several air vehicles, AA tanks, boats, cannons and a Vespa. The US marines have a small island in the ocean near the Vietnamese beaches. They got several air vehicles and boats. Their mission is to attack the beaches and take the villages.The VC have got 3 spawnpoints in the beginning of the game, they must try not to lose any of their spawnpoints. The main Village is really hard to conquer, and easy for the VC to defend, keep that in mind.
has good gameplay, looks good, I don\'t think there\'s much more I can say... *cough* bot support *cough* sorry... *cough* bot support *cough* Aargh! ;) -Fx
is a great map, i think i might start considering redownloading the WWII Mod, just to play it :D -Fx
http://bfvfiles.com/file/Jungle_Warefare;24782 -Operation Poseidon
therein are vital to the success of their campaigns. The Army that controls Haiya, controls the flow of weapons and supplies to the soldiers that need them at the front, and ultimately the tempo of the war. US Forces must secure tactical areas within the city. Capturing the main Haiya train depot will allow for deployment of re-enforcements at the electric plant. Capturing the Downtown Haiya area will allow for re-enforcements at the city ruins. Nuetralize any hostiles with extreme prejudice. Resistance is expected to be light.
BFVietnam buildings, objects and vegetation. Are included also some new 1.2 vehicles.
translating it for you. When i mean loosly translating, I mean it! No whining at the translation, i was tried when I did it!
This town will be the key for all further operations in this area. Unfortunately the local Vietcong has recognized the presence of U.S. troops in the area too early. There was no time to finish the building of \'Henne airfield\', to get long-range bomber support. At the other hand the Vietcong presence is also relatively low at the moment, although reinforcements from north were spotted by recce flights. Both sides will have to capture more than half of all positions to get the chance to win... TomNedry - OUT At last a hint: Keep music on during the load screen and you will hear your objectives spoken...
ware. well worth the the downlaod. (conquest only)
so...] Developer: josh_sg1
changed against light one. There are many mig21 for the Vietnamese_Forces and one Carrier. The US_Troups have F4phantoms and one Skyraider. (for the Prop_planefans) Now you have also more Tanks and other vehicles there.The flying areal is now larger, ideal for pilots!![/quote]
which is under siege by an nva armoured force, the US must hold all their bases to keep tickets to count down.
To keep the flags you must reinforce the flags at all cost. Also you will see the UH1 from BFV. This was done, as POE has no transport helos yet in the mod. Port of the org map made by Area & Airborne for DC & 21cw from the org BF42 map Kharkov.
Spawners for greater variety as well. This file requires the original \"Battle for Haiya\"
assault. Each team begins at a heavily fortified home base including captured enemy vehicles. Control points are spread evenly across three major fronts: the two mountain fortresses, the midway artillery battery, and a ruined city in the shadow of an abandoned helicopter base. This map encourages strategic team play by including a significant number of “one use” vehicles, control points which spawn artillery trained on enemy interests, an air dominance base, and geography which rewards exploration. There are also plenty of hidden paths, crates, and sniping points.
names). The US staging point is not capturable. The US starts with many helicopters, but they do not respawn, so don't waste them. The front oval and Physcal plant are the only two areas that really matter.
3 central flags are now important. Choppers added.
he has a server on an OC3 connection running this map. [quote] OC3 game server serving the maps at 220.127.116.11:15567 \"the Bullet Hole\" server [/quote] Now this could be interesting :) You should all know, to play the map, place the *.RFA into your maps folder (i.e. \\EA GAMES\\Battlefield Vietnam\\Mods\\BfVietnam\\Archives\\BfVietnam\\Levels)
secondary flags. Who own 4 of 6 secodnary flags makes enemy BOTs decrease. Vietcong can count on several respawning ditches nearby their main base while both teams can use a lot of land , water and air vehicles. All new 1.2 patch vehicles are included! There is a flag under a bridge in a canyon and it\'s for an half in the water so it can be owned or by a boat or passing by twice with an airplane or with an helicopter. Flag conversiont time is set to 2 seconds so it can be owned rapidly but be careful with plane because you have to pass very near to the water, while with an helicopter you can risk to met a an enemy plane in the canyon. A control point is called Swamp and is is nearby US base , while the other 4 control points are near each other (about 200 meters) so who likes playing infantry can play in the center of the map while pilots can fight to own the SW bridge or the Swamp. I enjoyed a lot doing this map , thx to E.A. and Dice for this editor.
hides and some of the roof tops are accessible. There are lots of choke points that make Mines and booby traps more effective. A lot of Stationary Weapons make the weaker classes more attractive. No one can make his way Behind you with a long walk through the woods. Main bases are very well defended and hard to take. Mains are also far from the Action so no one really spawns at the rear. The middle flags are tight. and make for fast paced action.
vast array of rooftop trails in this bombed out city.
32m Build Dates: 17/7/04 Control Points: 7 Spawn Points: 14 Map Size: 256x256 Made for Mod: None Custom Objects: None ==========_ E-Mail _========== Questions? Comments? Ideas? E-Mail me at: firstname.lastname@example.org ==========_ Description _========== This Map consists of seven islands, two of which are ¡§Home¡¨ islands. The objective of this map is dominance, and this can be achieved in two ways: 1: Capture ALL Islands 2: Capture Opponents Home Island. When any flag of a home island is turned white, the team who owns that island will start losing Tickets IMMEDIATELY, to avoid loss of match, the flag needs to be turned back in favor of that team before the tickets drop to zero. Note: Jungle Island And Look Above Island Are More Than They Seem ƒº ==========_ Thanks _========== Dice/EA for Creating the great BattleField Series Dice/EA for Creating the BattleCraft Program, probably the best map creator/editor out there. Bfvfiles.com for being the best bfv site/community i know, rock on guys!!! MoMMa_Dean for supporting me throughout my mapping career and uploading my creations The Bfvfiles community for being so supportive also And last but certainly not least: The EA Tech Support Team for Not helping me to get my Bf:v working after it stopped for two months, i ended up fixing this myself, but for inadvertently teaching me how to skip those annoying intro videos (ea games/dice clips), LMAO =P ____----====++++====----____ End ____----====++++====----____ Readme created by Fx2003 on 16/7/04 20:52 because i lost the Old one LOL XD.
time was the grass so that the grass texture totally mirrored the ground texture, so it looks a lot nicer :)
hide, driftwood, rocks etc. The USA has got one chopper to transport their troops, sometimes USA troops are dropped over the VC camps. Thats all, have fun
well as tanks and machine guns. Enjoy!
night version with lots of artillary and destrucktable plants everywhere. New developments!! Destrucktable shrubbery!!! Destroy with agent-O, grenades, explosives. Special shrubs are placed throughout the camps, and control points. Features a surprise musik track playing at the US base radio tower. :) Huey Transport has Agent-O grenade launcher as Pilot primary fire. Grassbomb added to certain NV kits. here is what the poster had to say SWEET. ok there as he sed 3 diffrent day night and dusk/dawn.(it makes dishes shine) this adds a lot of new things like Agent Orange the destroys thing (ill try an get a gif post of it). it is big but well worth a download.
outpost to fight over. Its also a very good map for sniping because you can find a good spot and still spot and kill enemies. I have tried hard to make the things as fair as possible. Becuase of the m60/LAW problems, I made this map so that the LAW wouldnt be so useful, and I gave the NVA the RPD. That way both teams will have just as powerful guns. It might not help much, but I tried anyways. My email address: email@example.com Please email me to give me some feedback and suggestions on things I can make better. Please don't copy, alter, or claim any credit for this map. All credits for this file belong to the creator, Wakeupdead. A special thanks to Assassin for helping to test this map.
out! Developer: Josh_sg1
map for sniping because you can find a good spot and still spot and kill enemies. I have tried hard to make the things as fair as possible. Becuase of the m60/LAW problems, I made this map so that the LAW wouldnt be so useful, and I gave the NVA the RPD. That way both teams will have just as powerful guns. It might not help much, but I tried anyways.
unfinishedness of it. The New Name for the map is The Battle For Island Zero.
point is on another island that is the Us base. The us start out with 5 huey helecopters, 1 cobra, and 2 phantoms. The nva start out with 3 sherman tanks, 3 jeeps, 1 mi8 transport and 1 mi attack choper. There is another island of the coast of the main island with 3 phantoms on it. There is also a river that runs through the main island. There are 4 boats you can use in this map.
total. This map is intended for Insurrection 1776, but I decided to make a Battlefield Vietnam version of it as well.
settings, More threes, less planes(so the map is less laggy) More Grass, Some objects were hangin in the sky we deleted them, And we have changed the city in the middle.
or we will never learn from our mistakes. This map is more the \"if there really were Viet soldiers...\" version of events. This is the real history of My Lai: The objective of the American military mission was clear: search and destroy the My Lai (pronounced, somewhat ironically, \"me lie\") hamlet of Son My village in the Quang Ngai Province of South Vietnam. What wasn’t clear was what to do with any civilians who might be encountered at My Lai. When the soldiers in Charlie Company pushed into the hamlet, they expected to be locked into fierce combat with a Viet Cong battalion believed to be at My Lai. For three months the American unit had been in no major battles but had suffered a lot of casualties from snipers, mines, and booby traps. The soldiers were ready to prove themselves, ready to exact revenge on the enemy. Charlie Company met no resistance; there were no Viet Cong soldiers at My Lai. Calley then ordered the slaughter of the civilians. People were rounded up into ditches and machine-gunned. They lay five feet deep in the ditches; any survivors trying to escape were immediately shot. When Calley spotted a baby crawling away from a ditch, he grabbed her, threw her back into the ditch, and opened fire. Some of the dead were mutilated by having \"C Company\" carved into their chests; some were disemboweled. One GI would later say, \"You didn’t have to look for people to kill, they were just there. I cut their throats, cut off their hands, cut out their tongues, scalped them. I did it. A lot of people were doing it and I just followed. I just lost all sense of direction.\" Flying high above the slaughter was helicopter pilot Hugh Thompson. Sickened by what he was witnessing, Thompson set down his aircraft and began to rescue the Vietnamese survivors. he ordered his machine gunner to open fire on any American soldiers who continued to shoot villagers. In one ditch, Thompson pulled out a three-year-old child, almost smothered in blood, but not injured. After he radioed for help from other helicopters, an enraged Thompson reported to his section leader and in graphic detail told of what he had seen. Soon afterward, Charlie Company was ordered to stop killing civilians. Coverup of the massacre began immediately. Reports on the My Lai operation stated that it was a stunning combat victory against a Viet Cong stronghold. Stars and Stripes, the army newspaper, ran a feature story applauding the courage of the American soldiers who had risked their lives. Even General William Westmoreland sent a personal congratulatory note to Charlie Company. An initial investigation into My Lai was swift and definitive: My Lai was a combat operation in which twenty civilians had accidentally been killed.
know to take the base. The NV have lots of heavy armour and sampangs as well as well dug in jungle bases with tunnel spawns. The US have mostly aircraft and artillery to guard the road to thefort but maybe liable to a spy slipping in the back! The jungle village and paddy fields are open for the taker. If the US> take these it can affect the NV trapsand Sampang spawns. This map is ideally suited to clans and large multiplayers who want a long battle with the NV doing what the NV are best and the US flying round shooting anything that moves!
same time. Its Very big on armor. You can make and End Run but not in a Tank. They must stick to the single road. There is no water borne craft on this map, Main Bases are hard to take and who ever holds the middle ground, has the upper hand in armor, But there is a lot of Mortars and Artillery trained on the US Main and middle bases. One good spotter can turn the tide. Again the Tight Road makes mines, Booby traps and Artillery Very effective. Have fun
looks intresting an a well worth download.
than attack the city.
an cool inf map and if your not in a clan you invite 1/3 friens and go to play. why i made this map i made this because i have an clan and if we play hue then your walking 5 minutes before you see anyone ,thats because we are at the most time with 5/6 men . wel i made an map with full action you dont have to walk 5 mins before you see anybody i hope you got it ,if u see any bug / or dont get tis call me up : firstname.lastname@example.org
well-defended position to operate from. This is a King of the Hill map. Whoever holds two control points will trigger the ticket bleed. You cannot spawn at the palace; however there is tons of health and ammo there so as long as you\'re careful holding the palace shouldn\'t be a problem.
overrun our up river base. From our new base further down river we are launching a counter offensive to reclaim the river.
side and near the US base There\'s a tunnel complex as underground path to reach some part of the maps In fact it\'s unfantry map, i hope player enjoy to use it.
has some edge to it!!
East of the map... The NVA team just needs to be stealthy.\"
believe Charlie is responsible and is operating from the nearby village. Locate and secure the Chinook before Charlie does, check for survivors and salvage what weapons and ammo can. Then proceed to the PBR base and secure that before going on to clean the enemy out of the village. Questions Comments to email@example.com
is a problum with opening this file it will ask you what ot openit as slect winRAR or change the name of the file to turbomod.rar from turbomod. this proplum may be related to filefrount technacal diffacultys
an NVA Base witht he same, helis and vehicles for them to pickup.
airfield with the AC-47 gunship, there is a temple,that has invisible walls in parts, so sorry for that.
(like an 8 vs. 8 - but it's still good for a 32 vs. 32), and infantry based.
to have good skills if you are many.
25m Build Dates: 15/7/04 - 16/7/04 Control Points: 8 Spawn Points: I Forget :-( lol Map Size: 256x256 Made for Mod: None Custom Objects: None ==========_ E-Mail _========== Questions? Comments? Ideas? E-Mail me at: firstname.lastname@example.org ==========_ Description _========== This map was made as a sequel to the map \"Craziness\" which can be found in my map pack. The map has a different design to the old map and has new features such as: The Airport, A Sandpit & A SkyRace. This map also Retains features from the old map such as: the Volkano and a redesigned Arena Although this map was intended for having fun and messing around, this map has some areas for Battling aswell, Such as The SandPit And The City, The Arena (Battle Platform) is an exception in that you are intended to shunt the opposition off the platform, rather than turn them into swiss cheese :-) ==========_ Thanks _========== Dice/EA for Creating the great BattleField Series Dice/EA for Creating the BattleCraft Program, probably the best map creator/editor out there. Bfvfiles.com for being the best bfv site/community i know, rock on guys!!! MoMMa_Dean for supporting me throughout my mapping career and uploading my creations The Bfvfiles community for being so supportive also And last but certainly not least: The EA Tech Support Team for Not helping me to get my bfv working after it stopped for two months, i ended up fixing this myself, but for inadvertantly teaching me how to skip those annoying intro videos (ea games/dice clips), LMAO =P ____----====++++====----____ End ____----====++++====----____ Readme created by Fx2003 on 16/7/04 20:52 because i lost the old one LOL XD.
yet. The gameplay feels more like Team Deathmatch, but there are six capturable bases. Two on the US side, Two on the NVA side, and two in between the NVA and US Side of the map. Use of cover is necessary in this map. Don't just walk out into the street. Try and stay hidden. Otherwise, someone will spot you easily and kill you.
through the dense jungle unless you have a friendly willing to pick you up in one of the hueys provided to each team. Map created by ***ANGEL*** place in eagames\\bfvietnam\\mods\\bfvietnam\\archives\\bfvietnam\\levels Contact: email@example.com
this time due to severe fog and low cloud cover. The U.S. team is on their own. There are no helicopters, there are no wheeled vehicles for this battle. Chainsaw crews are working the 50 miles of road now blocked by hundreds of trees. The VC are approaching....can you control the island? Map has unique vegetation and layout, not your typical BFV map. Map has been sniper approved in that most of the terrain does not dissapear at 50 yards, leaving snipers vulnerable like in other maps.
air, vc\'s located inside building only capturable by being on second floor. Map created by ***ANGEL*** This is my first map i hope you enjoy it. unzip file and place in,,.. */programfiles/eagames/bfvietnam/mods/bfvietnam/archives/bfvietnam/levels contact me at,,.. firstname.lastname@example.org
feedback. Installlace it in EAgames/battlefieldvietnam/mods/bfvietnam/ archive/bfvietnam/levels. Enjoy this one from -[GTF]-#clan
merkey brown. looks like a must have map.
dense section of the jungle. US troops were being flown in by Hueys but the poor visability and dense jungle caused one chopper to go down and further insertions to be by parachute. Main US flag is uncapturable.
away - You can now choose which point to start at instead of randomness - Small terrain changes make the map better to look at and there is now a harder way to cross the middle SnoXaro- Have Fun