revised Warzone map. This map will also only work wth Concept:Future installed, so I'm willing to bet some of these stations will be pretty damn powerful, so be fore-warned. Download if you want to defeat your enemy using ships and technology from every race!
screenshot) are in need of an update, for the most part this map is pretty good, without being oversized to the point of extremity. Worth a look. :cool:
a bit: the lighting is better now, the planets have appropriate things surrounding them, and Starfleet HQ is now on the map, as well as several other treasures you'll have to find :) Planets on this map: Mercury Venus Earth Mars Jupiter Saturn Neptune Uranus Pluto (is it still a planet?) Qo'Nos Romulus Remus Vulcan Cardassia Prime Alpha Centari Betazed Risa Andorea Feringinar Seti-Alpha V Ba'Ku Bajor I will be working on a map of the Terran system next, hopefully laid out like it's supposed to look. And I'm also thinking about creating a "Galaxy" map that would include everything in the "Star Trek" known galaxy, such as separators between the quadrants, the Bajoran wormhole leading to the Gamma quadrant, etc... that will be a HUGE undertaking though, and it will take a while.
as two sets of minable space debris. There are also derelict ships as all of the starting positions.
spelled right) Rabb. There is one infinate moons at each base surrounded by metron nebulas. The bases and the center are also surrounded by metron nebulas. Center has five class 3 asteroids and four y-class planets. I also added wormholes at the bases that lead to the center for easier access to the other bases. [/quote] This is no ordinary map, its [i]alot[/i] better! I recommend download!
actions will have to be made, as well as careful defending of yur wormhole which lies literally right on the other side of the opposite wormhole, so be careful. It does seem though as if some starting places are blessed with more resources, so you\'ll wanna watch that. Other then that, good job, well done. Download for a tightly-pitched battle.
Armada 2, but I have never released them before.
the community. Anyhow, enjoy :) - SSA
small well just big enough for a Warbird to past. Stops your enemy sending in a fleet.
player fight to the death ;) - SSA
struggle! very cool, and should make for very interesting battles.
dammage.[/quote] Download Now!!!
think on your feet. Why? Chock-a-block with Dominion forces (amongst others...no hints there, sorry!) scattered across the map, be they the small attack ships or the dominating Dreadnaught's that crush anything in its sight. This should make early scouting rather interesting, especially for those without cloaks and even later for those who are mass fleet moving and bump into a Dreadnaught. There are plenty of resource points in the map (as evident by the large amount of dilithium moons) and there is bound to be plenty of space to build, even if you're the Borg. Strategies though? Well, if I was a cloakable race, I'd set up a network of sensors as constructed by a chain of cloakable ships (so Talon, Hideki and Bird of Prey) and if I wasn't, I'd do my best to lure the enemy away from my base and fleets. Of course, you could extend that by luring the enemy to, well, your opponent and see how much damage could be done. With an early on implementation of this, you could really set back the enemy. Anyhow, this looks to be a cracking first-time map, one of many I hope.
these maps available for download here in the Armada II files, this is probably the largest map out there(40,000 X 40,000).I like playing in large open space basically for two main reasons....it's more realistic and it facilitates isolated large fleet combats as it takes a while for reinforcements to arrive.
some latinum nebulas. With a strong fleet of ships in your back you can go on fighting for the additional moons, nebulas and planets in the middle :rock: . - TParis
just big a noth too but a Warbird to past go help a lot than your emery try to got away if they a fleet of them.
from a fantastic map, and for you instant action junkies, another one for the collection. :beer:
enter one. This map is really worth a download.
Something new for you FleetOps fanboys. :cool:
map is quite interesting. Divided into three distinct sectors by a large line of asteroids and one mini sector stuck in the top corner, it is prefect for a large battle. In the first sector (bottom left) there is four planets, with four dilithium moons and a small amount of latinum sprinkled around. Some Cerulean nebula is positioned on the very top corner of this sector with a few derelict units caught inside it. The entry points into this sector is via a gap in the asteroid belt which leads onto the second sector, another one is present at the foot of the map which leads into sector three. This second sector, positioned on the top half of the map has 5 planets, with a three dilithium moons and some latinum nebula. It is the only sector that leads into the fourth sector at the top which has two dilithium moons and a large grouping of latinum. What really makes this part of the map stand out is the large debris field at the foot of the entry point to sector one. This debris field contains large amounts of derelict shuips such as the Enterprise-E, a Negh\'Var, the Incursion Class and the IKS Sad\'taj amongst a few other Federation, Romulan and Klingon vessels. The whole area is engulfed by a radioactive nebula which will make retrieval of these vessels a difficult task. This field is also bracketed by two blackholes which will make navigation of the area difficult.The third sector is basically a smaller copy of the first so there is no real difference between the approach you should make with both. Combat should be intriguing on this map. Other than that, I\'d say try it out! Keep up the good map making skills TJP! - [b]IKS[/b]
BorgBase1.2 did well I not no why but I have try to make this map as good as that one. This well been may lest map untill Shipyard Haven and this map has bin put up unless I change my mind.
planets, two have D class planets, two have infinite Dilithium moons and two have a cluster of Latinum nebulae. The planet in the middle is a J class. I added wormholes in the four cross areas around the planet to make getting about quicker. They all go clockwise. There is an issue on the map selection screen where all the starting locs appear in the center. I don't know why, or how to fix it, but they are in the right places - I did check.
community, so without further delay it's time to get the mods back on track. There will be a few today to start us off on the track again, but first here we have a two map mod from [b]Andyx100[/b] called [i]Beyond the Wall[/i] The first map is a sizeable map which has an asteroid belt dividing it down through the centre in two halves. Both halves are identically mirrored so there is no real distinction between players having advantages over each other starting off. However there is a real strategically imperative wormhole that is the only means of getting across the "wall", expect some bloodshed for control of that "gate". Also there should be enough resources on the map to satisfy a long and drawn out fight if you are willing to fight a human player online with it! The second map is a smaller map that has similarities to the first map. Again the map is divided by a wall of asteroids and the only way through the thick rock is via a wormhole. The wormhole is engulfed by nebula making movement, sight and combat all the more difficult. The map contains less resources than the first but should still provide a good arena to slug it out against some Cardassians :) - [b]IKS[/b]
placement but the strategy in conquering the map should be the same as Delta Wormhole III, start on the very leftmost base and work your way through the big radioactive nebula and take each base one by one, much like the Vikings - attack what you see and move onto the next village! Those of you who have downloaded all recent work by TJP will notice the style of layout in his maps and if you have played on any of the previous maps you will probably be at an advantage as bits and parts of the previous Delta Wormhole Maps are incorporated into this large 8 player slugfest! There are tw versions here but the only main difference between both is an extra dilithium moon Not bad, good map to conduct a mini-campaign - [b]IKS[/b]
for anyone with low-end systems, but the first version is good for high-spec systems.
base. The base can be achieved only through worm holes. I recommend you to form two teams. Team 1 is in the base and team two outside the base. I have tested the map and found no errors. If you find one, but I beg you tell me the error. Info German : The Base ist eine Map fÃ¼r maximal 8 Spieler. Es gibt ein Team Das die Basis angreift und das andere Team Verteidigt die Basis. Die Basis kann man nur durch WurmlÃ¶cher erreichen. Ich empfehle Euch 2 Teams zu bilden. Team 1 ist in der Basis und Team 2 ist auÃŸerhalb der Basis. Ich habe die Map getestet und keine Fehler entdecken kÃ¶nnen. Falls Ihr aber einen findet bitte ich Euch mir den Fehler mitzuteilen. Sorry for my bad english '(^.^)' with friendly greetings [SFU] Jack
will crash. Like the author says, Try it.
to see some of the efforts made lately with FleetOps-only maps to be put into maps we all can play! :cool:
in Multiplayer. Have fun with it. created BY =UFH=C.L.Schuby http://ufh.scifi.hu firstname.lastname@example.org
surrounded by metron nebulas. The bases and the center are also surrounded by metron nebulas.[/quote] - not a bad map - it could get annoying though!
8-player 3 vs 3 vs 2. It features a little of everything from nebulas, to asteroids (as blockages). Though of course it is moderate to avoid massive lag on multiplay.
maybe mods for A2, too? Not everyone plays FleetOps. Not everyone wants to; not everyone can. But the map looks pretty decent. Worth a look if you're a FlOpper. :cool:
To Armada2Files.com Here is my submitted map. I include a screenshot and the 'MadSpace.zip' to be downloaded. My username in Armada2Files.com is davidj0077 Name of Map: Mad Space Creator: David Jarrett Players: 8 Thank