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MML Church


Wow, this map is quite excellent! Gerbil has succeeded in creating an awesome old-church type atmosphere. The lighting throughout the map is superb. Daylight peers through the stained-glass windows
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in a realistic fashion. Down in the cellar, a moldy fog looming over the ground is a nice touch. If you jump on the chandeliers, they swing back and forth! At the beginning and end of the map, organ music plays. There is even an organ you can walk up to and play yourself! This map also includes a revolutionary new feature: The spawn times are automatically adjusted on-the-fly based on how many players are on each team! In addition, the Allied spawn time is decreased whenever the "alarm" is active. Review by Subwolfer I have been waiting for this map to come out for along time. This map is what it says, a chruch. The church is huge, with 3 walkways above the groud level and 1-2 underground levels. The map has the perfect lighting making for a eary feel to the map. Their are chandeliers that swing and a playable organ adding even more uniqueness to this map. The map is also unique in the fact that the axis are attacking and stealing the Relic and the allies are defending it (like ice). Axis start outside the church and have to go threw one of 2 doorways into the main church area. In this area it is dark blue lighting affect (like dawn) with realistic light coming threw the stained glass windows. Their are chandeliers haning over head, and alot of church benches designed like a real church. After you get in you can either go around the main church area or go into side walkways leading to the objective, the cellar, or higher levels of the main church room. The cellar has some cool walkways and even access to a sewer area. The sewer area has water with wood boards connecting opposite sides of the stream. This area is were you should most likely go to escape with the Relic. The Relic is located in a room close to the right side of the main room. I accessed the room by jumping down from the 3rd floor walkway onto some barrels, then onto the main room. The main room has the relic with a red glow around it, and has the playable organ. Unfortunately, i didn't play the organ too much, so i didn't see any sort of ghost. In the main room their is a walkway down to the cellar area where you can access the sewer walkways. After getting into their you find a grate that opens up outside the church. I then droped off the objective in the truck. The objectives are: The Axis objective is to steal the Relic and escape threw the Truck that is located outside the Church (where they spawn). The Allies objective is basically to defend the Relic and wait till time runs out. They can also set off the alarm which lowers the spawn time for allies meaning faster spawn that gives the Allies an advantage. The map has some very cool new things to it, and it is a great map. It is not a large map, but it uses its small size very well as it has multiple vertical layers making for more of an attack from above feel. My opinion on the map: My personal favorite part is being a trapese monkey and hoping from one walkway to the other by way of the swinging chandliers. Good job on this map, if anything i would recommend adding some more rooms, or make it so the Axis have the plant dyno to get into the main way of the church, but can take the sewer access right away. This map has a nice, fresh feel and look to it, i can't wait for it to get on servers and see the final. Good Job Gerbil! Reviewed by KoRn-Warrior- Note: The source file for this map is available.

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