split version should be coming out soon for the 56kers.
after nearly seven years, we have all the fancy new models made by members of the BCFiles community, working in Single player, with out a problem. This mod is BC's campaign as it was meant to be. Some of the ships include, the CG Sovereign for the [i]Sovereign[/i] and [i]Enterprise [/i]in the game, the SNS Galaxy for the [i]Dauntless, Venture[/i] and other galaxies, the SNS Akira for the [i]Geronimo [/i]and the other akiras, LC's warbird for the Warbirds in game, and so much more. and everything has been rebalanced to work with the other models. What's more is that CR has actually made the ships in the game different variants, the [i]Sovereign[/i] is an NX Sovereign, while the [i]Enterprise[/i] is a production model, the [i]Berkley[/i] is a Phoenix type Nebula, while the nightingale is a Hospital ship and the Khitomer is a Weapons pod variant. And he included dozens of alternate registries for each federation ship for use with SDT, including thirty odd Galaxy registries and eighteen Akiras. In all this is a great mod. But wait there's more, as a special bonus, CR has also included several popular CR ship mods such as the Europa class, and the Galaxy Dreadnaught. Enjoy;)
most about this pack were the Battlestations from the Klingons, Romulans, and The Borg. These models are brought to life by the Bridge Commander Game engine. The look much better on Bridge Commander, than in SFC3. The hardpoints on these models are very well done. Download ASAP!! Update-Get bug fixes here: http://www.bridgecommanderfiles.com/file.info?ID=10324
ship icons. This is a must have for any Bridge Commander user. And to make things better, its compatible with MPMP so you can use all these enhancements online battling against others. And it comes with an installer so no manual work is required. I strongly urge you to download this now!
Since then I have been spliting 1.3 into 2 parts, the first will have ALL remade ships from 1.2 and about 3-4 new ones... This also helps the 56k\'ers out. The 2nd will have the 40 other starships I have added, that will b released when I can get my MPE fixed and working again.[/quote] great mod c2!
hardpoints and canon weapons. From a "very realistic" Quantum Torpedo texture as seen in First Contact and Nemesis. To the oddly different Photon Torpedo that look like missiles. Also the "sfx " made for the weapons brings a new depth to the game. The new "Red Alert " is nice, but could have been a little louder and longer in duration. So to all of you Nemesis fans out there. here is your chance to reinact the battle near the Romulan Neutral Zone between the Enterprise E, The Romulans and the Remans. Definately Download Worthy!!
mismatched Multiplayer files. Also added new SFX, Backup Multiplayer files. So you don't have to wait forever at a black screen when your getting new files from a Host. The Federation ships are more powerful, and this is a self extracting .exe file. So all you need to have is the BC1.1 Patch utility installed ingame. This [i]"did not "[/i] come with a readme file or pics. As I don't use the BC1.1 Patch in my install. So I'm unable to give this mod a raiting. But judging C2X's other works... im sure it's [i]definately[/i] worth taking a look at.
addon to use this! this is just a fix for 1.2B
federation vessels, nano fx, and ATP3. All ships have been painstakingly reballanced within this pack to a set scale made at DAP.
stable.[/quote] Will require the original 1.3 file which is located at http://bridgecommander.filefront.com/file/BC_Expansion_Enemies_of_Life;38374 Within the near future, a 1.3 Deluxe version will be out that has all the current fixes and installs all together. Only one file needed then. But until then, this is the latest for the EoL mod.
at: http://www.bcfiles.com/file.info?ID=22235 ALSO GET THE 1.1B FIX AT: http://www.bcfiles.com/file.info?ID=22271 If you want to run the expansion to its full with no bugs, DOWNLOAD THIS
addition to this 8 new weapons have been created, with a few new sfx sound effects. KUU is the first Bridge Commander Multiplayer mod to offer starship variations, while it lacks the customization of SFC3 it does give the option of new tactics to be developed by players with the use of mine layers, Assult classes and fast interceptors. The Variations bring the federation ships alone to a massive 41 starship listings, all ships in total are now 94, with more planned in patches. Some ship sizes have been addressed such as the Defiant, Intrepid, and Excelsior models. This mod also adds ships such as the Promethious, Bird of Death and some Admarda ships. Each of C2's original scripts has been completely redone to include realistic weapons and positions, duration and numbers. Data was pulled off the www.ditl.org website, though the game is not totally faithful to it in favor of game play they are closer then C2's.
photon torpedoes were fired in window mode and now the proper name and version of the mod are shown in Multiplayer. Please note for all users to play this modification online against others, all those playing the game must have the same files installed including this upgrade. [b]Required Files[/b] [url=\"http://bridgecommander.filefront.com/file/Kobayashi_Maru_MPQB_Mod_Pack;48457\"]Kobayashi Maru MP/QB Mod Pack[/url] [url=\"http://bridgecommander.filefront.com/file/Kobayashi_Maru_Patch;52278\"]Kobayashi Maru 0.9.1 Patch[/url] [url=\"http://bridgecommander.filefront.com/file/KM_Pimped;63109\"]Kobayashi Maru Pimped[/url]
even on a 56k modem! Enjoy!
this http://www.bcfiles.com/file.info?ID=22204 ..and install it to the same BC Install where you just put Expansion. It is needed for all the Multiplayer Maps to work correctly.
place. These new ships include models from some of the top modelers. Also, there are new script modifications that add new experiences to the game. What this mod includes: All new ships for the Klingon Empire. There are 11 Klingon ships in this mod, many of which have never been in BC before! These are high-quality models from some big-name modders like Tu11s, WickedZombie, and Atraharsis! All new ships for the Romulan Empire. There are 12 new Romulan ships included in this mod Again, these are high-quality mods from the same modders I mentioned. All new ships for the Federation. There are 5 new Federation ships included in this mod. Again, these are high-quality mods from the same modders I mentioned. Total conversion of all crewmembers. Five distinct Klingon faces. A few new features. An Improved In-System Warp, and a High-Energy Turn feature. Total Klingon voice conversion. Using voices from SFC3 and A2, all voices for the crew have been replaced by Klingon voices. All male, since there are very few female sounds. Besides, according to Trouble with Tribbles, females aren't common on Klingon ships. All new HP balancing system. I tried to recapture some of the tactics from KA. Slower ships, slower turns, heavy weapons with poor arcs. This means that a good captain is required to think in advance in order to be successful. It will test your tactical skills in battle. Fully Multiplayer compatible. Thanks to some help, and a lot of trial and error, I have been able to make this mod playable online. All of the ships are playable, and there is a new type of scenario; Klingon vs. Romulan. I play as “IKV vInItlh”, I hope that we meet in battle someday… [/quote]
to SFC2/OP Hydrans (3), Lyrans (9), and (2) Orion Pirate ships. This mod pack also contain some stock BC Kitbash (4) Federation ships of unusual and intresting design. And a cool P81 Romulan Nova Class and (5) P81 Federation ships. There was suppose to be a unimodpack 5 and 6. But the team disbanded before they were released. I'll contact Darkdrone to see if he still has them. This is definatley worth having a look at.
concept ships like the Charleston, Sidewinder and Chandley Classes. Armada: 2 Ports of the Keldon, Galor, Clegate, Missile Dreadnought and Cardassian Shipyard. And a "cool" Dominion Clonebase. And some more intresting surprises.
variants, a Gorn Dreadnought, Cool Romulan designs and Klingon ships and much more. Not all of the ships are "stellar" like the DDDefiant, and the Venture scout. They lost something in the translation texture wise. Other than that, this is modpack is worth having a look at.
creation within the Legacy modding community. With over 2years worth of modding for the Legacy engine, Aftermath will be making its first venture into other games starting with Bridge Commander. However, instead of porting Legacy Aftermath directly into Bridge Commander; the BC version of Aftermath will have its own identity that differs to its Legacy counterpart. The same level of detail and work ethic that is displayed will be consistent in the BC version of Aftermath. Aftermath has always maintained fun and engaging gameplay with dark undertones and this style of gameplay will be transferred over to Bridge Commander. How exactly the transition goes is all under wraps but we have an extensive future planned out for BC Aftermath. BC Aftermath will contain new ships that are balanced to provide all users a consistent gameplay experience without favoring a particular specced machine. This means all players of various computer specs will be able to have the same experience as higher end machines without sacrificing quality. This has always been a key feature of Legacy Aftermath and the same principle will be displayed in BC. The ships will be balanced to provide opportunities ranging from deep space exploration, one on one combat and right through to large scale fleet battles. As is to be expected with any ST mod, canon values are always an area. This is an area in which we will follow the basic canon principles but have everything balanced without granting a race god-like abilities. We are aiming for fun, fair and balanced gameplay. We want to provide the player with variety and add new elements to tactical gameplay where people will have to make more careful decisions when entering combat scenarios. One thing Aftermath has guaranteed are a reliable release flow. This means we will have regular releases without large and lengthy development times. We will have small scale releases that build a base for a much larger future. This version is version 0.75 this pack only includes the base package of ships from the TNG era, upon this release we will be building on with small packages release over shorter periods of time, for more info on this pack refer to the readme.
K'thyla. Starforce Productions wants your opinion on the ships. Any suggestions to improve the hardpoints for the final release. Since this is a open public beta release. This will not be rated. Check it out...
to do is multiplayer ship combat and don't care about anything else.
hope this helps Uss_Donoghue[/quote] This means that, if you downloaded the first version released yesterday, this file will do exactly the same thing, as the version released today. This is for those who do not wish to download 200+ MB once again.
http://www.bcfiles.com/file.info?ID=16666 aswell as this patch.
These in a swarm should prove interesting. Feklher is a medium cruiser, and takes moderate damage aga insted a single galor. I fires pulse and torpedo's. It has 2 beam weapons on the bow, but they only appear to fire downward. Needs better fire coverage Neghvar is weak. It takes only 1 galor and 2 bugships to destroy it quickly. It's sheidls are underpowered and it's fire coverage (dorsal, ventral, side) ect is nonesistant. As far as the models, they are of fair to good quality. The talon, except for the texture issue, is excelent. These ships will work on any system capable of handeling the stock ships.
here for the community to fix. All the ships should work, however it is unsupported. If you find a problem and can fix it, submit it to BCU and if the patch doesn\'t cause more issues than it will apepar here as a fix. There is a buglist as well, if u want to help fix those.
readme. Coming soon: Saber Class Bridge Solar system pack Klingon and Romulan pack TOS Addon pack ENT Addon Pack
this patch, is written in the readme. Please read it.
construction or research, but they offer a different approach at game play against the stock BC, or the high-quality Kobayashi Maru mod.
model. also stay tuned for the next addon pack wich will be set in the TMP era ;)
Empire. it is recommended that you use the Terran Empires NX [MirrorNX], after all, it is Enterprise era. Note:: shortly there Will be a system to use these ships.
game. This version has an improved Hardpoint, improved textures which remove the cardassian badges from the ship, and the aft weapons have been changed so that there are more weapons covering the aft area of the ship. If you want to take on this ship use a very large fleet including many warbirds, or Starfleet Heavy Cruisers+ such as the Galaxy, Sovereign or perhaps ships more powerful such as the Excalibur.
class "Missouri" battleship, the Temporal Nebula Class variant "Inova", The Temporal variant Klingon BOP "Sukoy". The TMP Klingon Dreadnought "Kahless", a Klingon Negh'var, A Dominion Outpost. and a "stock" Excelsior from SFC1. This modpack is worth having a look at.