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Aliens vs Predator 2

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25,499 downloads

Uploaded:20/08/2006

WinRez LT Studio

winrez_lt_studio_v3.exe | 4.36 MB

Lives Forever, Aliens Versus Predator 2, Global Operations, Purge, No One Lives Forever 2, and Tron 2.0. The following tools come with WinRez LT Studio: - DTXView: Allows you to see DTX Files in Windows - DTXShell: Adds DTX Thumbnails to Windows - ResEdit: Allows for direct editting of strings in Resource DLLs - WinRez LT: Create/Extract & Modify Rez Files - WinRez Shell: Adds WinRez to the Windows Context Menu's[/quote]

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13,278 downloads

Uploaded:09/07/2002

AvP2 SP Trainer

avp2trainer.zip | 343.26 KB


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10,518 downloads

Uploaded:09/03/2011

Aliens vs. Predator 2 Master Server Patch

avp2smsinstall_1.5.3.zip | 30.86 MB

AJL, Infamous Andy, and Bunny-s for the Bunny-s AvP2 server side modification Build Date: 2011-03-08 Version: 1.5.3 Requirements: ============= 1. Aliens vs. Predator 2 Licensing and Copyright notes: ============================== AvP2 Savior patch must be distributed solely for free. Neither you nor any other person or party may sell it to anyone, commercially exploit it in any way, or charge anyone for using it. You may exchange it at no charge among other end-users, as long as the original ZIP file remains unchanged. History: ======== - from 1.5.2 - added the Primal Hunt map pack and the custom map Broken Dream - from 1.5.1 - fixed crashes from changing classes in games such as Hunt or Survivor - from 1.5 - improvements made - from 1.4 - the server list is now retrieved from gamespy - fixed the unique player ID algorithm - from 1.3 - caching of server list on the client side (contributed by AJL) - advanced server information (list of players names, game settings etc.) - sorting the list of servers by ping, server name, player count, map name and game mode - local ban mechanism, based on unique hardware ID - server ban command (ex: ban 1, or ban Herr_Alien) to control the local ban - improved netcode. Controlled by a toggle server side option - from 1.2.3 - deploy the Bunny server mod as dedicated server - improved server update mechanism: all servers now update at 10 minutes or when the map or player count changes. - from 1.2: - changed smsever.txt to point to the new master server - changed the ms_client.dll to fix crashes from 1.2.2 - from 1.1: - compatible with AvP2 Fortress (no more crashes when searching for a server) - faster server list retrieval - better ping values in the server list - improved server updating - update utility - from 1.0: eliminated random crashes when people were trying to find a game (NULL pointer dereferencing) For Aliens vs. Predator 2 technical support/content visit http://www.avpunknown.com for more information For Aliens vs. Predator 2 modifications please visit http://kingskins.lithfaq.com - soon to be http://kingskins.avpunknown.com

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6,074 downloads

Uploaded:10/12/2009

Aliens vs. Predator 2 Master Server Patch

avp2smsinstall_v1.3.zip | 16.64 MB

info (server rules, list of players) - sorting by ping, player count, map name, game mode (big, big thanks to AJL for his caching code) - version checking (will notify the user when a new version of the mod is available for download) Among the new features added to the game server, besides all the features inherited from the bunny server code, (big thanks guys!), we'd like to list the following: - local ban based on hardware ID - support for Coop mods (at the end of the SP level the map changes automatically) - support for an entity interpolation based netcode (an overall smoother online experience, for high ping servers and with the new netcode enabled) Enjoy!

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5,440 downloads

Uploaded:05/08/2005

Predator cursor

predtriangle1.zip | 2.25 KB

have fun. ps. Please rate cause i will look to see if its what u guys like if so Ill make more.[/quote]

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5,116 downloads

Uploaded:28/08/2005

Aliens Online (AO)

aliens_online_ao.zip | 15.78 MB

game's story line revolves around the ongoing conflict between the forces of humanity and an unnamed race of alien beings simply dubbed "aliens." In AO, this conflict manifests itself in running battles throughout human-controlled space between the forces of humanity and the aliens. The settings for these battles are inhabited planets, space stations, and space vehicles. In AO, the online player can assume the role of either an alien or a human and engage both in cooperative, campaign-style matches as well as in solo-type missions.

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4,880 downloads

Uploaded:20/08/2006

Dragon UnPACKer

dragon_unpacker_5.2.0b.zip | 2.15 MB

30/01/2006 =============================================================================== ** English ** (voir Historique.txt pour la version française) ---------- What\'s new ---------- Legende: * = Updated + = New - = Deleted ! = Bug fixed # = Known Bug i = Information ------------------------------------------------------------------------------- Plugins versions: Drivers plugins: Version: Elbereth\'s 11th Hour Driver (drv_11th.d5d) 1.0.0.8 Beta 2 Main Driver (drv_default.d5d) 2.0.0.735 Release A Nullpointer\'s Giants GZP Driver (drv_giants.d5d) 1.0.2.33 A.Cordero\'s UT Packages Driver (drv_ut.d5d) 2.3.0.125 Info-ZIP\'s ZIP Driver (DLL wrapper) (drv_zip.d5d) 1.1.0.131 Info-ZIP\'s UnZip DLL for Win32 (unzip32.dll) 5.5.2 WestWood MIX Driver [by Felix Riemann] (drv_mix.d5d) 1.1.4 Beta Convert plugins: Picture/Textures convert Plugin (cnv_pictex.d5c) 2.0.1.110 HyperRipper Plugins: Elbereth\'s HyperRipper 5 Plugin (hr_default.d5h) 5.0.2.69 ------------------------------------------------------------------------------- Main program version and versions history: Version 5.2.0.169 Release B [30/01/2006] ! Fixed bug: By implementing (too quickly) the feature request 1216790, I broke the use of 2 older keywords. ! Fixed \"--Undefined-OPT203--\" in options for english & spanish translation. The new language files are compatible with all 5.2.0 versions. Version 5.2.0.168 Release A [29/12/2005] + Implemented feature request 1216790: file size/length needed. * Main driver plugin is now v2.0.0 Release A (DUDI v4): ! Fixed the extraction of The Movies .PAK files (some files had 2 compression headers... I don\'t understand why...). Thanks to the XentaX Wiki for the info. Version 5.2.0.167 Release [23/12/2005] i Since last version 5.1.2 WIP (9 months ago), I was quite inactive in developping Dragon UnPACKer. But the last few days were quite productive (imho). Here is the result: A new version for 2005 (just in time). + Ability to use priority for Drivers plugins. What is that for ? Well, basically for expert users this allows to prefer one driver over another one when trying to open files. For example: If you want drv_mix to try opening a file before drv_default you will give drv_mix a priority higher than for drv_default. Maximum priority: 200 Minimum priority: 0 + New error dialog box. I hope this will allow for better bug reports. (Not used everywhere, but should show in most situations) + Add a log to the UI to know what is going on. You can hide this new log thingy (hint: right click or in the options). + Added a new log options tab (in the Options obviously) + New convert and driver plugin system (respectively DUCI v3 and DUDI v4). This allow for direct (without using temporary file, therefore faster) convertion. This was created with preview feature in mind. * Enhanced HyperRipper and plugin to support very big files (more than 2GB). * UT Packages driver plugin is now v2.3.0 (DUDI v4): * Now using TUTPackages v2.3-cvs (09/05/2004) This is certainly the last version ever from Antonio Cordero. Modified it a bit to support extraction to a stream. + Added Game Hint structure. This is needed for better game support by the library. For every new file you open it will popup asking from which game is the file. Just select the game in the drop down list. If the game is not in the list, it will most probably be not supported correctly. * ZIP driver plugin is now v1.1.0 (DUDI v4): i Now using UnZip.pas from Gerke Preussner InfoZIP UnZip for Delphi Wrapper (http://www.gerke-preussner.de) * Now using UnZip32.Dll (InfoZip) v5.5.2. i This version of the plugin is extracting the whole entry to memory and then writes it into a file. If needed I might add an option to go direct to disk when file is more than a certain size. ! Fixed bug #1118661: Very Big Files failure ! Fixed bug #1066079: Caption \"Drivers\" cannot be translated * Convert plugin is now v2.0.1 (DUCI v3): + New convert function that use TStream input and output. * Old convert function are now only wrappers to the new functions. ! Fixed some bugs (not sure they weren\'t introduced by the TStream system) * Main driver plugin is now v2.0.0 (DUDI v4): + New extraction function that use TStream as output. + Added progress display for a bunch of extraction functions. + Added support for Age of Empires 3 .BAR files + Added support for Black & White 2 .STUFF & .LUG files + Added support for Civilization 4 .FPK files + Added support for Fable: The Lost Chapters .LUG files + Added support for F.E.A.R. .ARCH00 files + Added support for LEGO Star Wars .DAT files + Added support for The Lord of the Rings: Battle for Middle Earth .BIG files + Added support for The Movies .BIG & .LUG files * Duppi v2.1.0: + Now using the new Dragon UnPACKer Update Server [DUS] version 3 (PHP based, sources included). That means Duppi will only display updates & translations related to your version of Dragon UnPACKer. + Now also support internet retrieval of translations directly from Duppi! + Added support to retrieve version number for all 3 new plugins interfaces (DUCI v3, DUDI v4 and DUHI v3) ! Fixed bug #1066080: Caption: \"InfoLab\" while connecting to server i Compiled for support of language files version 9. Version 5.0.0.134 Release [18/07/2004] i I think it is time for a stable release. In the last 2 months I only had 6 bug fix request (I fixed 3, 2 couldn\'t be fixed with current structure of the program and 1 wasn\'t reproductible for me). Before stable release I had hoped to have a full help file and manual. David_s_tr is working on them. But I have some plans that will require deep changes in the core of Dragon UnPACKer, for this I will make the 5.1 branch on CVS after release of 5.0. ! Fixed bug #958620 : Translation problem when starting with unknown file format. ! Fixed bug #958622 : Problem in create entry list dialog (combobox only show \"v\"). * Main Driver v1.3.4 Release A: i Formely known as \"Elbereth\'s Main Driver\". + Added Painkiller PAK support. [Partially based on MrMouse information] + Added Hitman: Contracts .TEX support. + Added Hitman: Contracts .PRM support. There are no filenames stored in those files, so the plugin just creates ones. Don\'t rely on those filenames. + Added Cyberbykes .BIN support [Request #968745]. * Picture/Textures Convert v1.0.7: ! Fixed some bugs in palette creator (author/name). + Added Glacier Engine games (Hitman 2: Silent Assassin, Hitman: Contracts, Freedom Fighters, etc..) support for all 4 textures formats : - DXT1 to DDS (DXT1 compressed) - DXT3 to DDS (DXT3 compressed) - PALN to TGA 32bpp w/alpha channel - RGBA to TGA 32bpp w/alpha channel * Duppi v2.0.3: * Changed URL where update data is retrieved (should be faster than the older one). Old versions of Duppi will still work (old URL still works). ! Fixed bug #958619 : Translation problem in proxy dialog box. Version 5.0.0.129 Release Candidate 4 [08/05/2004] i Biggest change is that Dragon UnPACKer is now open source under the Mozilla Public Licence 1.1. You can find source on Sourceforge. If you are willing to help developing Dragon UnPACKer you are welcome (you need Delphi knowledge). Because I am lacking time to work on Dragon UnPACKer don\'t expect frequent versions if I am still alone programming it. + New language file format (DLNG v4). I hope this will fix problems some translations were having. * Elbereth\'s Main Driver v1.3.1 RC: + Added Pixel Painters games normal and extended ressource files support. That means following games files are supported: Dig It! .XRS files (maybe embedded files are encrypted/decrypted..) Electranoid .RES files Fuzzy\'s World of Miniature Space Golf .RES files Laser Light .RES files Xatax .RES files Thanks to \"Borg No. One\" for his help. + Added Command & Conquer: Generals .BIG files support. + Experimental Commandos 3 .PCK files support. Let me explain: Files are encrypted (light encryption) but I was unable to know how to automatically find the decryption key. So if my key \"guess\" code doesn\'t work the extracted file will be crypted. This should never happen to WAV files (should always decrypt). + Added Empires: Dawn of the Modern World .SSA support. But no decompression (PK01). + Added Eve Online STUFF support. [Thanks to DaReverse for infos] + Added Spellforce PAK support. [Thanks to DaReverse for infos] ! Fixed some weird coding.. :P + Added Nocturne POD support. [Requested by Voodoo] ! Fixed POD support (when Smart opening is disabled in Dragon UnPACKer). ! Fixed two bugs found by Voodoo in the HyperRipper. Version 5.0.0.127 Release Candidate 3 [26/09/2003] i This is the first version released after testing from the beta testers team. Therefore this version should be very stable. ! Fixed a bug with icons not read from registry of Windows (if option is selected) but from the LOOK file for results of a search. ! Fixed cosmetic bugs in the options window. * Changed About box. Now all beta testers nicknames appears. There is also a list of translators of Dragon UnPACKer. * Optimized A LOT the directory browsing. Now for directories with thousands of files it is INSTANTANEOUS. Achieved using VirtualTree in a better way and in a less important proportion using directory cache structure: v5.0.0 RC2 method 5000ms Without directory caching 50ms With directory caching 0ms ! Fixed two cosmetic bug in the options menu (File Type and Look weren\'t leading to the right option panel). ! Fixed a bug in the option form that was causing an \"Access Violation\" error when no plugin was found of either Driver, Convert and HyperRipper type. ! Fixed two missing errors messages for HyperRipper plugins. ! Fixed a bug in the option form where the HyperRipper list was using the currently selected convert plugin (instead of currently selected HyperRipper plugin). i Updated all 3 \"create list\" templates to reflect the new Email and URL. * Implemented DUHI (Dragon UnPACKer HyperRipper plugin Interface) v2. This allows forms created by the plugin to be considered part of the main application. This version is compatible with DUHI v1 and v2. * Implemented DUCI (Dragon UnPACKer Convert plugin Interface) v2. This allows forms created by the plugin to be considered part of the main application. This version is compatible with DUCI v1 and v2. * Implemented DUDI (Dragon UnPACKer Driver plugin Interface) v3. This allows forms created by the plugin to be considered part of the main application. This version is compatible with DUHI v1, v2 and v3. * Elbereth\'s Main Driver v1.2.8 RC: + Added support for Battlefield 1942 .RFA files from retail version (not only demo). Translated C decompression code from RAT v0.5.0, Refractor2 Archive Tool to Delphi Pascal. Original C code by: Tonto Rostenfaunt Blackjap McGee RAT can be found at: http://r2at.sourceforge.net/ RFA parsing was entirely coded from scratch. I can send the translated decompression code (Delphi Pascal) if someone wants it. + Added support for GTA: Vice City .ADF files. ADF files are only MP3 files encrypted so opening an ADF file will only show one file inside. + Elbereth\'s Picture/Textures Convert v1.0.4 Beta: i Now using DUCI v2. ! Fixed convert form that wasn\'t considered a child of main Dragon UnPACKer application. (Alt+TAB now works fine) + Added Config box allowing to manage palettes. i Elbereth\'s Main HyperRipper plugin v5.0.1 Release C: i Now using DUHI v2. ! Fixed MPEG Audio config form that wasn\'t considered a child of main Dragon UnPACKer application. (Alt+TAB now works fine) Version 5.0.0.119 Release Candidate 2 [08/09/2003] i As you have probably noticed I got rid of \"Dragon Software\" name and URL. As a result I changed all URLs in core and Duppi to: http://www.dragonunpacker.com or http://www.elberethzone.net ! Fixed two small cosmetic bugs as reported by Andrew Bondar. :) For information: \"Aucun\" displayed at bottom right on startup. PnlComment displayed in driver infos. ! Fixed a bug in the core application when unknown exceptions is raised by a plugin (now it displays the message instead of \"%e\"). :) * Added directory parsing indicator in the percentage bar. That way you know that Dragon UnPACKer is working and not crashed. + Added support for new drivers plugins generation (using DUDI v2). If you are a plugin developer this fixed some big lacks in DUDI v1. The following plugins are in developement and will use DUDI v2: drv_multiex MultiEx.dll Wrapper drv_11th (final version) 11th Hour & 7th Guest file format support ! Fixed a bug where the root of a file was parsed twice the first time. - Disabled the security about needed drv_default.d5d file. That means this version can run without the drv_default.d5d driver. This is if you want to make a special version with only the plugins you want. ! Fixed some really minor cosmetic glitches (b instead of B in the HyperRipper speed/memory measurement). * Optimized some data handling (use pointers instead of copying values where possible). * Now the directories in the index tree view are sorted. ! Fixed extraction status panel position. * Elbereth\'s Main Driver v1.2.7 RC: + Added Star Crusader PAK and GL support. (I don\'t know the format of images in the GL files... I only checked it was not PCX images. If you know the format please send me a mail so I can add the right extension) ! Fixed Monkey Island 3 .BUN support. + Added Tron 2.0 .REZ to the list of supported games. * Duppi v2.0.2: * Enhanced so it can show Convert and HyperRipper plugins version info. * Implemented some features of the D5P file format into Duppi. + Added support for the \"new\" D5P version 2. + Detect the needed Duppi version information from D5P files. + Apply D5P needed Dragon UnPACKer 5 version. + Custom banner from D5P files is now displayed (if available). ! Fixed a small (but important) bug in Duppi. It was impossible to install files in sub directories of selected base directory. The D5P maker (to be released) don\'t use this option yet, so all D5P files works fine with any version of Duppi. + Added support for HyperRipper plugins. + Elbereth\'s Picture/Textures Convert v1.0.3 Beta released: + Added support for Bloodrayne .TEX textures. Convert to BMP (8bpp) and TGA (8bpp and 24bpp). Used information about TEX texture files from Bloodrayne.co.uk forums. i Elbereth\'s Main HyperRipper plugin v5.0.1 Release B: + Added much requested Ogg Stream support (Ogg Vorbis for ex). Version 5.0.0.109 Release Candidate 1 [29-06-2003] ! Fixed main menu colors changing. (Switched to TJvMainMenu from JEDI Project.) * Updated VirtualTreeView to v3.8.3. ! Fixed a bug in core application. Access violation when double right clicking in the right pane view. ! Fixed a small color bug in the right pane popup menu. ! Fixed an untranslated error message (when could not open the file). Was always in french. ! Fixed a bug when extracting all subdirectories the files where extracted in the DUP5 directory. * Changed the Directory select (when extracting multiple files) dialog. Now you can create directories. ! Fixed a small color bug in the left pane popup menu. * Now DUP5 verifies the file it tries to open really exist before trying to open the files using the driver plugins. * Updated HyperRipper to version 5.0a: * Changed buffer default sizes from too big values (32KB, 64KB and 128KB) to much smaller values (256B,512B and 1KB). Using 256B makes HyperRipper much much faster to search files than using 32KB buffer. Note: If you already used HyperRipper v5.0 you will have to manually select the new buffer value in the options. + Added new naming scheme for found entries, just check the advanced options. * Changed left pane view component from TTreeView by TVirtualTreeView. The only visible change is the ghosted icon for selected directory. Should be faster when adding tons of new directories. But honestly I don\'t see any difference on my computer. :-) Anyway this change will allow future visual improvements if needed and should take less memory and cpu cycles. + Added all missing configuration and about box calling routines in Dragon UnPACKer core. (Also added About box for every plugin in this release) * Elbereth\'s Main Driver v1.2.5 RC (aka Default Driver): + Added Rage of Mages & Rage of Mages 2 RES support. * Elbereth\'s HyperRipper 5 Default plugin (v5.0.0 Release B): ! Small glitch fixed (\"ave\" instead of \"Wave\"). * Elbereth\'s Picture/Textures Convert plugin (v1.0.2 Beta): + Added palette creation support. Click on the Add button next to the Palette list (on the palette select screen). Then open the file with the palette (can be 8Bpp BMP or PCX or Microsoft Palette, Jasc PSP Palette or raw palettes). Version 5.0.0.95 Beta 4 [26-04-2003] ! Beta 3 wasn\'t working under Windows 98. Fixed. - Completly removed XP menus. Some reasons: 1) They were preventing multi-bytes languages to display correctly in menus. (ex: Russian, Japanese, Persian, etc..) 2) The option to disable XP menus wasn\'t working at all. 3) Standard menu aspect looks much better :) * Cleaned code, now exe is 500KB smaller. ! Fixed images from splash and about screen. * Default Driver v1.2.3 Beta: + Added Port Royale .CPR files support. + Added Harbinger .SQH files support. This format have tons of directories (at least 5000)... Dragon UnPACKer 5 is really slow at parsing it. + Added Purge .REZ files to the list of supported games. + Added Patrician II .CPR files to the supported games. (Thanks to Felix Riemann) * UT Package Driver v2.1.0: + Added Unreal 2 support. i Splinter Cell should work (untested). Version 5.0.0.86 Beta 3 [08-04-2003] ! Fixed some user interface glitches under WinXP. (In the option dialog box) * Updated VirtualTreeView from 3.6.2 to 3.7.4. * Changed a bit the About dialog box of Dragon UnPACKer to show when it was compiled (date & time). * Added create list with all options: List all files, only current dir (with or without sub-directories) & only selected entries. Sorting of files (by name, offset or size). Included templates: Dragon UnPACKer 4 HTML Style v1.1b Text Database v1.0 XML Database v1.0 * Now icons used for embedded files are directly found using your Windows registry. That means you will have same icons in DUP5 than in your windows explorer. :o) I have also added an option to disable this behaviour and use the old internal icons. * New Exception handler window, but it isn\'t used... * Duppi v2.0.0: + Internet update: Check for new or updated plugins using Internet. Duppi will then download and install them (all downloaded packages are put in your Download sub directory of Dragon UnPACKer 5). + Now when you run Duppi as is you will be given the choice of check Internet for updated packages or browse to a package to install it. * HyperRipper Default plugin (v5.0.0 Release A). ! Setup button was enabled for S3M and IT file formats (it should not). * Picture/Textures Convert plugin (v1.0.1 Beta): + Now plugins reminds last used palette. i Updated the Shadow Warrior palette with better colors. * Default driver plugin (v1.2.2 Beta): + Added support for Age of Mythology .BAR files. + Added support for BloodRayne .POD files. Tested only with the PC Demo. + Added support for James Bond NightFire .007 files. + Added No One Lives for Ever 2 to the list of supported games. + Added support for Postal .SAK files. Tested only on Postal Plus Demo. ! Fixed Jagged Alliance 2 SLF support. ! Fixed extraction of non-compressed data in Emperor: Battle for Dune RFH/RFD files (resulting in 0 bytes extracted files). [Reported by Andrei Zharnasek] * Now using same extraction method as in DUP5 core. Allowing display of the extraction progress. * UT Package driver plugin (v2.0.0 Rel.A): i Use TUTPackage v2.0 by Antonio Cordero Balcazar with official UT2003 support and (partial?) Army Operation. * Much better UT2003 support :) i Changed the version numbering to reflect TUTPackage version (major and minor version number of plugin are now same version as TUTPackage one). That means that if major and minor version don\'t change only minor things are changed in the driver. Removed Beta status of driver. ! Fixed an enormous bug. There was a debug option that tried to extract raw data from Sound entries to H:\\ drive. If you didn\'t have this disk you would get an error while extracting Sound files from UAX. Sorry.. i Please note that Unreal 2 is NOT supported yet! * ZIP Driver plugin (v1.0.2): * Updated UnZip32.Dll to v5.5.0. (Adding support to PkZip\'s Deflate64(tm) compression method and fixing some security bugs). + Added Line of Sight: Vietnam .ZA to the supported file entensions. + Added Master of Orion 3 .MOB to the supported file entensions. Version 5.0.0.77 Beta 2 [18-10-2002] + Added HyperRipper v5.0! i Same supported file formats as in DUP4. i More reliable and efficient than HyperRipper v4.2 (DUP4)! i Some tweaking options for those of you that want \"complete\" control. :) i Writing support for the newly HyperRipper File (HRF) version 3.0 file format but also for the olders version 1 and 2 (version 0 is unsupported). i To bring the configuration panel of MPEG Audio just click on MPEG Audio in Format Select tabs and then on Setup buton. + Added drag and drop extraction without convertion from Dragon UnPACKer 5 to the explorer, desktop, etc.. + Now the program will run \"shell open\" on the selected file by double-clicking on it. * Should be Windows XP friendly (themed). * Ah! Finally got XP like menus (like in Office XP). For those of you that prefer classic menus go to Icons/Look options tab and uncheck the XP Style Menus option. + BarfHappy made superb icons for the menus, popups and toolbars. ! Fixed \"EAccessViolation\" when right clicking on a file without extension in Dragon UnPACKer 5 listview. (bug found by Felix Riemann) ! Fixed the bug reported when multiple drivers wanted to open the same file format. (reported by Felix Riemann) ! Fixed 2 missing translations in options. (Reported by Fabrizio Degni) + Added error message when a plugin opens a file with 0 entries. (Asked by Nullpointer) ! Fixed a bug when trying to open twice an empty file. + Added keyboard navigation in the options panel. (Asked by Nullpointer) + Added exit from Options by pressing Escape. (Also asked by Nullpointer) * Duppi v1.0.1: + Added package version info. * XP friendly. * Default Driver v1.1.4 Beta: + Added support for Battlefield 1942 .RFA files. + Added support for GTA3 IMG/DIR files. + Added support for HyperRipper .HRF files version 3.0. Added major version number to the format string (Ex: HRF1 for v1 files). + Added support for Sin .SIN files. + Added support for Zanzarah .PAK files. Tested only on the Demo if someone can test it on the game and give me feedback.. + Added F22 Lightning 3 .PFF in the list of supported games. ! Fixed bug where Earth Siege 2 and Tribes .VOL files were not displayed as supported (but all code to support them was in the driver). ! Fixed support of Novalogic\'s PFF3 files (.PFF) when using the \"Smart file format detection\" option.. Until I release this version you may disable this option when opening PFF3 files. * UT Packages Drivers v1.0.4 Beta: + Sound extraction from UT2003 and Undying should work now. + Added Undying to the list of supported games. Version 5.0.0.60 Beta 1 [28-07-2002] i Recoded from scratch under Borland Delphi 6. Faster, better memory management, support for huge files (9223372 TB!!), no more limited number of entries in files (only limited by the memory of your computer). * Plugins system for the support of file formats and convertions. i Many new supported formats (Unreal Tournament for ex), enhanced support for other formats (Giants GZP and Emperor: Battle for Dune files are now completly supported, including compressed entries), .. - This version does not include (compared with the last version 4): The HyperRipper, that is not completly coded yet Creation of file lists (text and html) Creation and edition of PAK files of Quake/Half-Life Some file formats support (ex: Doom, Baldur\'s Gate, etc..) i Version history for all versions 4 are no more in this file because this is a completly new code base. You can download the text file with the Version 4 history on the official Dragon UnPACKer homepage (history-v4.txt). URL: http://www.elberethzone.net/index.php?page=dup4 Some informations about older versions: --------------------------------------- Version 5 (October 2001/2003) Recoded Dragon UnPACKer from scratch under Borland Delphi 6/7. Version 4 (1999/2001) Started again the Dragon UnPACKer developpement from scratch under VB5. Last version released is the v4.22.87 Release A. Version 3 (1998) Trying to add an Explorer like interface for the ugly v2.. No version 3 where released to the public. I was developping version 2 and version 3 at the same time when the Crash disk destroyed all sources... Version 2 (June 1998) Simple Windows version (with GUI) of Quake UnPACKer, reading more formats.. Interface is UGLY... Last version released is the v2.00.9 Alpha. Version 1 (April 1997) DOS program allowing the read of .PAK files from Quake and some PAK files from Quake 3 (was then named Quake UnPACKer). Last version released is the v1.10 Final. Version 0 (1997) DOS program. Alpha/Beta versions of Quake UnPACKer. Beta Developement Page: ----------------------- This page allow you to follow the developement log of Dragon UnPACKer 5 between Beta releases. You can also find other informations and maybe some downloads. http://www.elberethzone.net/index.php?page=dup5dev ===============================================================================

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4,615 downloads

Uploaded:03/07/2010

Aliens vs. Predator 2 Master Server Patch

avp2smsinstall_1.5.2.zip | 15.77 MB

and stick with the previous

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3,866 downloads

Uploaded:29/12/2004

AvP2 Demo Cheat Enabler

avp2_demo_cheat_enabler.zip | 3.94 KB

to assume that it does :) -Bluehair

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2,273 downloads

Uploaded:20/08/2006

Dragon UnPACKer

dup500setup.exe | 2.07 MB

easily. It can also convert some weird formats to common formats (like .ART Duke Nukem 3D files to Windows BitMaP .BMP files). Version 5 brings modularity and a completly recoded program from scratch in Delphi 6/7. This means much faster and better memory management than version 4. See the SUPPORTED FORMATS chapter to known which files are readable and which file formats can be created/edited.[/quote]

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1,629 downloads

Uploaded:09/08/2006

Bunny-s server mod

bunnys_server_mod_v213_2.zip | 1.91 MB


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1,406 downloads

Uploaded:05/04/2005

Model Viewing Map

model_viewer_map.zip | 1.22 MB

just in normal AVP2. I made it so I could view my skins ingame in detail without having to go searching for people willing to pose and then try to keep them from moving around while trying to get screenshots. This is just easier lol. I figure other skinners out there or even just people who want to get screenshots of skins they have on might want to use something like this so that is why I am releasing it. This is a server side mod, which means if you have it on and go on the internet rather than lan to play, nobody else can join unless they have it too, but thats pointless because its not much of a map, no pickups or anything. Its just for model/skin testing. This contains the original Ancient Pred skin, so I suggest if you are testing an Ancient Pred skin, make sure ModelViewer.rez comes before the ancient pred skin rez in the command line or else the default will override it and be used instead.

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1,185 downloads

Uploaded:20/08/2006

FSB Project

fsb_project_v1.exe | 3.24 MB

Monitor -Remote Console -User Submited server list -Incorporated minimizer for Q3 engine games -Live update -Find servers -Filters -Country Filters -And many other stuff. I made this app. as a gamer and not as a programmer, so i hope you like it.[/quote] Note: this great tool has complete support for all AvP2 multi player modes! On top of that, it costs nothing =)

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1,059 downloads

Uploaded:30/05/2007

AvP2 Server Ori Edition

avp2server_ori_edition_1.0.2.zip | 1.14 MB

stand-alone server with IPBAN - Ori edition # # Original server.dll changed by Bunny-s # Original server application changed by Rommie # # # This dedicated server can obtain guest's IP address and effectively forbids it. # How to use? # It's easy: # # 1* copy files : AvP2ServOri.exe , server.dll and IPBANLIST.txt to main folder of your server # (rewrite original files - first backup them in case you need it, it's NECESSARY to use new server.dll # included in this archive, otherwise IPban system will not work!) # # 2* instead of original application AvP2Serv.exe now try AvP2ServOri.exe # Every incoming guest is logged in IPLOG.txt file in format: # *19:23:24 - 23.05.2007* - 192.168.101.32 - Rommie # *DATE * - IP ADDRESS - NAME (or behind the name"- *" if player automaticialy kicked.) # # 3* if you want to ban somebody, add to the file IPBANLIST.txt: # * description # IP # Example: # * Rommie # 192.168.101.32 # # That's all. Good luck.

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881 downloads

Uploaded:20/08/2006

AVP2Serv FE

avp2servfe_v1.7.7.4.zip | 510.62 KB

AVP2ServFE.exe - The Custom AVP2Serv App. Can be used with ANY mod and any client side changes. AVP2_MOTD.DAT - This file stores the MOTD Settings. This will appear when you configure your server MOTD and Time Setting. There will be a different .DAT if you use the custom config feature. AVP2SRVCHAT.LOG - This file will appear if you use the Server Chat Log feature. These two .LOG files will be different if you use the custom config feature. AVP2SRVREAD.LOG - This will appear if you click READ LOG. I copy it to let an admin read it, and prevent you from causing File I/O errors if an entry is trying to be added while you read. Both .LOG files are stored in the MAIN AVP2 Game Folder. DELETE LOG button deletes both of these files. Changing the location of where the LOG files are stored is not an option, nor do I see why it should be. Incomming.wav - See WAV NOTE. This wav you can set to any sound you want, but I recommend no more than 1 second of audio. This is what you hear when a player joins if you activate the Sound Alert feature and set the Sound Source to DISKFILE. Leaving.wav - See WAV NOTE. This wav you can set to any sound you want, but I recommend no more than 1 second of audio. This is what you hear when a player joins if you activate the Sound Alert feature and set the Sound Source to DISKFILE. AVP2ServFEConfig.EXE - If you rent servers, this file will allow you to configure this server app remotely. Run the program, set the options. Click \"Make AVP2_MOTD.DAT\" and then upload this file to the folder that contains the AVP2 Executables. WAV NOTE 1: I do not include any .WAV files, you will need to acquire these on your own. DO NOT RECORD MORE THAN 1 SECOND OF AUDIO, OR YOU MAY ADD SERVER LAG!!!!!!!! PLEASE NOTE! As of version v1.5.7.2 BETA or later, you must wipe out your .DAT file and restart over. If you do not do this you will have some strange problems occur possibly. I recommend you wipe the .DAT file after every server app upgrade.

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840 downloads

Uploaded:24/08/2008

Rommie's server-side application

2.1fixed.zip | 3.05 MB

DELAY IS 10 SECONDS!) 2* Changed master server for global banning. 3* This server app not support FK, Bunnys or another mods, supporting ONLY Rommie's server-side application v 2.1 and higher!

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824 downloads

Uploaded:07/03/2008

Rommie's server-side application

2.0release.zip | 9.74 MB

COMPANY HTTP://WWW.GAMESMAJOR.CO.UK ////////////////////////////////////////////////////////////////////// Release date: 07-03-2008 Rommie's server-side application v2.0 1* added flares option to weapon ban system, bye losers spamers in allweapons mode with flares. 2* added afk command support to OVERRUN. 3* for life cycle servers, add AntiWormKill= option to Rommie_Settings.txt - this add "spawn" protection for chestburster. 4* kill command and genocide command now CAN kill clients in spawn protection. 5* Added command setmotd , with this command you CAN change text in MOTD lines in game example setmotd 4 Hallo world! change MOTD line 4 to "Hallo world!". this will be saved to next server RESTART (restart application, no map) ( setmotd 5 TEXT change your JOINER ALERT TEXT) 6* Added AutoAfkPlayers= to setting file + add command autoafk for toggle if this option is active, players who is AFK and stay in spawn point, in second of automaticial lost spawn protection (TDM and DM after 60 seconds other game modes 30 seconds) joins to AFK mode. 7* A* to weapon ban system added option MediComp this can toggle predator medicomp device. B* to weapon ban system added option CloakDevice this can toggle predator Cloaking device. C* to weapon ban system added option EnergySift this can toggle predator Energy sSifting device. 8* ALL logs optimized for multiple servers use (more server on one machine) saved old log names but added port number to name, example: NameChnageLog(27888).txt, AutoBanLog(27878).txt etc.. 9* functions inside mod optimized, too many functions collecting to one larger case functions. (better performance, lower memory use). 10* changed spawn protection settings, if is active AUTO AFK, spawn protection has 60 seconds, after this time player automaticially join to afk mode (TDM and DM only) if is AUTO AFK function INACTIVE (0) spawn protection has Rommie's standart - 600 seconds. 11* old game limitation for max 32 maps on server are removed, new limit is 128 maps in list. you can run too many maps from umps... 12* now.. if you try fire from banned weapons, fire from spawn protection or fire restricted nade, you receive red message about this restriction.. 13* several admins feedback me any problem with anti god mode code.. hm, probably are caused with any custom maps with ai? i cant understand but,, in Rommie_Settings are added AntiGodMode= for set up this turn OFF (0) or ON (1). 14* ALLWEAPONS mode are compattible with WEAPON BAN SYSTEM. 15* HA, next stolen idea :D :D kruych's mod use blocks packets for IP adresses in banlist, if you use RommieAvP2Serv.exe and IPBANLIST.txt client who is BANNED, CAN NOT SEE YOUR SERVER IN ANY SERVER LISTS (tested in game, gamespy, xfire and HLSW) 16* Added command refreshbanlists this command cause inmedially refresh ipban lists (ipban and global ban) in server app and mod.

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688 downloads

Uploaded:28/03/2006

Fk 1099

fk1099v1.2.zip | 1.37 MB

v1.1. ======================================================================= I. FEATURES AND MODIFICATIONS II. INSTALLATION INSTRUCTIONS III. KNOWN ISSUES VI. CREDITS V. DISCLAIMER The FK1099 MOD is not officially supported by Monolith Productions, Inc. or Fox Interactive. NOTE: This mod is specifically designed to work with AVP2 version 1.0.9.6. Using other modifications or on older versions of AVP2 may lead to unpredictable results. This is the MICROSOFT WINDOWS 9x/ME/NT/2000/XP/2003 version. This will NOT run on Linux... period! IMPORTANT NOTICE: THIS MOD IS NOT AN ANTI-HACK MOD. THE ONLY THINGS THIS PREVENTS IN TERMS OF HACKING IS NAME HACKING. THIS WAS DONE TO HELP PREVENT IDIOTS FROM TAKING SERVERS DOWN. THIS MOD ALSO HAS OTHER ANTI-CRASH CODE IN IT. BUT NO MOD CAN STOP 100% OF SERVER CRASHING ACTIVITIES, LITHTECH ENGINE HAS MORE HOLES THAN SWISS CHEESE. NOTE: FOR THIS MOD TO BE 100% FUNCTIONAL, IT REQUIRES AVP2SERVFE SERVER APP VERSION V1.7.4.6 OR LATER. ALSO, IF RAN ON A NON-DEDICATED SERVER, SOME STUFF WILL NOT FUNCTION OR GIVE ANY VERBAL FEEDBACK. YOU HAVE BEEN WARNED. I. FEATURES & MODICIATIONS __________________________________________________________________________________________________________________ ___ __________________________________________________________________________________________________________________ ___ This version is a server-side mod which has several features. These features are: AXP/FUZZY ANTI SPAWN KILL Spawn Protection Mode has been provided to spawning players. Spawn Protection Mode protects players when spawning. While a player is in Spawn Protection Mode, he/she will not be able to attack or be attacked. They will be able to do many other functions, however. NEW IN FK1099: You will be allowed to choose a weapon to have it ready, but if you fire it, you will be set back to the DEFAULT WEAPON. When a player spawns, they will be protected indefinitely (DM, TDM) or for 30 seconds (EVAC, HUNT, SURVIVOR, OVERRUN) ... or ... until any of the following criteria is met: (1) Player jumps at any time. (2) Toggles on Crouch Toggle or Wallwalk Toggle. (3) Player Taunts. (4) Player moves (includes pouncing) exactly 400 game units from spawn point. This gives adequate distance for spawning players to move out of harm\'s way or spawn campers prior to exiting spawn protection mode. Upon completing any of the above listed tasks, the player will be immediately removed from spawn protection mode and will be vulnerable to attack. Players be allowed to most tasks while still in spawn protection mode such as: (1) Cloak (if predator) (2) Change vision modes (3) Turn and/or straffe (4) Move a few feet or so (Max 400 Game Units) (5) Send messages (6) Switch weapons (7) Fire weapons (doing no effect) (8) Adjust settings (hotkeys, video, sound, commands, etc) and the list goes on... If an alien player pounces from spawn protection mode, any victims within the spawn protection leash range will be uneffected by the pounce attack. If the alien finishes the pounce within his spawn protection leash, he will remain in spawn protection until one of the above listed criteria is met. If the pouncing alien exits the leash distance at any time during the pounce, he will immediately exit spawn protection mode. That means he could be in mid-air when he exits protection mode. It is important to note that players that are in Spawn Protection Mode are somewhat invisible to other players (except aliens as they can see the aura).

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646 downloads

Uploaded:10/02/2010

Aliens vs. Predator 2 Master Server Patch

avp2smsinstall_1.5.zip | 16.72 MB

gamespy, so servers that were not visible in 1.4 are now back �The unique player ID algorithm is fixed. I received positive feedback from a number of people who had problems joining servers on account of GUIDs that they can now join pretty much all the servers. so update !

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581 downloads

Uploaded:20/01/2010

Rommie's server side application

avp2.rommie.5.0b5_19012010.zip | 25.67 MB

10 SECONDS!) 2* **Removed IPBan system, from this release Rommie's mod support HW GUID ban system by LithFaq (included in MOD)** BUGGY LITHFAQ'S GUID BAN SYSTEM HAS BEEN REMOVED, AND IPBAN SYSTEM IS BACK. 3* This server app not support FK, Bunnys or another mods, supporting ONLY Rommie's server-side application v 5.0b5 and higher!

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571 downloads

Uploaded:15/08/2005

Help on adding custom maps

help_on_adding_custom_maps.zip | 1.72 MB

you][maps] if u dont know how then look at the tutorial it will give you a step by step ok enjoy OK this is a hole lot faster all you ave to do is place the rez file in the aliens vs predator file and type in the comman file -rez [what ever your map is called you put it 1 space after -rez than after -rez you would put .rez so if your rez map was called fortnox then you would put -rez fortnox.rez this is the same with skins uyago@hotmail.com

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570 downloads

Uploaded:26/10/2010

Rommie\'s server-side application

5.0rc15.zip | 23.91 MB

is only stolen every idea from original Rommie\'s mod). ORIGINAL Rommie\'s functions (another mod with this function is FAKE and COPY nothing else): *Weapon Ban System concept with spawn control of inventory *Auto ban hackers for: fly hack, wallwalk hack, ammo hack, speed hack, name hacks and other detecteable. *ANTI-GOD mode code. *JOINER alert in mod (its stolen by lithfaq to use on his application.. without mine aggre) *Deep code optimalization, for best modification performance on today servers (support 64bit platform, running under Windows 2003, 2008, 7, Vista, XP, 98) *TRUE 100 fps server (not just changed one value like in lithfaq server, deep rebuilded code of dedicated server app) *NameChangeLogs, guidlogs, iplogs, Rommie_log, debug logs... *char ban system *ammo ban system *protection againist fake player attack, secure attack (patch by luigi & LamePatcher) too much another functions.. just.. use originality and performance, and not heavily modified stolen source codes with shitty functions. == BTW, final BETA release, Release Candidate 15 (pre-reease of final version)

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492 downloads

Uploaded:12/08/2006

Skin Tester Map

skin_tester_map_only.zip | 463.9 KB

you're holding a handgun the gun does not appear in mirror since it was not programmed for this. Still an interesting effect. --placed 1 truck prop for use in any avp2 map project. Included is the ED file and thanks to RC red claws telling me where to find this gem. --3 Mirrors to see your skin.

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432 downloads

Uploaded:30/10/2005

AvP2 shine Tutorial

avp2shinetut.zip | 938.34 KB

avp2. ++++ ------------------------------------ ++++ = NOTES: You may not copy or change anything without my permision. It is mine, so dont rip it. You Must have photoshop to do this. ++++ ------------------------------------ ++++ = AS ALWAYS STOP BY MY WEBSITE AT http://gh0std0wn.com ++++ ------------------------------------ ++++ = And As Always, Dont Use Any Of My Work Without My Permision. If You Want To Include Anything Of Mine, Just Post In The Forums. [ Copy Right 2k5-Beyond ] >< gh0sT d0wN ++++ ------------------------------------ ++++

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340 downloads

Uploaded:06/11/2006

Rommie's Server-side Mod

rommies_serverside_mod_1.1.6_bunnys_ipban.zip | 1.87 MB

nothing..) AJL from help with tutorials, C++, good words and sorry from mine poisonous and stupid questions ;) AND REALLY LARGE, BIG, BIG, BIG THANX TO Sh4de aka Shade from "help" with CUSTOM MESSAGE SYSTEM in TXT file. ------- http://www.hellraizers.org http://www.alphaclan.org/ ------- About me: i am {HR}Rommie contacts for me: ICQ: 196924548 MSN messenger: fazolecz@email.cz EMAIL: info(AT)avp2(dot)com ------- ___________________________________________________ About&Thanks/ | =================================================== ___________________________________________________ TODO list: | =================================================== on version 1.1.7 MUTE & CheckAmmo (anti ammo hacking) on version 1.1.8 or maybe 1.2 Simple WEAPON BAN system on version 1.2.x .... ? IPban via FEAR included in OBJECT.LTO file compilling this mod from LINUX (new dedicated server) now i am build MAKEFILE file from compiling. more? "smeg know" :) ___________________________________________________ TODO list/ | =================================================== and now several words from noobs.. if you dont like this mod.. DONT USE IT, if you dont like me DONT USE THIS MOD, if you are really STUPID suxxer, dont contack me in MSN, GSA, mail.. and dont tell me "Your mod is SUX".. --- This mod is DONT have PUBLIC SOURCE CODES, dont tell me in MAIL, MSN ot other communitating program "give me you sources" - PERIOD! If you find BUG , crash... etc on this mod, copy and paste error message from server, and tell me details of this crash from mail: info(AT)avp2(dot)com Howk --

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322 downloads

Uploaded:07/07/2007

Rommie's server-side application

rommie_mod_1.3.1_server_application_1.0.7.zip | 3.27 MB

automaticialy LOST privilegies on map change - we are warned with red message lvl3 (main admin) have saved privilegies.) *changed BANS command, {BANNED_WEAPONS}: XXX, XXX, XXX, XXX.... {BANNED_GRENADES}: YYY, YYY, YYY... {BANNED_CHARACTERS}: ZZZ, ZZZ, ZZZ... *more non need to known (for users) changes in code for more stability, and performance. *command gsc is locked ONLY for lvl3 admin. *to wban command added option status ( wban status) this command toggle Weapon and Genade ban system (ON/OFF) and added wban AlienStun *changed command kill ID and genocide Race (now this command REALLY KILL different client or race, no only stupid message to chat with mistake and put player to om.. real process player dead) *Genocide command changed - some process player dead like KILL command ADDed option ALL ( genocide Aliens/Marines/Corporates/Predators/All) *added command fcos and SpearGunLostCloack=1 to Rommie_Settings command toggle ForceCloacOffSpeargunners - who like fire from spear gun, have turned off cloack (transfered idea from AvP1) SpearGunLostCloack=1 - default active / SpearGunLostCloack=0 default inactive *WeaponBanSystem Add: AlienStun= ban, if you like ban stun from alien POUNCE&TAIL use AlienStun=1 *Added new command like FK mod (ONLY EXPERIMENTAL) max x y (x= Aliens, Predators, Marines, Corporates, Frags) (y=value (characters 0-16, frags 0-80)) this change reads on next map. *Added option "AllowFlares" to Rommie_Settings.TXT, if you set this to 1 all players (HUMANS) are respawned with 10 flares. *to AdminLog has added collum with Admin level. like: (23:34:39) - (19.06.2007) - Rommie - Admin Level: 3 - genocide all *MELEE command for melee mode removed, new command: allweap , this command 1/respawn all players with ALL weapons, 2/deactivate weapon ban system (toggle allweap) *CHANGE! - from Rommie_Settings.TXT has been removed MOTD section, MOTD and JOINER ALERT have DIFFERENT FILE! - MOTD.TXT * BAN is command work! (if you use RommieAvP2Serv.exe v1.0.5, 1.0.6B ONLY!) *added option "AutoIPBanHackers=" to Rommie_Settings.txt, if you enable this and use RommieAvP2Serv.exe v1.0.7 and higher (included in this archive) mod automaticialy BAN noobs who like try use: Name Hack, Server Crash, Morph Hack, Speed Hack *changed sound if player leave spawn protection (old "huhach" has changed to pinging - like survivor) *added sound for login administrators :) nice crazy scream if logged lvl 3 admin, and warning sound for login lvl 1 and 2 :)

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285 downloads

Uploaded:10/04/2007

Rommie's server-side application

1.2.9_release.zip | 1.78 MB

(v1.2.9) ● functions ● commands ● Rommie_Settings.TXT ● about... --------------------------------- install: copy ALL files from this archive to MAIN AvP2 directory of your server (where is AvP2Serv.EXE) , change settings in Rommie_Settings.TXT and RUN server. News In Mod (v1.2.9) * Removed AntiSony code.. because i'm a clever person and i am being on top againist this fucker. if you like BAN this noob on your servers uses integrated IP log and ban utillity by Bunny-s or ban ip range of this gay in your fire wall. IP range of Sony is: 212.96.0.0:212.96.256.256 * added setting UseJoinerAlert for ON / OFF this function. if you set 1 (ON), the server sends the message with 20-25 seconds earlier by the time player is joining to map your message (defined on Rommie_Settings.txt) If you set 0 (OFF)'the server will not send this message. * SCH command rebuilded, I now have DISABLED use sch command for switch players to NON standart AVP2 multiplayer game species. Because several admins presume on this. * added command "forceff": force activate friendly fire in game (WITHOUT map restart!) * NameChangeLog file - if player is changing his name,the server will create a NameChangeLog.txt file and log all the name's changes. * AdminLog - ALL admin commands are being logged. * Server command for lock and unlock server CHANGED! now is LS psw = LOCK server and only LS = unlock server !) * Server NOW shows IDs in name in GAMEQUERRY, in format ID~NICK * Server NOW shows in GAMEQUERRY your actual score * Added option to setting file DisableNameChange= if you set =1 command are blocked. this option possible activate or deactivate in game with command nch *** WARNING THIS IS ONLY BETA FUNCTION, 100% WORK BEEN IN 1.3.0 *** * Added "permanentmelee" option in Rommie_Settings, this is created for MELEE servers :) if you activate this option, server automaticialy run with MELEE mode. * Added MOTD timer, in Rommie_Settings you have messagefrequency= after = you add time in MINUTES.. 4example messagefrequency=9 -> server show ALL 5 LINES OF MOTD in one time EVERY 9 minutes +- messagefrequency=5 every 5 minutes +- I advice you time 7-8 minutes.. smaller time interval MAYBE call LAGS! if you set messagefrequency=0 MOTD is INACTiVE. * Added AutoIPBANhackers option, to Rommie_Settings.txt. this option add possiblity automaticialy IPBAN: NAMEHACKERS, SERVER CRASHERS, MORPH hackers and (in 1.3.0) AMMO HACKERS. .** warning this function IS NOT WORK ! Only if you use special version of NachtWind's dedicated server! (released i hope after several days, ask http://alphaclan.org in forum Server-side mods) ** *Added TieredAdmin system , 3 different admin levels with access provilegies in setting file. -- 3LvL admin system -- server now have 3 full customizable admin levels, level 1 - user with different password and with commands in Rommie_Settings.TXT xxx=1 level 2 - user with different password and with command of level 1 + in rommie_settings.txt xxx=2 level 3 - main admin (password seted up in your server config file) access to ALL commands. command for take server controll is SC only... server automaticialy detectiong is password is LVL 1.2. or 3 for all admin levels are DEAFULT set commands: nl, pl, rl, relsc, sc, sinfo, afk and pcm (see to command list) * several more little fixes, added, 4example afk put you to observe mode.. and send to chat message about you join to AFK mode, and if you use this command again server automaticialy respawn you. and other little repairs. ------------------------------------------------------------------------------------------------------------------------

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239 downloads

Uploaded:08/06/2007

Rommie's server-side application

1.3.0_beta_ipban.zip | 3.23 MB

mod would have never been released.. *next thank to clans: -FP-, -(OcS)-, SG-2, . [Alien Army], =FFC=, *{SAS}*, [EMO], [SKY].... and TOO many others clan for USE my mod and for give me feedbacks. :cool: New in 1.3.0 * shp command - Show you actual HP of client (if client use god mode, be automaticialy kicked) *fixed several problems with tiered admin system from 1.2.9 (lvl 1 & 2 automaticialy LOST privilegies on map change - we are warned with red message lvl3 (main admin) have saved privilegies.) *removed COMBISTICK from weapon ban system *changed BANS command, {BANNED_WEAPONS}: XXX, XXX, XXX, XXX.... {BANNED_GRENADES}: YYY, YYY, YYY... {BANNED_CHARACTERS}: ZZZ, ZZZ, ZZZ... *SwearningFilter is now 100% work for: Multiple curse words such as F*CK SH*T etc. *more non need to known (for users) changes in code for more stability, and performance. *added command for IPBAN client from console - ONLY if you use Rommie's dedicated server appliacation. ban ID

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172 downloads

Uploaded:08/10/2006

Rommie's Server-side Mod

deepeyerommiesservermod1.1.5.zip | 1.21 MB

already using this mod!

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162 downloads

Uploaded:02/04/2006

Bunny-s server mod

bunnys_server_mod_211_5.zip | 1.24 MB


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155 downloads

Uploaded:17/02/2008

Rommie's server-side application

1.3.3bpublic.zip | 2.16 MB

information in readme files..

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118 downloads

Uploaded:01/08/2005

Fk 1099

fk1099rc9.zip | 1.37 MB

___ __________________________________________________________________________________________________________________ ___ This version is a server-side mod which has several features. These features are: AXP/FUZZY ANTI SPAWN KILL Spawn Protection Mode has been provided to spawning players. Spawn Protection Mode protects players when spawning. While a player is in Spawn Protection Mode, he/she will not be able to attack or be attacked. They will be able to do many other functions, however. NEW IN FK1099: You will be allowed to choose a weapon to have it ready, but if you fire it, you will be set back to the DEFAULT WEAPON. When a player spawns, they will be protected indefinitely (DM, TDM) or for 30 seconds (EVAC, HUNT, SURVIVOR, OVERRUN) ... or ... until any of the following criteria is met: (1) Player jumps at any time. (2) Toggles on Crouch Toggle or Wallwalk Toggle. (3) Player Taunts. (4) Player moves (includes pouncing) exactly 400 game units from spawn point. This gives adequate distance for spawning players to move out of harm's way or spawn campers prior to exiting spawn protection mode. Upon completing any of the above listed tasks, the player will be immediately removed from spawn protection mode and will be vulnerable to attack. Players be allowed to most tasks while still in spawn protection mode such as: (1) Cloak (if predator) (2) Change vision modes (3) Turn and/or straffe (4) Move a few feet or so (Max 400 Game Units) (5) Send messages (6) Switch weapons (7) Fire weapons (doing no effect) (8) Adjust settings (hotkeys, video, sound, commands, etc) and the list goes on... If an alien player pounces from spawn protection mode, any victims within the spawn protection leash range will be uneffected by the pounce attack. If the alien finishes the pounce within his spawn protection leash, he will remain in spawn protection until one of the above listed criteria is met. If the pouncing alien exits the leash distance at any time during the pounce, he will immediately exit spawn protection mode. That means he could be in mid-air when he exits protection mode. It is important to note that players that are in Spawn Protection Mode are somewhat invisible to other players (except aliens as they can see the aura). NEW SERVER COMMANDS NOTE: Depending on how the Server Administrator configures the mod, using FK1099CFGRC7.EXE, will depend on what commands L1/L2 admins have access to. The Server Commands are: nk Kick a player by their ID Number. is their ID that you want to kick. The original kick command is gone, as it is useless anyway. tnc Toggle the ability for all players to either be able to change names or not allow it. Will not show a message that this command was toggled. L3 ACCESS ONLY! vtnc Toggle the ability for players to either be able to change names or not allow it. This version WILL show a message that it was toggled. L3 ACCESS ONLY! ren Allows and admin to rename a player. is the id of the player to be renamed. is the new player name you wish to assign. tks Toggles whether you want to allow players to keep score/frags on only class change or not. Species change still resets to 0. tpc Admin Player Chat Toggle. This allows the admins ability to MUTE players. Once muted, you can not Private Chat, Team Chat, or use Normal Chat. *****This is reset on level change, and when player leaves the server!***** tfom This command forces a player to enter observe mode and they can NOT get out without the admin re- doing this command. The side effect that FK1098 has has been fixed. *****This is reset on level change, and when player leaves the server!***** tom This allows the admin to put a player in a NON-RESTRICTIVE observe mode if need be, or themselves. A good use for this is if the admin needs to admin the server, or what not, you can go to observe mode and do it. Another good use is if a player says AFK, you can get them into Observer Mode and get them out of the way so they don't tie up a spawn point. cpc This command lets you change a player to a specific Species/Class. If you want to change someone to a species the server is not configured for, you must be able to use: tosl command. Some L1 and L2 admins may not be able to use this command, depending on how the server operator sets it up. # Character -------------------------------------------------------------------- 1 Runner 2 Drone 3 Predalien 4 Praetorian 5 Johnson(Marine) 6 Icharo(Marine) 7 Jones(Marine) 8 Harrision(Marine) 9 Light Predator 10 Predator 11 Assault Predator 12 Heavy Predator 13 Ivan(Corp) 14 Dunya(Corp) 15 Rykov(Corp) 16 Dimitri(Corp) tscl Toggle the setting on id# and prevent a player from changing Species or Class. *****This is reset on level change, and when player leaves the server!***** tccl Toggle the setting on id# and prevent Species Changes on a player. They can change class within their current species. *****This is reset on level change, and when player leaves the server!***** tsl This toggle restricts ALL players to their current species. They can change class, just not species. *****This stays set until server is restarted, or admin toggles it!***** ttsl This toggle restricts ALL players to the current Species and current class they are playing. No Character changes can be made except via admin command. *****This stays set until server is restarted, or admin toggles it!***** tosl This toggles the Override Species Lock. This allows you to put in species that are not setup in the server config file. Then you use the cpc command to put someone in the species you want. On a level change, they will NOT be in this species. You will have to do it again, if you want a species that wasn't defined. *****This stays set until server is restarted, or admin toggles it!***** dsa Allows a L3 Admin to DISABLE L2 Admin Login and command access. Usefull for passwords that may have been hijacked. dwa Allows a L3 Admin to DISABLE L1 Admin Login and command access. Usefull for passwords that may have been hijacked. gsc # Gives Temp Server control to ID #. They need not know your SC Password for you to give them 1 time server control. If they leave or an admin with the SC PW gains control, they lose it and can not get it back unless they know the PW or someone uses this command on them again. L3 ACCESS ONLY! slock This will allow you to change the server to a locked server. is the password you want to set it to. Only Numbers and Alpha are acceptable (0-9, a-z, A-z). Due to the way the engine handles level changes, everyone gets booted at the NEXT level change, BUT only those who know the password may rejoin. The only way to remove the locked condition is to REBOOT the server, or re-issue the " slock" command like this: " slock k". To unlock, you need at least one character, and it (number or letter). This command will allow ALL PLAYERS CURRENTLY IN GAME TO STAY IN THE SERVER. The plock command will operate the way slock used to, only people who you gave the PW to would know it. *****This stays set until server is restarted, or admin toggles it!***** privl This allows admins to lock the server and then they can private message who gets the password. Useful to use, for example, if you need to restart the server and not want to have to be right there to shut down between levels. *****This stays set until server is restarted, or admin toggles it!***** dmhde # This command is dedicated to the DMH brotherhood and DE Clan. This command toggles a "Pred Melee vs Human Pistol/Shotgun" playing mode. This command is OFF by default and must be toggled on in game. Once this command is on, the weapons that are NOT allowed will work exactly as they do while you are in spawn mode. They simply do not fire and cause damage to anyone. Preds can only use: Wristblades and Combistick Humans can only use: Knife, Pistol and shotgun Aliens can not STUN with tail, or cause STUN on pounce. Also, no exeosuit weapons will function either. Aliens can attack as usual, it is up to the admin to decide whether to allow aliens to join this game. But the way DMH/DE plays it, we do not allow aliens to be present. This is my gift to DMH and DE. I recommend that the admins let all new players that joined know that only these weapons will work, or they will have some angry players. TO DEACTIVATE MELEE MODE USE: dmhde FK1099RC2 FIXES: Alien Stun is now disabled in melee mode. If the humans make it to an ammo box, all classes receive shotguns and flamethrowers. When DMHDE mode is turned off, all humans are respawned so that the extra weapons are removed. Ammo Boxes will not function for Predators during DMHDE mode. Requires AVP2ServFE v1.7.7.0 if you want to see the timed reminders. The command will still work without the server app. FK1099RC6 CHANGES: Disabled Assault & Heavy Predator classes. Have had a number of requests for this and made a new command that works in addition to DMHDE melee mode. This command is: mmpulse What this command does is enables Assault and Heavy classes then allows humans to use the pulse rifle. Don't worry, pulse nades DO NOT WORK during this mode of DMHDE Melee mode. This command is a seperate toggle and by default, is NOT enabled. FK1099RC9 CHANGES: Light Predator is forbidden to use the Combi Stick during melee mode. Give them an unfair advantage. NOTES: THIS FEATURE REQUIRES AVP2ServFE to get the auto message for this command!!!!!!!!!!!!! IF YOU DO NOT USE AVP2ServFE APP, simply use: dmhde 0 to activate the command. # can be 0 to 20. If # is 0 or 1, then there is NO periodic timer message indicating that melee mode is on. If is is 2 - 20, then it sets a Timer that a periodic timer will display a message indicating MELEE MODE is on. If # = 2, then approx. every 10 seconds you will see a message pop up. If set to 3 then every 15 seconds, 4 is every 20 seconds, and so on. 20 would be approx. every 100 seconds. I HIGHLY RECOMMEND A VALUE OF 4 to 5! *****This stays set until server is restarted, or admin toggles it!***** melemsg This command will allow an admin to display for all to see, that melee mode is on and what weapons are allowed. The command does take into account for mmpulse mode as well. *** ALL ADMIN LEVELS *** rc Release Admin Access. ALL 3 Levels can use this command. For L3 (SC) you lose the STAR icon. tpa # Performs the actions of tfom and tpc commands. Puts a player to Forced Observe Mode and MUTES them. *****This is reset on level change, and when player leaves the server!***** tweap # This changes the weapon banning settings. If # is 0, that enables or disables ALL weapon banning. It is equivelant to a master on/off switch. Only 0 can be used by a Level 3 Admin. # Weapon ----------------------------------------------------------------------------- 1 Predator Pistol 2 Speargun 3 Disc 4 Netgun 5 Remote Bombs 6 Plasma Caster 7 Pulse Rifle 8 Smartgun 9 Sadar 10 Minigun 11 Railgun 12 Flamethrower 13 Grenade Launcher 14 Alien Pounce Stun/Tail Stun (NOTE: #14 has had VERY LITTLE testing!) NOTES on tweap: If you fire a BANNED weapon, it will AUTO SWITCH to the Default weapon, FK1099RC2 FIXES: Alien Tail Stun and Pounce Stun disabling actually works now. Wow, what a concept...LOL nban # If a player is abusuing the command, this will cool their jets. This toggles the ability of commnand usuage. *****This is reset on level change!***** watch # Puts a player ID # in Game Observe Mode. Basically, it does TFOM, then CPC to an alien, then prevents Private Chat and Team Chat messages from working. Usefull to Observe a game. No more using 3+ commands to achieve the same effect! autofom If an admin is having trouble with hackers they can enable "Join Forced Observe Mode upon Joining". This requires the admin to release player to play if they choose to do so. NOTE: If you give L1 and/or L2 access to autofom, you NEED to give them access to TFOM as well, or joiners will be stuck in FOM until an admin with proper access can release them. togfom # This command command replaces RELFOM and ALLFOM and combines them If # = 0, that releases all from TFOM, # = 1 for put all players into TFOM. evacwait Special command for Evac Game mode. The code for this was given to me by bunny-s and since I don't play evac, not too sure of what it does. fommsg Allows people to display the message about Auto FOM on join. This is mostly used by admins, instead of retyping a message constantly. All 3 levels of admin automatically get access to this command. Should be used to repeatedly explain AUTOFOM on JOIN mode to players. This command only works if autofom has been enabled. shp # # Due to the amount of jerks using God Mode type hacks. The first # is the ID Number of the player. If you want to show the whole server what someone's health is, then the second # must be 1. I repeat, the second # must be 1. shp 1

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109 downloads

Uploaded:22/01/2007

Rommie's server-side application

rommie_server_mod_1.2.6.zip | 1.78 MB

file -- How to install: copy: 1.2.6.REZ, Rommie_Settings.TXT, Rommie_MOTD.txt and customrez.txt to your MAIN avp2 directory (where is AvP2Serv.exe, Lithtech.exe...) and run server :) --

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57 downloads

Uploaded:28/03/2006

Bunny-s server mod

bunservmod.zip | 1.25 MB

are named "Im a TSEARCH nub" if someone tries to crash the server (ascii==10) they are named "I Cant Crash U" added new command release v1.B.0: fixed nameid bug (ie a muted player couldnt whisper there id [SC now whispers themselves]) fixed new mute bug (server controler can be muted but isnt actually muted) added character(letter) filter on join and name change (allows for block to be lifted) fixed character filter too (phew) added log capability (logs chat/teamtalk/whisper/namechange to a text file default on) wait timeout added (in case a clumsy SC controller leaves with it still on) v1.A.0: added nameID, fixed mute command v1.9.0: fixed glitch v1.8.0: re-added whisper logging, fixed glitch

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17 downloads

Uploaded:28/03/2006

Bunny-s server mod

bunservmodv2_9.zip | 1.26 MB

MOD THIS IS NOT AN ANTI HACK MOD, IT IS AN ADMIN MOD Basic Version (no logging facilities). v2.0.9 new commands RC, joinFF, AdminPeep, TeamLock fixed a bug with roulette freezing the server added player joining message added code for basic IP banning (this is very crude method but it works) fixed message error (corrupt text) with help fixed bug with weapon banning (if no weapons were banned in text.. it didnt work) v2.0.8a hopefully put a stop to the server crash from outside the server (credit due to the writer of the crash tool for releasing the fix) v2.0.8 can no longer select races that arent in the game (i.e. in evac and survivor modes) tsearch users can no longer select alternate characters in-game(queen, exosuit etc) and will be locked in freefly for trying NB: the client can select the characters.. but the server does not acknowledge (still a few bugs with messaging) fixed ingame MOTDs (2nd msg was not getting deleted) fixed bug with invalid characters (no longer allowes ascii 20 and ascii 127) added ClassLockID and PWNID added hardcore evac mode SC pass filter in message and team message v2.0.7 hmm, after mixed feelings about the NPCs allowed with switchID, ive decided to default them to off if u liked this feature and would like to continue using it just add a file called allowNPC.txt to the root directory nothing needs be in this file, its just easier for me to quick fix this way. please note, that in games with only 2 races present, the other 2 races will be selectable, i will fix this at a later date v2.0.6 moved forceverify higher than the glitch block new commands addmsg and resetmsg new command lockdown and unlock v2.0.5 personal messages also show on the senders screen fixed bug in setlevelid (couldnt set map with id=0) if a player is named AFK when they join a map they are set into freefly V2.0.4 fixed bug in shutup fixed bug with setlevelID added code to make renameid afk work added filter for name hacks V2.0.3 removed kill from forcefreeflyid command afk now forces a player into freefly (also renameid afk has the same effect) the player can exit freefly mode by typing newname (nb. a player who is locked in freefly cannot do a afk command) MOTD can now be up to 196 characters long added shutup , ListMaps and SetLevelID changed spawn protection from 15 seconds to 60 seconds (movement and drawing weapon cancel protection) V2.0.2 added switchid and forcefreeflyid V2.0.1 fixed a bug with logging to server app (team messages logged once per client) fixed bug with id commands and no id (default 0) fixed bug with mute not resetting on map load added command to ban/unban weapons added MOTD capability (currently limited to 49 characters per message) V2.0.0 FIRST RELEASE as always, this is Win32 only. doesnt look like there will ever be a linux mod. '----------------------' 'Dedicated Server Setup' '----------------------' 1.create a file called customrez.txt 2.add the following lines [rez] rez0="AVP2DLL_BUNNY-S_B.REZ" 3.move the rez file and the customrez file to the root directory 4.run the server and enjoy '------------' 'new commands' '------------' command: addmsg function: adds a msg to the MOTD (196 character limit, 10 messages max) command: AdminPeep function: allows the server controller to see all messages command: blockname function: blocks the command for all clients (toggles on/off) command: classlockid function: stops the player changing class (for those annoying people who switch to the winning team every 2 minutes) command: kickid function: works like kick, only using ids command: forcefreeflyid function: locks this character in freefly till SC releases them command: hardcore function: sets server too hardcore evac mode (see note) command: help function: lists all the new commands (whisper to SC) (helpful huh?) command: joinFF function: forces all new joiners into freefly, only admin can release them. automatically function: switches off at map change or when no SC holder is present command: listmaps function: lists all maps loaded and there ID (however if u know the rotation this is irrelavant) command: lockdown function: locks the server with given password (pass is broadcast to all in the server) command: mute function: mutes (also blocks that client using command) command: muteid function: mutes player with id= (also blocks that client using command) command: pwnid function: combines forcefreeflyid and muteid into one command (for all you lazy admins) command: RC function: release server control command: resetmsg function: resets all the MOTD's set with addmsg command: renameid function: renames player with id to command: roulette function: kills a random player command: setlevel function: sets the next level (either on natural level change, or set mid game) command: showid function: Lists all names and id (whisper to SC) command: shutup function: mutes all players except SC command: switchid function: forces the player with id= to switch character (example:switchid 0 runner) command: TeamLock function: toggles class lock for everyone command: terminate function: kills the player command: terminateid function: kills the player with id command: transfersc function: transfers SC to a friend without them having to know SC password command: unlock function: unlocks the server and sets the pass to AVP2 command: wait function: pauses round start (evac only, 60 second no SC timeout) command: weaponban function: enables/disables weapon in game (does not affect weaponban.txt) info: valid human weapon names are shotgun,pulse,nade,flame,smart,sadar,mini,rail info: valid pred weapon names are predpistol,spear,cannon,disc,net,bomb note: some weapons will still flash and impact... however no damage will be done. command: weaponhelp function: lists the valid weapon names (whisper to SC) command: wipeout function: kills all players of that species (Alien/Corp/Marine/Pred) '-----------------' 'Behind the scenes' '-----------------' blocked server crash from bad names (0x0A) glitch blocked team talk and whispers logged to serv app console any player trying to change to an illegal name will be renamed "Im a TSEARCH nub", gets muted, and forced into freefly any player trying to use 0x0A will be renamed "KICK ME, I HACK", gets muted, and forced into freefly sending personal messages now shows on sender screen too forceverify moved before the glitch block any player trying to use tsearch or artmoney to change there class id will be forced into freefly added a filter in message and team message to catch accidental SC pass errors (ie: ,serv>control password) '----------' 'WEAPON BAN' '----------' if you dont want the weapon ban feature, set all the weapon values to 0. set each weapon you want to ban to 1 DO NOT change the structure of the file (weapons can still be toggled inactive via weaponban command with or without a weaponban.txt file) '-------------' 'Hardcore Evac' '-------------' well, i finally got round to it. the aim is for EVERYONE to evac. that means that every living member of the evacing race has to be in the evac zone to start the count, if one member strays out of the zone the count will stop Why i hear you ask... well, mainly to make it seem more realistic, but also to promote team play (as apposed to the leg it and hide approach) this isnt an option for the feint hearted so use it wisely! '----------' 'IP banning' '----------' there is basic code in this mod to run with my demo ip banning program. this is only simplistic code which is merely proof of concept so dont expect much if you want to run ip banning you will need to contact me to obtain a copy of dasniffa.exe (it is a different version to the one available on my website) hopefully with the release of version 3 i will have a fully integrated, ingame, ip banning solution. '------------' 'weapon hacks' '------------' this mod does not block ammo or barrel hacks, if you are having problems with idiots fucking up your server i recommend you download FK1099 from fuzzykilla's website (see below). coming soon: AVP2DLL_Bunny-s_v3.REZ big thanks to FuzzyKilla (aka [DMH]Keu'r-cte), weapon ban would have taken me a while longer without your tips. FKmod---> http://www.keurcte.darkmoonhunters.com/ big thanks to all at AX as well for letting me develop in there servers. thanks to all the clans that have contacted me. http://lsd.servegame.com Please report any bugs to Bunny-s pingu_2_k_2@hotmail.com

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12 downloads

Uploaded:28/03/2006

Bunny-s server mod

bunservmod_211_and_ip_beta.zip | 1.24 MB

MOD THIS IS NOT AN ANTI HACK MOD, IT IS AN ADMIN MOD v2.1.1 rolled all the config files into 1 nice file (AVP2DLL_CONFIG.txt) fixed the server clock (was an existing source issue not a mod issue) so no more evacing on 4 fixed evac wait and added overrun wait added an option to use ids in names (looks hideous but you admins seem to like it) new command toggleID toggles IDs in names on and off modified pwnid to also class lock and rename to 'i got pwned' v2.1.0 new command GrenadeBan (for pulse nades and Grenade Launcher Grenades) new command grenadehelp (list of nade names) fixed bug in Wipeout command fixed bug in terminate/terminateID commands added a fix for end level triggers in coop games modified weaponban to make it more efficient added basic protection against ammo hacks v2.0.9 new commands RC, joinFF, AdminPeep, TeamLock fixed a bug with roulette freezing the server added player joining message added code for basic IP banning (this is very crude method but it works) fixed message error (corrupt text) with help fixed bug with weapon banning (if no weapons were banned in text.. it didnt work) v2.0.8a hopefully put a stop to the server crash from outside the server (credit due to the writer of the crash tool for releasing the fix) v2.0.8 can no longer select races that arent in the game (i.e. in evac and survivor modes) tsearch users can no longer select alternate characters in-game(queen, exosuit etc) and will be locked in freefly for trying NB: the client can select the characters.. but the server does not acknowledge (still a few bugs with messaging) fixed ingame MOTDs (2nd msg was not getting deleted) fixed bug with invalid characters (no longer allowes ascii 20 and ascii 127) added ClassLockID and PWNID added hardcore evac mode SC pass filter in message and team message v2.0.7 hmm, after mixed feelings about the NPCs allowed with switchID, ive decided to default them to off if u liked this feature and would like to continue using it just add a file called allowNPC.txt to the root directory nothing needs be in this file, its just easier for me to quick fix this way. please note, that in games with only 2 races present, the other 2 races will be selectable, i will fix this at a later date v2.0.6 moved forceverify higher than the glitch block new commands addmsg and resetmsg new command lockdown and unlock v2.0.5 personal messages also show on the senders screen fixed bug in setlevelid (couldnt set map with id=0) if a player is named AFK when they join a map they are set into freefly V2.0.4 fixed bug in shutup fixed bug with setlevelID added code to make renameid afk work added filter for name hacks V2.0.3 removed kill from forcefreeflyid command afk now forces a player into freefly (also renameid afk has the same effect) the player can exit freefly mode by typing newname (nb. a player who is locked in freefly cannot do a afk command) MOTD can now be up to 196 characters long added shutup , ListMaps and SetLevelID changed spawn protection from 15 seconds to 60 seconds (movement and drawing weapon cancel protection) V2.0.2 added switchid and forcefreeflyid V2.0.1 fixed a bug with logging to server app (team messages logged once per client) fixed bug with id commands and no id (default 0) fixed bug with mute not resetting on map load added command to ban/unban weapons added MOTD capability (currently limited to 49 characters per message) V2.0.0 FIRST RELEASE as always, this is Win32 only. doesnt look like there will ever be a linux mod. '----------------------' 'Dedicated Server Setup' '----------------------' 1.create a file called customrez.txt 2.add the following lines [rez] rez0="AVP2DLL_V211_4.REZ" 3.move the rez file and the customrez file to the root directory 4.run the server and enjoy '------------' 'new commands' '------------' command: addmsg function: adds a msg to the MOTD (196 character limit, 10 messages max) command: AdminPeep function: allows the server controller to see all messages command: blockname function: blocks the command for all clients (toggles on/off) command: classlockid function: stops the player changing class (for those annoying people who switch to the winning team every 2 minutes) command: kickid function: works like kick, only using ids command: forcefreeflyid function: locks this character in freefly till SC releases them command: GrenadeBan function: bans a particular grenade (pulse, emp, proxy, spider, timed) command: Grenadehelp function: lists the grenade type names (pulse, emp, proxy, spider, timed) command: hardcore function: sets server too hardcore evac mode (see note) command: help function: lists all the new commands (whisper to SC) (helpful huh?) command: joinFF function: forces all new joiners into freefly, only admin can release them. automatically function: switches off at map change or when no SC holder is present command: listmaps function: lists all maps loaded and there ID (however if u know the rotation this is irrelavant) command: lockdown function: locks the server with given password (pass is broadcast to all in the server) command: mute function: mutes (also blocks that client using command) command: muteid function: mutes player with id= (also blocks that client using command) command: pwnid function: combines forcefreeflyid, muteid and classlockid into one command (for all you lazy admins) also renames player to 'i got pwned' command: RC function: release server control command: resetmsg function: resets all the MOTD's set with addmsg command: renameid function: renames player with id to command: roulette function: kills a random player command: setlevel function: sets the next level (either on natural level change, or set mid game) command: showid function: Lists all names and id (whisper to SC) command: shutup function: mutes all players except SC command: switchid function: forces the player with id= to switch character (example:switchid 0 runner) command: TeamLock function: toggles class lock for everyone command: terminate function: kills the player command: terminateid function: kills the player with id command: toggleID function: toggles IDs in names for server controller on/off command: transfersc function: transfers SC to a friend without them having to know SC password command: unlock function: unlocks the server and sets the pass to AVP2 command: wait function: pauses round start (evac/overrun only, 60 second no SC timeout) command: weaponban function: enables/disables weapon in game (does not affect weaponban.txt) info: valid human weapon names are shotgun,pulse,nade,flame,smart,sadar,mini,rail info: valid pred weapon names are predpistol,spear,cannon,disc,net,bomb note: some weapons will still flash and impact... however no damage will be done. command: weaponhelp function: lists the valid weapon names (whisper to SC) command: wipeout function: kills all players of that species (Alien/Corp/Marine/Pred) '-----------------' 'Behind the scenes' '-----------------' blocked server crash from bad names (0x0A) glitch blocked team talk and whispers logged to serv app console any player trying to change to an illegal name will be renamed "Im a TSEARCH nub", gets muted, and forced into freefly any player trying to use 0x0A will be renamed "KICK ME, I HACK", gets muted, and forced into freefly sending personal messages now shows on sender screen too forceverify moved before the glitch block any player trying to use tsearch or artmoney to change there class id will be forced into freefly added a filter in message and team message to catch accidental SC pass errors (ie: ,serv>control password) added basic protection against ammo hacks, this uses a whitelist system (only allowing matching weapon and ammo combos) so the mod may not work with client mods that change the weapon/ammo hierarchy removed % symbol from all text (both message and names) to block format specifier crash (replaced with a division symbol) increased first round delay start time from 20 seconds to 30 seconds '------------------' 'WEAPON/GRENADE BAN' '------------------' if you dont want the weapon/grenade ban feature, set all the weapon/grenade values to 0. set each weapon/grenade you want to ban to 1 (weapons/grenades can still be toggled inactive via weaponban command and grenadeban command from ingame) '-------------' 'Hardcore Evac' '-------------' well, i finally got round to it. the aim is for EVERYONE to evac. that means that every living member of the evacing race has to be in the evac zone to start the count, if one member strays out of the zone the count will stop Why i hear you ask... well, mainly to make it seem more realistic, but also to promote team play (as apposed to the leg it and hide approach) this isnt an option for the feint hearted so use it wisely! '----------' 'IP banning' '----------' there is basic code in this mod to run with my multi server demo ip logging/banning program. Contact me for details '-----------' 'coming soon' '-----------' looking to rewrite all admin commands to remove dupicate commands (ie kick and kick in 1 command) few new requested commands '-------' 'Credits' '-------' big thanks to FuzzyKilla (aka [DMH]Keu'r-cte), weapon ban would have taken me a while longer without your tips. FKmod---> http://www.keurcte.darkmoonhunters.com/

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10 downloads

Uploaded:06/04/2006

Bunny-s server mod

bunnys_server_mod.zip | 1.24 MB


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10 downloads

Uploaded:16/02/2007

Rommie's server-side application

rommie_server_mod_v1.2.8.zip | 1.78 MB

expansion of ORIGINAL OBJECT.LTO file, only add more commands, new functions, and SEVERAL little fixes (TSEARCH name hacking , SECURE buffer problem crash, long joiner name crash, ammo hacks crashes.. and several more) !! THIS MOD NOT STOP 100% CRASH AND HACK ACTIVITY BECAUSE THIS ENGINE IS DAMN !! -------------------------------------------------------------------------------- little description: This is SERVER-SIDE application for protect your servers againist crashes with namehacks, ammohacks, and other hackers kinds*.

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9 downloads

Uploaded:28/03/2006

Fk 1099

fk1099v1.1.zip | 1.37 MB

or on older versions of AVP2 may lead to unpredictable results. This is the MICROSOFT WINDOWS 9x/ME/NT/2000/XP/2003 version. This will NOT run on Linux... period! IMPORTANT NOTICE: THIS MOD IS NOT AN ANTI-HACK MOD. THE ONLY THINGS THIS PREVENTS IN TERMS OF HACKING IS NAME HACKING. THIS WAS DONE TO HELP PREVENT IDIOTS FROM TAKING SERVERS DOWN. THIS MOD ALSO HAS OTHER ANTI-CRASH CODE IN IT. BUT NO MOD CAN STOP 100% OF SERVER CRASHING ACTIVITIES, LITHTECH ENGINE HAS MORE HOLES THAN SWISS CHEESE. NOTE: FOR THIS MOD TO BE 100% FUNCTIONAL, IT REQUIRES AVP2SERVFE SERVER APP VERSION V1.7.4.6 OR LATER. ALSO, IF RAN ON A NON-DEDICATED SERVER, SOME STUFF WILL NOT FUNCTION OR GIVE ANY VERBAL FEEDBACK. YOU HAVE BEEN WARNED. I. FEATURES & MODICIATIONS __________________________________________________________________________________________________________________ ___ __________________________________________________________________________________________________________________ ___ This version is a server-side mod which has several features. These features are: AXP/FUZZY ANTI SPAWN KILL Spawn Protection Mode has been provided to spawning players. Spawn Protection Mode protects players when spawning. While a player is in Spawn Protection Mode, he/she will not be able to attack or be attacked. They will be able to do many other functions, however. NEW IN FK1099: You will be allowed to choose a weapon to have it ready, but if you fire it, you will be set back to the DEFAULT WEAPON. When a player spawns, they will be protected indefinitely (DM, TDM) or for 30 seconds (EVAC, HUNT, SURVIVOR, OVERRUN) ... or ... until any of the following criteria is met: (1) Player jumps at any time. (2) Toggles on Crouch Toggle or Wallwalk Toggle. (3) Player Taunts. (4) Player moves (includes pouncing) exactly 400 game units from spawn point. This gives adequate distance for spawning players to move out of harm's way or spawn campers prior to exiting spawn protection mode. Upon completing any of the above listed tasks, the player will be immediately removed from spawn protection mode and will be vulnerable to attack. Players be allowed to most tasks while still in spawn protection mode such as: (1) Cloak (if predator) (2) Change vision modes (3) Turn and/or straffe (4) Move a few feet or so (Max 400 Game Units) (5) Send messages (6) Switch weapons (7) Fire weapons (doing no effect) (8) Adjust settings (hotkeys, video, sound, commands, etc) and the list goes on... If an alien player pounces from spawn protection mode, any victims within the spawn protection leash range will be uneffected by the pounce attack. If the alien finishes the pounce within his spawn protection leash, he will remain in spawn protection until one of the above listed criteria is met. If the pouncing alien exits the leash distance at any time during the pounce, he will immediately exit spawn protection mode. That means he could be in mid-air when he exits protection mode. It is important to note that players that are in Spawn Protection Mode are somewhat invisible to other players (except aliens as they can see the aura).

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7 downloads

Uploaded:12/06/2007

Rommie's server-side application

1.3.0.plus.server.zip | 3.24 MB

ban ID must install files: IPBANLIST.txt server.dll RommieAVP2Serv.exe to your AvP2 directory (rewrite if any file exist) and run RommieAVP2Serv.exe Customrez [Rez] Rez0="1.3.0BAN.REZ"

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6 downloads

Uploaded:02/01/2007

Rommie's server-side application

rommies_serverside_application_1.2.4_beta.zip | 1.77 MB

(FULLY working) 6. Private message command (FULLY working)

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Uploaded:11/12/2006

Rommie's server-side application

rommies1.2.1stable.zip | 1.24 MB

FILES: 1.2.1STABLE.REZ README.TXT WEAPONBAN.TXT Rommie.txt Customrez.txt --------------------------------------------- What is new on this mod? *short server commands. *add player ID to name. *add CheckAmmo & CheckCharacter (anti ammo and character hacking) *add several new functions: om, fom, resetallclients, stfu, cl, loser, ls, us, motd, help, kill, peep, stfuall, gay, wban, sban, sinfo (in ADMIN COMMANDS: is description about functions) *new spawn protection TDM & DM have 600 seconds and 500ingame walk points other game types have 25 seconds and 100ingame walk points (if player try FIRE in spawn protection mode, weapon has been automaticialy switched to default - knife or wristblades) *WeaponBanSystem - possible to ban weapons (use whelp and ghelp for show help) (if player try FIRE from BANNED weapon, weapon has been automaticialy switched to default - knife or wristblades) *Custom messages in TXT file (rommie.txt) if you dont like standart bullshits "player xxx kicked" and some, CHANGE it on this file. *HardcoreEvac - (for EVAC game mode) ALL LIVING (evacuated) players MUST be in evac zone for start COUNTDOWN. *used Admin commands and name change (AdminLog_YourPort.txt and NameChangeLog_YourPort.txt)