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Battlefield 1942

Desert Combat Sound (0.3n)


[quote]Desert Combat Sound Detail V1.0 By Highway DC 0.3N and 44khz only! This mod is a near-total conversion of the Desert Combat sounds to present more detail to what is a very detailed
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game. Much effort has gone into making the sounds as powerful and high-tech as possible. I have also incorporated elements of William A. Mitchell IV's WAMMOD for BF1942 which fit in nicely with my custom weapons. The list of changes follows: Coalition weapons: Berretta - Brightened up M16 - Reworked original sound to give more edge M249 SAW - Reworked M25 Sniper - New shell eject, tamed the decay MP5 - Reworked Remington - Added reload, reduced decay SMAW - Modified sound and added missile fx Opposition weapons: Browning - Brighter AK47 - Reworked original and fixed decay sound Tabuk Sniper - Tamed decay PKM - Sharper and louder RPG - Modified Coalition Vehicles: M1A1 - New main gun and browning M163 - Cool modified sound Humvee TOW - Modified sound with fx MLRS - Added missile flight sound Bradley - New main gun M-109 - New main gun from WAMMOD, new mounted browning A10 - New cockpit sounds, new main gun (no more vacuum cleaner) F-16 - New cockpit sounds, added new dangerous dive sound AH64 - Brighter MG and louder overall UH-60 - New cool minigun sound AC-130 - WAMMOD Howitzer, new minigun Opposition vehicles: T-72 - New mounted MG, WAMMOD main gun BRDM2 - New main gun Shilka - Chunky new sound M-1974 - WAMMOD main gun SCUD - Missile flight sound, would like to do more on this but it shares it's sound with the MLRS. Mig29 - New cockpit sounds Su-21 - New main gun Hind - Louder, new MG Radio messages have had modern artifacts added and I changed some sounds (there are about 10 voice messages included in the original BF sound .rfa that I'd never heard in game, 'Charge' and 'Grenade' are some examples) Almost all explosions have been replaced (WAMMOD) or modified as well as fixed AA and MGs on both sides. Same goes for the ambients like footsteps (much more realistic). The next release will have unique explosions and hopefully an Iraqi voice pack! Some original DC sounds were sampled at only 22khz so I resampled and enhanced them. Almost all the sounds have been treated in Sound Forge to sound good loud. Installation: Back up the original sound.rfa located in: \Battlefield 1942\Mods\DesertCombat\Archives and replace with the sound.rfa in this zip. Uninstallation: Overwrite my sound.rfa with the original one you backed before installing. Bugs/suggestions - Thanks go out to: William A. Mitchell IV for the WAMMOD {GDC}Lord wildwing for his excellent work with the MOHAA sounds Gunslinger for some explosions DC team for setting new standards for an Alpha release ;) probably more people...let me know if I missed you. Wish list for the DC team: -Give the SCUD it's own sound, and any other new weapons -Release sounds for all looped guns -An option for different voices for the Iraqis -More, more, more![/quote]

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