almost as if it was designed to offset different players abilities or lack thereof. Each has differing numbers of supplies, tech buildings and defendable positions. The AI handles it nicely and all in all a very nice map. All textures put together well, no obvious joints, looks like this guy could have a real future in mapping here. Players: 4 AI: Enabled Oil Derricks: Plenty Oil Refineries: None Hospitals: None Supply docks: 2 each Supply Piles: Some Civvy Buildings: Few Bunkers: None
Some Civilian Buildings: Few Bunkers: None
on and all along the cliff line are bunkers which are a great defensive line for the base on the beach. Players: 4 AI Enabled: Yes Supply Docks: 0 Supply Piles: 6 Oil Derricks: 0 Oil Refineries: 0 Civilian Buildings: Few Scattered Hospitals: 0 Bunkers: Loads
:( Players: 4 AI Enabled: Yes Oil Derricks: Many Oil Refineries: Many Hospitals: 2 Supply Docks: 2/player + extras Supply Piles: Some Bunkers: Many Civilian Buildings: Many
None Civilian Buildings: Many Bunkers: None
difference. I have tested it by 2v2 and it was a fantastic match. I think it is good, when you make a non team game, too. A nice map. Players: 4 AI Enabled: No Oil Derricks: 8 Oil Refinery's: 0 Hospitals: 0 Supply Stations: 6 Supply Piles: 4 Bunkers: 0 Civilian Buildings: Many
that the one that can claim them and keep them will pwn everyone :) However, there are 2 supply stations and 3 oil derricks at everyone´s base, and 2 more in between every base (check the first screenie) so you don´t necessarily have to waste all your units on capturing the center area or defending it. Some very sneaky tactic I have to suggest here :) GLA and USA should allie. Have a chinook drop a worker over the river on the enemies "lot" and build some tunnel networks and a second base. While the enemy is trying to take center, you crush their base the sneaky way :D Anyway, great map although 3 oil derricks less in each base (hence, none) and loosing the supply stations in between the bases would have made this map much more fun as it´ll make you want center much more. But for people that just love having more cash than they can spend on nuke silo´s, this is your map for sure! Awesome map for a first try :thumbsup: Players: 4 AI Enabled: Yes Oil Derricks: 28 !!! Oil Refineries: 0 Hospitals: 0 Supply Docks: 17 Supply Piles: A lot! Bunkers: Some Civilian Buildings: All focused in the center town / oil field
about CnC Generals is that none of the 3 sides suffer from this fact. GLA can build tunnel networks to the other side (that´s something you´d have to do right at the start of the game), USA can get a chinook and put a dozer on the other side AND has a very strong air force, and China, uhm, ok I guess China got screwed in this map, then again, migs are always useful! Anyway, nice map, a bit rough on the detail / the edges but definately a nice idea. Now let´s just hope the bridge can´t be destroyed :) [b]USA Tip:[/b] Have a chinook drop off a dozer at the other side of the river and build a 2nd base (without the enemy knowing it, hopefully) :D Players: 4 Oil Derricks: 4 Oil Refineries: 2 Hospitals: 2 Supply Docks: 8 Supply Piles: Some Bunkers: Some Civilian Buildings: Average
1 Hospitals: 2 Supply Docks: 4 Supply Piles: 12 Bunkers: Few Civilian Buildings: Few Props to [url=http://www.generalsfactory.com]generalsfactory[/url]!
huge problem. Scattered around the map there are plenty of GLA and USA base items, there may be some chinese too but I don\'t remember them. Along with a nuke, particle uplink cannon and two scud storms held by civilians. Great for capturing and watch out for the scivvy supply drop zones, a good source of cash. Players: 4 AI Enabled Oil Derricks: Loads Supply Docks: Loads Bunkers: None Civvy Buildings: Loads Military Buildings: Several
9.1 Resources/Buildings: -2 Supply Docks per side -4 Oil Derricks per side -4 Oil Refineries -Tents in the center
as a test of the Generals World Builder that I made into a full map, the results were very interesting. I've played many times on this map, although it is crowded, it's worth it just to see your rocket buggy jump into the air and shoot a barrage of missiles at the enemy. Please don't take this map too seriously, just have fun ;) The only way to get credits is to either, take over oil derricks or go through the track collecting crates as you go along. This map is full of jumps for your buggies and even tanks to take. Again, Please don't take this map too seriously![/quote]Great fun, check it the screenies I took (first 7, the 8th was sent in) :D Now what´s next a buggy race mode for CnC Generals lol :confused:
Pro-Filer Players: 4 AI Enabled: YES Supply Docks: 4 Supply Piles: 0 Oil Derriks: 16 Oil Refineries: 4 Civilian buildings: 4 Main Towns Hospitals: 0 Bunkers: 0 By far the most interesting maps I have ever seen. each player starts off in a different terrain area, has 1 supply dock, 1 oil refinery, and 4 oil derriks. There are only 1 bridge connecting each of the players that are side-by-side. A few little towns near the bridges that may help to defend them, but may not. Each terrain zone has it's own capturable building.
won\'t say too much as it will spoil the surprise for you but suffice to say that you\'ll find new uses for the dozers and workers on this map. Players: 4 Ai Enabled: Yes Bunkers: Several Supplys: Lots Oil Derricks: Several oil refineries: some Civilian buildings: Plenty Hospitals: One Surprise: Plenty :P
resources). Players:4 AI Enabled: YES Supply Docks: Piles: 12+ Oil Derriks: 3 Oil Refineries: 0 Civilin Buildings: Few Hospitals: 0
map. The players start of in each corner and have two supply docks and an oil derrick. Except the one player in the left bottom every player has something to take over next to him. That makes the map kind of unbalanced, the player in the upper right corner even has a scudstorm, which only can be reached by the USA. Also the player in the upper right can defend his base better than the others. The conputer doesn\'t really take advantage of that, but i can imagen that online player will. The design is good, little things are spread over the whole map like \'dancing\' civilians and such. The terrain is rather flat except for some hills or small bumps. Overall a good map if there wasn\'t the unbalanced part.
and the others none, but that shouldn't spoil the fun! Just grab this sucker now, you'll like it! :thumbsup: Players: 4 Oil Derricks: 12 Oil Refineries: 1 Hospitals: 0 Supply Docks: 7 Supply Piles: Quite a few Bunkers: 4 Civilian Buildings: Some
map has alot of space so building lots of big structures is no problem. There is a town in the middle of the map which is a good place for garissoning troops. Although alot of this map is very plane it still looks very realistic and it took the developer a while to do. Very well made map :). Players: 4 AI Enaled: YES Supply Stations: 7 Supply Piles: 0 Oil Derriks: 4 Oil Refinery\'s: 0 Hospitals: 1 Bunkers: 0 Civilian Buildings: 56 approx. ----------------------------------------------
skirmish/multiplayer map with the typical bits n bobs. [u]The Island - Scud Problems[/u] is basically the same map, with some added tidbits. Please note: You will start with $15000, and there will be $40050 on each supply dock. See the readme for more information.
map in mediterrain environment. The player start of at the corners of the map. A river is flowing through the map and cuts of each corner. It also creates an island in the middle where a city and some more resources are located. Each corner \"island\" can only be reached by two bridges (Look at the screenshot). At each bridge there are 2 bunkers that you can use. This makes your base highly defendable. The resources are decent. You\'re starting off with one supply dock and an oil derrick. On this map you can have some long lasting online action.
lots of oil derricks and stock piles laying around near your bases, all forgotten. Great played on 2v2.
sure to build base defenses on your cliffs it makes it harder for your enemys to attack your base. ----------------------------------------------- Players: 4 AI Enabled: YES Supply Docks: 12 Supply Piles: 32 Oil Derriks: 12 Oil Refineries: 4 Civilian buildings: 0 Hospitals: 0 Bunkers: 16
large 4 player map. The player start of at the corners with 2 supply docks and some supply piles. You've got lots of space to build up your base. All of the corners are surrounded by some hills and can only be accessed by 2 ways so you can defend your base well. The resources are moderate/good and well balanced. In the middle there is a little place with more resources if you run out. The overall design is very good. Everything is smooth and fits together perfectly. You've got lots of hills, some civilian buildings and some lakes. Hopefully the author will make a skirmish version of this.
CRATES: $200X4 DROPPED BY TRAINS EVERY 2 1/2 - 3mins (GAME TIME) ONLINE ENABLED: NO (PLEASE USE THE ONLINE VERSION FOR ONLINE PLAY) AI ENABLED: YES (INCLUDES THE RVMECH AHAI) Its a Desert/wasteland style terrain with each base set in the four corners of the map. The bases have 2-3 entry points which are adequately wide enough to mount a decent siege attack when the time comes, however the cliffs surrounding the bases and upper plateau area provide great defensive positions for artillery and anti-air defenses. Outside the cliff area lies the deadly sand dune desert which is split in half by train tracks, that have trains passing in opposite directions as they head toward the center of the map and the Yin-Yang supply drop stations (There is about 2-3mins separating the supply drop offs.)
Cannon this makes the map more interesting because you can get these pratically staraight at the beginning of the game and they'll save you money, if you can keep them operational. Overall this is a very good 2v2 map :). Players: 4 AI Enabled: YES Supply Stations: 6 Supply Piles: 0 Oil Derriks: A FEW Oil Refinery's: 0 or FEW Hospitals: 0 Bunkers: 1 Civilian Buildings: A LOT --------------------------------------
hard playing against human players, with a hell load of oil derricks just an inch away from each base, pretty much 'unlimited play'.
another enemy are on the other side. Only a few bridges provide crossing for this map. Plenty of resources. Quite a few oil derricks and supply docks will keep you busy for a while. Note to anyone who plays this map: The construction dozer you start out with is sitting on top of the command center. This might sound weird I know, but I didn't even see it until I went to drag a box around a bunch of units and there it was. Its actually a pretty good map. You'll have fun with this one. Players: 4 AI Enabled: Yes Oil Derricks: Many Oil Refineries: None Hospitals: Few Supply Docks: Some Supply Piles: None Civilian Buildings: Few Bunkers: None
temperate map. Each player starts of with the same amount of resources, two oil derricks and a supply dock. The design is great, it is not boring at all and has a lot of unique things in it. There is a train in middle and it actually stops and \'pretends\' to drop people off. A very good point is that the map is not symmetrical, every player has something unique and different from the other start positions. The terrain is alternating and has lots of changes. Even the map has temperate clima there are two hills with some snow on them. I played it on brutal with two teams and it sure was very challenging. I almost lost ;). The author did an excellent job on this map and it really is a download worth!!:agreed:
bottom left and another at the top right (facing diagnally). The two islands are connect by 2 Bridges which are parallel to one another. Although the map is a good layout, I noticed quite abit of lag (this could just be my computer, but I wouldn't bet on it), the lag seemed to be because your team member's base is right next to yours. The sand dunes have been created well and I think once I saw my Hum-Vee manage to do a little jump over a dune (or I could have just imagined it) but anyway this map is a good map overall. Players: 4 AI Enabled: YES Oil Derriks: 4 Oil Refineries: 1 Hospitals: 1 Supply Stations: 8 Supply Piles: Quite a few civilian Building: 2 Smallish Towns Bunkers: 1
Skies[/b] Players: 4 Oil Derricks: 4 Oil Refineries: 0 Hospitals: 0 Supply Docks: 8 Supply Piles: 10 Bunkers: None Civilian Buildings: None Props to [url=http://www.generalsfactory.com]generalsfactory[/url]!
game played on this map will probably be very time consuming. Players: 4 AI Enabled: Yes Oil Derricks: Many Oil Refineries: None Hospitals: None Supply Docks: Some Supply Piles: None Civilian Buildings: Some Bunkers: None
carefull. By destroying this, you can kill all units in the village. A nice map. Players: 4 AI Enabled: No Oil Derricks: 5 Oil Refineries: 1 Hospitals: 0 Supply Docks: 7 Supply Piles: Lots Bunkers: 4 Civilian Buildings: Average
of the walls. The other base can be reached through the 2 "tunnels" in each wall. This should create some interesting stand offs and long range weaponry fighting, although Air Combat would of course be the answer. Ok map but I´ve seen much better. Atleast it does include AI pointers which more mappers should do! Also this map shows up as "Missing: Great Wall" yet it works... Players: 4 AI Enabled: Yes Oil Derricks: 4 Oil Refineries: 0 Hospitals: 0 Supply Docks: 8 Supply Piles: 0 Bunkers: 0 Civilian Buildings: 0
V) it works 4 ROC and TFT. If your wondering why im puting it in here its just simplely because I wanted to include ALL my maps...so i did, if you haven't figgured it out yet.....all the maps can go on Zero Hour with AI
arms dealer. Whoever gets to the middle first really controls the game from that point on. Especially if you weren't the GLA because you have access to two sides of weapons. Players: 4 AI Enabled: Yes Oil Derricks: Some Oil Refineries: None Hospitals: None Supply Docks: Some supply Piles: None Civilian Buildings: Few Bunkers: Few
long elevating bridge. In the centre there are a few civilian buildings and a few supply piles. Needles to say, garrison these buildings and build some defences on top of the hill. This map would be fun in an all out GLA match since the only way to reach eachother´s base is through the central plateau! Good job for a first CnC Generals map! To bad this map does not contain AI perimeters so you can't play in Skirmish offline :( Players: 4 Oil Derricks: 4 Oil Refineries: 0 Hospitals: 0 Supply Docks: 8 Supply Piles: A few Bunkers: 8 Civilian Buildings: A few [i]Note:[/i] The author's readme says it's a 4v4 map however it is definately a 2v2 map :)
rather large 4 player map. The players start of at opposite sites of the map. In the middle there is a nuke that you can take over and a launch site. The map is very alternating. You have some areas with that are flat and desert but then there are other parts of the map that are green and have mountains. You\'ll find some rivers and lakes, too! The resources are well balanced and are enough to build your units. You also will have plenty of space to build your base. So what are you waiting for?? Download it!!
position close to the center. Guard it well or an ambush from the center can take out all cash collection stuff. You can attack at the sides of the map using the bridges but those can be defended very well by taking the towers. The only other way is by using the center to attack or by using air. You can move a lot faster with chinooks here. There\'s water seperating you from the others.
your anti air!
combat zone in the centre of the map for battles. File Size: 0.
start of at \'fortresses\' surrounded by cliffs with only 2 ways to attack. This makes your base highly defendable. A lot of cliffs in this maps so it takes a while to move units ;). Everybody starts of with the same amount of resources (one dock) and one oil derrick, so the map is very balanced. The one thing that bothered me is the lack of resources. After you used the one supply dock you are pretty much out of a supply source. There are some supply piles in the middle but thats not much for four players. This could make the map very interesting because you have to use your resources smart. Overall an interesting four player map, Good Job!
supply piles, plus a good number of oil derricks makes sure you won\'t be running out of money, and no side gets an advantage. The excess supplies might be a bit extreme however, and you\'ll probably have trouble controlling all the areas. Its a pretty good map. There are some scattered buildings and many bunkers positioned so you can defend yourself. Have fun. Players - 4 AI Enabled - Yes Oil Derricks - Some Oil Refineries - None Hospitals - None Supply Docks - Many Supply Piles - None Civilian Buildings - Few Bunkers - Many
None Bunkers: None
map. I really enjoyed playing this map. It is balanced, has enough resources, civilian buildings and you have a lot of space to build. The terrain is alternating and not boring at all. The AI works well and without any problems. A very good map! :)
name it after him (there ya go Nick) Have fun :-)
large for the number of players. Each person starts with 3 oil derriks, an oil refinery, and a supply dock right next to their start. On the middle of each side of the map, are 2 oil derriks. And right in the middle is 4 Supply Depots and a hospital. Your base is very easy to defend, as there is only 2 entrances to each base. The map would much better if there was AI support.
like the original. I took the chance to fix some bugs of the original version. This is a desert style map with a small town in the middle. There's a terrorists hideout in the mountains. To the south theres a US-base which was build to protect the oil in the middle. It is supposed to be played TOP vs BOTTOM.
: 4 Ai Enabled : Yes Supply Docks : Many Supply Piles : Many Oil Dericks : None Oil Refineries : Some Civilian Buildings: None Hospitals : None Bunkers : None
command centre is based in the middle of a small town, this does however seriously restrict building options. There are however some small fields located near the bases but this will make base defence difficult. Will work in Zero Hour but the AI will only work in the original Generals.
buildings and sorts. try out both maps! More description below..
although it can be a bit buggy at times. I like the idea in the whole though even if it is too similar to his previous maps. Good work, keep it up and try out the AI one day. Players: 4 AI DISABLED Oil Derricks: Lots Civilian Buildings: Small town Bunkers: None
None Civilian Buildings: Some Bunkers: None
sides have sufficient resources, but the substantial oil supply in the middle could be quite useful. Players: 4 AI Enabled: Yes Oil Derricks: 12 Oil Refineries: 2 Hospitals: 2 Supply Docks: 8 Supply Piles: 7 Bunkers: 10 Civilian Buildings: 8
and one of your opponants (if you\'re playing 2v2) are one one side, and your ally and other opponant are on the other. Each side is fairly isolated except for two bridges so you might have trouble getting help to your ally if he/she is in trouble. All in all a pretty good map.
the only straightforward way to get to enemies territory. Lots of oil derricks, so you don\'t really have to care alot about your finance, getting to the oil derricks along the center line would definetely be a great advantage.
Few Tech Buildings: Few Civvy Buildings: Few
oil derricks in the middle which would be good to capture. Not a bad map. Symmetrical, so don\'t expect anything that stands out Players: 4 AI Enabled: yes Oil Derricks: Some Oil Refineries: None Hospitals: None Supply Docks: Some Supply Piles: None Civilian Buildings: Many Bunkers: None
Airport, in a desert, the highways are leading to Saddam City. Northern part is Saddam City, another wealthier district of Baghdad, UN embassy, Palace
you lose. This is good, in my opinion. The map itself is somewhat plain, but the concept is excellent.
position I was in, I had no room. I was cruched in by the water, and many trees prevented me from building on any other site. Other bases weren't as affected by this. There are many bunkers throughout the map, as well as civilian guard towers surrounding every base. The two southern bases have better access to Tech oil derricks however, and there are a few oil refineries if you can find them. Its an okay map, but unbalenced for that one side. Players - 4 AI Enabled - Yes Oil Derricks - Some Oil Refineries - Few Hospitals - None Supply Docks - Some Supply Piles - Few Civilian buildings - Some Bunkers - Many
space for big airfleed 2 bunkers 1 nuke 1 chem nice to destroy wenn youre enemy is near Nice layout of the map with loads of trees to run over! but note to downloaders, there is no readme.txt attached to e zip. check readme from here. sorry for e inconvinience~
your adjacent players and are filled with foliage. As the name implies there are lots of bunkers, four guarding each base. The only quibble I have with this map except the lack of AI is that it doesn\'t have enough flat land for base construction in my opinion, but this isn\'t enough to spoil it. Players: 4 AI - Disabled Oil Derricks: 2 Oil Refineries: 1 Supply Docks: Few Supply Piles: None Hospitals: None Civilian Buildings: A couple Bunkers Lots
it look realistic with Generals 3d engine.
make it into a multiplayer map. What can I say, superb! DOWNLOAD IT NOW! Oh and one point. MAKE A SKIRMISH COMPATIBLE VERSION PLEEEASE! Players: 4 (2vs2) AI DISABLED Tech Buildings: None Supplies: Average Bunkers: None Civilian Buildings: Moderate
misplaced base location for the bottom right base sometimes resulting in your dozer to end up on top of the ridge. Well, good handicap penalty for a better player :D [b]Desert Fury 2[/b] Players: 4 Oil Derricks: 6 Oil Refineries: 0 Hospitals: 0 Supply Docks: 8 Supply Piles: Lots Bunkers: None Civilian Buildings: Average Props to [url=http://www.generalsfactory.com]generalsfactory[/url]!
located on a higher plateau while the northern bases are protected to the south by a mountain range with an opening for your units to go through of course :D Along these mountains and along the higher plateau there are bunkers so stack em with tank hunters :) The light areas in the first screenshot are the higher grounds. The northern and southern bases are connected to eachother with a bridge so you'll have to makes sure to defend that right from the start as well! 8 oil derricks seems a bit overdone, however, there´s only 1 supply station per player and no supply piles. There are 2 oil dericks to the left and 2 to the right so you can claim them but if you want big cash for free you'll have to claim center island! However, again, about the bridges, watch out that you're not being attacked "from the back" while you are fighting for or holding the central island / oil derricks! Good job on the map :thumbsup:, although a bit of detail like trees or terrain type diversity or so might have given it that extra touch! Players: 4 Oil Derricks: 12 Oil Refineries: 0 Hospitals: 0 Supply Docks: 4 Supply Piles: 0 Bunkers: A lot Civilian Buildings: Very few
Malaysia via several recon sweeps. The results of these sweeps are included with your briefing. Some of the pictures were taken at the wrong time and do not reveal much. This operation will be codenamed Operation: Jungle Blitz. As imagined, the Malaysian military is not pleased with either side intruding. Nonetheless, they have granted you the use of their naval and air force base, located on a small island in the center of the combat zone. A Malaysian battleship, the Todak, is in port there. However, their base was merely evacuated, and, to claim it, you must reach it before your enemy does. There is a Supply Center, capable of creating Chinooks, at your location to help you to get to the base. There are few resources to start out with, however, there are 3 oil derricks and a supply dock at the Malaysian base. One thing has been located that is rather disturbing. It seems that Malaysia has an operational Nuclear Silo. It appears they tried to destroy it upon our arrival, but failed. This silo is in violation of treaty. You are authorized to capture it. Good luck, General!
Enabled: Yes Oil Derricks: Few Oil Refineries: Few Hospitals: None Supply Docks: Few Supply Piles: None Civilian Buildings: None Bunkers: None
make the area very defendable. Players: 4 AI Enabled: Yes Oil Derricks: Some Oil Refineries: Few Hospitals: None Supply Docks: Few Supply Piles: None Civilian Buildings: None Bunkers: Many
one of the 4 "valleys" surrounding the middle area, however, through those valleys runs an invincible train. So if your army off overlords marches through those valleys and the train happens to pass by, you're more than screwed :) To bad that the map doesn't have any detail, it´s plain, boring terrain but the railroad gives it an extra touch. The fact that there are also only 2 supply stations per base satisfies me as well as you'll want to really take the center oil derricks. Another bad thing about the map, in my opinion, is the 13 UN aid packages each containing $2500 in the center. This basically means that whoever gets a barracks built and sends out a unit to pick up the packages has a shitload of cash, and that can't be fair. So let's hope TeslaTrooper re-does his maps without those UN Aid packages and maybe some more detail to the map. Nonetheless, worth a try! Players: 4 AI Enabled: Yes Oil Derricks: 8 Oil Refineries: 0 Hospitals: 0 Supply Docks: 8 Supply Piles: 0 Bunkers: 0 Civilian Buildings: A few, in the middle
player map each player starts in the corners of the map. They are raised up and can only be accessed by one way. This one way can be protected by 2 bunkers. That makes your base extremely defendable against ground attacks. 2 rivers are flowing through the map, creating an island in the middle where and Oil Refinery and some Derricks are located. You\'ve got 2 supply docks at your base and 2 Oil Derricks near you so you should have enough resources. The map gives you a lot of space to build your map. The design is neat and smooth. We\'re getting some nice maps from Thrawn28. Keep up with the good work. :agreed:
the Mapper Guild is. I strongly suggest you download this map! Now for my report and findings: This map has a nice morning atmosphere. It really gives players the feeling its 7 in the morning. This maps is based around a Desert themed Urban area. Both the desert and the city are very well blended together. Map textures are good and as far as know error free. Also a great variety again, such as: Sand, Grass, Concrete, Sand mixed with Grass, its all in there giving this map a awesome feeling. Now for the AI. It was impressive to say at least. Well you could kinda expected it if you saw how very well and organized the waypoints where done in the worldbuilder. The AI fight hard and recklessly. It almost looked like there where defending the city in the middle. They garrison buildings and capture any tech buildings that are present in the city. This AI will be boosted even further with the mod [file="69050"]Shockwave[/file] installed. As for the gameplay levels. They were also impressive to say at least. I recommend this map to you for both Online and Offline play. I will guarantee you maximum pleasure, with minimum lag. A small downside is that the starting positions feel a bit turtlish in my opinion, although the AI make sure you forget that feeling after 15 minutes of play }> And finally the Eyecandy. Well there is lots of eyecandy in this maps. Cars, Tree's, Parks, you name it and its in there. All very well thought trough and placed. The city feels open so Tank and Infantry can move trough it without much problem. The most amazing piece if detail I saw were the streetlights on the sidewalks. Very well done. This map deserves much attention, it really excels ZH map making :D
each player(p.s. mountain fortress is written in shell marks in the middle of the map) Players 4 AI enabled Yes Bunkers 35+ Oil Derricks 35+ Supply docks 35+ Supply Piles 0 Refineries 4 Hospitals 4
dangers, and no easy way out; You're in this for the long haul. See the readme for more information.
waterline dividing the 4 lots! Fun map! [b]Treacherous Tides[/b] Players: 4 Oil Derricks: 6 Oil Refineries: 1 Hospitals: 0 Supply Docks: 0 Supply Piles: Lots Bunkers: Lots Civilian Buildings: Few Props to [url=http://www.generalsfactory.com]generalsfactory[/url]!
got sent with asks, if anyone can help please contact the author here.
of the normal version the following ones are also available: No SW, Limited (3bm,3dz,6hack) and No Money.
Although this could be played 1vs1vs1vs1 I wouldn\'t recomment that as the bases are kinda close together. Players: 4 AI Enabled: Yes Oil Derricks: Six Hospitals: One Oil Refinery: One Bunkers: None Supply Docks Ten Supply Piles: None Civilian Buildings: Few
Derrecks - 8 Hospital - 0 Mini Supply Piles - 24 1 Nuclear Truck
a Hospital and an Oil Refinery. Each base has three entrances and there are three Citys to hold the key positions of the map.
sure when the water is lowering, you don\'t get them stuck high and dry :P
map. The players start of at the corner with a supply dock and a derrick each. The balance is very good even though three of the players can defend their bases very good because there are only 2-3 ways to approach the base. The fourth player\'s base can be attacked from almost all sides. Two superweapons are hidden in the map that you can take over. The map design isn\'t boring at all and has a lot of things to explore. This is definitely a download worth!! Excellent job!! :agreed:
ways to the center area, and AI has been fully installed for computer players.
on the higher ground or in the lower canyons, you can have lots of good starategies going. Overall a good map to have (also this file comes with a SCUD Launcher version of Forestland Arena, I havn\'t played it though so check it out for yourself). Players: 4 AI Enabled: YES Supply Docks: 8(approx.) Supply Piles: 0 Oil Deriiks: Quite a few Oil Refineries: Not that I saw Civilian Buildings: Alot Hospitals: 0
really check out! between, nice plot in the readme!
located on the lower middle of the map, on the top middle there is a soccer stadium with buildings surrounding it, inside the soccer stadium there are some supply piles. Enjoy and happy gaming. Players: 4 AI Enabled: YES Supply Docks + Piles: 20+ Oil Derriks + Refinerys: 4 Civilian Buildings: A few Hospitals: 0
good map for a 2 vs 2 due to the fact that player 1 and 2 start next to each other, and player 3 and 4 start next to each other. The map is very big, and has been built to keep people from sitting in their base all the time. If you are playing 2 vs 2, it is extremely easy to defend your base, as each person only has to cover 2 small mountain passes. It is still relatively easy if it is 1 vs 1 to defend your base. The center of the map is the easiest place to defend, due to the civilian buildings around the derriks. It will become the center for almost any conflict. I would have enjoyed the map much more if the creator had scripted the AI bots.
Some Supply Piles: None Civilian Buildings: Few Bunkers: None
bridges. A river splits three cities on one side, and one on the other. These cities provide defense to the players base while giving the map an interesting look. The author also pointed out that this is his first map, so please be kind!
YES Supply Stations: 12 Supply Piles: 8 Oil Derriks: 10 Oil Refinery\'s: 1 Hospitals: 0 Bunkers: 0 Civilian Buildings: None.
bunkers... a lot... anyway, overall it is a pretty good map.
single-player battles. Completely equal except for the town and the soccer field. One more thing: find the snowman. :P Supply Warehouse:4 Small supply stash:4 Supply dock:5 Oil Derrick:6 Hospital:1 Cars:yes Bunkers:yes Trains:no Boats:No fortified structures:yes
put onto this map because the GeneralsFiles staff are trying to get rid of the massive load of maps which we have. Oil Derriks: 8+
to the map. Each person gets his own corner of the island. Its nothing special, and rather limited on resources, with only one supply dock available per side. Secure the oil derricks, or you\'re screwed. There are also a few oil refineries, but they\'re useless unless you have money to begin with. Players: 4 AI Enabled: Yes Oil Derricks: Some Oil Refineries: Some Hospitals: None Supply Docks: Few Supply Piles: None Civilian Buildings: Some Bunkers: None
less. Players: 4 AI: Disabled Tech Buildings: 4 Oil Derricks Supplys: Low Bunkers: None
lose a buggy, it won't be replaced, so be very careful with them! To set the map difficulty, set the USA both to either normal, hard or brutal. Hard will feature a bigger challange the normal, and btural will be more difficult then hard. Note that bots (as ally) will not play and be inactive. When such a bot is on the map, you also won't lose when all your units have been destroyed, like is the case with all human players. Some tips: * When playing on hard or brutal, air strikes will be spawned onto the map at random intervals - as soon as you see the warning, make sure your buggies are moving (else there is a good chance they will be wiped out by the aurora's). * Be very careful not to loose your Jermen. You can use him to snipe infantry (esp on brutal - wave 3), and to snipe other units and then capture them with infantry (ambush or para drop). * If you want to take a break, put your units at the top of the map, unless drawing attention, they won't be attacked. Be sure to help your team players out though! * Don't forget to upgrade your buggy ammo at your black market!!
water. In the center is a small industrial facility with some tech buildings to capture. AI in enabled. Each player starts with the same amount of money and tech buildings. However with two supply depots, an artillery platform and a repair bay per player, the single entrance to each base can be defended extremely easily. The map looks very nice, with patches of grass showing through the snow and trees growing in them. The industrial facility in the center is very detailed. However, the edges of the land are mainly straight, which makes them seem slightly unrealistic. In conclusion, this map is definitely above average. The layout and starting resources suit it better to battling computer players rather than other people. Definitely worth a download.
Few Bunkers: None
There are four ways into the base of each player.
open map great for large battles. **Please note that this map can only be used for Generals. It will not work in Zero Hour**
human vs human play as there is plenty of room to build your bases. A simple four player map, one player to a corner. Seems to be equally well suited to Free for all or team play. Although there are a lot of oil derricks on the map this does not disrupt the balance of the game. All derricks are roughly equidistant from each player, and due to the lack of much in the way of supply docks/piles (2 per player) are essential if a long game is desired. There is also a small oil refining plant (note not the tech building type) that has four derricks within it in the central island, which adds to the character of the map. Each of the four bases has a pair of access ramps leading up, although these do hinder attacking they aid base defence, Swings and Roundabouts I guess, depends on what you prefer, one ramp in each base is fitted out with a bunker. A nice map, although I feel that the AI was a little predictable this is not at all a major fault, this happens on a great number of maps, including those included in the game. Very enjoyable for human vs human play as there is plenty of room to build your bases. Careful on the installation though. This does not follow the normal installation rules. Unzip straight to the C drive. Players 4 AI Enabled: Yes Oil Derricks: Some Oil Refineries: None Hospitals None Supply docks: Two each Supply piles: None Civilian Buildings: Some
None Supply Docks: Many Supply Piles: Few Civilian Buildings: Few Bunkers: Many
so good luck. Players: 4 AI Enabled: Yes Oil Derricks: Few Oil Refineries: Few Hospitals: Few Supply Docks: Few Supply Piles: Some Civilian Buildings: Few Bunkers: None
center of the map. Bridges cross each valley to connect the surrounding mountain sides. The upper left and lower right corner of the map holds higher ground with more resources. Players: 4 AI Enabled: Yes Oil Derricks: Few Oil Refineries: Some Hospitals: None Supply Docks: Few Supply Piles: Few Civilian Buildings: Few Bunkers: None
middle of the map you'll find six oil derricks surrounded by a few bunkers and buildings. If you can't secure this, don't worry, there are many supply docks as well. Since you won't be fighting in the cities and in the buildings, the map is really quite ordinary. Nothing special here... Players: 4 AI Enabled: Yes Oil Derricks: Somoe Oil Refineries: None Hospitals: Few Supply Docks: Many Supply PIles: None Civilian Buildings: Many Bunkers: Few
well. Each base is surrounded by impassable hills all around them except for small openings. Players: 4 AI Enabled: Yes Oil Derricks: Some Oil Refineries: None Hospitals: None Supply Docks: Many Supply Piles: None Civilian Buildings: Many Bunkers: None
all you Battletech fans, this is a tight map for generals and it adds a spice to the Battletech: The Capellan Solution (V1.0 Beta) Please thank LynX for making this map and the Battlemech team for allowing me to post this map here.
PIles: Some Civilian Buildings: None Bunkers: Few
Few Supply Piles: Few Civilian Buildings: Few Bunkers: Few
0 Oil Derriks: 12 Oil Refinery\'s: 2 Hospitals: 0 Bunkers: Many Bunkers Civilian Buildings: Many buildings
the middle with some units you can take over. The terrain is very plain except for some trees and lakes. The balance is good and you have plenty of resources. The train is a good idea but it is rather annoying. Why? Because you can not leave your units unattended when you move them because the train runs them over a lot of times!! Also the computer in the bottom left corner can not build his base because he builds his supply center right on the track of the train. So every time the train comes by it destroys the supply center and the computer tries to rebuild it. The train took away a lot of fun, but other than that a good map!!
great :) Players: 4 AI Enabled: YES Supply Docks: 7+ Supply Piles: 0 Oil Derriks: 6 Oil Refineries: 0 Civilian Buildings: A few Hospitals: 0 Bunkers: A few
of hills and valleys for some good strategic warfare. Each Player has 2 depots and 2 oil derricks. One great depot is in the middle of the map and tends to be a hot and uncomfortable place, cause everyone wants to own it. Some loosely scattered UN-crates and some more Oil derricks reward those who make an early scan over the map. The skirmish abilities are fully available and the KI takes great pains with it (but even then the KI is really a dumb nutshell.
have to move fast if you want to survive. Only one slight gripe and that\'s the layout of some of the textures, a little blocky in places, but otherwise a worthy addition to your map collection. AI Compatibility - Generals Only
pictures click here http://www.generalsfiles.com/file.info?ID=14216 Here's a reasoning behind the lack of AI that I just received in the mail from the author [QUOTE]On your site, it points out that you don't know why the AI has been disabled. It was because I didn't want people to play on Skirmish and finding out that the AI on USA and China went wrong and now Village Siege will be a multiplayer map. [/QUOTE] Also apologies to the staff of www.armada2files.com for posting this on their site somehow.
A river divides the two sides. AI has not been properly included, making this an online-play only map. The layout could be better. There is only one narrow bridge entrance to each side of the map, and these are too well guarded by bunkers to allow direct assaults. The game will therefore quickly become a defensive, turtling style game with each player racing to build the most super weapons. The sides are also slightly imbalanced - one side has a supply depot and an artillery platform, while the other has only a few money crates. There are some very nicely detailed parts of the map, such as the German town and the chemical factory; yet much of the rest of the map is flat, with monotextured ground peppered with only 1 type of tree. Much of the map is therefore a bit bland. Overall, this is a good first attempt at a map. If the same amount of care that was put into the chamical factory/German town/islands was put into all of the map, it would score very highly.
There's plenty of resources including oil derricks. Bunkers and buildings scattered about to garrison your troops in. Adequate amount of room to build.
download. Basically a snowy version of the original Oasisi Colliseum. AI Compatibility - Generals Only
CRATES: $200X4 DROPPED BY TRAINS EVERY 2 1/2 - 3mins (GAME TIME) ONLINE ENABLED: YES AI ENABLED: NO Its a Desert/wasteland style terrain with each base set in the four corners of the map. The bases have 2-3 entry points which are adequately wide enough to mount a decent siege attack when the time comes, however the cliffs surrounding the bases and upper plateau area provide great defensive positions for artillery and anti-air defenses. Outside the cliff area lies the deadly sand dune desert which is split in half by train tracks, that have trains passing in opposite directions as they head toward the center of the map and the Yin-Yang supply drop stations (There is about 2-3mins separating the supply drop offs.)
Oil Derricks between two bases.
Docks: Some Supply Piles: Some Civilian Buildings: Some Bunkers: Few
origal generals ). This is a good map if you like ZH alot but get bored and sometimes go to origal general.
2 people. Each player starts off woth 2 oil derricks and 2 supply docks near their base. There is also 2 supply depots on each player's side of the map. Right in the middle of the map is a little desert oasis that has a little city type of thing surrounding it. Nicely done map, a little simple. It is somewhat hard to defend your base right at the beginning because there is no mountains or anything like that that would form a barrier. Would have been a very fun map if it had some AI on it. But, good map othere then that.
interesting x player map. It is build of 5 islands only connected by thin bridges. Each map can be reached by 3 bridges. This makes your base very defendable. I think the map would give you a quick match scince it is not very big. All the islands are around one island in the middle. It is has an oil refinery and two supply docks on there. The design is not very exciting, there some trees and some bunkers but thats about it. I\'m sure you can have some fun with this map online, so good job. :)
of the additional supply docks and piles. The elevated center platform is the easiest way to get to your enemy's base, although it's possible to take a longer route around. Control of the center platform, if attained, should yield a good strategic advantage. All in all, this map looks like it would be quite fun to play 1v1 or 2v2. Try having allies positioned diagonally across from each other for a different type of gameplay. Players: 4 Oil Derricks: 16 Oil Refineries: 4 Hospitals: 0 Supply Docks: 3 Supply Piles: 17 Bunkers: 4 surrounding each player's initial resources Civilian Buildings: 1
map by DepthCharge email add: firstname.lastname@example.org aim dc d2s map name Strategem supports ai skirm; mp 4 players size 400x400 features: startpoint has their own terrain advantage so its always different. each player has 2 entrances. total of 8 oild
positioned at some (not all) of the said entry points to make things interesting. Tech buildings could also be found all over the map (eg: a derrick at every corner). Based on the starting positions of the players, this map is made for 2 vs 2 and 1 on 1 matches.
recommended for a FFA or 2v2.
nobody has a better advantage than others. A definetly MUST GET map. Players: 4 AI Enabled: YES Supply Docks: 6 Supply Piles: 0 Oil Derriks: 4 Oil Refineries: 0 Civilian Buildings: 0 Hospitals: 0 Bunkers: 20 (aprox.)
surrounded by water so you could probably use a ship mod with this if you want, the only problem is that the bodies of water aren\'t connected so if you built ships you\'d only be able to attack from various points. Not a bad map. No AI, but lots of water which is getting popular with sea mods Players: 4 AI Enabled: No Oil Derricks: Some Oil Refineries: None Hospitals: None Supply Docks: Some Supply Piles: None Civilian Buildings: Few Bunkers: None
THE MOUNTAIN RAID v.1 map created by GeNeRaL GiM gmtomines yahoo.com The map is a 1v1 formatted map Inspired by the Terrorist activities in the Philippines Abu Sayyaf terrorists Story The Urban area is being terrorized
Village Siege 1.1 was made by Samuel01. Contact me on email@example.com for errors etc. To install the map, simply extract the Village Siege.map and .tga files in the My Docuements folder. Then put it on your Command and COnquer Generals
however, since they will run out much faster, you must make sure to secure the oil derricks scattered throughout the map, or you're screwed. Very wide open map. No civilian buildings or bunkers so no place to hide. Average size for a four player map. Players: 4 AI Enabled: Yes Oil Derricks: Some Oil Refineries: Few Hospitals: None Supply Docks: None Supply Piles: Many Civilian Buildings: None Bunkers: None
small 4 player desert map. You can expect quick battles. The players start off at the corners with one supply dock each. There is one city in the middle that has some more resources. The terrain is flat. Although the AI is enabled I noticed that the computer in the lower right corner build some buildings but that stops all the sudden. This maps has potential but it needs some improvements, specially in the environment.
Xfire map by T][AT ][URTS A large 4 player map based around a central plateau and 4 triangular shaped areas. Great fun as a 2 v 2 but even better as a free for all Extract this folder into your generals map directory in your my documents folder