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Aliens vs Predator 2

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10,522 downloads

Uploaded:09/03/2011

Aliens vs. Predator 2 Master Server Patch

avp2smsinstall_1.5.3.zip | 30.86 MB

AJL, Infamous Andy, and Bunny-s for the Bunny-s AvP2 server side modification Build Date: 2011-03-08 Version: 1.5.3 Requirements: ============= 1. Aliens vs. Predator 2 Licensing and Copyright notes: ============================== AvP2 Savior patch must be distributed solely for free. Neither you nor any other person or party may sell it to anyone, commercially exploit it in any way, or charge anyone for using it. You may exchange it at no charge among other end-users, as long as the original ZIP file remains unchanged. History: ======== - from 1.5.2 - added the Primal Hunt map pack and the custom map Broken Dream - from 1.5.1 - fixed crashes from changing classes in games such as Hunt or Survivor - from 1.5 - improvements made - from 1.4 - the server list is now retrieved from gamespy - fixed the unique player ID algorithm - from 1.3 - caching of server list on the client side (contributed by AJL) - advanced server information (list of players names, game settings etc.) - sorting the list of servers by ping, server name, player count, map name and game mode - local ban mechanism, based on unique hardware ID - server ban command (ex: ban 1, or ban Herr_Alien) to control the local ban - improved netcode. Controlled by a toggle server side option - from 1.2.3 - deploy the Bunny server mod as dedicated server - improved server update mechanism: all servers now update at 10 minutes or when the map or player count changes. - from 1.2: - changed smsever.txt to point to the new master server - changed the ms_client.dll to fix crashes from 1.2.2 - from 1.1: - compatible with AvP2 Fortress (no more crashes when searching for a server) - faster server list retrieval - better ping values in the server list - improved server updating - update utility - from 1.0: eliminated random crashes when people were trying to find a game (NULL pointer dereferencing) For Aliens vs. Predator 2 technical support/content visit http://www.avpunknown.com for more information For Aliens vs. Predator 2 modifications please visit http://kingskins.lithfaq.com - soon to be http://kingskins.avpunknown.com

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6,075 downloads

Uploaded:10/12/2009

Aliens vs. Predator 2 Master Server Patch

avp2smsinstall_v1.3.zip | 16.64 MB

info (server rules, list of players) - sorting by ping, player count, map name, game mode (big, big thanks to AJL for his caching code) - version checking (will notify the user when a new version of the mod is available for download) Among the new features added to the game server, besides all the features inherited from the bunny server code, (big thanks guys!), we'd like to list the following: - local ban based on hardware ID - support for Coop mods (at the end of the SP level the map changes automatically) - support for an entity interpolation based netcode (an overall smoother online experience, for high ping servers and with the new netcode enabled) Enjoy!

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4,616 downloads

Uploaded:03/07/2010

Aliens vs. Predator 2 Master Server Patch

avp2smsinstall_1.5.2.zip | 15.77 MB

and stick with the previous

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1,630 downloads

Uploaded:09/08/2006

Bunny-s server mod

bunnys_server_mod_v213_2.zip | 1.91 MB


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1,059 downloads

Uploaded:30/05/2007

AvP2 Server Ori Edition

avp2server_ori_edition_1.0.2.zip | 1.14 MB

stand-alone server with IPBAN - Ori edition # # Original server.dll changed by Bunny-s # Original server application changed by Rommie # # # This dedicated server can obtain guest's IP address and effectively forbids it. # How to use? # It's easy: # # 1* copy files : AvP2ServOri.exe , server.dll and IPBANLIST.txt to main folder of your server # (rewrite original files - first backup them in case you need it, it's NECESSARY to use new server.dll # included in this archive, otherwise IPban system will not work!) # # 2* instead of original application AvP2Serv.exe now try AvP2ServOri.exe # Every incoming guest is logged in IPLOG.txt file in format: # *19:23:24 - 23.05.2007* - 192.168.101.32 - Rommie # *DATE * - IP ADDRESS - NAME (or behind the name"- *" if player automaticialy kicked.) # # 3* if you want to ban somebody, add to the file IPBANLIST.txt: # * description # IP # Example: # * Rommie # 192.168.101.32 # # That's all. Good luck.

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881 downloads

Uploaded:20/08/2006

AVP2Serv FE

avp2servfe_v1.7.7.4.zip | 510.62 KB

AVP2ServFE.exe - The Custom AVP2Serv App. Can be used with ANY mod and any client side changes. AVP2_MOTD.DAT - This file stores the MOTD Settings. This will appear when you configure your server MOTD and Time Setting. There will be a different .DAT if you use the custom config feature. AVP2SRVCHAT.LOG - This file will appear if you use the Server Chat Log feature. These two .LOG files will be different if you use the custom config feature. AVP2SRVREAD.LOG - This will appear if you click READ LOG. I copy it to let an admin read it, and prevent you from causing File I/O errors if an entry is trying to be added while you read. Both .LOG files are stored in the MAIN AVP2 Game Folder. DELETE LOG button deletes both of these files. Changing the location of where the LOG files are stored is not an option, nor do I see why it should be. Incomming.wav - See WAV NOTE. This wav you can set to any sound you want, but I recommend no more than 1 second of audio. This is what you hear when a player joins if you activate the Sound Alert feature and set the Sound Source to DISKFILE. Leaving.wav - See WAV NOTE. This wav you can set to any sound you want, but I recommend no more than 1 second of audio. This is what you hear when a player joins if you activate the Sound Alert feature and set the Sound Source to DISKFILE. AVP2ServFEConfig.EXE - If you rent servers, this file will allow you to configure this server app remotely. Run the program, set the options. Click \"Make AVP2_MOTD.DAT\" and then upload this file to the folder that contains the AVP2 Executables. WAV NOTE 1: I do not include any .WAV files, you will need to acquire these on your own. DO NOT RECORD MORE THAN 1 SECOND OF AUDIO, OR YOU MAY ADD SERVER LAG!!!!!!!! PLEASE NOTE! As of version v1.5.7.2 BETA or later, you must wipe out your .DAT file and restart over. If you do not do this you will have some strange problems occur possibly. I recommend you wipe the .DAT file after every server app upgrade.

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841 downloads

Uploaded:24/08/2008

Rommie's server-side application

2.1fixed.zip | 3.05 MB

DELAY IS 10 SECONDS!) 2* Changed master server for global banning. 3* This server app not support FK, Bunnys or another mods, supporting ONLY Rommie's server-side application v 2.1 and higher!

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825 downloads

Uploaded:07/03/2008

Rommie's server-side application

2.0release.zip | 9.74 MB

COMPANY HTTP://WWW.GAMESMAJOR.CO.UK ////////////////////////////////////////////////////////////////////// Release date: 07-03-2008 Rommie's server-side application v2.0 1* added flares option to weapon ban system, bye losers spamers in allweapons mode with flares. 2* added afk command support to OVERRUN. 3* for life cycle servers, add AntiWormKill= option to Rommie_Settings.txt - this add "spawn" protection for chestburster. 4* kill command and genocide command now CAN kill clients in spawn protection. 5* Added command setmotd , with this command you CAN change text in MOTD lines in game example setmotd 4 Hallo world! change MOTD line 4 to "Hallo world!". this will be saved to next server RESTART (restart application, no map) ( setmotd 5 TEXT change your JOINER ALERT TEXT) 6* Added AutoAfkPlayers= to setting file + add command autoafk for toggle if this option is active, players who is AFK and stay in spawn point, in second of automaticial lost spawn protection (TDM and DM after 60 seconds other game modes 30 seconds) joins to AFK mode. 7* A* to weapon ban system added option MediComp this can toggle predator medicomp device. B* to weapon ban system added option CloakDevice this can toggle predator Cloaking device. C* to weapon ban system added option EnergySift this can toggle predator Energy sSifting device. 8* ALL logs optimized for multiple servers use (more server on one machine) saved old log names but added port number to name, example: NameChnageLog(27888).txt, AutoBanLog(27878).txt etc.. 9* functions inside mod optimized, too many functions collecting to one larger case functions. (better performance, lower memory use). 10* changed spawn protection settings, if is active AUTO AFK, spawn protection has 60 seconds, after this time player automaticially join to afk mode (TDM and DM only) if is AUTO AFK function INACTIVE (0) spawn protection has Rommie's standart - 600 seconds. 11* old game limitation for max 32 maps on server are removed, new limit is 128 maps in list. you can run too many maps from umps... 12* now.. if you try fire from banned weapons, fire from spawn protection or fire restricted nade, you receive red message about this restriction.. 13* several admins feedback me any problem with anti god mode code.. hm, probably are caused with any custom maps with ai? i cant understand but,, in Rommie_Settings are added AntiGodMode= for set up this turn OFF (0) or ON (1). 14* ALLWEAPONS mode are compattible with WEAPON BAN SYSTEM. 15* HA, next stolen idea :D :D kruych's mod use blocks packets for IP adresses in banlist, if you use RommieAvP2Serv.exe and IPBANLIST.txt client who is BANNED, CAN NOT SEE YOUR SERVER IN ANY SERVER LISTS (tested in game, gamespy, xfire and HLSW) 16* Added command refreshbanlists this command cause inmedially refresh ipban lists (ipban and global ban) in server app and mod.

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689 downloads

Uploaded:28/03/2006

Fk 1099

fk1099v1.2.zip | 1.37 MB

v1.1. ======================================================================= I. FEATURES AND MODIFICATIONS II. INSTALLATION INSTRUCTIONS III. KNOWN ISSUES VI. CREDITS V. DISCLAIMER The FK1099 MOD is not officially supported by Monolith Productions, Inc. or Fox Interactive. NOTE: This mod is specifically designed to work with AVP2 version 1.0.9.6. Using other modifications or on older versions of AVP2 may lead to unpredictable results. This is the MICROSOFT WINDOWS 9x/ME/NT/2000/XP/2003 version. This will NOT run on Linux... period! IMPORTANT NOTICE: THIS MOD IS NOT AN ANTI-HACK MOD. THE ONLY THINGS THIS PREVENTS IN TERMS OF HACKING IS NAME HACKING. THIS WAS DONE TO HELP PREVENT IDIOTS FROM TAKING SERVERS DOWN. THIS MOD ALSO HAS OTHER ANTI-CRASH CODE IN IT. BUT NO MOD CAN STOP 100% OF SERVER CRASHING ACTIVITIES, LITHTECH ENGINE HAS MORE HOLES THAN SWISS CHEESE. NOTE: FOR THIS MOD TO BE 100% FUNCTIONAL, IT REQUIRES AVP2SERVFE SERVER APP VERSION V1.7.4.6 OR LATER. ALSO, IF RAN ON A NON-DEDICATED SERVER, SOME STUFF WILL NOT FUNCTION OR GIVE ANY VERBAL FEEDBACK. YOU HAVE BEEN WARNED. I. FEATURES & MODICIATIONS __________________________________________________________________________________________________________________ ___ __________________________________________________________________________________________________________________ ___ This version is a server-side mod which has several features. These features are: AXP/FUZZY ANTI SPAWN KILL Spawn Protection Mode has been provided to spawning players. Spawn Protection Mode protects players when spawning. While a player is in Spawn Protection Mode, he/she will not be able to attack or be attacked. They will be able to do many other functions, however. NEW IN FK1099: You will be allowed to choose a weapon to have it ready, but if you fire it, you will be set back to the DEFAULT WEAPON. When a player spawns, they will be protected indefinitely (DM, TDM) or for 30 seconds (EVAC, HUNT, SURVIVOR, OVERRUN) ... or ... until any of the following criteria is met: (1) Player jumps at any time. (2) Toggles on Crouch Toggle or Wallwalk Toggle. (3) Player Taunts. (4) Player moves (includes pouncing) exactly 400 game units from spawn point. This gives adequate distance for spawning players to move out of harm\'s way or spawn campers prior to exiting spawn protection mode. Upon completing any of the above listed tasks, the player will be immediately removed from spawn protection mode and will be vulnerable to attack. Players be allowed to most tasks while still in spawn protection mode such as: (1) Cloak (if predator) (2) Change vision modes (3) Turn and/or straffe (4) Move a few feet or so (Max 400 Game Units) (5) Send messages (6) Switch weapons (7) Fire weapons (doing no effect) (8) Adjust settings (hotkeys, video, sound, commands, etc) and the list goes on... If an alien player pounces from spawn protection mode, any victims within the spawn protection leash range will be uneffected by the pounce attack. If the alien finishes the pounce within his spawn protection leash, he will remain in spawn protection until one of the above listed criteria is met. If the pouncing alien exits the leash distance at any time during the pounce, he will immediately exit spawn protection mode. That means he could be in mid-air when he exits protection mode. It is important to note that players that are in Spawn Protection Mode are somewhat invisible to other players (except aliens as they can see the aura).

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646 downloads

Uploaded:10/02/2010

Aliens vs. Predator 2 Master Server Patch

avp2smsinstall_1.5.zip | 16.72 MB

gamespy, so servers that were not visible in 1.4 are now back �The unique player ID algorithm is fixed. I received positive feedback from a number of people who had problems joining servers on account of GUIDs that they can now join pretty much all the servers. so update !

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581 downloads

Uploaded:20/01/2010

Rommie's server side application

avp2.rommie.5.0b5_19012010.zip | 25.67 MB

10 SECONDS!) 2* **Removed IPBan system, from this release Rommie's mod support HW GUID ban system by LithFaq (included in MOD)** BUGGY LITHFAQ'S GUID BAN SYSTEM HAS BEEN REMOVED, AND IPBAN SYSTEM IS BACK. 3* This server app not support FK, Bunnys or another mods, supporting ONLY Rommie's server-side application v 5.0b5 and higher!

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570 downloads

Uploaded:26/10/2010

Rommie\'s server-side application

5.0rc15.zip | 23.91 MB

is only stolen every idea from original Rommie\'s mod). ORIGINAL Rommie\'s functions (another mod with this function is FAKE and COPY nothing else): *Weapon Ban System concept with spawn control of inventory *Auto ban hackers for: fly hack, wallwalk hack, ammo hack, speed hack, name hacks and other detecteable. *ANTI-GOD mode code. *JOINER alert in mod (its stolen by lithfaq to use on his application.. without mine aggre) *Deep code optimalization, for best modification performance on today servers (support 64bit platform, running under Windows 2003, 2008, 7, Vista, XP, 98) *TRUE 100 fps server (not just changed one value like in lithfaq server, deep rebuilded code of dedicated server app) *NameChangeLogs, guidlogs, iplogs, Rommie_log, debug logs... *char ban system *ammo ban system *protection againist fake player attack, secure attack (patch by luigi & LamePatcher) too much another functions.. just.. use originality and performance, and not heavily modified stolen source codes with shitty functions. == BTW, final BETA release, Release Candidate 15 (pre-reease of final version)

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340 downloads

Uploaded:06/11/2006

Rommie's Server-side Mod

rommies_serverside_mod_1.1.6_bunnys_ipban.zip | 1.87 MB

nothing..) AJL from help with tutorials, C++, good words and sorry from mine poisonous and stupid questions ;) AND REALLY LARGE, BIG, BIG, BIG THANX TO Sh4de aka Shade from "help" with CUSTOM MESSAGE SYSTEM in TXT file. ------- http://www.hellraizers.org http://www.alphaclan.org/ ------- About me: i am {HR}Rommie contacts for me: ICQ: 196924548 MSN messenger: fazolecz@email.cz EMAIL: info(AT)avp2(dot)com ------- ___________________________________________________ About&Thanks/ | =================================================== ___________________________________________________ TODO list: | =================================================== on version 1.1.7 MUTE & CheckAmmo (anti ammo hacking) on version 1.1.8 or maybe 1.2 Simple WEAPON BAN system on version 1.2.x .... ? IPban via FEAR included in OBJECT.LTO file compilling this mod from LINUX (new dedicated server) now i am build MAKEFILE file from compiling. more? "smeg know" :) ___________________________________________________ TODO list/ | =================================================== and now several words from noobs.. if you dont like this mod.. DONT USE IT, if you dont like me DONT USE THIS MOD, if you are really STUPID suxxer, dont contack me in MSN, GSA, mail.. and dont tell me "Your mod is SUX".. --- This mod is DONT have PUBLIC SOURCE CODES, dont tell me in MAIL, MSN ot other communitating program "give me you sources" - PERIOD! If you find BUG , crash... etc on this mod, copy and paste error message from server, and tell me details of this crash from mail: info(AT)avp2(dot)com Howk --

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322 downloads

Uploaded:07/07/2007

Rommie's server-side application

rommie_mod_1.3.1_server_application_1.0.7.zip | 3.27 MB

automaticialy LOST privilegies on map change - we are warned with red message lvl3 (main admin) have saved privilegies.) *changed BANS command, {BANNED_WEAPONS}: XXX, XXX, XXX, XXX.... {BANNED_GRENADES}: YYY, YYY, YYY... {BANNED_CHARACTERS}: ZZZ, ZZZ, ZZZ... *more non need to known (for users) changes in code for more stability, and performance. *command gsc is locked ONLY for lvl3 admin. *to wban command added option status ( wban status) this command toggle Weapon and Genade ban system (ON/OFF) and added wban AlienStun *changed command kill ID and genocide Race (now this command REALLY KILL different client or race, no only stupid message to chat with mistake and put player to om.. real process player dead) *Genocide command changed - some process player dead like KILL command ADDed option ALL ( genocide Aliens/Marines/Corporates/Predators/All) *added command fcos and SpearGunLostCloack=1 to Rommie_Settings command toggle ForceCloacOffSpeargunners - who like fire from spear gun, have turned off cloack (transfered idea from AvP1) SpearGunLostCloack=1 - default active / SpearGunLostCloack=0 default inactive *WeaponBanSystem Add: AlienStun= ban, if you like ban stun from alien POUNCE&TAIL use AlienStun=1 *Added new command like FK mod (ONLY EXPERIMENTAL) max x y (x= Aliens, Predators, Marines, Corporates, Frags) (y=value (characters 0-16, frags 0-80)) this change reads on next map. *Added option "AllowFlares" to Rommie_Settings.TXT, if you set this to 1 all players (HUMANS) are respawned with 10 flares. *to AdminLog has added collum with Admin level. like: (23:34:39) - (19.06.2007) - Rommie - Admin Level: 3 - genocide all *MELEE command for melee mode removed, new command: allweap , this command 1/respawn all players with ALL weapons, 2/deactivate weapon ban system (toggle allweap) *CHANGE! - from Rommie_Settings.TXT has been removed MOTD section, MOTD and JOINER ALERT have DIFFERENT FILE! - MOTD.TXT * BAN is command work! (if you use RommieAvP2Serv.exe v1.0.5, 1.0.6B ONLY!) *added option "AutoIPBanHackers=" to Rommie_Settings.txt, if you enable this and use RommieAvP2Serv.exe v1.0.7 and higher (included in this archive) mod automaticialy BAN noobs who like try use: Name Hack, Server Crash, Morph Hack, Speed Hack *changed sound if player leave spawn protection (old "huhach" has changed to pinging - like survivor) *added sound for login administrators :) nice crazy scream if logged lvl 3 admin, and warning sound for login lvl 1 and 2 :)

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285 downloads

Uploaded:10/04/2007

Rommie's server-side application

1.2.9_release.zip | 1.78 MB

(v1.2.9) ● functions ● commands ● Rommie_Settings.TXT ● about... --------------------------------- install: copy ALL files from this archive to MAIN AvP2 directory of your server (where is AvP2Serv.EXE) , change settings in Rommie_Settings.TXT and RUN server. News In Mod (v1.2.9) * Removed AntiSony code.. because i'm a clever person and i am being on top againist this fucker. if you like BAN this noob on your servers uses integrated IP log and ban utillity by Bunny-s or ban ip range of this gay in your fire wall. IP range of Sony is: 212.96.0.0:212.96.256.256 * added setting UseJoinerAlert for ON / OFF this function. if you set 1 (ON), the server sends the message with 20-25 seconds earlier by the time player is joining to map your message (defined on Rommie_Settings.txt) If you set 0 (OFF)'the server will not send this message. * SCH command rebuilded, I now have DISABLED use sch command for switch players to NON standart AVP2 multiplayer game species. Because several admins presume on this. * added command "forceff": force activate friendly fire in game (WITHOUT map restart!) * NameChangeLog file - if player is changing his name,the server will create a NameChangeLog.txt file and log all the name's changes. * AdminLog - ALL admin commands are being logged. * Server command for lock and unlock server CHANGED! now is LS psw = LOCK server and only LS = unlock server !) * Server NOW shows IDs in name in GAMEQUERRY, in format ID~NICK * Server NOW shows in GAMEQUERRY your actual score * Added option to setting file DisableNameChange= if you set =1 command are blocked. this option possible activate or deactivate in game with command nch *** WARNING THIS IS ONLY BETA FUNCTION, 100% WORK BEEN IN 1.3.0 *** * Added "permanentmelee" option in Rommie_Settings, this is created for MELEE servers :) if you activate this option, server automaticialy run with MELEE mode. * Added MOTD timer, in Rommie_Settings you have messagefrequency= after = you add time in MINUTES.. 4example messagefrequency=9 -> server show ALL 5 LINES OF MOTD in one time EVERY 9 minutes +- messagefrequency=5 every 5 minutes +- I advice you time 7-8 minutes.. smaller time interval MAYBE call LAGS! if you set messagefrequency=0 MOTD is INACTiVE. * Added AutoIPBANhackers option, to Rommie_Settings.txt. this option add possiblity automaticialy IPBAN: NAMEHACKERS, SERVER CRASHERS, MORPH hackers and (in 1.3.0) AMMO HACKERS. .** warning this function IS NOT WORK ! Only if you use special version of NachtWind's dedicated server! (released i hope after several days, ask http://alphaclan.org in forum Server-side mods) ** *Added TieredAdmin system , 3 different admin levels with access provilegies in setting file. -- 3LvL admin system -- server now have 3 full customizable admin levels, level 1 - user with different password and with commands in Rommie_Settings.TXT xxx=1 level 2 - user with different password and with command of level 1 + in rommie_settings.txt xxx=2 level 3 - main admin (password seted up in your server config file) access to ALL commands. command for take server controll is SC only... server automaticialy detectiong is password is LVL 1.2. or 3 for all admin levels are DEAFULT set commands: nl, pl, rl, relsc, sc, sinfo, afk and pcm (see to command list) * several more little fixes, added, 4example afk put you to observe mode.. and send to chat message about you join to AFK mode, and if you use this command again server automaticialy respawn you. and other little repairs. ------------------------------------------------------------------------------------------------------------------------

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239 downloads

Uploaded:08/06/2007

Rommie's server-side application

1.3.0_beta_ipban.zip | 3.23 MB

mod would have never been released.. *next thank to clans: -FP-, -(OcS)-, SG-2, . [Alien Army], =FFC=, *{SAS}*, [EMO], [SKY].... and TOO many others clan for USE my mod and for give me feedbacks. :cool: New in 1.3.0 * shp command - Show you actual HP of client (if client use god mode, be automaticialy kicked) *fixed several problems with tiered admin system from 1.2.9 (lvl 1 & 2 automaticialy LOST privilegies on map change - we are warned with red message lvl3 (main admin) have saved privilegies.) *removed COMBISTICK from weapon ban system *changed BANS command, {BANNED_WEAPONS}: XXX, XXX, XXX, XXX.... {BANNED_GRENADES}: YYY, YYY, YYY... {BANNED_CHARACTERS}: ZZZ, ZZZ, ZZZ... *SwearningFilter is now 100% work for: Multiple curse words such as F*CK SH*T etc. *more non need to known (for users) changes in code for more stability, and performance. *added command for IPBAN client from console - ONLY if you use Rommie's dedicated server appliacation. ban ID

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173 downloads

Uploaded:08/10/2006

Rommie's Server-side Mod

deepeyerommiesservermod1.1.5.zip | 1.21 MB

already using this mod!

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163 downloads

Uploaded:02/04/2006

Bunny-s server mod

bunnys_server_mod_211_5.zip | 1.24 MB


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156 downloads

Uploaded:17/02/2008

Rommie's server-side application

1.3.3bpublic.zip | 2.16 MB

information in readme files..

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119 downloads

Uploaded:01/08/2005

Fk 1099

fk1099rc9.zip | 1.37 MB

___ __________________________________________________________________________________________________________________ ___ This version is a server-side mod which has several features. These features are: AXP/FUZZY ANTI SPAWN KILL Spawn Protection Mode has been provided to spawning players. Spawn Protection Mode protects players when spawning. While a player is in Spawn Protection Mode, he/she will not be able to attack or be attacked. They will be able to do many other functions, however. NEW IN FK1099: You will be allowed to choose a weapon to have it ready, but if you fire it, you will be set back to the DEFAULT WEAPON. When a player spawns, they will be protected indefinitely (DM, TDM) or for 30 seconds (EVAC, HUNT, SURVIVOR, OVERRUN) ... or ... until any of the following criteria is met: (1) Player jumps at any time. (2) Toggles on Crouch Toggle or Wallwalk Toggle. (3) Player Taunts. (4) Player moves (includes pouncing) exactly 400 game units from spawn point. This gives adequate distance for spawning players to move out of harm's way or spawn campers prior to exiting spawn protection mode. Upon completing any of the above listed tasks, the player will be immediately removed from spawn protection mode and will be vulnerable to attack. Players be allowed to most tasks while still in spawn protection mode such as: (1) Cloak (if predator) (2) Change vision modes (3) Turn and/or straffe (4) Move a few feet or so (Max 400 Game Units) (5) Send messages (6) Switch weapons (7) Fire weapons (doing no effect) (8) Adjust settings (hotkeys, video, sound, commands, etc) and the list goes on... If an alien player pounces from spawn protection mode, any victims within the spawn protection leash range will be uneffected by the pounce attack. If the alien finishes the pounce within his spawn protection leash, he will remain in spawn protection until one of the above listed criteria is met. If the pouncing alien exits the leash distance at any time during the pounce, he will immediately exit spawn protection mode. That means he could be in mid-air when he exits protection mode. It is important to note that players that are in Spawn Protection Mode are somewhat invisible to other players (except aliens as they can see the aura). NEW SERVER COMMANDS NOTE: Depending on how the Server Administrator configures the mod, using FK1099CFGRC7.EXE, will depend on what commands L1/L2 admins have access to. The Server Commands are: nk Kick a player by their ID Number. is their ID that you want to kick. The original kick command is gone, as it is useless anyway. tnc Toggle the ability for all players to either be able to change names or not allow it. Will not show a message that this command was toggled. L3 ACCESS ONLY! vtnc Toggle the ability for players to either be able to change names or not allow it. This version WILL show a message that it was toggled. L3 ACCESS ONLY! ren Allows and admin to rename a player. is the id of the player to be renamed. is the new player name you wish to assign. tks Toggles whether you want to allow players to keep score/frags on only class change or not. Species change still resets to 0. tpc Admin Player Chat Toggle. This allows the admins ability to MUTE players. Once muted, you can not Private Chat, Team Chat, or use Normal Chat. *****This is reset on level change, and when player leaves the server!***** tfom This command forces a player to enter observe mode and they can NOT get out without the admin re- doing this command. The side effect that FK1098 has has been fixed. *****This is reset on level change, and when player leaves the server!***** tom This allows the admin to put a player in a NON-RESTRICTIVE observe mode if need be, or themselves. A good use for this is if the admin needs to admin the server, or what not, you can go to observe mode and do it. Another good use is if a player says AFK, you can get them into Observer Mode and get them out of the way so they don't tie up a spawn point. cpc This command lets you change a player to a specific Species/Class. If you want to change someone to a species the server is not configured for, you must be able to use: tosl command. Some L1 and L2 admins may not be able to use this command, depending on how the server operator sets it up. # Character -------------------------------------------------------------------- 1 Runner 2 Drone 3 Predalien 4 Praetorian 5 Johnson(Marine) 6 Icharo(Marine) 7 Jones(Marine) 8 Harrision(Marine) 9 Light Predator 10 Predator 11 Assault Predator 12 Heavy Predator 13 Ivan(Corp) 14 Dunya(Corp) 15 Rykov(Corp) 16 Dimitri(Corp) tscl Toggle the setting on id# and prevent a player from changing Species or Class. *****This is reset on level change, and when player leaves the server!***** tccl Toggle the setting on id# and prevent Species Changes on a player. They can change class within their current species. *****This is reset on level change, and when player leaves the server!***** tsl This toggle restricts ALL players to their current species. They can change class, just not species. *****This stays set until server is restarted, or admin toggles it!***** ttsl This toggle restricts ALL players to the current Species and current class they are playing. No Character changes can be made except via admin command. *****This stays set until server is restarted, or admin toggles it!***** tosl This toggles the Override Species Lock. This allows you to put in species that are not setup in the server config file. Then you use the cpc command to put someone in the species you want. On a level change, they will NOT be in this species. You will have to do it again, if you want a species that wasn't defined. *****This stays set until server is restarted, or admin toggles it!***** dsa Allows a L3 Admin to DISABLE L2 Admin Login and command access. Usefull for passwords that may have been hijacked. dwa Allows a L3 Admin to DISABLE L1 Admin Login and command access. Usefull for passwords that may have been hijacked. gsc # Gives Temp Server control to ID #. They need not know your SC Password for you to give them 1 time server control. If they leave or an admin with the SC PW gains control, they lose it and can not get it back unless they know the PW or someone uses this command on them again. L3 ACCESS ONLY! slock This will allow you to change the server to a locked server. is the password you want to set it to. Only Numbers and Alpha are acceptable (0-9, a-z, A-z). Due to the way the engine handles level changes, everyone gets booted at the NEXT level change, BUT only those who know the password may rejoin. The only way to remove the locked condition is to REBOOT the server, or re-issue the " slock" command like this: " slock k". To unlock, you need at least one character, and it (number or letter). This command will allow ALL PLAYERS CURRENTLY IN GAME TO STAY IN THE SERVER. The plock command will operate the way slock used to, only people who you gave the PW to would know it. *****This stays set until server is restarted, or admin toggles it!***** privl This allows admins to lock the server and then they can private message who gets the password. Useful to use, for example, if you need to restart the server and not want to have to be right there to shut down between levels. *****This stays set until server is restarted, or admin toggles it!***** dmhde # This command is dedicated to the DMH brotherhood and DE Clan. This command toggles a "Pred Melee vs Human Pistol/Shotgun" playing mode. This command is OFF by default and must be toggled on in game. Once this command is on, the weapons that are NOT allowed will work exactly as they do while you are in spawn mode. They simply do not fire and cause damage to anyone. Preds can only use: Wristblades and Combistick Humans can only use: Knife, Pistol and shotgun Aliens can not STUN with tail, or cause STUN on pounce. Also, no exeosuit weapons will function either. Aliens can attack as usual, it is up to the admin to decide whether to allow aliens to join this game. But the way DMH/DE plays it, we do not allow aliens to be present. This is my gift to DMH and DE. I recommend that the admins let all new players that joined know that only these weapons will work, or they will have some angry players. TO DEACTIVATE MELEE MODE USE: dmhde FK1099RC2 FIXES: Alien Stun is now disabled in melee mode. If the humans make it to an ammo box, all classes receive shotguns and flamethrowers. When DMHDE mode is turned off, all humans are respawned so that the extra weapons are removed. Ammo Boxes will not function for Predators during DMHDE mode. Requires AVP2ServFE v1.7.7.0 if you want to see the timed reminders. The command will still work without the server app. FK1099RC6 CHANGES: Disabled Assault & Heavy Predator classes. Have had a number of requests for this and made a new command that works in addition to DMHDE melee mode. This command is: mmpulse What this command does is enables Assault and Heavy classes then allows humans to use the pulse rifle. Don't worry, pulse nades DO NOT WORK during this mode of DMHDE Melee mode. This command is a seperate toggle and by default, is NOT enabled. FK1099RC9 CHANGES: Light Predator is forbidden to use the Combi Stick during melee mode. Give them an unfair advantage. NOTES: THIS FEATURE REQUIRES AVP2ServFE to get the auto message for this command!!!!!!!!!!!!! IF YOU DO NOT USE AVP2ServFE APP, simply use: dmhde 0 to activate the command. # can be 0 to 20. If # is 0 or 1, then there is NO periodic timer message indicating that melee mode is on. If is is 2 - 20, then it sets a Timer that a periodic timer will display a message indicating MELEE MODE is on. If # = 2, then approx. every 10 seconds you will see a message pop up. If set to 3 then every 15 seconds, 4 is every 20 seconds, and so on. 20 would be approx. every 100 seconds. I HIGHLY RECOMMEND A VALUE OF 4 to 5! *****This stays set until server is restarted, or admin toggles it!***** melemsg This command will allow an admin to display for all to see, that melee mode is on and what weapons are allowed. The command does take into account for mmpulse mode as well. *** ALL ADMIN LEVELS *** rc Release Admin Access. ALL 3 Levels can use this command. For L3 (SC) you lose the STAR icon. tpa # Performs the actions of tfom and tpc commands. Puts a player to Forced Observe Mode and MUTES them. *****This is reset on level change, and when player leaves the server!***** tweap # This changes the weapon banning settings. If # is 0, that enables or disables ALL weapon banning. It is equivelant to a master on/off switch. Only 0 can be used by a Level 3 Admin. # Weapon ----------------------------------------------------------------------------- 1 Predator Pistol 2 Speargun 3 Disc 4 Netgun 5 Remote Bombs 6 Plasma Caster 7 Pulse Rifle 8 Smartgun 9 Sadar 10 Minigun 11 Railgun 12 Flamethrower 13 Grenade Launcher 14 Alien Pounce Stun/Tail Stun (NOTE: #14 has had VERY LITTLE testing!) NOTES on tweap: If you fire a BANNED weapon, it will AUTO SWITCH to the Default weapon, FK1099RC2 FIXES: Alien Tail Stun and Pounce Stun disabling actually works now. Wow, what a concept...LOL nban # If a player is abusuing the command, this will cool their jets. This toggles the ability of commnand usuage. *****This is reset on level change!***** watch # Puts a player ID # in Game Observe Mode. Basically, it does TFOM, then CPC to an alien, then prevents Private Chat and Team Chat messages from working. Usefull to Observe a game. No more using 3+ commands to achieve the same effect! autofom If an admin is having trouble with hackers they can enable "Join Forced Observe Mode upon Joining". This requires the admin to release player to play if they choose to do so. NOTE: If you give L1 and/or L2 access to autofom, you NEED to give them access to TFOM as well, or joiners will be stuck in FOM until an admin with proper access can release them. togfom # This command command replaces RELFOM and ALLFOM and combines them If # = 0, that releases all from TFOM, # = 1 for put all players into TFOM. evacwait Special command for Evac Game mode. The code for this was given to me by bunny-s and since I don't play evac, not too sure of what it does. fommsg Allows people to display the message about Auto FOM on join. This is mostly used by admins, instead of retyping a message constantly. All 3 levels of admin automatically get access to this command. Should be used to repeatedly explain AUTOFOM on JOIN mode to players. This command only works if autofom has been enabled. shp # # Due to the amount of jerks using God Mode type hacks. The first # is the ID Number of the player. If you want to show the whole server what someone's health is, then the second # must be 1. I repeat, the second # must be 1. shp 1

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109 downloads

Uploaded:22/01/2007

Rommie's server-side application

rommie_server_mod_1.2.6.zip | 1.78 MB

file -- How to install: copy: 1.2.6.REZ, Rommie_Settings.TXT, Rommie_MOTD.txt and customrez.txt to your MAIN avp2 directory (where is AvP2Serv.exe, Lithtech.exe...) and run server :) --

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58 downloads

Uploaded:28/03/2006

Bunny-s server mod

bunservmod.zip | 1.25 MB

are named "Im a TSEARCH nub" if someone tries to crash the server (ascii==10) they are named "I Cant Crash U" added new command release v1.B.0: fixed nameid bug (ie a muted player couldnt whisper there id [SC now whispers themselves]) fixed new mute bug (server controler can be muted but isnt actually muted) added character(letter) filter on join and name change (allows for block to be lifted) fixed character filter too (phew) added log capability (logs chat/teamtalk/whisper/namechange to a text file default on) wait timeout added (in case a clumsy SC controller leaves with it still on) v1.A.0: added nameID, fixed mute command v1.9.0: fixed glitch v1.8.0: re-added whisper logging, fixed glitch

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18 downloads

Uploaded:28/03/2006

Bunny-s server mod

bunservmodv2_9.zip | 1.26 MB

MOD THIS IS NOT AN ANTI HACK MOD, IT IS AN ADMIN MOD Basic Version (no logging facilities). v2.0.9 new commands RC, joinFF, AdminPeep, TeamLock fixed a bug with roulette freezing the server added player joining message added code for basic IP banning (this is very crude method but it works) fixed message error (corrupt text) with help fixed bug with weapon banning (if no weapons were banned in text.. it didnt work) v2.0.8a hopefully put a stop to the server crash from outside the server (credit due to the writer of the crash tool for releasing the fix) v2.0.8 can no longer select races that arent in the game (i.e. in evac and survivor modes) tsearch users can no longer select alternate characters in-game(queen, exosuit etc) and will be locked in freefly for trying NB: the client can select the characters.. but the server does not acknowledge (still a few bugs with messaging) fixed ingame MOTDs (2nd msg was not getting deleted) fixed bug with invalid characters (no longer allowes ascii 20 and ascii 127) added ClassLockID and PWNID added hardcore evac mode SC pass filter in message and team message v2.0.7 hmm, after mixed feelings about the NPCs allowed with switchID, ive decided to default them to off if u liked this feature and would like to continue using it just add a file called allowNPC.txt to the root directory nothing needs be in this file, its just easier for me to quick fix this way. please note, that in games with only 2 races present, the other 2 races will be selectable, i will fix this at a later date v2.0.6 moved forceverify higher than the glitch block new commands addmsg and resetmsg new command lockdown and unlock v2.0.5 personal messages also show on the senders screen fixed bug in setlevelid (couldnt set map with id=0) if a player is named AFK when they join a map they are set into freefly V2.0.4 fixed bug in shutup fixed bug with setlevelID added code to make renameid afk work added filter for name hacks V2.0.3 removed kill from forcefreeflyid command afk now forces a player into freefly (also renameid afk has the same effect) the player can exit freefly mode by typing newname (nb. a player who is locked in freefly cannot do a afk command) MOTD can now be up to 196 characters long added shutup , ListMaps and SetLevelID changed spawn protection from 15 seconds to 60 seconds (movement and drawing weapon cancel protection) V2.0.2 added switchid and forcefreeflyid V2.0.1 fixed a bug with logging to server app (team messages logged once per client) fixed bug with id commands and no id (default 0) fixed bug with mute not resetting on map load added command to ban/unban weapons added MOTD capability (currently limited to 49 characters per message) V2.0.0 FIRST RELEASE as always, this is Win32 only. doesnt look like there will ever be a linux mod. '----------------------' 'Dedicated Server Setup' '----------------------' 1.create a file called customrez.txt 2.add the following lines [rez] rez0="AVP2DLL_BUNNY-S_B.REZ" 3.move the rez file and the customrez file to the root directory 4.run the server and enjoy '------------' 'new commands' '------------' command: addmsg function: adds a msg to the MOTD (196 character limit, 10 messages max) command: AdminPeep function: allows the server controller to see all messages command: blockname function: blocks the command for all clients (toggles on/off) command: classlockid function: stops the player changing class (for those annoying people who switch to the winning team every 2 minutes) command: kickid function: works like kick, only using ids command: forcefreeflyid function: locks this character in freefly till SC releases them command: hardcore function: sets server too hardcore evac mode (see note) command: help function: lists all the new commands (whisper to SC) (helpful huh?) command: joinFF function: forces all new joiners into freefly, only admin can release them. automatically function: switches off at map change or when no SC holder is present command: listmaps function: lists all maps loaded and there ID (however if u know the rotation this is irrelavant) command: lockdown function: locks the server with given password (pass is broadcast to all in the server) command: mute function: mutes (also blocks that client using command) command: muteid function: mutes player with id= (also blocks that client using command) command: pwnid function: combines forcefreeflyid and muteid into one command (for all you lazy admins) command: RC function: release server control command: resetmsg function: resets all the MOTD's set with addmsg command: renameid function: renames player with id to command: roulette function: kills a random player command: setlevel function: sets the next level (either on natural level change, or set mid game) command: showid function: Lists all names and id (whisper to SC) command: shutup function: mutes all players except SC command: switchid function: forces the player with id= to switch character (example:switchid 0 runner) command: TeamLock function: toggles class lock for everyone command: terminate function: kills the player command: terminateid function: kills the player with id command: transfersc function: transfers SC to a friend without them having to know SC password command: unlock function: unlocks the server and sets the pass to AVP2 command: wait function: pauses round start (evac only, 60 second no SC timeout) command: weaponban function: enables/disables weapon in game (does not affect weaponban.txt) info: valid human weapon names are shotgun,pulse,nade,flame,smart,sadar,mini,rail info: valid pred weapon names are predpistol,spear,cannon,disc,net,bomb note: some weapons will still flash and impact... however no damage will be done. command: weaponhelp function: lists the valid weapon names (whisper to SC) command: wipeout function: kills all players of that species (Alien/Corp/Marine/Pred) '-----------------' 'Behind the scenes' '-----------------' blocked server crash from bad names (0x0A) glitch blocked team talk and whispers logged to serv app console any player trying to change to an illegal name will be renamed "Im a TSEARCH nub", gets muted, and forced into freefly any player trying to use 0x0A will be renamed "KICK ME, I HACK", gets muted, and forced into freefly sending personal messages now shows on sender screen too forceverify moved before the glitch block any player trying to use tsearch or artmoney to change there class id will be forced into freefly added a filter in message and team message to catch accidental SC pass errors (ie: ,serv>control password) '----------' 'WEAPON BAN' '----------' if you dont want the weapon ban feature, set all the weapon values to 0. set each weapon you want to ban to 1 DO NOT change the structure of the file (weapons can still be toggled inactive via weaponban command with or without a weaponban.txt file) '-------------' 'Hardcore Evac' '-------------' well, i finally got round to it. the aim is for EVERYONE to evac. that means that every living member of the evacing race has to be in the evac zone to start the count, if one member strays out of the zone the count will stop Why i hear you ask... well, mainly to make it seem more realistic, but also to promote team play (as apposed to the leg it and hide approach) this isnt an option for the feint hearted so use it wisely! '----------' 'IP banning' '----------' there is basic code in this mod to run with my demo ip banning program. this is only simplistic code which is merely proof of concept so dont expect much if you want to run ip banning you will need to contact me to obtain a copy of dasniffa.exe (it is a different version to the one available on my website) hopefully with the release of version 3 i will have a fully integrated, ingame, ip banning solution. '------------' 'weapon hacks' '------------' this mod does not block ammo or barrel hacks, if you are having problems with idiots fucking up your server i recommend you download FK1099 from fuzzykilla's website (see below). coming soon: AVP2DLL_Bunny-s_v3.REZ big thanks to FuzzyKilla (aka [DMH]Keu'r-cte), weapon ban would have taken me a while longer without your tips. FKmod---> http://www.keurcte.darkmoonhunters.com/ big thanks to all at AX as well for letting me develop in there servers. thanks to all the clans that have contacted me. http://lsd.servegame.com Please report any bugs to Bunny-s pingu_2_k_2@hotmail.com

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13 downloads

Uploaded:28/03/2006

Bunny-s server mod

bunservmod_211_and_ip_beta.zip | 1.24 MB

MOD THIS IS NOT AN ANTI HACK MOD, IT IS AN ADMIN MOD v2.1.1 rolled all the config files into 1 nice file (AVP2DLL_CONFIG.txt) fixed the server clock (was an existing source issue not a mod issue) so no more evacing on 4 fixed evac wait and added overrun wait added an option to use ids in names (looks hideous but you admins seem to like it) new command toggleID toggles IDs in names on and off modified pwnid to also class lock and rename to 'i got pwned' v2.1.0 new command GrenadeBan (for pulse nades and Grenade Launcher Grenades) new command grenadehelp (list of nade names) fixed bug in Wipeout command fixed bug in terminate/terminateID commands added a fix for end level triggers in coop games modified weaponban to make it more efficient added basic protection against ammo hacks v2.0.9 new commands RC, joinFF, AdminPeep, TeamLock fixed a bug with roulette freezing the server added player joining message added code for basic IP banning (this is very crude method but it works) fixed message error (corrupt text) with help fixed bug with weapon banning (if no weapons were banned in text.. it didnt work) v2.0.8a hopefully put a stop to the server crash from outside the server (credit due to the writer of the crash tool for releasing the fix) v2.0.8 can no longer select races that arent in the game (i.e. in evac and survivor modes) tsearch users can no longer select alternate characters in-game(queen, exosuit etc) and will be locked in freefly for trying NB: the client can select the characters.. but the server does not acknowledge (still a few bugs with messaging) fixed ingame MOTDs (2nd msg was not getting deleted) fixed bug with invalid characters (no longer allowes ascii 20 and ascii 127) added ClassLockID and PWNID added hardcore evac mode SC pass filter in message and team message v2.0.7 hmm, after mixed feelings about the NPCs allowed with switchID, ive decided to default them to off if u liked this feature and would like to continue using it just add a file called allowNPC.txt to the root directory nothing needs be in this file, its just easier for me to quick fix this way. please note, that in games with only 2 races present, the other 2 races will be selectable, i will fix this at a later date v2.0.6 moved forceverify higher than the glitch block new commands addmsg and resetmsg new command lockdown and unlock v2.0.5 personal messages also show on the senders screen fixed bug in setlevelid (couldnt set map with id=0) if a player is named AFK when they join a map they are set into freefly V2.0.4 fixed bug in shutup fixed bug with setlevelID added code to make renameid afk work added filter for name hacks V2.0.3 removed kill from forcefreeflyid command afk now forces a player into freefly (also renameid afk has the same effect) the player can exit freefly mode by typing newname (nb. a player who is locked in freefly cannot do a afk command) MOTD can now be up to 196 characters long added shutup , ListMaps and SetLevelID changed spawn protection from 15 seconds to 60 seconds (movement and drawing weapon cancel protection) V2.0.2 added switchid and forcefreeflyid V2.0.1 fixed a bug with logging to server app (team messages logged once per client) fixed bug with id commands and no id (default 0) fixed bug with mute not resetting on map load added command to ban/unban weapons added MOTD capability (currently limited to 49 characters per message) V2.0.0 FIRST RELEASE as always, this is Win32 only. doesnt look like there will ever be a linux mod. '----------------------' 'Dedicated Server Setup' '----------------------' 1.create a file called customrez.txt 2.add the following lines [rez] rez0="AVP2DLL_V211_4.REZ" 3.move the rez file and the customrez file to the root directory 4.run the server and enjoy '------------' 'new commands' '------------' command: addmsg function: adds a msg to the MOTD (196 character limit, 10 messages max) command: AdminPeep function: allows the server controller to see all messages command: blockname function: blocks the command for all clients (toggles on/off) command: classlockid function: stops the player changing class (for those annoying people who switch to the winning team every 2 minutes) command: kickid function: works like kick, only using ids command: forcefreeflyid function: locks this character in freefly till SC releases them command: GrenadeBan function: bans a particular grenade (pulse, emp, proxy, spider, timed) command: Grenadehelp function: lists the grenade type names (pulse, emp, proxy, spider, timed) command: hardcore function: sets server too hardcore evac mode (see note) command: help function: lists all the new commands (whisper to SC) (helpful huh?) command: joinFF function: forces all new joiners into freefly, only admin can release them. automatically function: switches off at map change or when no SC holder is present command: listmaps function: lists all maps loaded and there ID (however if u know the rotation this is irrelavant) command: lockdown function: locks the server with given password (pass is broadcast to all in the server) command: mute function: mutes (also blocks that client using command) command: muteid function: mutes player with id= (also blocks that client using command) command: pwnid function: combines forcefreeflyid, muteid and classlockid into one command (for all you lazy admins) also renames player to 'i got pwned' command: RC function: release server control command: resetmsg function: resets all the MOTD's set with addmsg command: renameid function: renames player with id to command: roulette function: kills a random player command: setlevel function: sets the next level (either on natural level change, or set mid game) command: showid function: Lists all names and id (whisper to SC) command: shutup function: mutes all players except SC command: switchid function: forces the player with id= to switch character (example:switchid 0 runner) command: TeamLock function: toggles class lock for everyone command: terminate function: kills the player command: terminateid function: kills the player with id command: toggleID function: toggles IDs in names for server controller on/off command: transfersc function: transfers SC to a friend without them having to know SC password command: unlock function: unlocks the server and sets the pass to AVP2 command: wait function: pauses round start (evac/overrun only, 60 second no SC timeout) command: weaponban function: enables/disables weapon in game (does not affect weaponban.txt) info: valid human weapon names are shotgun,pulse,nade,flame,smart,sadar,mini,rail info: valid pred weapon names are predpistol,spear,cannon,disc,net,bomb note: some weapons will still flash and impact... however no damage will be done. command: weaponhelp function: lists the valid weapon names (whisper to SC) command: wipeout function: kills all players of that species (Alien/Corp/Marine/Pred) '-----------------' 'Behind the scenes' '-----------------' blocked server crash from bad names (0x0A) glitch blocked team talk and whispers logged to serv app console any player trying to change to an illegal name will be renamed "Im a TSEARCH nub", gets muted, and forced into freefly any player trying to use 0x0A will be renamed "KICK ME, I HACK", gets muted, and forced into freefly sending personal messages now shows on sender screen too forceverify moved before the glitch block any player trying to use tsearch or artmoney to change there class id will be forced into freefly added a filter in message and team message to catch accidental SC pass errors (ie: ,serv>control password) added basic protection against ammo hacks, this uses a whitelist system (only allowing matching weapon and ammo combos) so the mod may not work with client mods that change the weapon/ammo hierarchy removed % symbol from all text (both message and names) to block format specifier crash (replaced with a division symbol) increased first round delay start time from 20 seconds to 30 seconds '------------------' 'WEAPON/GRENADE BAN' '------------------' if you dont want the weapon/grenade ban feature, set all the weapon/grenade values to 0. set each weapon/grenade you want to ban to 1 (weapons/grenades can still be toggled inactive via weaponban command and grenadeban command from ingame) '-------------' 'Hardcore Evac' '-------------' well, i finally got round to it. the aim is for EVERYONE to evac. that means that every living member of the evacing race has to be in the evac zone to start the count, if one member strays out of the zone the count will stop Why i hear you ask... well, mainly to make it seem more realistic, but also to promote team play (as apposed to the leg it and hide approach) this isnt an option for the feint hearted so use it wisely! '----------' 'IP banning' '----------' there is basic code in this mod to run with my multi server demo ip logging/banning program. Contact me for details '-----------' 'coming soon' '-----------' looking to rewrite all admin commands to remove dupicate commands (ie kick and kick in 1 command) few new requested commands '-------' 'Credits' '-------' big thanks to FuzzyKilla (aka [DMH]Keu'r-cte), weapon ban would have taken me a while longer without your tips. FKmod---> http://www.keurcte.darkmoonhunters.com/

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11 downloads

Uploaded:06/04/2006

Bunny-s server mod

bunnys_server_mod.zip | 1.24 MB


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10 downloads

Uploaded:16/02/2007

Rommie's server-side application

rommie_server_mod_v1.2.8.zip | 1.78 MB

expansion of ORIGINAL OBJECT.LTO file, only add more commands, new functions, and SEVERAL little fixes (TSEARCH name hacking , SECURE buffer problem crash, long joiner name crash, ammo hacks crashes.. and several more) !! THIS MOD NOT STOP 100% CRASH AND HACK ACTIVITY BECAUSE THIS ENGINE IS DAMN !! -------------------------------------------------------------------------------- little description: This is SERVER-SIDE application for protect your servers againist crashes with namehacks, ammohacks, and other hackers kinds*.

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10 downloads

Uploaded:28/03/2006

Fk 1099

fk1099v1.1.zip | 1.37 MB

or on older versions of AVP2 may lead to unpredictable results. This is the MICROSOFT WINDOWS 9x/ME/NT/2000/XP/2003 version. This will NOT run on Linux... period! IMPORTANT NOTICE: THIS MOD IS NOT AN ANTI-HACK MOD. THE ONLY THINGS THIS PREVENTS IN TERMS OF HACKING IS NAME HACKING. THIS WAS DONE TO HELP PREVENT IDIOTS FROM TAKING SERVERS DOWN. THIS MOD ALSO HAS OTHER ANTI-CRASH CODE IN IT. BUT NO MOD CAN STOP 100% OF SERVER CRASHING ACTIVITIES, LITHTECH ENGINE HAS MORE HOLES THAN SWISS CHEESE. NOTE: FOR THIS MOD TO BE 100% FUNCTIONAL, IT REQUIRES AVP2SERVFE SERVER APP VERSION V1.7.4.6 OR LATER. ALSO, IF RAN ON A NON-DEDICATED SERVER, SOME STUFF WILL NOT FUNCTION OR GIVE ANY VERBAL FEEDBACK. YOU HAVE BEEN WARNED. I. FEATURES & MODICIATIONS __________________________________________________________________________________________________________________ ___ __________________________________________________________________________________________________________________ ___ This version is a server-side mod which has several features. These features are: AXP/FUZZY ANTI SPAWN KILL Spawn Protection Mode has been provided to spawning players. Spawn Protection Mode protects players when spawning. While a player is in Spawn Protection Mode, he/she will not be able to attack or be attacked. They will be able to do many other functions, however. NEW IN FK1099: You will be allowed to choose a weapon to have it ready, but if you fire it, you will be set back to the DEFAULT WEAPON. When a player spawns, they will be protected indefinitely (DM, TDM) or for 30 seconds (EVAC, HUNT, SURVIVOR, OVERRUN) ... or ... until any of the following criteria is met: (1) Player jumps at any time. (2) Toggles on Crouch Toggle or Wallwalk Toggle. (3) Player Taunts. (4) Player moves (includes pouncing) exactly 400 game units from spawn point. This gives adequate distance for spawning players to move out of harm's way or spawn campers prior to exiting spawn protection mode. Upon completing any of the above listed tasks, the player will be immediately removed from spawn protection mode and will be vulnerable to attack. Players be allowed to most tasks while still in spawn protection mode such as: (1) Cloak (if predator) (2) Change vision modes (3) Turn and/or straffe (4) Move a few feet or so (Max 400 Game Units) (5) Send messages (6) Switch weapons (7) Fire weapons (doing no effect) (8) Adjust settings (hotkeys, video, sound, commands, etc) and the list goes on... If an alien player pounces from spawn protection mode, any victims within the spawn protection leash range will be uneffected by the pounce attack. If the alien finishes the pounce within his spawn protection leash, he will remain in spawn protection until one of the above listed criteria is met. If the pouncing alien exits the leash distance at any time during the pounce, he will immediately exit spawn protection mode. That means he could be in mid-air when he exits protection mode. It is important to note that players that are in Spawn Protection Mode are somewhat invisible to other players (except aliens as they can see the aura).

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7 downloads

Uploaded:12/06/2007

Rommie's server-side application

1.3.0.plus.server.zip | 3.24 MB

ban ID must install files: IPBANLIST.txt server.dll RommieAVP2Serv.exe to your AvP2 directory (rewrite if any file exist) and run RommieAVP2Serv.exe Customrez [Rez] Rez0="1.3.0BAN.REZ"

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6 downloads

Uploaded:02/01/2007

Rommie's server-side application

rommies_serverside_application_1.2.4_beta.zip | 1.77 MB

(FULLY working) 6. Private message command (FULLY working)

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5 downloads

Uploaded:11/12/2006

Rommie's server-side application

rommies1.2.1stable.zip | 1.24 MB

FILES: 1.2.1STABLE.REZ README.TXT WEAPONBAN.TXT Rommie.txt Customrez.txt --------------------------------------------- What is new on this mod? *short server commands. *add player ID to name. *add CheckAmmo & CheckCharacter (anti ammo and character hacking) *add several new functions: om, fom, resetallclients, stfu, cl, loser, ls, us, motd, help, kill, peep, stfuall, gay, wban, sban, sinfo (in ADMIN COMMANDS: is description about functions) *new spawn protection TDM & DM have 600 seconds and 500ingame walk points other game types have 25 seconds and 100ingame walk points (if player try FIRE in spawn protection mode, weapon has been automaticialy switched to default - knife or wristblades) *WeaponBanSystem - possible to ban weapons (use whelp and ghelp for show help) (if player try FIRE from BANNED weapon, weapon has been automaticialy switched to default - knife or wristblades) *Custom messages in TXT file (rommie.txt) if you dont like standart bullshits "player xxx kicked" and some, CHANGE it on this file. *HardcoreEvac - (for EVAC game mode) ALL LIVING (evacuated) players MUST be in evac zone for start COUNTDOWN. *used Admin commands and name change (AdminLog_YourPort.txt and NameChangeLog_YourPort.txt)