the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships and stations click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For total modifications (completely remove all ships and stations that were in armada 2 and add new sides such as the Dominion or Star Wars) click [url="http://armada2.filefront.com/info/MODProfiles"][b]HERE[/url] or [url="http://armada2.filefront.com/info/MODUpgrades"]HERE[/url][/b], or look at our mod centre on the right hand sidebar. For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] This is the Patch for Star Trek Armada that updates version 1.0 or 1.1 to version 1.2 (The latest version and, as you can tell from the time this was added, heh, the final version). We reccomend all Armada players install this patch if they have not done so already as it increases stability and performence of the game. Here are some changes: [quote] 1) Pathing Improved – Ships will have less trouble moving in groups or navigating in areas with lots of objects. 2) Rally Point Improved – Ships will not try to occupy the same location when they exit the shipyards. 3) Strategic AI in Instant Action and Multiplayer has been given better handicaps on medium and hard difficulty. Including sped up build time and reduced cost. 4) In Instant Action/Multiplayer games the AI will now cloak ships if it can; more often on medium, and most of the time on hard. 5) The Chain Reaction Pulsar weapon has been modified so that it will not be able to hit cloaked ships and has been balanced to be less powerful. 6) In standard Multiplayer games each team will begin with a starbase, 2 construction ships, and a scout vessel. 7) Implemented Instant Action save functionality. 8) Improved game stability with issues related to [ESC] key being depressed. 9) Fixed several weapons related crashes. 10) Fixed crash related to Corbromite Reflector and saved games. If the Corbromite Reflector was active prior to saving the game it could cause a crash on loading of the saved game.[/quote] Download!
constructing many large bases throughout their network named as the Pangalactic Federation. Of course, where there are Humans in a sci-fi universe, there are aliens. The aliens, the Vendeeni who are included in this mod, are but one of the other races whilst the Aldians are also at war with the Pangalactic Federation, but are not in this mod. Set after TtEoT where a shocking discovery is made that the universe as known turned out to be a virtual reality and the protagonists of the story defeated the creator, but restored their galaxy from ultimate destroyers sent by the creator of this universe, shows the re-cooperation of two races (coming in a future patch, more on this later) that play a prominent part in the story; the Humans of the Pangalactic Federation with their smaller ships and less developed technology with a counter of the Vendeeni who boast extremely powerful ships (early on, I should add) with vast technology. It's a classic encounter of good vs. bad. Of course, that's just the story which you can read when opening up the mod! There's still the entire game to play! So, let's do this in an objective way: [b]The Good[/b] [list] [*]Ship designs - 2 new races made up of entirely new designs that have never before been seen in any Armada game (bar the couple of releases). They are extremely well done and thought out and whilst there are but a few images of some in the games (with only a couple even shown on the Vendeeni front), the made up ships fit in perfectly with the race. None seem to stand-out in a "oh, I'm a filler ship” and every ship has a role, although it did take me a bit of time to work out the artillery ships. [*]Stations - The stations fit in again. Both races have themes, with the Vendeeni running on weapons that blister the fabric of space with a bone-crunching race special with the Nebula Creator/Destructor that can obliterate fleets in seconds. The Pangalactic use bulky stations running on themes to either enhance or protect their ships with additional fire-power, which against the Borg and Vendeeni are greatly needed. [*]Re-vamp - Whilst the Klingons and Romulans have been chucked out, replaced with the additional races, the Federation and Borg have been re-done giving them a few new ships (not too many for the Feds, but still enough for plenty of variation) and abilities. One I enjoyed was the Galaxy class deflector pulse, basically an additional weapon just taking a long time to recharge whilst the Excalibur's quantum-artillery blow-crap-up weapon was the créme-de-la-créme to the Federation's repertoire of weapons. The new Starbase for the Federation is also very fitting. The Borg, most notably, sport better textures, much more in-kind to what we've come to accept as the spooky-First Contact/Voyager textures. [*]Game-play and Tech - Whilst nothing to general game-play has changed with these two races (nothing fundamental being changed to the game it self) the tech is incredibly easy to get to grips with. On first run of the two new races, I was able to very quickly work out what was needed to get to the top and my Vendeeni carrier and dreadnaught (lovely ships) whereas I knew with the Pangalactic Federation that I needed to get my Gravitic-Warp gate up and running to by-pass some VERY powerful 4d beings (from the 'real universe') = these being the 'angel and demon' like creatures depicted in some of the earlier shots. Be careful! They are NOT to be taken lightly. I recommend 3 full fleets of high-end ships from any race concentrated on one to try and take it out and even then, you'll need to replenish. [*]Balance - As mentioned above, the Pangalactic Federation and Vendeeni are fundamentally opposites and this makes for good game-play (you'll need a respective 2 of each class of the Pangalactic ships to counter one of the Vendeeni) and against each other, they make for some great battles. Similarly, the Federation are relatively balanced to the Borg, but unfortunately it seems the two universes aren't quite balanced to one another. When playing as the Federation against the Pangalactic, I was struggling to take out some of their higher end ships with my higher end ships (for note, the Pangalactic and Vendeeni high-end ships can tear apart low-end Federation and Borg ships). I'm sure this can be fixed though in the future. [*]A bit-of-colour makes dead ships cool - The textures for ALL the weapons and explosions have either been enhanced or completely replaced. All I need to say is that they're great. The special weapons, re-done of old ones too, look absolutely stunning. One thing to not change about this mod is this! [*]Vendeeni Carrier - I thought this was worthy of special note. The carrier, equivalent in size to the dreadnaught but not as powerful, looks fantastic. Zoomed in, you can see under-hung on the model is a bay with fighters in with static force-fields keeping them in-place. The animation for the attack (automated) launches two waves of them at the enemy. Unfortunately, the animation just has them ram the enemy. If this could be re-worked for them to launch, fire some sort of weapon and return and come out again, that would be perfect. As it is now, it's still worthy of special note. [*]Pangalactic Federation Engines - Just look at them. The smaller ships have trails. Honestly, trails. Simply, it's frikkin' awesome![/list] Of course, there are bad points (granted some have already been noted, but these are in particular). [b]The Bad[/b] [list] [*]Fayt Class Battle-cruiser - As far as I can tell, just when I was re-viewing the shipyard icon of it, it crashed to the desktop. Now, whilst this is bad (especially considering it's the race's special (yup, a ship not a station) which is needed against the Vendeeni) as far as I can tell, this is the ONLY BUG in the entire mod. Considering the work done, that's a heck of a good job and this can be easily fixed I'm sure. [*]Shipyard Alignments - When sending ships to repair and this was present on all the shipyards, the ships queued up fine but entered the repair part out-of-alignment, in some cases adjacent to the yard or half-way into it, which looks a bit bad, especially with ships being built in-side. On a similar note, the Galaxy class barely fits in the shipyard. For 1.1, just make that yard a little bit bigger. Whilst this problem is of course dismissible, for perfection, this can be changed to make it look even better. [*]Textures - Honestly speaking, these aren't the best textures around (Vendeeni and Pangalactic) and at some points they're a bit blurred and don't match-up entirely, however after just a short time, you seem to completely forget about this and carry on playing. I recommend, pushing the limits a little bit which I think is possible considering you don't have the light-maps and such that A2 has, is to increase the resolution of the textures so that they just look a bit more detailed. Still, they're fine and you really don't notice them after some time. [*]Maps - There are indeed custom maps, but I don't feel enough. Perhaps editing the stock ones would create a bit more variety? [*]Interface & Sounds - Both races use a mix of Romulan, Klingon and Federation voices (or none at all) and whilst their interfaces are generally edited of the Romulans and Klingons, I feel as if they could also be edited a bit more. Again, a quick job on this behalf, as for sounds, again dismissible, but that being said, hearing the mix of voices for the Pangalactic actually seemed to fit quite well, so if this was just made a bit more consistent, I think it would work. As for the Vendeeni, I don't know what to do about that. All this being said, EVERY item in-game has build-buttons and wire-frames, something which a good few mods lack. I did note though that the Vendeeni Nebula weapon station, its build-buttons were not quite fitting, perhaps some quickly made-up ones? [/list] As you can see, the advantages CLEARLY out-number the disadvantages and that's why I can easily see that this is one of the best custom mods out there. It's thoroughly enjoyable to play and at the same time, rather challenging. If it's not for the randomly placed extra-universe fun things (Stargates, 4D being's etc.) it's the enemy that provide a difficult trial. The Ai is very good against you, even on easy, so I dare find out what Ai hard is like as the Pangalactic Federation versus the enemy Ai of the Vendeeni. The most important part of this mod is that hands-down, it's fun. If you have Armada 1, you'll want to download this and play. As for waiting for patch 1.1, I do hope that comes quickly. I also ask that at some point along the way, an A2 conversion is made, allowing more races (clearly a lot of creative talent here) and just a bit more oomph, not that this is lacking because it is there in abundance. It has a lot of creative thought and originality into it and is definitely playable for a long time to go. 10 out of 10 is reserved for 1.1 coming out, so I'm going to have to give this 9.99 recurring. Fantastic job. If you have Armada 1, download NOW! [i]A fix for the mod can be found [url="http://armada2.filefront.com/file/;77953"]here[/url].
archive, seccondly for those who only have Armada II and want to see what they are missing, and thirdly for.... i cant really think of a third reason. But either way this is the offical demo to the succsessfull Star Trek Armada. Heres a little backlog The Dominion War is over. The three major powers of the Alpha Quadrant, once allied against a common foe, begin planning for the future. For now, an uncomfortable peace has settled in the galaxy. On Federation planets across the galaxy, the process of recovery has begun. The USS Enterprise E, commanded by Captain Jean Luc Picard, is assigned to re-establish Federation support in some of the more devastated systems of the Quadrant. On the Klingon homeworld of Qo\'nos, the population grows restless for battle. Newly appointed Chancellor Martok works closely with Federation Ambassador Worf on efforts to restore the Empire to its former state of glory. On Romulus, the Romulan Senate and its intelligence division, the Tal Shi\'ar, conspire to tip the balance of power in their favor. Admiral Sela begins secret negotiations with unseen allies near the Klingon border (see screen shots). And on the fringe of explored space, massive, metallic shapes move silently through the area, leaving a trail of destruction in their wake. Around them are the whispers of millions of minds working as one. The Borg have returned.
then Dominion ones, but it sets the era well. Check the readme for the full changes. :) great mod, and Armada I! Download now! [b]The patch for this mod can be found [url="http://armada2.filefront.com/file/;69484"]here[/url].[/b]
the celebration of the 2000th file of this site, this is the gift for the Armada 1 community. The Millenium Project added so much to Armada 1; new models, textures, maps etc. AND remained single player compatible. In fact, some of the models in this mod are actually what you can see today in current mods! Whilst I have no intention of not speaking up for all the modders involved, to give you some idea of the team it included (and certainly not limited to) Deemon, P81 and MaP. This is a dream team mod and it's finally on this site! Unfortunately, I have not played this my self, but you will hear of people who still play it, rant on about it, rave how it made Armada 1 so much better...and you'd be convinced that they really aren't wrong. Still, this pack contains: [list] [*]MP 1.9SE Final [*]MP High-Res Textures [*]MP Final Missions Patch [/list] This is modding at its finest, regardless of the game. Really, what ARE you waiting for? Armada 1 players, download now if you don't already have it and run the .exe's contained within...and play.
ships/stations, altered stats and a couple of generic new features (special resource). Considering the size of the [url=\"http://armada2.filefront.com/file/Star_Trek_Armada_Alliances;47309\"]original[/url], this should be nothing to download in terms of fixing any bugs that were in it. A must have for those who use it and I recommend those who do not, get it and then get this and see what they\'ve been missing. An excellent mod rounded up in quality, thanks Achilles :) [i]Note - It comes in an .exe and all changes/fixes can be viewed in the readme.[/i]
it. Each starting place contains 2 infinate moons. Also spread thourghout the map are temperoral gates*, to also signify the crossing of dimensions. the five center planets on the map also contain some special objects. The Borg planet has debris, a working Locutus Cube, a working Nexus, and a Not working Starfleet command. the other four planets have either working enterprise Es, working Enterprise ds, or both. Two of the planets have two working Starfleet Commands. One of the two SC Earths has two Enterprise ds. *: You can enter the temporal gates, but I put them on the map at random. So don\'t expect to land near the enemy base. Don\'t worry about if there are not an even number of them, I went through the map twice and counted 24.[/quote]
compatible with Armada II, you\'ll have to find that out for yourselves. Anyhow, if your bored of the boring stock maps that you\'ve got, downlaod this, and enjoy ;) - Ash
with Sona BAttleships. The area outside of the little maze is only accesable with a Borg Transwarp gAte as there are no wormholes to the outside. Each base has two standard moons and one inf-moon. There are also standard moons spread thourghout the maze. The center contains two inf-moons and of course BAku.
screenshot. - SSA *Note, This ship is for Armada I use only. Not Armada II.
command.[/quote]I\'ve no idea what this is, though from the title, it is a modification to make the stock Armada I stuff better... Correct me if I\'m wrong. - Ash
think) Wins. There are metaphasic nebulas spread thourghout the map with the most dense ones with some speacial nebulas (shiped with the game that is, no modifications). Each base has an inf-moon. The rest of the map is dotted with regular moons. [/quote]
with new ships...heck, new everything. I think the best word to describe it would be "harrowing". It does however show off some of the models and the abilities of those involved in the project (as demonstrated with scenes that you'd expect only from Bridge Commander or Elite Force). Combined, this makes for a nice May-gift from the mod team. Sure, it isn't the mod, which we'd all love to see, especially with recent news of a fully functioning MVAM, but it DOES quench our thirst yet again for the mod. Of course, if you're still reading up to this point it means you're still downloading. So, for you guys, the video displays the setting for the mod and what would appear to be the main protagonists in one fair swoop. The Sernaix, a fan-made enemy, appear and certainly leave an impression, causing un-mitigated destruction almost immediately. Of course, that is the point where the credits jump in and you moan that it's only 4 minutes long and not the mod. Ah well, we'll wait for that!
mod replaces the borg with the remans, who have begun a war on the federation and it's allies. the romulan empire is in ruins, and now the federation and the klingon empire must band together with what is left of the romulans to defeat this threat. This beta gives a fairly good feel of how the mod was intended to be, minus the fact that the remans use mostly borg stations. it is unlikely that this mod will see completion in armada 1, as i have begun a2 modding, but i've had this installer on my hard drive for a while, so i decided to release it. the weapons textures are mostly ported from legacy, so they're pretty good, and they are actually the pride of this mod, i think, in addition to some of the extra new weapons such as the polarized phasers and phasic torpedoes, and a red klingon phaser like in Way of the Warrior. i put a lot into this mod, and i may see it's way through to a2 sometime. if you're looking for a good post-nemesis a1 mod while waiting for future tense, i think i've provided a good option here. i look forward to releasing something like this for a2! -Phasertech
Fayt class Battlecruiser for the Pangalactic Federation and the Borg. Your game should now work seemlessly and be good for 1.1, whenever that comes out.
explore, I plan to make 4 maps with this title, the final map \"explore4\" will be a war map with several derelict ships stations and will be an 8 player map, the rest in the series are to be 6 player maps. [/quote] Download :).
side of the map is a wormhole surrounded by radioactive nebulas that leads to the center. The map is dotted with rAdioactive nebulas each with an Omega Particle. Also with the radioactive nebulas are metron nebulas.
less of that) the in-game stuff and such is worth the watch. You\'ll get to see the Scimitar in action, along with fleet movements and a few other bits and pieces. It\'s been said many a-time already that this MOD is going to be one of the best ever (defiantly for A1) and I couldn\'t agree more. Lets just hope it gets released sooner rather than later. - Ash
better than the standard settings.
that. When was the last time someone sent us a [i]complete[/i] ship? Answers on a post card please.
player on your size this time as well as the 2 on ther other size.[/quote]
Prometheus design included a multi-vector assault mode, which allowed the ship to split into three semi-independent sections that could each deliver massive force against an enemy target, this mod DOES NOT incorporate those features. The model's creator, Icewolf132, has made and released such a version for the A2 community.
unbelieveable. Not quite the mod itself (although, to be expected very soon) this awesome trailer shows ships. Lots of ships. And weapons. LOTS of weapons. Mix the two and you have some stunning fleet on fleet combat and a CGI shot tagged onto the end which will leave you breathless and I hope, a teaser of an opening video as the talent is without doubt there. This trailer gives nothing away, at all. Just gives you a glance at the stunning designs, nice visual exploding effects and the plentiful weapons. There is nothing about this that will leave you bored. Even if you don\'t have Armada 1, this is just special to watch because of the battle sequences involved. Those who have Armada 1 and have not been entirely enticed by this, prepare to change your mind. In the end, it\'s a shame this is only 3 minutes long.
more difficult; such as [list] [*] Species 9431 are equipped with pulse phasers [*] All smaller destroyer craft such as the Defiant, BoP and Shrike cost 80 units of Dilithium [*] All destroyers have reduced shielding values (strength is now 80) [*] If the Borg weren't terrifying enough already the Borg Interceptors have Martok's Negh'var's Plasma Cannon set to a damagebase of 1000 so those little annoying Borg ships now become real threats to the fleet even before the Cubes and Spheres start rolling in [*] Akira's Chain Reaction Pulsar weapon has a damagebase of 200 and will hit more targets [*] The Psychonic Blast has a higher kill ratio, will come in handy during the Battle of the Pleiades cluster [*] The Federation Temporal Field super weapon freezed enemies for 10 seconds now but it covers more ground so it will catch a large fleet of guard but have your fleet nearby as coming from deep to attack the halted enemy fleet would not be advisable now. [*] The Galaxy class is now buildable [/list] All in all, it is a good mod.. It has given me the idea to do a few adjustments to my own Armada 1 copy and see if I can make those classic missions tougher! Excellent Job! Hope to see more [b]- IKS[/b] Requirements: [url="http://armada2.filefront.com/file/_Armada_ODF_Editor_v_Beta_10;52066"]Armada 1 ODF Editor[/url]
very capable dreadnaught that whilst wasn\'t quite as technologically advanced as the Excelsior, packed a hell of a lot more punch. With the ability to fire 5 forward torpedoes in a forward volley, the Ulysses is something of the TMP equivalent of the Akira. She\'s a torpedo ship, but she could definitely move. This version for Armada 1 was made some time ago, but still looks good. Unfortunately, it comes only with the converted model, textures and hp list\'s. You\'ll need to create your own ship and weapon odf\'s at the least, with a build button and wireframe as extra. It\'s a bit of work, but with the hp list\'s, the ship becomes very customisable. Of course, not only this, but it is Armada 2 compatible...just don\'t expect it looking all lit up in the sun. As a recommended set-up, the ship is best placed when compared to an Excelsior class. Not as potent as the Excelsior refit, I\'d place the Ulysses, in the TNG era, as a heavy cruiser. She\'ll have some punishing weapons, but her out-dated hull and tech would probably mean she wouldn\'t fair too well solo against another heavy cruiser of the TNG era. Of course, this can run as much or as little as you want, with the hp list. Anyhow, this is certainly a very cool looking ship and something I think a lot of TMP Federation fans will enjoy.
EXCELSIOR REFITS PACK *README FILE* Version 1 the zip file contains: README.txt : this file, with installation instructions *.SOD : the ship file *.TGA : sod's texture INSTALLATION unzip (and overwrite if computer asks) *.SOD > armada/sod
rapidly one after another. This weapon can shoot at 2 targets at once!
this is in addition to the Scimitar's special weapons--thalaron-based weapons--that can destroy every living thing on a starship or starbase in a matter of seconds. The Reman Warbird Scimitar has been converted from SFC III. The accompanying files have been setup to allow one to play the Scimitar as part of the Romulan Star Empire in Star Trek Armada I. Warning: The Scimitar has been setup to be a very powerful vessel.
Borg setup then this intro movie may work nicely for your mod.
defunct Starfleet Marine Corp (SFM) clan in which I was a member of the command council. While these maps have been played on Armada to a limited degree, they weren\'t released outside of the clan as a map pack before. The three maps are: joinsfm, sfm1 and sfmmap2. Both sfm1 and sfmmap2 have derelict ships available in them for boarding. If you\'re underimpressed by the maps please bear in mind that they were my first Armada maps.[/quote]
Prime Directive and make use of Federations' latest research into temporal technology. Docking at Starfleets' last remaining functional shipyard located in the outskirts of Federation space, the Premonition has undergone the refitting process to equip her with an experimental temporal core however due to certain unique and unavoidable energy fluctuations during construction and installation the Borg emmediately detected and realized what the remaining human resistance was trying to do. The Borg launched all available ships with explicit orders to destroy the source of the temporal readings and all remainig ships and facilities in the area. A massive engagement took place with the last remnants of Starfleet in hopes of delaying the Borg until the refit of the U.S.S. Premonition was complete and the drive can be engaged. Shortly before installation was complete all Federation ships were destroyed and the Borg began their bombardment of the shipyard, furtunately the refit was done but not before the Premonition took heavy damage to key systems, however the temporal drive didn't take any direct hits and was fully functunal so with his trembeling breathe captain Deming orders his helmsman to set course for history....
ships and the like. This ship pack releases some of his unique Romulan designs to the Armada community. The user will need to create build buttons, wireframes and odf files to properly use these ships. A rough odf file is provided to orient the user to respective hardpoint locations.
there\'s an option. It\'s for Armada 1.
download ;) - Ash
San Francisco Fleet Yards. As an advanced design explorer, the Soulwolf class is quite capable of fulfilling a multitude of missions for the Federation. She is equipped with an experimental cloaking device for covert action and is armed with phaser arrays, and quantum and photon torpedoes for defense.[/quote] She looks awesome and is armed for the purpose. Here's hoping a version for A2 isn't far behind. :cool:
by a perimeter of radioactive nebulae. The combat from this will be hectic, chaotic and downright brilliant as players will be boarding stations and ships left, right and center - meaning phasers, torpedoes and kitchen sinks will be flung around such a tight space. Not really a Haven, but a cage for destruction Very nice work, definitely check it out if you still play Armada 1 :rock: - [b]IKS[/b]
many missions, and its temporal abilities really best suited to its intended single ship role. A whole formation of these vessels could really play havoc with game balance, but then, that's how some people like it. It's hard to understand if you're not one of those people, since mighty weapons that guarantee victory also take the fun out of winning when it happens the same way every time. Still, that's the only way some know how to win. This ODF mod includes all the files and proper instructions to make the Premonition Class starship buildable in your Advanced Shipyard. However, it also includes a new special weapon (the temporal inversion beam) and is intended for A1. It'd probably work the same way in A2 since the Premonition files are in there, too-- and if not there are more than enough Premonition mods kicking around to throw it in anyway. As "first mod" efforts around here go, though, the attention to detail and the outcome of the efforts made by anarchyfan promise much for the future, at least for A1. Note that the instructions are excessively long and perhaps not as helpful as they were intended. A note to anarchyfan for next time: take a look at how Dan1025 or FahreS write their installation instructions, will you? Clearly written instructions mean the difference between mods that work and mods that frustrate people. :cool:
rendition (if you can see it, you'll be VERY lucky to escape it). However, this black hole looks a far sight better than the 'swirly paint' effect in the stock Armada install. And it's completely compatible with both A1 and A2. :cool:
torpedoes. In addition, she has been armed with a compliment of Transphasic torpedoes to aide in the fight against the Borg. :cool:
conversion nicely. Well worth looking at, something for Armada 1 players to look forward too!
torpedoes. In addition, she has been equipped with a outfitted with transphasic torpedoes to aide in the fight against the Borg. These torpedoes are only effective against Borg targets. Definitely worth a download. :cool:
holding everything you need in order to add this to your game. Thanks to Pepperman and Dj, not to metion K_merse for the conversion and the permissions (respectively). Hope you Enjoy this [/quote] Finally available for A1.... and worth an immediate download. :cool:
activation button and improved rgb texture to replace the stock version(optional of course)and though I made this specificly for my a1 game, theoreticaly, this should also work for a2 as well.
Make the Praetor proud with this beauty. :cool:
campaign. Basicaly most things are still the same as original Armada, but with enhanced graphics and better models. As for system requirements, I\'ve tested it on Asus EeePC (Celeron 630mhz) and HP mini-note (VIA 1.2Ghz, Atom N270) netbooks. It also works on x86 and x64 versions of Windows 7. Enjoy!
transporters, etc. If you thought A1 was too hard, this is for you.
something where some of the kinks, such as weapons stopping a little outside the shield, were ironed out.[/quote] Another great shield mod. CABAL has done some fine work with this one! If you dislike the stock shields, you should definitely give this one a try. Thumbs up for a well executed & easy-to-add mod.
battlecruiser. [quote]After the colonization of Crateris, the Reman Scythe Class battlecruiser was built in secret with the aid of the Tal Shiar. The Scythe Class incorporates technology and weaponry from the Scimitar program. Multiple pulse disruptor cannons and photon torpedo launchers make her quite formidable in battle.[/quote] Download this one right now. :cool:
order of battle information from the enemy. Shrike class vessels are equipped with two forward firing plasma cannons, and a micro torpedo launcher.[/quote]Well, no doubt everyone knows this ship. From both Armada I & Armada II. This is Achilles take on the ship. The general design looks the same, though there are a few minor changes, such as the nacelles. The lighting on them being on the top and bottom, and not the side like they were in the stock games. Regardless, this I think makes a lovely addition to any Romulan Fleet (be it a replacement or not). Do also note, that this is an Armada I Mod. Not Armada II. Pepperman has mentioned that he will be releasing an Armada II one soon, so for those of you that want this for Armada II, you\'ll just have to hold on, or convert it yourself ;)
II. - SSA
will meet the "challenge" set forth in the previous version. Apparently this map is unbeatable on hard when stock ships only are used. The modified techtree allows the usage of the full gamut of Federation weaponry, standard and special alike. My guess would be that you're going to need every trick in the book to get this one beat. Once again, definitely worth a download for the A1 players out there. :cool:
defense. It is also equiped with a modified sensor array which allows them to use a Tachyon Detection Grid to detect cloaked ships within their sensor range. The Center can build construction, Shrike and repair ships, as well as dilithium freighters. The Romulan repair ship is able to provide mobile repair capabilities to both ships and facilities. Armed with disruptor cannons and additional shielding, they are well equipped to carry out their critical duties, even in combat situations.
they\'re nice anyhow, but they\'ll fit right in with the universe. Anyhow, if you found your ships not using weapons that seemed quite right for the race (Vendeeni ships needing to fire pink disruptors, precisely) then you\'ll want this. You can find the [url=\"http://armada2.filefront.com/file/Star_Ocean_Project_Executioner_Assault;77888\"]main mod[/url] and [url=\"http://armada2.filefront.com/file/Pangalactic_Federation_Battleship;81210\"]battleship[/url] by clicking on those blue links.
computer opponent just for fun, by all means, feel free to download this file as well. LAST MINUTE NOTES: The file RTS_CFG.h goes in the Star Trek-Armada folder. All other files go into Star Trek-Armada/AI/AIPs.
unless they're from Midnight Universe. But in this case, the original textures of the Dominion carrier by Wrath of Achilles, done for A2, were modified to convert the model to A1. Now the textures on this ship are closer to the original's awesomeness, and this ship is definitely worth a look. Good work, Weyoun. :cool:
playing against human players, it only makes your unshielded targets that much more unfavourably highlighted compared to the other vessels in a formation. And making mods that relied on ships to have no shields at all (such as the Borg or Species 8472, or hull-polarized ENT-era stuff), it got really annoying-- fast. From frostmourn comes a new shields-down effect that doesn't look bad when, as in the picture, it's a Galaxy-class starship you're using it on. In fact, it looks awesome. It's a considerable improvement over stock, in fact. I think there's a fair number of us, however, who don't particularly miss the old effect all that much. Worth a look. :cool:
takes a lot more work to see these campaign mission re-writes through to a finished product, but be advised that there are some bugs in the way this re-write has been processed which may cause some of you frustration if you're not aware of them before you try to use the mod. This is what "readme" file contents are for, after all. Worth a download if you're up to the challenge. :cool:
is a SFC port). Worth a download. :cool:
present the Valiant class. With everything you need to add it to your personal install. BB, Wireframes,of,sod,textures,and readme are all included but it does not come with a SF installer seeing as how some people don't like them. The file uses all stock A1 weapon names. The Century class will be coming along by Monday (as some bugs have come along)
Level(x10) Effects/Adjustments in the next set will include: Black and White Inverted Colors Sepia[/quote] While these aren't a true retexture, rather being a sort of recoloured texture, they certainly are something new. :cool:
four sides has had a complete set of replacement base ships and stations for it. - Federation, Romulan and Klingon sides have complete access to stations and ships from the Cardassian/Dominion combine. - All four sides have a second level of construction advancements. This includes new facilities and updates according to each sides main objective or capability. - Hero ships are, for the most part, more unique and generally have classes of ship that cannot be regularly built. - All single player maps have had minor changes to them. Although the missions remain the same there will be differences to the maps themselves. This includes additional units or phsyical changes to the map layout themselves. - Map editor has been updated to give access to create new maps using may of the new units available (unfortunately, due to limitations of the editor itself access to everything isn\'t possible at this time). So as you can see. Alot has been changed and whilst this project has only be announced for a short time, it has been going for some nine months or so. For further information please refer to the mods main readme file located in the main zip file download. Thanks for downloading this mod. Major A Payne.
buttons are for the stock version of their respective units except for the Premonition Class, which is the A1 version of the \'Premonition Modding Kit\'. The buttons light up properly when they are hovered over, unlike the last version.
and report back on the subject. There aren't any installation instructions either, which is unfortunate. Hopefully this will result in a fully tested finalized version somewhere down the line, but unleashing untested mods (especially missions, which the game is so fickle about seeing changed) isn't usual practice here.... :cool:
didnt give their author name. here are my reasons for such poor ratings: Creativity: moving starbases has already bean done Balance: He made the romulan flag ship have 9999999.999999 shields and special energy recharge rates. so thats just stupid.
cloaking device, disruptor cannons for defense and a Tachyon Detection Grid to identify cloaked vessels. In addition, the advanced spy satellite is now able to deploy a long-range reconnaissance probe to extend the Romulan's line of sight. Unfortunately, due to design limitations, the reconnaissance probe cannot be outfitted with a Tachyon Detection Grid; therefore, it is not able to detect cloaked vessels.
designs of old back to the A1 version of the game. This is wonderful news for those of you still playing A1, and this model is worth a look. :cool:
fleet, has the standard cloaking device.
torpedoes, the Romulan Command Center is quite capable of defending itself from the enemies of the Star Empire.
the powerful dreadnaught missile which is capable of destroying large stationary targets such as starbases and defensive outposts.
will overwrite exsisting files so the user is urged to make backups as appropriate.
launches, it is a formidable opponent in combat. It can also be outfitted with a sensor jammer and myotronic inhibitor torpedoes.
with a cloaking device, utilizes a forced quantum singularity as its power source and is highly maneuverable. For defense, she is equipped with three disruptor arrays, phasers, one plasma torpedo launcher, and strong shields.[/quote]
maneuverability giving it a distinct edge in combat situations. In lieu of photon torpedoes, the Switch blade is equipped with an experimental plasma particle generator that launches a volley of accelerated plasma particles with deadly accuracy and lethality.
Warbird is no exception. This multi-mission orientated vessel is quite capable to deal with situations that would normally require many vessels to complete. As such, she stands ready to serve the Imperium.[/quote\ Looks fantastic, and everything you need is included. Download it today. :cool:
long time. Now, Cabal (aka frostmourn) has brought us this beauty for Armada. Version 1.0 offers not only a new ship, but a wireframe, build buttons, new weapons, and new weapons textures! One question I've always had stems from the class name. Aquiescent, assuming a spelling mistake on the word "acquiescent", can be defined as "giving in". This is one ship that promises to be anything-but. Note that this is technically intended for A1, but there's no reason why it couldn't be used for A2. Also, it uses four 1MB textures, but there are 512KB textures included for those of you who prefer them. Definitely download worthy. :cool:
tri-cobalt torpedoes. These torpedoes are very effective as long-range artillery and can cause tremendous damage. All refitted Raptors can be equipped with a Myotronic Inhibitor torpedo which temporarily disables the weapons system of an enemy vessel, rendering them ineffective in combat.
done an amazing job with equipping this design, converted to A2 by the incomparable Pepperman. Worth a look even if you're not playing A1. :cool:
torpedoes. The Draconarius-class can also be outfitted with an Electromagnetic Pulse (EMP) weapon. The EMP is in effect an electromagnetic shockwave. This pulse of energy produces a powerful electromagnetic field, particularly within the vicinity of the weapon burst, which can generate short-lived transient voltages (thousands of volts) thereby causing damage to a ship or stations electrical and electro-mechanical equipment.
aplogize if you find it subpar, they were on my comp half done for a long time. If not i thank you and hope you continue to enjoy. This does contain a Readme and Stock missions in case of problems.
change just a few more enemies and a few less allies. Again stock mission files are included. ~Extract all files to the BZN folder of your armada's main directory~ That should be it. Enjoy !
top. So, if you are tired of the old Federation GUI this is definitely for you. :) - TParis
mod, you're going to want this for it. A beautiful design just gets better. :cool:
stock version of their respective units except for the Premonition Class, which is the A1 version of the \'Premonition Modding Kit\'.
stock textures. Blue torps will become blue ornaments, green beams will become green garlands, etc.[/quote] This one will be useful and appreciated by all those people out there who love Christmas. And really, besides me, who doesn't? :cool:
awesome stuff. This is no exception. Worth a download if you still play A1. :cool:
Always a good thing to get new mods from new modders, and FallenGraces certainly has taken an ambitious subject in hand here. Whether or not it works for you will depend on how you install things. FallenGraces points out, "I actually was not able to beat this mission on hard so I had to go to medium (might just be me)". I think it's only fair someone takes up the challenge and sees what can be done here. A fine first mod, and a worthy download for all you A1 players. :cool:
This modification for Armada 1 makes some changes to all four game factions such as buildable Galaxy class and Spacedock for the Federation, new K\'Vort class starships and armed construction ships for the Klingons, cloaked satellite (by Pepperman) for the Romulans, or self-replicating construction ships for the Borg. It also includes icons for build buttons in the construction menu.
wireframes and odf files to properly install this ship. A rough odf file is provided to provide locations of respective hardpoints.
texture files (*.tga) are included. The rdrenxus.odf file is included to show relative positioning of the hardpoints. It assumed that you can make build buttons, object definition files and wireframes in order to get her in the game.
While creating a mod for Armada 1, I have created new Klingon ship. It\'s a K\'Vort class cruiser, which was seen in several episodes of TNG and DS9. For those who are interested only in the K\'Vort class ships and do not want to install my entire mod, I created this standalone addon.