Photon and Normal Photon also one launcher in the rear. Since its the Main Starship for the Klingons it should be more powerful. With more disruptor beams and all. But this is a hot ship and its a must have or your Klingon fleet is nothing with out it. DL NOW !!! To get the most out of your Klingon Fleet....
you've already damaged the impulse drive. Ofcourse, textures rock. it's p81's brel after all. get the fix for the cannons here: http://www.bcfiles.com/file.info?ID=15610
relect the abilities of the Klingon ships seen in DS9's Dominion Wars and the Gizmo Games "ST: Dominion Wars". This Pack includes the P81 Bird of Prey, C2Vorcha, DX Negh'var, D-Series Klingon Battlecruiser and the K'vortcha. The ships have been retextured, too give the Klingon Fleet an more "Dark and Omimus" look. When you see these ships coming at you in game, You will know they "mean" buisness! I recommend this pack for any fan of the Dominion Wars! Since I was involved in this Project, I'll let you rate it... Blackrook32 [i]* Sub Menu V3; http://bridgecommander.filefront.com/file/SubMenu_Mod;27960 * NanoFX2b; http://bridgecommander.filefront.com/file/NanoFX;23469 * Elminster's Common Weapons Pack; http://bridgecommander.filefront.com/file/Elminsters_Common_Weapons_Pack_v26;36517[/i] Added the links for reference Elminster
big it is in BC but I think they made it larger than the Negh'var. They simply transferred over the readme from SFC so I really don't know what this ship is packing. Oh well, surprise yourselves. If you can't download it from here, it is also available at www.staryards.com under tng klingons.
BOP has to be seen to be believed! Good Disruptor arcs, Dual Pulse Disruptor Cannons with good time on target abilities. What more could a Warrior of the Empire ask for? So commander this excellent example of Imperial might, and defend the Empire... Q'apla!
K\'Tinga TNG. The perfect match for the Connie Pack.
strong side for an old ship like this. But that's a minor point for a beautiful ship like this.
core and you can win. Take it head on and you\'ll probably end up on the express barge to Stovokor. It\'s armed with nice, powerfull red phasers, even though vorcha\'s seen in ds9 fired green, and pulse canons. It also has one heck of a torpedo barage in front. I got my galaxy to do a little saucer separation with a little help from the vorcha. Bad stuff-the model is a bit on the dark side.
aft torpedo's. The texture could use a bit more detailing. For example, it's just "green". That's it. No nice Bird pattern on the bottom, and it make it look rather plain. The green itself doesn't have much detail. I suggest a texture update at some point. Also, it could use actual pulse emitter ports on the wing texture, as they just fire from the hull. Pulse cannons do feel right for the design though. Those rapid fire pulse cannons have rapid fire as well as a large charge, meaning you can fire more than just 3 rounds.
to use Dante's Imperial quantum. It is not very strong, as it wont beat a sov on it's best day, but most ships of similar size make for good battles.
bo\'degh.(Firebird, kinda like Phoenix) It\'s the size of a BoP, but with the raised-wing configuration of a K\'vort. I added to large torp launchers under the wings, and removed the cloak. This is designed as a quick easy upgrade to the B\'rel to make it have more punch in battle. It\'s shields, weapons, and hull are stronger than the standard B\'rel, but it sacrifices speed, and the cloak. To see the complete history of this class, look at the history file in the DL. I have recently become interested in Klingons, and their sence of honor, and I had a desire to create a Klingon ship to match my Favorite Fed ship, the USS Phoenix. The cha\'qu\' was the result. I want to give a large \"Thank You\" to Matsch-Klon. He gave me a list of Klingon ship name possivilities, from which I picked cha\'qu\'. So, thanks man! You are very helpful, and I appreciate it.[/quote]
period of time. It is supposed to be more of a TMP era but it was just a little too powerful for that. Other than that though, the ship looks and handles well. As the authors first ship release, I think they've done an impressive job. Its P81's model with Quantums upgrades to it.
Galaxy Class (although the Galaxies\' torpedoes will do some damage). This ship is armed with two quickload torpedoe tubes that can fire forward and aft, as well as many disruptors that can fire very fast. The weapons can easily cause damage against most types of ship, although the C9A battleship has a weakness when compared to smaller ships it is slow to manuver and this can cause ships to move out of its firing arc easily. For Fun try this ship against any Federation ships with lots of torpedo tubes
Additionaly, this ship has 4 useable support shuttles. Overall the ship looks very klingon and would be a great addition to anyones excelcior era fleet.
P81\'s Sovereign very easily with little damage. Also the ship is a little light on its feet for such a huge ship I\'d download this Neg’Var if you want a ship, which won\'t stress your PC.
provide full coverage IMO.. her 'Achilles's Heel'. Most notable are the new torpedoes available in her arsenal, you will have a choice of (4) original weapon mods. The Ghen'Har Class Destroyer will make a excellent addition for your Klingon Fleet Check her out...
incompassing the outer Bridge dome and neck extention of the ship. The N'Kal Superbird come armed for bare. Employing ' time on target ' linear pulse disruptors and a compliment of Imperal Klingon torpedos. This ship has an impressive repair rait. The N'kal is well balanced for a ship of it's size and speed to match. The N'kal was tested against the major Alpha Quadrant powers. The Cardassian Keldon and two Galors were no match for the N'kal's firepower. The Galors were taken out with in minuets. The Keldon was able to inflict damage up to 90% on the N'kal's Hull, but the Superbird prevailed over the Keldon. As for the Federation, The N'Kal's concentrated disruptor is more that a match for the Galaxy and CG Sovereign as a single ship. Used in a wolfpack of three or more ships and the results were spectacular. The N'kal Superbird is a must have for any fan of the Klingon Empire! Download ASAP!!
Disruptor's and Torpedoes, this 24th Century upgrade delivers a punishing assault. With 'time on target' accuracy. I tested this ship against a modified Federation Wraith Class. The K' Vek gave as good as she got. The first salvo took out nearly (4) of the Wraith's phaser arrays. The K' Vek Class will make an excellent addition to your Klingon inventory. So take on the challenge and bring 'Honor and Glory' to the Empire!
battlecruiser kitbashed from totalygames vorcha parts. You will need a fairly hefty computer to take the barage of weapons fire that base throws out, and the size of the base will be causing some lag as well. However, the base and ship design is where the good part of this mod ends. The base has powerful weapons, as it should, but it's shields go down quite easily. Though it has plenty of hull to make up for it. The weapons are a mix of pink (yea, pink) beam weapons that just look horrible. They basicly look like pink versions of those borg tractor beams from endgame. The ship has great weapon placement but hirrible weapons. A terrible color mix of stock romulan pulse disruptors, federation phasers and red beam weapons. Not only does it just not look right to have 3 different colors of weaponry firing from a klingon ship, the federation beam weapon, which is the Vorcha's main beam, is so huge it blotts out the other 2 beam weapons completly along with half the bow of the ship and is rediculously overpowered. I wasted a galaxy class easily and quickly without taking so much as shield damage. My overall suggestion to the author of this would be to tone down the beam size. You don't need beams the size of the ship. You want to keep them thin. You got the red beams on the bow right. Also, I had to fix the bug in this mod to keep people from getting a blank screen. You cannot have spaces in your file names. The file was called vorcha 2. I renamed it all to Vorcha_2 and that fixed the problem.
launch shuttles. This ship features a very strong phaser which can be seen in the first picture. [quote]The AMFP is weak against shields, but very strong against unprotected hulls due to it's large radius of influence. It'll damage a lot of systems at the same time, causing hull fatigue and finally the structural collapse of the targeted ship. It can only be fired when it's fully charged, and it takes 1 minute to charge.[/quote]
best used as a escort ship, though she can hold her own in a battle. I tested the Dahchu in a wolfpack of 3 ships against 2 Cardassian Galor and Keldon. The Dahchu gave as good as she got. Though she was able to destroy the Cardassian ships, she did not come away "unscaved". The Dahchu Superbird will make an cool addition to your Klingon Fleet. Worth having a look at...
against any ship of the TMP-era and even some of the TNG-era. Recommended download.
see pop out of a klingon shipyard. This is defenetly a heavy cruiser. It has alot (and I do mean alot) of beam weapons. An excessive ammount if you ask me. There are also 2 colors of green as well as red beams which looks a bit tacy especially when they all fire at once. My advice, those green beams could be a bit thinner, and deeper green to resemble the vorcha we saw fire on the defiant in way of the worrior. It also seems a bit overpowered, so watching the hull % stats on your enemy drop like a rock as you hold down the fire button get\'s old fast. I recommend getting something of equil power, like one of the premonition classes from darkdrones webpage to provide you with a challenge. This should explain the fun and balalnce ratings I\'ve given it. The texture, while mainly green again like the bloodwing, does have more details in it.
weapons in exchange for a barrage of photons. The Assault version has a lot of disruptor beams to fight many small ships at once, like the Jem'Hadar bugships. The War Destroyer has a pair of big pulse cannons underneath, like the ones seem on the Negh' Var. The Tactical War Destroyer has everything the WD has, plus more shields, armor and a 3rd nacelle. And finally the Dreadnought, which is the very last step before the Negh' Var, with beams, pulse, torpedos and extra shields and armor. This pack is balanced against the SNS Galaxy version.
runs. This ship comes with a customized "Imperial Klingon" torpedo that packs a powerful punch. The Klughtal has excellent firing arcs and decent shielding and hull strength. For a ship of it's size. I tested the Klughtal against the major Alpha Quadrant powers. She is evenly matched for Cardassian ships, save the Hutet Dreadnought. TNG Romulan Warbird are easely taken out when you use the Klughtal in a wolfpack of three ships or more. Now the Federation Fleet is another story. The Klughtal will make an excellent addition to your Klingon Fleet. Worth having a look at...
K'ron against the CG Sovereign by using a wolfpack of (3). The Destroyer(s) did not disappoint- I had to take over the tactical display just to keep a manual targeting lock on the ships. One of them always remained 'cloaked' while the others attacked! I got at least a good (7) minuets of game play with these beauties. The K'ron will make an excellent addition to your Klingon inventory. Definitely worth taking a look at..
I just ballanced it to it would beat P81\'s connie fairly easily. Like most klingons, most of it\'s firepower and shields are foreward.
weakness. Her forward bridge dome has minimal shielding. This by no means diminishes her fighting ability. The Mahracha Superbird comes with an original "Imperial Klingon" torpedo. This ship will make an excellent addition to your Klingon inventory. Worth having a look at...
readme, some of the orginal readme is included the orginal can be viewed at http://bridgecommander.filefront.com/file/P81s_D7_TOS_Cruiser;23604
armed with two pulse disruptors and one torpedo launcher. This ship would be a powerful ship against scout ships, light cruisers and possibly destroyers, although the Bird of Prey will more than likely struggle against Cruisers such as an Excelsior Class starship or perhaps even a Centaur class. This Bird of Prey will either replace your stock version or the previous version of Sandtroopers BOP in game.
with the mounted pulse disrupters. These Fighters are best used in wolfpacks of eight in various combinations. I took on a ZM Galor with a wolfpack, and destroyed the Galor in a two minute battle. Also tested against the latest Danube MKII Class Runabouts, the Escorts battled them to a stand still, both sides heavily damaged. I would use these ships in a QB/QBR scenario to protect a Carrier or Starbase. These fighter craft will make an excellent addition to your Klingon Fleet. Definitely Download Worthy...
ever. Additionaly, the neghvar is perhaps one of the most ignored ships in BC, up there with the vorcha and warbird. Rounding out the great model and textures is a revision of the old SFP Neghvar from the MPneghvar mod, the one that could battle a small fleet of cardies and dominion bugs in a manner that would turn out similar to what we'd probably see in startrek. The only bad thing is the lack of visable damage. It's been causing a crash bug, and will be fixed later. Hope you got a good vid card, the things got poly's up the ying-yang.
Hypersonic Bird of Prey MKII works out for you, Phoenix Said he will release the Other Visions of the Hypersonic Bird of Prey
to the DS9/Dom War Era K\'tinga Class\" You do need to read the readme, to see who did what.
disruptor cannons. The MaveQ is more than a match for a Dominion Attack Ship or maybe even two, however this ship is fairly weak and probably is not able to take on anything larger than that due to its weaker shields. The MaveQ would be fairly useful as either an escort ship or a short range scout vessel, but anything other than this ship wouldn\'t last very long. This ship is highly detailed and very well made and recommended for any one that likes klingon ships.
ships, though more than a match for any TMP vessels :). Highly recommended :)
borg cubes, etc :)), and possibly a Sovereign). This ship would be very useful against other heavy vessels, though not that good against smaller ships such as the Defiant. This ship is not very manuverable or particually fast, though its forward shields can withstand a lot of punishment. This ship does have its weaknesses, and these can be exploited by a weaker smaller ship such as a defiant. The other shields (all of them except the forward) are not as strong, the weapons only fire forwards and due to its slower less manuverable nature a defiant class would be able to do damage to it. It is recommended that you have at least two escorts if you go against a fleet that includes Defiants, or other smaller vessels
green beam weapons and shields, anduses kvort torpedoes for the standard torpedo and the imperial quantum for the heavy torpedo.
balanced to other ships of its era.
how dull (add one nacelle ect) this one is a defefinet keeper.
disabled the glow in the py in order to get pics as you can hardly see it, so don\'t wory, the ship does not glow light a giant flying bulb ingame.
the Vor\'Cha. Recommended. Also included, is a klingon shuttle.
Version This is my file, so ill let you guys rate it, Enjoy! -Lint
damage points with a very slow recharge rate. They don't move as fast as the rest of them, so make sure you have the target well aimed. These are designed to cause massive damage to a station or capital ship ok knock out a shield with a single pass. There are also several slight design change including the rear dorsal pod area being lengthened slightly and texture detail changes. This ship should have greater combat capability than the Negh'Var.
texture detail but the design is fairly smooth looking so I guess that fits.
device included. Download it and go after some Federation scumdogs! Q\'apla!
power consumption and ballance it so you don\'t run out in the heat of battle. The cloak draws massive amouts of power so it is a good Idea to reduce power to unnessary or at least less vital systems while cloaked or you\'ll soon find your ship visable to enemy sensors. Also all ships in warp config draw power to the warp engines so be prepaired to interact with brex a lot. I highly recomend the advanced core options mod to help deal with power shortages. The K-22 and the D-12 are similar is size but vary slightly in performance. The D-12 is a more capable fighting platform in comparison to it\'s older cousin the k-22. It has heavier shielding and higher maneuverability. The K-22 was designed as a multirole attack craft capable of interstellar and atmospheric combat maneuvering. The D-12 although atmospheric capable is primarily a interstellar attack craft. Although both ships can engage in combat while in their atmospheric and warp configurations because of the eps conduit configuration through the wing baffles the power to run the main wing mounted cannons is insufficient. Only the secondary wing mounted cannons will fire outside the combat configuration. While in combat configuration power is routed away from the secondary cannons to the main cannons. This concept is consistent throughout the bird of prey classes. In addition to the decrease in offensive weapon systems outside of combat configurations Impulse maneuvering is also sacrificed to an increase in speed. Although the K-22 and D-12 are getting on in years and out gunned by many new ship designs they still pose a heavy threat when used in wolf packs. The D-32 and D-41 Kvort light cruisers were introduced following the khitomer accord while the economy boomed with the new federation alliance. The D-32 is slightly faster and more maneuverable due to it\'s shorter wing moment as a result of the anhedral wing design but lacks the fire and shield power of the D-41. The D-41 with it\'s dihedral wing design increases the wing moment slightly hampering maneuverability but allowing larger eps conduits to be routed through the wing baffles to allow an increase in performance of the wing mounted weapon and shielding systems. Both variations are capable of fighting in their warp configurations however a major decrease of power output to the wing mounted weapon systems due a configuration change in the wing baffles only allows enough power to fire secondary cannons. Although they can operate at a higher impulse velocity in warp configuration maneuverability is seriously hampered. The LB-42 Great Bird Was developed for the Klingon Defense force when the need arose to replace the aging D-7 medium cruiser. The Vorcha was planed to be the ultimate replacement but was still in the preliminary stages of design. With the tried and true bird of prey design in production on a smaller scale with the B\'rel and K\'vort variants upsizing the current design to produce a tempory solution to a major gap in the Defense strategy was the only logical step. The final product came under heavy criticism due to the subsequent problems of it\'s massive size. Despite the massive forward firing power and heavy shielding it was vulnerable to attack from even slightly more maneuverable ships because like all previous bird of prey designs (rear firing torpedo tube aside) it only had forward firing capability. However until the Vorcha was in production this cruiser was able to temporarily fill the Defense strategy gap with smaller escorts flying support. Instead of scraping the remaining LB-42 fleet after the vorcha was introduced they were sold to various independent houses around the empire who felt the need to have a \"Base Killer\" type starship in their personal arsenals.
to distress calls, and are capable of dealing with most threats till the slower ships arrive, due inpart to the large shield generator pod on the rear of the ship.[/quote] An interesting design for a klingon ship, this was quite fun to fly around with.
Disruptor, matching the setup seen in the Armada 1 Mod. Beam Disruptor does high damage.
galaxy class, it is capable of inflicting some decent shield damage and evades torpedoes well. Could use a bit more hull strength and foreward shielding.
texture work and level of detail will be ideal for screenshots. Lets hope the Author will update his work on this model. It looks promising.
foundation. (http://bridgecommander.filefront.com/file/Kobayashi_Maru_10_Full;81222) Future Technologies 2 (http://bridgecommander.filefront.com/file/Future_Technologies_2;31845) [do read the readme]
alrger than a vorcha and more powerful. This is an older design concept that was released for sfc a while back.
with torpedo launchers mounted fore and aft. She can take a fierce pounding from the likes of a Galor and come out with only moderate damage.
well armed look at the readme file for it's armement, you best download to add this to you tlhinigan yo (Klingon fleet)
anyone else has that problem let me know and I'll have them fixed and update the ship. [b]http://bridgecommander.filefront.com/file/;33477 download the pacth, see file for description[/b]
blocky for my tastes. The Author says this ship is on par with a Federation Sovereign Class. The Hardpoints have been reconfigured from the Stock Vorcha's; This includes additional linear disruptor's, two forward rapid fire torpedo launchers, and a additional disruptor cannon. But, If your a devoted follower of "The Empire" and must have just one more Klingon ship... Then this Mod is for you. . . .
nowhere. Also know that this ship is very, VERY powerful. It can easly destroy a CG Sovereign without getting one single red shield in return. This ship has another annoying problem: a ' weak spot' around the head. Sometimes when a torpedo hits that area the entire ship will blow, even with the hull at 100%.
beams/ventral/dorsal 2xFore Mark VIII disruptor cannons/heavy mount 6xMark VII disruptors/standard mount 2xFore/1xAft Torpedo tube Long Live The Empire!
shuttle looks good ingame, even though a bit unbalanced with several ships.
aft torpedo launchers that can each fire one torpedo a time. This ship may be a match for two of the NX class although may struggle against the upgraded variants (i.e - Season 3 & 4 Variants from the NX pack). For those that want some thing to fight against the nx enterprise or klingon fans this ship is for you. This ship is no match for any thing in the TOS period onwards though it might be fun to try.
new class of ship took shape. A medium sized, agile and well armed ship was born. The E7 is equiped with most of it's primary weapons firing foreward in tradtional klingon stile, but potent disruptors can be found in nearly all arcs. This ship also has pods under the wings which are similar to those found on the Neghvar classes. This ship features super high res textures with tons of detail, and also a package of house plates, if you wish to fly a ship from a certain, well known klingon house. Gowron, Martok, and Mogh, to name a few.
the difference in the combat ability is that the large wing cannons are missing. This is considered the standard fleet production version. It still has a multitude of pulse weaons including those that shoot above and below the ship. Those arcs have been widened in the HP as well and an updated hp for the C9A with the same wider arc fix will be comming soon.
to the TMP era). The ship first appeared in FASA's Klingon Ship Recognition Manual.
low poly, only 1111 polys. It only needs one texture file, and both the 512*512 and the 256*256 are included. Use the one that performs the best in your system. It is perhaps one of the best neghvar I have ever seen other than those big CGI models. Unlike the above screenshot from the beta test, the ship does have working enhanced glow effects. It is made to resemble the neghvar in way of the worrior, a ds9 episode in which a klingon fleet attacked ds9. Those 2 items hanging below fire powerful green torpedo's like the ones seen in that episode. Now while this ship wont hack down vessels right and left, I can hang in a battle for a good long time against 2 galor, a keldon and 3 gemhadar bugs. I managed to kill the keldon before being destroyed. I made sure the hull and shields were beefed up the Imperial standards :) Keep in mind the cardassians used were from 9 of 9, not the original game. I suspect one could waste a dozen or so galors fairly easily if they are the ones from the original game. There is a matching voodleh (the AGT neghvar without the torpedo launchers) that will be comming soon.
specialist warships that had numerous -abilities- that were presumably used for scientific abilities. Klingon warriors on such ships would inspire their comrades in the fleet by commencing in a Klingon death chant that would stir the heart of even the weakest Klingon. This would urge them to fight better in combat with the courage that Klingon's are infamous for in battle. They were armed with torpedoes that could be modified to create a temporary instable Ion storm that would damage anything inside of it. A prototype version of an Energy dissapator was present within the ship as well that would drain the power reserves of enemy warships. The ships were also armed with a prototype Shockwave weapon known as a Repulsion wave that was capable of knocking out enemy engines and leaving them spinning helplessly away from battle.
the stock Vorcha, it\'s a seperate install.
launchers and 4 pulse canons along with a heavy disruptor, this leaves it easily in the same league as the vorcha when used correctly. Definatly a download worthy mod.
smaller than that of a miranda class starship and easily more powerful. The Kteremny is more than a match for the refit constitution, although will struggle against the Excelsior class and above. The Kteremny is the equivalent of a Klingon TMP version of the Defiant, although no match for the Defiant itself or any TNG ship above the Light Cruiser level.
and would have breaching pods ready to launch against enemy targets in an attempt to use marines to board the ship, unfortunately this ship does not have any breaching pods avaliable. The SuQ\'Jagh has 4 Beam disruptors, 2 disruptors and 2 torpedo tubes that are capable of firing 5 forward and 4 aft. This ship is more than a match for most light cruisers such as the centaur, intrepid or miranda. However this ship may struggle against anything higher than the heavy cruiser range of TNG vessels such as the Nebula, Keldon or Similar. Unfortunately due to its lower polygons it doesn\'t look anywhere near as detailed as main other ships, although thats not to say that this one does have relatively balanced weaponry.
And Ended that rather fast. but You really Need your Strategy and tactics, Klingon ships are very tough Hull wise, It is Hard to take out Weapons, But they are Very easy to defeat. This vessel Does Have a major weakness, you just have to find it Before they get you. (( if you encounter a problem, put it in the Starfleet Download area over at BCC )It will be noticed) read the readmes and especially the requirements and also the credits.
match for the Constitution class or Excelsior class as it may take 2 - 4 of these ships to take them on. Against new ships such as ships from the TNG period, this ship would struggle against anything higher than a Jem Hadar fighter. This ships weapons are not that effective against more manuverable types of ships such as shuttle craft or similar as these will miss more often
or 3. this will correct a Mesh error that was found, and this WILL overwrite version 2 if you encounter any errors, place them in the StarFleet Download area. read the readmes and especially the requirements.
that of the Vor\'cha Attack Cruiser and the B\'rel bird of prey, essentially a cruiser type of Klingon ship. This ship is armed with numerous disruptor beams as well as one forward (capable of firing twice a time) and two aft torpedo launchers (2 shots a time each). The Jose can give a good fight against a Federation Galaxy Class starship, although it will lose, it can cause moderate to heavy damage to the Galaxy. It is noted that the two aft disruptors seem to be the deadliest weapons on the ship and can cause a lot of damage to most ships (cruiser level ships). For Fun Try this ship against two Mirandas, a Galaxy or even a more powerful ship.
torpedoes, hull from a Negh'var, faster impulse engines and a more powerful warp core. This ship can be considered a God ship in some respects however this ship is far from perfect. It is a powerful ship that can no doubt take on many cruisers or heavy cruisers at once however good tactics from the other side can beat this ship. Unfortunately this modification will overwrite the stock version of the Kessok Light in game.
San Francisco Shipyards, TMP era Bird of Prey, You can Ambush Kirk above Genesis Planet, for the Glory of the Klingon Empire. Wings do move through Ftech. we at San Francisco Shipyards are just learning the Basics of Ftech, so be easy, And ENJOY [this does need Kobayashi Maru] (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) NOTE: check, your engine status before warp [good habit] read the readmes and especially the requirements and also the credits.
months to refit the IKS Amar, with a stronger hull. But in their haste they forgot to strengthen some key systems. some Weapons are Stock, others are included, so anyone with BC can use this ship. but You really Need your Strategy and tactics, Klingon ships are very tough Hull wise, It is Hard to take out Weapons, But they are Very easy to defeat. This vessel Does Have a major weakness, you just have to find it Before they get you. (( if you encounter a problem, put it in the Starfleet Download area over at BCC )) read the readmes and especially the requirements and also the credits.
as well. No alterations on the general system specs have been done. Give it a try ;) For the original mod go [url="http://bridgecommander.filefront.com/file/Klingon_ENT_Bird_Of_Prey;56076"]here[/url] (required!).
San Francisco Shipyards, Imperial Bird of Prey, to provide special escorts for the Upper Echelon, of the Klingon Empire. During the War, the Klingons decieded they needed to provide, the Majority of the Council members, when in space, maximum protection, so they used a design that has been part of the Klingon Fleet for many years, and has proven itself to be VERY reliable, then several were given More advanced weaponary, and a new paint scheme to set them apart from the regular Klingon Fleet. And desiginate Imperial Bird\'s of Prey. we at San Francisco Shipyards are just learning the Basics of Ftech, so be easy, And ENJOY [this does need Kobayashi Maru] It figures, since this is an Imperial BOP it should have, different looking weapons fire. And it has been Hardpointed to the Post Dominion Wars era, it is therefore quite Strong. there are two Hardpoints, if you have disruptor fire coming from center, try this, rename the Hardpoint [pulsePhaser HP]SFSY_ImpBop.py to where it read only SFSY_ImpBop.py.. (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) NOTE: check, your engine status before warp [good habit] read the readmes and especially the requirements and also the credits.
good patrol network and fresh trained cadets were in high demand, while new ship construction was backlogged due to looses. Most of these scouts were salvaged and remanufactures from old brels damaged in battle with the dominion.
Commander. (( if you encounter a problem, put it in the Starfleet Download area over at BCC ) and Please add a screenshot, and a console report) read the readmes and especially the requirements and also the credits.
only weapons. Best used in numbers. At 18m, it would be great for any carrier ships, they could hold quite a few.