Warp Flash, When stuff Blows Up it blows Up! shockwaves damage near by objects Stunning Effects from the BC Mod known as NanoFX, a Must download for any Explosion lover!
successfully defended Sector 001 against another borg threat. Since that time the alpha quadrant has been a little quiet in general following the end of the war with the Dominion. The Alpha quadrant has seen minor skirmishes between the Klingon Empire and it's various foes because of it's undying need for violence and death, the war between the Borg and Species 8472 did soften for a while after Admiral Janeway returned from the past to recover Voyager and to detroy the Borg's central command functions. But since then the borg re-formed with a new leader, rampaging through the delta quadrant, discovering new technologies that were previously unknown to them, they have become even more powerful, with the same central idea as before - perfection - at any cost. The Domion retreated to the Gamma quadrant for a few year, while they rebuilt their ships. Then in 2380 they entered the Alpha quadrant again through the wormhole guarded by the Deep Space 9 station. DS9 was destroyed and the Dominion fleet managed to get behind Cardassian borders where they met up with the Breen and the Cardassians, before engaging in a trade agreement with the Ferengi. ultimately this created the Dominion, Breen, Ferengi and Cardassian Alliance. In recent years the Federation and Starfleet have managed to rebuild their fleet to its entirety, introducing new and improved starships, derived from technologies gained from the Delta quadrant and from the Gamma quadrant, to deal with the threat of other malicious species in the Galaxy. The invention of Slipstream drive has meant that the Federation has expanded to cover more than one third of the milky way, and that it has managed to recover new types of metal and technologies. Their new fleet includes the Eximus Class - a destroyer, the Prometheus Class - which while older than a few other ships, is still the most powerful ship in the fleet armed with shield destroying torpedoes, a Slipstream drive and multi quantum torpedo launchers and phasor banks, as well as the introduction of ablative armor on the intrepid class of vessel. There were attempts made by Starfleet to adapt the armor for other classes of ship, but it proved to be impracticable on other classes of vessels. Since then the Borg have attempted many times to assimilate technology that has originated from another quadrant or from the future, but each time they have failed. But in the immediate past the Federation and it's ships have noticed phases in and out of our time, space and continuum, or universe. Theorists have thought of many ideas about why this is happening, such as Parrallel universes, Q, even Voyager was examined, but her Captain's older self's was not to blame. The Federation are becoming more desperate to find out why, where and to who else this might be happening to. Recently, and most seriously a Romulan warbird was phased out of time and space and it re-appeared inside of a soverign class vessel, destroying both ships. So as a result of this and other factors Starfleet, the Klingon Empire, the Borg and all the other major powers in Alpha and Beta quadrants have been ordered by their governments to investigate this problem, by firstly travelling to the source of the time-space shifting, on the fringes of the galaxy.[/quote]
instead of 999. 3.All orbital processing facilities are armed with the turret pulse phaser of their race. 4.The Klingon scout has a cloaking device.[/quote]
race. Do note, the poly count's do vary to some low ones to moderate-high ones however a bit of odfing by myself and SuperStarAsh has taken this into account, so you don't need to worry about that! Included are four Federation ships, one Dominion destroyer (put in the Cardassian side), one Cardassian counter-Defiant ship, one Romulan science scout and one fearsome Klingon battleship: Federation Challenger Class - A two nacelle (Akula configuration) patrol ship with a steady armament based off the Galaxy class as a possible escort. As the larger ship required no escort, the Challenger was pushed back to more remedial tasks. The ship is good as a scout ship or destroyer in game but has been equipped with cruiser weaponry. Federation Niagra Class - A prototype that was built for the possible Borg incursions into Federation territory, although badly damaged in the battle of Wolf 359, in the cleanup of the site, the ship held together better then first scanned by the Enterprise and further models were built. Designed off the Ambassador class, she has three nacelles and is equipped with frigate weaponry. A nice ship to have alongside your Challanger, the two complement each other well. Federation Cardiff Class - Based off the Akira design, the ship uses latest Federation sensor technology and Vulcan warp technology to produce a design capable of going at high speed's and tracking ships along the Romulan border. What stand's this ship out from the rest is the annular warp nacelle(s) which make it quite a sight. Equipped with frigate weaponry, she has a decent sensor range. Federation Sapphire Class - Beautiful design based off Atolm's "Eden" class. The ship has been equipped with Sovereign weaponry and should be feared. Nothing else to say, it's THAT good. Dominion Virulent Attack Cruiser - A stunning design based off of the Attack bug you see so commonly in DS9, equipped with powerful weaponry, it is best you use multiple ships to take one of these down. She is beatable though but with a ship that look's that good, you wouldn't mind losing to it. Cardassian Kondal Class - An intriging design for a new Cardassian ship whilst co-inciding with standard Cardassian design. She look's good and is designed to counter the Defiant. Whether or not this is possible I don't know, but you can always try it out and I suggest you do. Romulan Science Craft - Refit a Talon and get this slightly larger, far more useful craft. Seen in the TNG episode "The Defector", she has a sensor palette on her aft quarter used for conducting scientific studies without the need for the larger D'Deridex. A neat little design which has some interesting features and generally a good bit of fun for playing about with in-game. Klingon ChoQ'Batlh Battleship - Wowzers. What happens when you get a D7 and then make it Negh'Varish? I can happily tell you it's this beast. Comparable to the Negh'Var, she is indeed powerful, dominating and Klingon. Look's good using a high detailed 512 texture set and is a must have for any Klingon armada. [i]If you have encountered any errors while using these ships, please contact myself or Ash, [b]NOT[/b] MaP as he didn't edit the text files. Thank you.[/i]
TC. Anyhow, looking good. ;) - SSA
and klingons. I have also creates a new subspace weapon. The new ships are built by their own shipyard that needs a trading station to be constructed. [/quote]
chance to add some seriously fantastic looking re-texture work from A2Files' resident expert on the subject. All .ODFs (balanced to stock) and .SODs are included, along with buildbuttons and admirals' log pics. This pack includes the following ships: Aegian Class by Dan1025 Akira Class by Aad Moerman Centaur Class by SB34 Constellation Class by Fireball_IV Constitution TOS-XI Hybrid by Fahres Forerunner by Aad Moerman Luna by k_merse Renegade by SB34 Ronin by Aad Moerman The included Constitution re-texture uses the "JJPrise" textures by WileyCoyote, as you've no doubt seen in the forums. That on its own would be one of our most downloaded files-- but with the rest thrown in, you get one hell of a lot of awesomeness in one .ZIP file. Download this one right now. :cool:
Nothing on the original federation side has been changed in this beta, but the following Section 31 vessels, and stations have been added (this list below gives also shows the current tech tree setout): STARBASE - Now builds Section 31 Construction vessel The construction vessel uses 4 worker bees, and whilst using the same construction techniques as the normal federation construction vessel, is armed and can travel at warp. It can also build some standard federation structures and the Section 31 shipyard. SECTION 31 SHIPYARD - Build the Section 31 vessels Although this shipyard can build it does not repair. I\'ve gone with a more regular feel to the shipyard and hope that it will set the actual station apart from the others. It should also, by rights, have a rotating satelite dish, for detecting purposes. VESSEL DETAILS: Valour Class - Designated as a heavy scout. Minimal build/resource time/cost. Also minimal crew designated. Tengen Class - Light Destroyer type, which bears a similair resemblance to the Miranda class. This class is actually more of a replacement. Arumaan Class - Light Cruiser. Larger than the Tengen and more heavily armed this class costs significantly more, but is somwhat faster when travelling at top speeds. Spectre Class - Destroyer. Fast and manouverable, but lighly armoured/shielded the Spectre is used primarily for hit and run attacks. Sentinel Class - Defense Cruiser. As the type suggests this class is used primarily for defending sensitive targets. It also can be used to aid turrets in a mobile defense position. Shadow Class - Advanced Cruiser. Cloakable, the Shadow class has the abilty to slip into an enemy base undetected. Dallas Class - Torpedo Cruiser. Although armed with the standard phasers of most Section 31 classes, the Dallas also carries twin Tri-cobalt, area effective, torpedos. These torpedos carry a faster recharge time than normal Tri-cobalts, and as such can create severe problems for even the largest of enemy vessels and stations. Deimos Class - Heavy Cruiser. Heavier shields and armour make this a good all round vessel. Banshee Class - Tactical Destroyer. Smaller than normal vessels this class still packs quite an impressive array of weapons, and carries much better shields than other types. Diablo Class - Heavy Battleship. Using a twin engineering hulls the Diablo is a huge vessel, with a massive amount of firepower, and is nearly always deployed as a front line vessel. Akisato Class - Dreadnought. Power, speed, impressive weaponery are what this class is about. It has the ability to cause any enemy vessel problems when in combat and should never be underestimated. Shakuras Class - BattleCruiser. A good combination of weapons and speed give this class the edge in most combat. Its speed alone is sometimes enough to keep enemy vessels at bay. Kaleb Class - Command Battleship. A recent addition to the Section 31 side, this design was taken from schematics of the \"USS Dauntless NX - 01A\" when the USS Voyager returned from the Delta Quadrant. Using alot of the similair technologies the Dauntless had, Section 31 Starship Development Centre managed to finetune the design to include a working Slipstream. This was made available due to the sleek design and inverted warp nacelles. [/quote]
(non-separating version) Voyager009\'s AVM 3.0 ACPM\'s Highlander[/quote]
Definetly worth a download of you\'re a canon trekkie buff :)
nice, the sphere you can see in the screenshots too, and the new ships and weapons are a good addition to the race. Now includes some Federation ships for balence, a new cube, some new weapons and textures for sphere, tactical sphere and Assimilator.
have more crew, hull and weapons. (it also include a new tipe of phaser & photon) The base will be able to be constructed, once you have build a shipyard, the adv shipyard, and both science and research stations. [/quote]
sphere you can see in the screenshots too, and the new ships and weapons are a good addition to the race. Definatly a good Borg modification! Download this and give it a run ;)
Omega Starbase, AND The Ultimate Promthesis-X class with the ability to destroy an Omega Tactical Fusion Cube and live. :) Some quality work. Download now!
BorgIncursuion Mod.. its made for BI+Counterstrike Addon, but should work with BI itself, too[/quote] Nice way to support mods APCM :)
Material Settings by Avon. Constitution Wyvern Refit by Rick Knox - Full flegded TNG-era retexture using Pentserv22s as a base. Divine Right Class by Pepperman, fixed material settings by Avon - "Klingonized" textures with a touch of green. Galaxy Class by Rick Knox - Full fledged retexture, using the C2X Galaxy Textures. Nebula Class by Erazoren, ported by CanadaianBorg - Full fledged retexture using the C2X Galaxy and Erazorens Nebula Textures. NX by Rick Knox and LC_Amaral, conversion by 1_Beta_1, further edits by Dan1025 - Improved model quality and fixed hardpoints. Phalanx by Michael Kelly - Improved hull contrast and revision of minor details. Sovereign by Hawkeye, rebuilt by MAP, further edits by k_merse - Finalized revision of the textures, complete overhaul of hardpoints. - Also includes an alternate War Sovereign, based on the several popular BC exclusive derivatives and the USS Sentinel from ST: Invasion. - Hero Picard unit is also available, complete with registries. Buildbuttons and Admirals Log Pics by Jetfreak[/quote] :cool:
ones shiped with the game. There are also some more usefull additions, such as alot of ships now have more weapons, wich where mentioned in the manual but didnt appear in-game.
federation carbonite reflector and Holo-generator from the incursion. It also never runs out of special. It comes equip with quantom torpedos and starbase weaponry. Its shields have also been substantially boosted and the crew is placed at 1200. This is a base killer!!!!!!! The best part of all there is only 1 file need to be added!
no shields - not the developers fault, great mod!
steps :) Hopefully we'll see some more complex .odfs from him in the future :)
Hawk Light Cruiser - 3 nacelles, 2 on each side and 1 held together on a \"rollbar\". The front is extended out and has the standard Romulan ship-head. She\'s fast. Very fast. Send these in only for recon. Firehawk Medium Cruiser (personal favourite) - 2 nacelles supported by struts on each side with 2 on the dorsal face of the hull at the rear. She\'s bigger and much more powerful than the Sparrow Hawk. One of these can take on a Federation cruiser with ease. Osprey Medium Cruiser - She has a broad hull with a nacelle on each side. She doesn\'t look much like a medium cruiser, but she has speed and attack force. A strike force of these could easily take on a minor enemy fortification. Predator Heavy Cruiser - What she lacks in speed this beast more than makes up for in weapon power. She\'s the ship with 4 nacelles all on the ventral face, an aft section with an impulse drive and the define wings. She makes the Akira look like a support ship. Extras: New interface - This sleek and dark Romulan interface replaces the old boring one with something much more fitting for that of the Romulan Empire. The resource bar at the top has also been re-arranged. Interface features - Buttons and wireframes for EVERY ship AND variant. Admirals pic - Again, for every ship and its variant. Custom weapons - Specially made custom weapons with nice new shiny textures, including plasma torpedoes and beam and pulse disruptors. Shipyard - You can build all 12 ships from the BI:VR shipyard employed for this task. So, what exactly are these variants? Each ship comes with a TMP version (light textures) which is balanced with lighter weaponry and weaker defences in terms of shields and armour. There is an Imperial Fleet TNG version with darker textures, heavier weaponry and defences and a Tal Shiar variant with some dark textures and...well, find out for yourself ;) No stone has been left un-turned for what is essentially, a perfect mod. ALL should download this addon for use in their most likely small Romulan armada and watch as the Romulans bite back. Steamrunners, Norways, Sovereigns...they\'re nothing now! [b]A definite must have.[/b]
Cloaking Device, Phase Cloak Device and Cloak Enhancer Device! Also equiped with Quantum Torpedoes. She don\'t have crew: she is a ghost. If I add crew to she, she can be assimilated... A ghost can be assimilated? I think not. [\\quote]
Dan's already-awesome Cardassian full race mod in order to get this to work. :cool:
Ships will no long be destroyed after only takin a few hits. A good little mod, well worth the download IMO.
range, so they may fare on things on the other side of the map.
and is called borg interpid instead it also has borg photons and borg phasets allong with transwarp.It has borg textures as it is build from a borg yard:) [/quote]
passive ability's. they are all very good ships, and should all be complete. the included ships are the Flourish class, miranda class (updated), Galaxy EVO, and Achilles class. This requires Fleet Operations v3.0.7 in order to run. This will NOT work in stock A2. :cool:
ship, etc.) a weapon. (this mod should only work for multiplayer)[/quote] Sounds like a nice first mod!
you can tell, this Akira can kick some arse :D. All you Akiral lovers - download!
upgrades. [/quote] Now you Undiscovered Country junkes can recreate the best part of that movie ;)
(GOOD) :) but the time it takes to build was increased by 240 % (BAD) :( not to mention the cost was raised to 400 of everything (VERY BAD :(, allot more than 200 %). Well anyway twice the firepower is good though. For those of you who wish this game was more realistic (or your very patient) heres something for you. Download!
fantastic looking weapons pack for those vessels, designed to look a lot like what we saw on screen. Just as a point of reference: any comments about this file that are actually about the film itself will be edited. Don't push your luck. Looking forward to all the PotD shots people will be getting from using this pack with their ST2009 ships! Another fantastic mod from Jet! :cool:
upgrade-- it's a patch, not a full version. Download this today, and "let's punch it". :cool:
Sounds like a good mod and could allow people to mess around more with the demo! If you only got the demo -take a look!
is built from the anvanced shipyard. While it probably cant take out the ships the USS Defiant did in DS9, but its at least better than the old one. It has the same weaponry as v1, but is almost twice as strong. For those of you who didnt get v1, this defiant has the same textures etc, but contains a cloaking device and upgraded weaponry. v2.0 will be built from the advanced shipyard and now requires 300d 100m and 100c.[/quote]
Weapons Cardassian: Cheaper -1000 Dilithium -2000 Metal Borg: +1000 Crew Capacity 10 less officers required [/quote] A good download!
very fast)! Just replace the odf file and...[/quote]
Cube, respectively. The Borg will have a huge advantage now...
Warbird" this is even more powerful with three added special weapons.[/quote] A Good idea, and worth a download if you think that the Romulan Warships should be more powerful ;)
with a Cardassian avatar in the Fleet Ops mod. The Fleet Ops Preview Version, 3.1 is required for this mod. This mod has been approved by the Fleet Ops team. On your website, I am registered under the screen name "Zeich". Included in this e-mail is the mod file in a zip, and two screenshots. Enjoy the mod.[/quote]Now this is something extrodinary ;) What it does you may ask? Well, simply it replaces the FO Breen (within the Dominion) with the Cardassians (all three ships) - and some pretty neat models at that. My only downfall is that you cannot keep the Breen and build the Cardassians also, but no doubt there is a reason for that. Nevertheless, FO now has a Hideki, Galor & Keldon (something I could have sworn FO were going to do - being to add the Cardassians to the Dominion anyway, though we never saw them in V3). However, thanks to Zeich, we now have them ;) - SSA PS: I "think" the admirals' log images are missing, and the screenshots could do with being a bit bigger, but whatever :p
in arcade style. This mod incorporates the ship used by the team and the carrier, as well as one other ship. While probably of interest to those people that have played the N64 game, it is probably of little interest if you haven\'t :)
there\'s more special energy and the hull is stronger. The Borg\'s queen\'s diamond has been changed with more hull strength, more spec energy, more sensor range, more drones and the weapons are now as strong as the fusion cube\'s. Not a bad mod if you want the better ships to be even better and you don\'t know/have the time to mod
use them :P sorry :D so go download and have a look.... this features my: Intrepid Class Sovreign Class Defiant Class Lightning Class Wells Class Refit Galaxy Class (--this probably wont appear in fusion, as it is too old) and i cant think if there are any others at the moment so Download and enjoy loooking at wat u cant have....
delete some files.
chronosome class is the Isomatic torpedo, a VERY long range torpedo. It has a cool fireing sound and is very powerfull. But fortunately the Chronosome class takes very long to build, which is a good thing,too.[/quote] The torpedo sound is nice, and so is the mod overall :)
ship. The weapon is set to be used with the Sabre Class starship because it has no other special weapon. When the ship is in hologram mode, it will look and act as a cargo ship, however, it is incapable of adding to the recourse count as a cargo ship can. It can, however pretend to trade. This ship is useful for defending trade convoys or allies with an element of surprise.[/quote]
are now immune to damage. This is particularly useful for those more frustrating missions. -Transporters have been literally doubled in effect, being able to transport 10 personnel at once and having the overall range doubled, meaning any derelicts can now be rescued a little bit more easily and bombarding the enemy wth your troop carriers will be a little more enjoyable. -Starting resources for normal instant action have been increased allowing you to build up your armada that little bit quicker and still have hotly contested fights for the more improtant resource locations. So, what more can I do to tell this to you? Nothing? Lemme introduce you to my neat 'lil friend the .exe. Uh huh, that's right! A first time modder with some nice ideas that all come under an executable, so just load it up and install the files and everything else is done for you.
myself, so I decided to give this an little "play testing". After extracting all the files into my SWFC folder I ran the game and saw... nothing. No new sides, stations or ships by defualt by following the installation instructions so I would say experience of modding is required to get this to work. [update by Freyr, 12 hours from posting the file] The author has posted to say the tech tree files are located in the textures folder, they need to be moved into the techtree folder. Once I had done this I then launched A2 and had a look. The Vong haven't been added in as their own race, which is a shame. You need to be one of the pre existing races and then build a vong construction ship to build up the tech tree. Immediatly when I started I built a vong con ship and decommissioned everything of my normal race, which turned out to be a mistake as the Vong mining ship is unable to mine any resources. Also, the starbase has a missing texture on its torpedoes and therefore shoots big white cubes. Finally I started to build a corelskipper as the first ship of my armada and A2 promptly crashed back to the desktop which convinced me that it was time to do something else so there may well be more errors. Personally, I wouldn't consider this a finished product because of the problems I have had with it so far. If you download this your going to have to spend some time getting it to work, and effectivly acting as a beta tester. If your just looking to download this and have some fun playing it, personally I would wait and see if the problems get solved. If you read through the comments below this then you will see whats happening.
they have to be added via the map editor. You can see the effect this creates in the screenshots below.
there with the Eximus and the Valiant, among others. Combining that old standard of starship shapes with a sort of "post-modern Starfleet" look, a little notch out of the saucer here, a little angle on the warp nacelles there.... she's the Ambassador class, all grown up. The original Dawnstar had a few things about it that not everyone loved. Perhaps most notable among the objections was the overall hull colour: a deep, dark blue-grey that looked somewhat out of place compared to other ships of the line. Whether you like your starships in a blue shade or a metallic shade is entirely up to you. I've actually seen them all pretty much done one way or another, since the on-screen lighting sometimes makes the Galaxy class or Nebula class or even the Defiant seem a blue-grey shade rather than a silver-grey. However, for those of you who had, to date, rejected the Dawnstar and her fine design simply because of the colour, Jetfreak has the answer: a properly Sovereign-looking shade of Dawnstar. This is a pretty straightforward re-colouring job, keeping the old USS Lost Angels registry but without new lightmaps or a new .SOD to offer. It means you'll have to download the Dawnstar separately, not that it's hard to find. However, Jetfreak has considerably enhanced both the contrast and the colour of this texture, giving it a darker and yet more comfortably Starfleet look. I'm still divided between the blue and the grey, but then, I really like the Dawnstar in whatever colour she's got going. Worth a download. The Dawnstar is also available on this site, and trust me, you'll want to give her a look. :cool:
of a separate cloak enhancer to use weapons or special weapons. The drawback of using this weapon is that for a very short time (three seconds) the engines on the ship that uses the weapon go inoperative and that the nebula does not last forever. Also, the nebula does not look like a nebula so that the effect is more-or-less not a graphical effect but a strategic effect – the generated ‘nebula’ is also very small so that the enemy cannot usually enter it to discover your ship. This mod plays a good part in helping your ships regenerate even during a big conflict – hiding your ship buys you time to regenerate shields and repair systems – and while doing that, you can still wreak havoc on the enemy! A normal cloak has NO possibility of allowing shields to operate, so instead of designing a shield that operates while cloaked (which is not possible in Armada or Armada 2), I figured that I would design a new cloak to use. So knowing that a nebula can be made to hide a ship and knowing that Species 8472 have a nebula generation weapon, I combined those ideas to create something that can act in the stead of a normal cloak and meanwhile allow a ship to use shields and weapons.[/quote]
here you go. [quote]This is my version of the Miranda Class for Fleet Operations is Designed to be a heavy destroyer, equipped with a anti destroyer pulse cannon, and a single phaser. First rank Allows a much better speed, and with more ranks it gets better weapons and defenses as well as its hull and shielding repair rate increased. Its Veteran Rank Refits it into the Saratoga Class. This ship has Duel phases, High hit points, and other special ability's. It is a very effective ship, and definitally worth its weight in latinum. I hop you enjoy it.[/quote] Well, so do we. Worth a look if you're a FlOpper. :cool:
USS Veronica USS Elite Force USS Nemesis USS Sovereign USS James[/quote] As if the Soverign weren\'t powerful enough, Jeri has made it even more powerful :D
Ultimate Mod (include all versions - 1.4.1 (station mod) -Ghost's Compilation Mod -The files to connect the mods and the new missions.(this are included in this mod)[/quote]- Ash
do that). but for all i know he changed allot of things. well anyway, DOWNLOAD!!!! :) :) PS: i rated fun factor 9 because hey! its fun bein invincible :)
\"special\" freighter (that blows things up) and a genesis-like weapon. Quite a worthy little project if you ask me ;) - SSA [/quote] *Fixes included in this version*
think he should keep goin' and give us buildbuttons for EVERY ship out there, but he's got better things to do, obviously. Ships included: Akula class, Apollo class, Banshee class, Carolina class, Challenger clas, Cheyenne class, Constellation class, Constitution refit, Excalibur class, Excelsior-B class, Niagara class, Renaissance class, and Springfield class. Definitely worth a download. They look great and we don't get enough of this small, utility-type of file in the past while. I wish more people would devote themselves to the seemingly-insignificant detail corrections for A2. The average modder isn't interested in your ever-so-perfect total conversion. They'd rather do it themselves. And some modders (like myself) can't make a buildbutton or a wireframe. So having those who can put their efforts into giving that to the community makes all the difference. :cool:
classes, borg cube is 2.7 times bigger w/ no shields, but dont underestimate...) - cruisers same thing, bigger and extra phot. bank and more health & crew were needed. (sphere fires torpedos like in first contact, Akira is bigger, more expensive and powerful all the way around so that it deserves a self destruct button, cuz the borg love \'em too) - every ship/station that utillizes crew has 1.0 shild absorbtion, which means thats basically everything (except 8472 and cube) will not take system/crew losses for as long as the shields have power. [i liked it in those other \"realistic\" mods that ships and stuff that needed it had more crew but they would die off much much faster, id have derilect ships all over the place] - fed. and kling. scouts have been made into kinda fast attack fighters, with distroyer class firepower, a lot smaller and will die very easy if not set to an attack pattern or something. - defiant has cloke, just like in deep space nine - a lot more little tweeks to weapons, sizes, prices, etc... - phaser turrets strangth increased a little to compensate - added a few new federation ship names to the list including the Enterprise. (got rid of that stupid USS Hickey) - the races have more differences in shield reacharge rate, price and all sorts of little pitifull stuff because i was too lazy to look back and copy every little thing but dont worry, it sould be balanced well. - everything i forgot, you\'ll have to see[/quote]
six-year-old model. This is EXACTLY the kind of thing we need to see more of here at A2Files-- maybe it's not as fancy as something brand new, but sometimes a new take on an old model is just as glorious. and this is some awesome proof of that. I downloaded this via Project ACOM some weeks ago and it looks really good in-game, too. You won't realize how much you were missing from the old model until you see this. Get this one today! :cool:
jobs.[/quote] Note that this is not an official \"Patch\" from IM.
beam. This has solved an ago old problem that was a big stumbling block even for the bigger mod teams that put together such excellent mods as the SWvSW and SWFC mods. You don't have a transporter, but how do you board derelict ships? A big round of applause for Stargazor ladies and gentlemen, I think he's deserved it!
Nebula, Oberth, Phalanx, Sovereign (two kinds), Steamrunner. Also included: Cardassian Hutet dreadnought, Romulan D'Deridex warbird, Klingon Bird of Death, and Dominion Battleship (the big one). Looks truly worth a download. Get this now. :cool:
that mine the metal. I think it's safe to say it's simple but effective. So, if you like the Borg way of getting the metal, this will appeal to you or, if you think some races would/wouldn't use those orbital stations, I suggest you get this to pick and choose. First mod too, so, not bad I say, well done!
popular ships, going by download counts. Ships such as p81's Akira and Intrepid, K7A's Draconarius , and Deemon's Prometheus ae all here and done with the unique style Jetfreak has developed in his numerous PotD's. This is an excellent addition to any A2 install(s) you may have. Well? Why are you still reading this when you ought to be clicking on the Download Key? Go get 'em! Right now! - thunderfoot
this is the feb ship yards. I got have a noth of the Borg Ship being so big I give the fed some of there ships.[/quote]
you, your fleet, your life, gone in the flash of a spiral wave cannon. Gone. In short this adds 5 ships from the cardassian union into the fleet ops non-player list. to use these you must put them on a map manualy. in future we will include custom maps with an NP that has the ability to spawn its own units.
existing designs. Well, not anymore. Jetfreak brings a fantastic tribute to all you original series fans out there. These retextures look FAN-freakin'-TASTIC. As good as the remastered original series graphics, easily. Thanks to several reliable ST ship design sources like EAS, careful and extra research was put into this to ensure perfect attention to detail! Note that you WILL need the original FahreS TOS pack in order to get this to work. And trust me, you're gonna want to download that QUICK. :cool:
Shockwave. The map included in this mod has a ton of wormholes (71 +/- 1 wormholes) and 30 planets. There are also an extreme amount of dilithium moons. I tell ya, the map can support a heck of a battle given the amount of resources available! Download if you want!
want the original back.
one awesome looking set, offering a diverse addition to your Admiral's Log, featuring some of the best mod-based vessels in the game, and some of 'em look every bit the gorgeous knockout they should. (Not so much the Klink vessels. They look like the targ's breakfast, in a menacing sort of way.) Worth a download. Sometimes these simple things are the sorts of mods that get the most attention because it's something people "meant to do eventually". If you're one of them, "eventually" has arrived. :cool:
automatically launch fighters when enemies are in range, aloowing for the carrier to choose a different target from the fighters, or to simply run away, essentially creating a new 'Hit-And-Run' tactic. The disadvantage of carriers is their vulnerability without fighters. the Eagle can still stand up to a fair amount of punishment and can face down most cruisers, but the C8V is very weak on it's own, and extremely vulnerable if it's fighter wings are drawn off. However, the C8V will also launch Ace pilots (with increased weapons damage), randomly inserted into their flights. The computer WILL use these carriers, and ruthlessly, too, sometimes, so watch out! The mod package also includes basic instructions for adding carriers like these to your personal mods, and an example 'launch fighters' ODF. Future releases will include more races (Romulans and 8472 are next on the list), more carrier types, and special anti-fighter ships for combatting these new threats. Enjoy, and please let me know what you think! -Phasertech
Warp Boost Changed the ordinary cloak with a Phase Cloak Self Destruct It has Mor People (8000)[/quote]
it doesn\'t work, email me at firstname.lastname@example.org and I\'ll attempt to fix it.
Some beastly Klingon...and Constellation, ships! Don't expect this to be too balanced in game (although do note high build and resource amounts, but with vastly enhanced weaponry and armour) but do expect your Klingons and Constellation to kick some major Federation/Romulan/Klingon (civil war?) arse. Q'apla fellow warriors! [i]Developer forgot to add in credits in the readme, but later informed us. So, for those wondering, the Constellation class included is Captain Fingers and can be found [url="http://armada2.filefront.com/file/Constellation_Class;6837"]here[/url].[/i]
shot that I have seen doesn't show any kinda retexturer job but if he says there is a change theres a change Ah good engough for me I'd say a 8.2
which I admit I don't really get. Basically the Sporanis are a faction who now control the Romulan Empire via close alliance with the Tal'Shiar and the Remans. They have dethroned the Romulan Senate and rule the Star Empire via Totalitarian Rule... Nice concept although this mod doesn't offer much or compliment the good storyline behind it. To be fair this is much like a small compilation mod. It does have a nice range od ships including a Star Destroyer, a cool slaver ship, the Reman Scimitar and the Valdore/Norexan. A different, strange and confusing but interesting mod. :) [b]- IKS[/b]
class Borg- Sphere 8472- Cruiser
Cannon per one race is a little... \"needy\". However a good start, and for a full race it\'s not bad. - SSA
thing, I'll let you decide, but the idea of beaming over SP8472 aliens onto enemy ships sounds rather satisfying, especially in a pitched battle, so let them cause the havoc! Of course this works both ways - you can now beam onto their ships and salvage them, so beware Borg, I heard the Voyager was in the nieghbourhood!
Imagine this scenario: you need a ship that can sneak around the enemy base WITHOUT the enemy thinking you\'re a threat. Repair ships, along with construction ships, are pretty high on that scale, and construction ships have ALREADY been done (and are often fired upon due to the enemy thinking you are going to build a base near them). Also, if you have no ships damaged nearby, they think \"What is the point?\" This Repair Ship is great because 1. It has 8472 Mother pulse phaser thingies and two photon launchers..AND if it\'s captured by the enemy and used to repair their ships, it will fire upon the aforementioned ships.[/quote] A very interesting mod, a good download for all you spy folks!
time it would not do it hopey is it still does it them dam or well I try but in did not do it on my computer is it. Well only three ship so far have it happen. So it a lot batter than the hold fleet doing it. New names USS Voyager USS Cat USS Elite Force USS Bellerophon USS Intrepid USS Blackky Install Make up copy of the old ones before you install the new ones Install the odf file into your C:\\Program Files\\Activision\\Star Trek Armada II\\odf\\ships Other Mobs by Jeri Hansen Intrepid Mob Sovereign Mob[/quote] Sounds good for you Voyager enthusists out there ;)
Class. For the Yamato, the registry has been cleaned up and the glows have been improved. There is also a bonus blank texure set without registries for those picky modders who would like a production version. =p The Sword of Kahless has been given a green hull tint and revised glows. Making the design match the TNG era aesthetic.
they are stand alone. This also has a "Package Delivering Santa Clause Special Weapon"
survive ratiation nebulas. Quick to recruit Looks pretty cool in the game. Unit Disadvantages: weak low sensor range slow, no warp[/quote]
otherwise it's very good.
elements and the lot. This re-texture represents a later technological refit for the ship, let\'s say around the 2320\'s. I brightened the hull colors, added a modern phaser strip and added some additional glows to the nacelles, making her more in-line with the Ambassador Class era. I actually have gained a certain liking for this ship, it makes for a nifty alternative destroyer. =p
ship to your own installation.
of course, i dont think the people on the other end will feel quite the same spirit :) Good stuff.