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Unreal Tournament 2003

Arkon Weapons Pack

Description:

The Arkon Weapons pack is full of nice weapons here is a list of the weapons in the pack. ~Highly Recommended Weapon Descriptions: ------------------ Desintegrator ------------- The
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Desintegrator is a device both widely used as a weapon as well as a mining tool, focusing a flirring, greenish field that is capable of interfering with the targets cohaesive forces on a molecular level. Matter with extremely high density will sustain longer, still even the hardest stone can be rendered to ultra-fine dust in a matter of seconds. Gases principally seem unaffected, since their cohaesive forces are already very low. A living being struck by a desintegrator ray will usually dissolve and die instantly, but since most tournament combatants have undergone various degrees of biomechanical enhancement a few extra hits can never hurt... ... you, of course. Primary - Fire Desintegrator ray. Since the Desintegrator has a built in energy source ammo will auto-replenish, but the power of the beam you fire is directly proportional the charging status of the weapon. Secondary - Tactical Zoom Desintegrator Grenade --------------------- Widely known as 'Moluk Raybomb' the light type-D assault ammunition is appreciated as a versatile and powerful hand grenade. Based on the same idea as the desintegrator rifle, the desintegrator grenade incites a spontaneous breakdown of all molecular cohaesive forces in a ten feet radius, though it's effectivity quickly diminishes over distance. Primary - Timed Mode. Grenade bounces off walls and will explode 3 seconds after hitting a solid object. Secondary - Proxy Mode. Grenade will detonate instantly upon hitting a solid object. Plasma Gun ---------- A 'pulse driver' is based on the cold fusion principle and usually only encountered in form of an impulse drive inside a full sized starship, but recently also a number of prototype handheld weapons featuring a nuclear pulse generator have appeared. Catalytic Deuterium is used as nuclear reactive mass, the created fusion plasma is then contained and accellerated through a tubular field with gravomechanical properies. Projectiles usually glow in an eerie blue and are capable of melting even through five-inch plates of solid Terkonit. Primary - Full auto firing. Useful against crowds. Secondary - Hold button to charge up to 25 energy units into a single, devastating blast. Thermo Blasters --------------- The basic carbon laser pistol issued to military and security personal all over the galaxy. Small, lightweight, dependable and at the same time dealing out damage like no other, once you got two of them... Primary - Fire left pistol Secondary - Fire right pistol You can of course press both buttons at the same time for dual-frying-action. Just watch your ammo. Thermal Projector ----------------- The CNC or, scientifically correct, 'Constant-Rip Needlepoint Cannon', is combining two completely different physical principles into an entirely new weapon: an ordinary high-power infrared carbon laser is fired through a tubular energy field with hyperphysical characteristics, that completely prevents the beam to suffer any losses, be it optical or thermical diasperation. Not only is it possible this way to keep the beam focused even over long distances, but the surrounding air also wont heat up. Primary - Keep the laser focused on your foes. Brief contact will lead to a serious sunburn... longer contact will first vaporize the water inside the target, then set the flesh on fire. Finally only a skeleton will be left. Secondary - Tactical Zoom Thermo Grenade -------------- From a technical point of view the desintegrator grenade might be cleaner, more aestaethic and a helluva' lot safer to handle, but there's no point in being hypocritical if being atomized in a desintegrator field or vaporized in a controlled sub-nuclear heat wave is more humane. And holding the power of a miniature sun in your hand feels extermely satisfying. Primary - Timed Mode. Grenade bounces off walls and will explode 3 seconds after hitting a solid object. Secondary - Proxy Mode. Grenade will detonate instantly upon hitting a solid object. Combat Mortar ------------- Latest development in the heavy-assault gear department. Definitely not recommended for close combat. The grenade will discharge a highly energetic field that is both lethal and at the same time has the extraordinary ability to render most known shielding devices useless by disrupting the base projector matrix. Primary - Fire tactical neutron grenade. Hold to charge up for greater distances. Secondary - Same as primary, but a projectile mounted camera will be activated during flight. See teh world through the eyes of a Flak shell for once. Mass Driver (aka RailGun) ------------------------- The Kappa labs - Mark II infantry carried mass driver represents the pinnacle of terran weapons technology. This state of the art magnetic mass-accellerator weapon fires an ultra cooled Terkonit cylinder projectile at some three digit multiplier the speed of sound, which allows passing through most solid objects with ease. Even the most advanced shielding technologies are hardly able to resist such a tremendous kinetic energy and will most likely only slow it down to the point a conventional armor might stand a chance, even then, victims are usually hurt considerably and thrown back great distances. Headshots are always lethal though, no questions asked. Unfortunately the reloading process is very complicated and the projectile size makes carrying bigger amounts of ammunition cumbersome. Every new projectile has to be applied manually and it takes two or three seconds to prepare a new round, so make sure you really hit what you aimed at. Primary - Fire supersonic, armor breaking Terkonit projectile Secondary - Tactical zoom

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