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As much as I so desperately want to ridicule this map, I'm not going to. The reason? The author stated, in his readme, that this was a Beta. So, instead of giving my opinion on the map as a whole,
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I'm going to critique what he's done so far, and become a sort of Beta tester. Before that, however, let's give you the layout of the map, as it is right now: It's a room with an X-Wing in it. Okay, layout description done. There were some parts I may have left out, like what was textured and stuff, but I'll get to that in a second. For right now, all you need to know is that it's a room with an X-Wing in it. Got that? Good, then we can move on (and, if you don't mind, I'm going to address my comments directly to the author). Dark, what you've done so far isn't bad. The subtle lighting is solid, and I'm a big fan of duels in dank lighting, where the blades are the only ways of really seeing your opponent. You rotated the X-Wing to face the hangar bay doors; that's key. You don't want the respolsorcoils firing up and sending the ship into the wall -- that would be bad. The doors you have are pretty cool; I love all double doors that aren’t vertically aligned. If I might make a suggestion, however: create several notches in one door, and several outcroppings in the other, so that they really mesh together well. For some reason, complex doors are really cool. The room behind the doors is just brilliant. I don't think I've ever seen a rock room done so well. Some stalactites might freshen things up a bit, and everyone loves stalagmites. Maybe a pool of water? Again, awesome stuff. Rock-covered rooms are sooooooooooo awesome. * ViperEye pauses and takes a deep breath. Okay, that's enough sarcasm, my eyes are about to roll into my big toes. In total and complete honesty, folks, I have to say that this is a very, VERY early Beta, if it can even be called that. Two rooms connected with a push-use-to-open door, one with absolutely nothing inside that's obviously the beginnings of a hallway, the other with a pair of Valley of the Jedi statues and an X-Wing. Hangar doors are painted onto one wall, but are non-functional, and room to maneuver for dueling is actually very minimal. The fact of the matter is, this map is in SUCH an early stage of Beta that it's too simple to review fully; there's simply not enough here to review. The Bottom Line: Download it if you're curious, but there's no way you'll actually play it more than twice, max. It's an early "How am I doing?" map by a first-time author. Check the screens, give him your crits of what he's done so far, and move on. Bot Support: NO New Music: NO New Textures: NO Game Types: DUEL, FFA, TEAM FFA - Dan "ViperEye" Tennant

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