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=Darth= Training Grounds


This map was made for clan trainings, and I think it fits the purpose exactly! The map has ample supply of weapons, ammo, health, shields and viewing areas. The map is basically divided in two
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parts. On one side is a large glass chamber where, presumably, people can practice with their sabers. Inside the chamber, there is a button on the wall which allows the player to leave the chamber when they wish to (this button is only inside the chamber btw). There is also a room connected to the chamber which is filled with health and shield pickups so that players can quickly 'regenerate' themselves should they need to. There are two rooms to be found outside of the chamber. One is filled with rows of weapons and ammo, though the door is locked from the inside. The other room contains some health/shields. There is also a walkway type of structure here. Basically two players can saber duel on this walkway and the first person to fall off, loses. It's challenging as you have to keep control of your player and movements. On the big wall dividing the map is a glass room where people can spectate. There are also 3 buttons on the walls which control doors the entrance to the glass chamber, the door to the health room in the chamber and the entrance to the weapons hold. On the other side is a walkway going around above a floor of death (i.e. if you fall you die). Like the walkway on the other side, this one just lets you practice over a death pit. It's open and wider so it's a bit more challenging. Circling around the map is a 'floating bunker'. Noone can hit you while you're in there (unless they are inside the bunker with you ;)) and it also gives you a birds eye view of the entire map. The map certainly works well in terms of clan training. However, I felt that despite that it's purpose is just to train, the map could have been made more 'aesthetically' appealing. The lighting was a little bland and 'white washes' the floor. The walls are high and repeated the same texture over and over. I would have suggested to have some more realistic lighting (for example, light fixtures on the wall acting as the source of light) and also some detail on the walls (perhaps changes in the texture, or little indentations just to give it more of a depth). I recommend this map for clan training or the like, but am not sure how well it would fare as a normal FFA map due to the large storage of health and weapon pickups. [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] Yes [b]Game Types:[/b] FFA, TFFA, Duel

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