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Battlefield 1942

Road to Basra V035A


[quote] ******************* AUTHOR NORDENX ******************* DETAILS Full Custom Battlefield 1942
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Multiplayer Conquest Map for Desert Combat Mod ******************** INSTALLATION Unzip or copy the file Road_To_Basra.rfa to the folder - \"EA GAMES/Battlefield 1942/Mods/DesertCombat/Archives/bf1942/levels\" (delete or replace the old version of the file if you have it) TO UNINSTALL Just Delete the file Road_To_Basra.rfa in the same folder you installed it in. ******************* MAP DESCRIPTION Road to Basra (Road_To_Basra.rfa) v.0.35 Alpha Release A Desert Combat, Conquest Map. (Unofficial) This is a composite map based on events, places, and written & broadcasted news reports about the war on Iraq. This map contains most of the land and air vehicles featured in the DC ..35e Alpha release. Map Objectives: There are 2 permanent flag bases; The Iraqi Military Command Center, and The Coalition Staging Point Base. There are 5 Primary flag points to capture (AreaValue); An Iraqi Airfield (30), The Republican Guard Base (25), The Oil Refinery (25), Iraqi Government Building (20), and a Small Village (20) There are 2 Secondary flag points to secure; An Outpost near the airfield and a Hotel in the city. These two have zero AreaValue but it has strategic value; it brings you closer to the action. Release Notes and Issues: ------------------------ v.0.35 A (May 12, 2003) Updated for DC v.0.35 Added BDRM2-Spandrel Vehicle Spawns. Added A-10c Cluster Bomber Spawn. Ingame Map Redone. Re-balanced team inventory. Still just straight multiplayer Conquest for DC. No Single Player mode, CTF, Co-Op, TDM, S&D, RTR, or BF1942 support. ------------------------ v. 0.3 A (May 10, 2003) Added machinegun points. Added Coalition Destroyer with \"Cruise Missile\" (DC v.0.35) ObjectLightmap Shadows NOT finished. I am having trouble with 3DSMax 5 settings. ------------------------ v. 0.25 A (May 8, 2003) Added Airplane repair & ammo reload points to the runway. DC anommaly: Land vehicle still show the repair icon in the air field, although they are not being repaired. Land vehicle\'s ammo gets reloaded @ the airfield (will fix later) Added & Redistribute several Land Vehicle Spawns; APC, Mobile Artilliary, Heavy & Light Tanks. Custom MaterialMap Finished. ------------------------ v. 0.2 A (May 3, 2003) Added aestetic objects, view distance increased. (less haze/fog) Added two new flag points & several new spawn points. Fixed Loading Screen Progress Bar. ------------------------ v. 0.15 A (April 29, 2003) Retexture, Reworked Heightmap, and Burned Shadows. Less Green Ground, more sand & dirt. Added vehicle spawn; 2nd coalition blackhawk. Added Heliport @ Coalition Base. Fixed floating buildings. ------------------------ v.0.1 A (April 24, 2003) On the load screen, the progress bar fills up then refreshes numerous times while loading. I don\'t know why it does this (in my machine) but it loads just as well. I\'m having difficulty creating a MaterialMap file (I followed every Tutorial out there but the file still crashes the game), as for now I am using El Almein\'s MaterialMap. :( Map Shadows and textures need improvement and Object Lightmaps are not done. Next upgrade... For now its just straight multiplayer Conquest for DC. No Single Player mode, CTF, Co-Op, TDM, S&D, RTR, or BF1942 support. If anyone with the mapping resources, tools, time and skill would like to help further the development of this map, please contact me at Slows or lags (momentary freeze) during flag capture or multiple vehicle spawns. Watch out for the city area\'s high FPS rate. Map balancing... Not done yet. ******************* TECHNICAL Created and Tested on BF1942 latest patch and Desert Combat v.0.35e latest as of May, 13 2003. Runs smooth on my 1.50 GHz processors with 260 MB RAM and NVIDIA GeForce3 Ti 500 Some slowdown and lag during flag capture and near the city or around complex modeled vehicles. The DC team is still working on optimizing certain vehicle models. (as of May, 13, 2003) ******************* LEGAL This is a Full Custom Battlefield 1942 Map/Level for Desert Combat Mod. Designed and created by Nordenx ©2003, to be distributed freely to bf1942 and DC Mod game owners and players. Please, don\'t modify and redistribute this map without the author\'s permission. Any inquiries, email Desert Combat is developed and copyrighted by Trauma Studios. Battlefield 1942 is a registered trademark of EA Games and Digital Illusions. ******************** THANKS! Madbull - WIKI - Rexman - Perfectionist - The Desert Combat Team - EA & DICE - The Clever Group, LLC. - My Son March & My wife Denee! [/quote]

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