tanks, any others in the emmediate surrounding area will also be effected.(realism) 12. All units are now equipped with a Target Assist weapon, which basically asks if, when I fire, tell any unit of the same type to fire at the same target.((in other words, it asks for help of the same units around him if their not busy.))
if you play skirmish mode against a USA AI opponent, then that AI player will also have the Stealth Nuke! Makes for some interesting games.
This is a awesome mod by T-ronX and you should download it right away ! This mod is for the 1st Command and Conquer Generals ( not ZH ) so it will bring so old-time goodness back to you.
and squads. This mod also adds some more power to the generals powers, see the screen shots to see the massiva ammounts of A10's that can strike. This mod affects all sides, china GLA, and the USA.
destructive stuff, and you also get the Boss General to play with!
your Zero Hour directory, and if there is a shortcut in the folder, use it. Otherwise, run Zero Hour and check it out! Anus Panda - Massive Artillery AuroraSean - RAH-88 Beng - Mortar Man IFMN - A-64 Apache Nuker - Marine Sergeant Sithdagger - V-64 Destroyer SpyVSpy - Steam-Powered Artillery Stack111 - Revelator Swgbex - FedEx Tomahawk The Hunter - Lockdown MRLS Vengence - Trebuchet ZekeSol - Mammoth Tank You can't have more than 1 .big file in your ZH directory at this time.
affect gameplay at all.
their comrades in real life 5) Farther camera distance; zoom in/out closer and farther than before
added Note: The newly added Generals are unable to be played as CPU. Instead, use them as player-controlled. The mod is still unstable and will experience game crash during the game. To avoid game crash, do the following: 1. Set the graphics to default. For high-end PCs, set the texture detail to the highest. 2. When using USA Defense General during skirmish or Generals Challenge, BUILD AT LEAST 1 Cluster Cannon.
with the superweapon General the game will still crash(problem fixed). He has also made a contest, if you can fix these problem you will get a free Condition Zero Steam Account. The only fix that needs to be made now is the campaign missions. Note: The problem with the file only being half of the real thing has been fixed.
fire on the move, do more damage, etc...GLA goodies include upgraded Mobile Scud Launchers, Rocket Buggies carry more rockets, etc. Lots more added. Check the included readme file for full details.
structures sounds Technician sounds USA marine machinegun sounds It also contains a diferent hud for each class
you need to add this superweapon to your own mod, including 10 ini files, w3d models, textures and sounds! You have permission to include it in your own mod or modify it to your heart's desire! You could also modify (instructions included on how) to the RA2 Weather Storm!
screenshots or the readme for a list of new units and changed units in the mod. Its too long to put here :-). Great mod, and definatly a lot of fun.
have had there Damage increased by 50% (to make them more like 'Tank Killer' missiles. To balance this the reload time has increased from 30s to 40s making the A10 rely more on the Vulcan cannon during long skirmishes, otherwise the A10 can be used for short sharp attacks on ground units. Further the missile has been changed from the Raptor variaty to a Dark green A10 variety [b]Battleships[/b] The cost has gone down by $5,000 and there health has gone down by 25%. However the Battleships can now use 2 new upgrades: Sea Armour & Sea Auto-Repair [b]Hovercrafts[/b] The Hovercraft can now carry 1 more unit (so either 9 infantry units or 3 vehicals in total). Its health has gone up from 300 to 1000 and has also gained (along with the Battleships) 2 new upgrades: Sea Armour & Sea Auto-Repair [b]Nuke Truck[/b] Reduced Damage and increased its health. Your more likly to get a Nuke Truck in now but it won't be as devestating as before. But note it still is very devastating [b]PT Boat[/b] The price has gone down by about $200 while its health has gone up 100. However it seems impossible to upgrade the PT Boat so it has not gained the upgrades along with the other sea vessels. [b]The new upgrades[/b] Sea Armour: This improves the health of all sea vessels (bar the PT Boat) by 25% Sea Auto-Repair: Gives all sea vessels (bar the PT Boat) auto-repair Both cost $3,000 and are researched in either the, Strategy Center (U.S.), Propganda Center (China) or Black Market (GLA) [b]Rank points[/b] You now recieve 9 Rank Points rather than 7. You recieve 1 Point for achiving 1st Rank & another for the 2nd Rank. Then 2 points for achiving the 3rd Rank and another 2 Points for the 4th. The Final 5th Rank awards 3 Points [b]Armageddon weapons[/b] Such as Nukes, Particle Cannons etc have had there recharge time increased by 50% (so now the Nuke takes 9 minutes to reload instead of 6 minutes) [b]Colour changes[/b] New 'military' colours have been added to the Multiplayer menu and the default colours for the races have been set to military colours [b]Camera[/b] Max Zoom extended slightly If you want to see screenshots, please check out the previous version here
include color changes and other things. I have no pictures yet but i will get some later so please be patient.
effect looks much more realistic than originally. Full List of Changes Include:[list] [*]Infantry now has realistic shootout ranges [*]Tanks fire realistic shells at each other, range changed also [*]Changes have been made to every army [*]Real unit names Ex: Stealth Fighter changed to F-117 Nighthawk [*]Some new units for each army [/list] The author would like feedback for possible future releases. So what are you waiting for? Get your realism on.
everything. Soup Up the dozer and it drives up cliffs! Soup Up the Gattling Tank with a five infantry bunker! Soup Up Generals NOW! *does not include Campbell\'s
will automatically be added to the ZHMM database, and you can run it from there.
and therefore, could train plethoras of infantry. The prices for China, USA, and GLA have also been amped up a bit. Please don't expect to have a "huge suprise" when you play this mod - it's just a small tweak, really. Dedicated to Grenademan...
them was to give each hero a personal vehicle. The are made of the same EA .ini files\' data with tweaks that enhance the role of that hero. These are the scraps that I could muster out of my short lived mod career. I\'m sure at one point a modder would like to include these vehicles into their project, for fun if not functional sake.
you use USA then you have the option at the Command center to create the laser general Dozer. Super Weapon Dozer, and the AirForce Dozer. China gets their 3 sub general Dozers, and GLA gets their Sub 3 workers. remember that this is not perfect yet, its my 1st release, so right now you don't get ALL the special units from the sub faction, however you will receive their buildings, giving you defensive advantages, and due to the fact that some generals' power plants and units are better than others, you get that advantage as well. The AI will not use this (AI will still work, just not use the extra Tech), so its not totally fair.
is a great improvement to the previous MOD. The mod feels more fluid and balanced so I'd suggest a download to all NProjects MOD users. [quote]NPROJECT MOD VERSION 2.4 README --------------------------------- How to install this mod: 1. Extract the ZIP file 2. Copy the [00nproject.BIG] file to "Command and Conquer Generals Zero Hour Data" folder in your "My Documents" directory 3. To play the NProject Mod, use the included shortcut file (NProject Mod.lnk) 4. If you want to play normal Zero Hour, use the original shortcut in the Start Menu If you have the previous NProject mod version, just replace the old [00nproject.BIG] file with the new one. Make sure there is no other mod installed. Two or more mods conflicting each other. Except you used the mod manager. VERSION 2.4 CHANGES/UPDATES: - Added four new maps. The missing Armored Fury and Scorched Earth map from the classic Generals, and unused Brige Busters and Swiss MP maps. All in ZH version. - Remove the EA logo and the intro movie at the start - Chinese Spy Plane ability now available, replacing the Internet Center Satellite Scan ability - GLA Demo Drop Generals Power now available - SupplyDropZone exploit cheat fixed! - Rebalanced Aurora Alpha weapon that too much reduced in version 2.3 (thanks to Wolverine81 at CnCFiles for the report) - Fix Laser Ranger that sometimes attack with flashbangs when the upgrade haven't purchased yet - Fix the Demolition General Suicide ability issue that not allow you to detonate more than one unit in a time - Fix Demolition General Battle Bus suicide death animation and undetonated suicide weapon - All tech buildings now can be disabled by microwaves or EMPs - Rebalanced AirForce General aircraft PDL (prevent chinook defense laser sheild) - Fix all Helix model that show the bunker expansion when heavily damaged - Fix missing gattlings and quad weapons muzzle flash when those units attacking ground units - Fix Speaker Tower and Boss General Command Center model that show the wrong house colors - Fix Laser General Barracks that shown unbuildable Mortar - Makes BIG rocks can't be cleared by builds - Improved Patriot Missile, ICBM Launcher, and Tomahawk Storm animations - New USA Barracks and Super Hacker cameos - House color fixes on cameos (e.g. Scorpion Tank colored green instead red) - Radar Van hide its radar tower until the Radar Van Scan upgrade purchased - Balances for Avenger, Gattling Tank, Humvee, and Quad Cannon armors - Balances for Marauder weapon at the second salvage upgrade - More balances for all Fake Structures - Now Stinger Soldiers also spill bloods when shot by bullets - You need a Propaganda Center instead War Factory to build Internet Center - Satellite Hack I upgrade now provides radar - Satellite Hack II reveal interval increased to 5 minutes to balancing the new Spy Plane ability - New skin for Infantry General Super Lotus and Super Hacker - New heroic Microwave Tank weapon appearance - Sentry Drone no longer immune to poisons - Rebalanced Chemical Suits armor bonus - Improved all kind of Carpet Bomb special powers efficiency - Makes Toxin Demo Trap detonate at normal speed like its cousins - The '_test new units' map now better, larger, with more objects, with complete science - ShellMap returned to the original, but the mod's ShellMap available as an add-ons and can be used for normal Zero Hour. Any question? post it here, or email me at firstname.lastname@example.org[/quote]
in mind you can fully customise your army with more powerful units becoming available when promoted. Your favourite genpowers are also available for purchase. With the new points system the Generals become obsolete thus leaving the three Vanilla factions. Choose to swarm with China\'s infantry or eliminate the opposition with devastating nuclear attacks. Unlock the Skies with the US air force, or show true grit taking the fight to the ground. Strike from all angles with the GLA or pepper the enemy with toxins before strolling up for the kill. Your favourite additions from Zero Hour are still available, with the option to turn paltry red guards into elite minigunners or strap that laser onto the Crusader and go frying. The choice is yours. The launcher should work, if not try changing file paths in the properties, and there is an icon should you want to make your desktop pretty. Failing all that just change the mod between gib and big to play. No AI support is included, but the tendancy of hard AI to use genpoint units may allow you to face stealth fighters/marauders should the fancy take you.
this is a mod for you!
COMMAND & CONQUER G E N E R A L S Thanks for downloading my music pack. This Music Pack will change all of the USA's Music. The music is Changed into the music from the game Command and Conquer
but Chris/Yayo01has updated it for Zero Hour. Useful for checking for bugs, adding abilities to units or even as a copy/paste resource. It saves a lot of time looking through .ini files for the module you are using. Happy modding!
during game progress. A lot of new units upgrades and special powers are added as well for the three regular sides. This mod includes only the Russian side in its current form, but GLA and USA are to be added.
description. hide detail - What have changed since 0.5: -Grass, Bushes. -Improved dead trees -New rock textures -New tree canopy shadows -Improved enviromental atmosphere (Nature and water) -Improve balanced of the gamplay + Adv. Crusader gained Anti-tank missile, Battlemasters gained Anti-infantry machine gun, buildings are a bit tougher against armor piece and explosion, explosion do less damage to tanks, Comanche does more damage with missiles or laser, Avenger no longer able to intercept tomahawk or scud missile, Flamethrower weapon optimized, Weapons now have a chance of missing their targets. -Lags fixed -Improved AIs + Boss AI, SupW AI fixed, GLAs AI Improved, Laset AI, Tank AI, Infa AI. -New units + Laser Comanche, Various Battlebuses, Demo Saboteur, Stealth Terrorists lol, Cobra Tank (GLA Slth), Advanced Crusader (Replaced Crusader), Cars for terrorists, Chinese Mandarin Dragon, American Stryker, Chinese Support Crawler. -New buildings and techs + GLA Scrap Yard (own coding), China Repair Station. -New upgrades + Mandarin Dragon \'s destroyer gun (Tank). -Completed parachute models -Scaled infantries including cilivians -Improved skylightning -New water shaders -Sharpen road textures for higher details -New control bar HUD faction logos -New control bar -Optimized fountain textures -New particle effects + Napalm, Tomahawk, Flames, Bombtrucks. -Night models -Nearly all objects in game got volume shadow -Flag capturing system -Oil-related structure blown up when dead -New cameos Models change list: -Black Market [Night Snow Garrisoned] -Some vehicles that don\'t have headlight -AirF Patriot missing animation -Helicopters with search lights Credits: [FM] Enhanced Mod Team as followed VectorIV - Leader, Coder, Scripter, Artist and Modeler Fire11 - Main Modeler swedishplayer-97 - Mapper vietchinh - Importing scripts Vorontsov Boris - ENB Series GogoYubari - Scorch Textures QSN - Bloom X-tremeAurora - Bug reporting Trailhog250 - Lag fixing And others that I can\'t remebered lol Special Thanks: NProject Mod C&C: ShockWave Command & Conquer Tiberian Dawn Redux Contra Command & Conquer: Untitled Command & Conquer Vengeance Zero Hour Reborn New Tech ZH Fritz\'s Mod Fallout Studio Sleipnir\'s Stuff Westwood Studio Should I thank EA? lol To report a bug or missing effect or whatever, send me a private message because if it\'s comment, I would missed it. ***Using contents in this mod is allow just be sure to credit the assets owner, otherwise I\'ll drain your blood until you\'re dried out and I\'m not kidding. xD Contract: Vector IV [email@example.com] or on Moddb or on Falloutstudio -Vector, enjoy. A map pack will be following by soon!
turret (which you can see below), and to rich19 (that\'s me!) for editing it to get the other versions. The kit is intended to introduce more people to modding - it shows you the directory structure and files needed to add your own unit/building. More skilled modders out there could try enabling this turret as an upgrade, or editing the model to include different weapons.
Boss General and renamed as China Boss General - Added 2 new generals - USA Defense General - GLA Technology General - Added and replaced all mp3 tracks for the new style of gameplay Note: The newly added Generals are unable to be played as CPU. Instead, use them as player-conrolled. The mod is still unstable and will experience game crash during the game. To avoid game crash, do the following: 1. Set the graphics to default. For high-end PCs, set the texture detail to the highest. 2. When using USA Defense General during skirmish or Generals Challenge, BUILD AT LEAST 1 Cluster Cannon.
center. The Rangers Combat Rifle is now fully automatic, they cost less and build faster. Flash Bangs and Control Rods cost zero, the power plant builds faster, and Aircraft all have 1000 health. The map is automaticaly revealed and super weapons and generals abialties recharge instantly for all sides. You are able to build the two dozers and the GLA worker, Gla can build the PT Boat, the US can build the battle ship and amphibious transport. You can now be the color black in skirmish mode. For all you people out there who have always wanted to use the POW truck you are able to build them at the Command Center they use flash bangs but you can change there weapon if you wish. There weapon is a new weapon that fires automaticaly. The battle drone can be built along side the spy drone in a number of 4 for the cost of zero. Most upgrades for the US cost less now. There is much much more that you must find out on your own.
air force etc. you will need the strategy center to build it. it cost: 1600 here is some info: (i ready told) 1 infantry can in ; i use missle defender 1 laser defender system. gatteling gun for ground and air.
allows a player to not only chat in a game with there friends, but also issue voice commands that have already been mapped in a profile such as the ones I have submitted. Example, I can select a set of unit(s), such as a (group) of Comanche helicopter(s) and say in a series \"Select Identical Units\", \"Set Team 1\", and \"Guard\". The compute will in response select all of the Commanche Helicopters on the map, set them to team 1, and bring up the cursor to allow the user to select the area for the units to guard. One does not have to buy the hardware to use the profile, they download Game Voice Share 1.5 (this is free of charge, and can be downloaded from www.gamvoice.com ) and use any microphone and a set of speakers/headsets, and take advantage of the profiles; however, only 3 users running game voice share 1.5 can be on the same server, (any person not using it can still join) for another Game Voice share user to join, a user of game voice retail (they own a the hardware and software) must first join. So for every 4 Game Voice share users 1 Game Voice Retail user must also be included. Game Voice uses MSN Messenger 4.x or Windows Messenger version 4.7 to connect users, users can also connect by entering the IP address of the host computer/server, instead of the Messenger. Description: The CnC_generals.zip file contains this \"CnC_Generals_Profiles\" and three profiles: CnCGeneralsChina.swv CnCGeneralsGLA.swv CnCGeneralsUSA.swv These profiles are for the Sidewinder Game Voice version 1.5. If you do not have version 1.5 you can download it from www.gamevoice.com. Profiles contain mappings for all of the keyboard commands and the building hot keys. Any text in parentheses is not part of the spoken command; it is only to distinguish that command from the rest to the user. The commands are not in a completely uniform order; if you know how to sort/rearrange them please tell me. Also, please feel free to contact me if you have any questions or problems.[/quote]
this with me. I changed a few units, and the strategy center, as well as the Patriot missile building, if you play this, you will notice the difference (oh, you will certainly notice, hehe) I also made the some NOTICEABLE changes to the Missile Defender. I modified the Overlord, also. PLEASE SEND ME FEEDBACK TO MY EMAIL ADDRESS, AS WELL AS SUGGESTIONS! Read more to get my address.
Arabian Strike This is the first in a series of alternate tracks for C&C Generals, Next up will be a replacement for china track 1 The USA Tracks will be replaced by more euro/american folk style tracks
50 New units. Adds Russia as a subfaction of china, They use all china's buildings but have their own Defenses and vehicles and infantry.
I\'ll say, the infantry skins definately look much better.
skin This unit. My email is Twinkythekid02@aol.com if you want to give me feedback on This model, wanna see some more, or just want to ramble to me about C&C Generals feel free to email me. I hope you enjoy these skins! ~The Geek With The Gun~ P.S. This Model will work in both Generals and Zero Hour. I have also created a skinpack, if you want it email me, (i skinned all of the USA vehicles from real pictures)[/quote]
Fighter is more powerful and the B2 Bomber is immensely more powerful. The Superweapon is rigged meaning it is extremely powerful. It will damage the player's base that it is located at if it is too close. China is changed too, although not as a dramatic change compared to the USA. Troops, tanks, ad structures now are more diverse. They have units from a bit of every faction, kind of like the China Commander in Zero Hour. China can produce anything very quickly and with relatively at low cost. Superweapons still take a long time to build, although they are improved. This is the author's first mod, so positive feedback is welcomed!
have too have a big editor to place the generals.csf file in the ENGLISH.big file; place the INI file in your Data folder that is in your CNC Generals folder.) This mod increases the power of the USA. It increases the patriots clip size to 8. It reduces the price of the strategy center, build rate as well as the amount of times you can build the strategy center. The Rangers Combat Rifle is now fully automatic, they cost less and build faster. Flash Bangs and Control Rods cost zero, the power plant builds faster, and Aircraft all have 1000 health. The map is automaticaly revealed and super weapons and generals abialties recharge instantly for all sides. You are able to build the two dozers and the GLA worker, Gla can build the PT Boat, the US can build the battle ship and amphibious transport. You can now be the color black in skirmish mode. For all you people out there who have always wanted to use the POW truck you are able to build them at the Command Center they use flash bangs but you can change there weapon if you wish. There weapon is a new weapon that fires automaticaly. The battle drone can be built along side the spy drone in a number of 4 for the cost of zero. Most upgrades for the US cost less now. There is much much more that you must find out on your own.
different Technical models.
available. This mod will help you in situations when you need a unit from another side.
It will be compatible with mod selectors and launchers, and come with an installation program!
title screen). What this is good for basically is to speed up your transitions between the options, single-player, skirmish, and MP and get straight down to business. It personally has never bothered me, but I know it has for some of you.
the oil dericks and the village where here and there units appear and do stuff, but you can see that for yourselves :) It's highly inspired by the USA, China and GLA Theme shellmaps I think they're from the same author whose name I dont know. Have fun with that shellmap :)
general's points bar.
Defender a stinger or the GLA Suicide Bomber a nuclear death or enabling the Carpet Bombing and adding a gunship. And I was also testing/learning how to skin and so the mod has a few of those. So with this your game will be a bit more interesting...Enjoy! BTW I\'m not sure how to take screen shots so don\'t flame/troll me about that plus i don\'t see why you\'d need them as there aren\'t any real visual changes save the skins and slightly edited effects which the later uses the game engine and nothing custom made.
bomb drop for china and many other adjustments.