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Age of Empires III

AOE3MODS

Description:

AOE3MODS Combination 2 This mod pack now combines both standard game mods and the expansion pack mods in one package. All scenarios have been removed from the mod pack. There are some new
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scenarios include in a version 2 scenario packs available for the Single Player Scenarios. Updates new to this version of AOE3MODS include: Both Versions: - Introduced new civilian Mayor Unit. - The mayor can build the factory that had previously been a function of the settler. - The number of factories will now be limited to 8. - Sounds for many new units have been updated (or added if they did not exist) - Sniper range has been reduced to 50 (build limit now = 30) - Sniper’s Tower & Sniper’s Hut have had range reduced to 50 - Goliath range has been reduced to 60. - Artillery Balloon build limit reduced to 10. - Made Fixed Great Cannon available in the editor - Made Fixed Great Bombard available in the editor - Made Fixed Cannon available in the editor - Made Fixed Rocket available in the editor - Made Fixed Falconet available in the editor - Made Fixed Culverin available in the editor - Made stone walls available in the editor TWC Only: - The mayor can build a Hardware Store (generates gold). - The mayor can build a Grocer (generates gold). - The mayor can build a Bakery (generates food). - The mayor can build a barn (Farm Storage) (generates food). - Pawnee mercenaries now replaced by Arapaho and Tuscarora. These modifications have not been tested in mult-player games but the inclusion of an installer will make switching between the standard game and a moded game easy, for those who regularly play multi-player. The installer will backup all files to be modified and copy the changed files to the correct locations. The original files can be replaced by clicking the remove button. A more complete list if mods include (common mods): - Play as the US - The US get single unique Cavalry unit for hand and ranged combat - The US get a unique explorer - The US get a Trooper in age 2, with upgrades in ages 3, 4 & 5. - The US get a Frontiersman in age 3, with upgrades in in ages 4 & 5. - The guard and patrol commands have been enabled for most units - Standard artillery units have been reduced in population count. - A Artillery Balloon Transport can be trained in age 3. It can transport a single artillery unit and it has an attack capability of its own. - A Stun Balloon can be trained in age 3 – it explodes with a wide affect but damage is not great. - An Exploding Wagon can be trained in age 3. - A Goliath artillery unit (based on Fixed Gun) can be trained in age 4. - All infantry have a population count of 0. - A Infantry Balloon Transport can be trained in age 2. It can carry up to 10 infantry or civilian units and has defensive capabilities of its own. - A Troop Carrier can be trained in age 2. It can carry up to 20 infantry units only and has a defensive capability of its own. - A Stagecoach can be trained in age 2. It can carry up to 20 infantry or civilian units. - A Sniper unit is available (to all civs except native americans) from the barracks. - A Partisan unit can be trained in age 2. - A partisan can lay Anti-Personnel Mines. - The explorer can build a Cherokee War Hut to train cherokee mercenary units. - Train the Cherokee Archer - Train the Cherokee Rifleman - Train the Cherokee Mounted Rifleman - Train the Cherokee Mounted Axeman - Cherokee War Hut units get Upgrades in ages 3 and 4. - The war hut is also a defensive building with a reasonably powerful ranged attack but no unique upgrades. - Docks can produce Super Monitors in age 5 - Docks can train an unlimited number of privateers. - Docks can train fireships. (Build limit = 10 units) - The base limit of monitors increased to 4. - The base limit of frigates increased to 4. - The base limit of fluyts increased to 6. - The base limit of galleons increased to 6. - The base limit of galleys increased to 8. - Docks can hold ships. - The Mayor can build factories in age 4. - Field Hospitals can train Surgeons, which have population count of 0. - Field hospitals can hold units - The hit points for forts have been increased significantly. - Forts can hold units - Settlers can be trained from houses for everybody except the Ottomans (not Sioux or Iroquois in TWC) - Settlers can be trained from the mill - The hit points for outposts have been doubled - Outposts and Blockhouses can hold units. - Settlers can be trained from the plantation - The Tuscarora Mounted Warrior mercenary unit is available to the Iroquois. - The Arapaho Mounted Warrior mercenary unit is available to the Sioux. - All cavalry have a population count of 1. - The Ottomans can train Spahi units in the stable. - Outposts and the Russian blockhouses can train mercenary units (standard game only). - Russian town center does not generate settlers in blocks - Town Center can train a Builder unit. (Build limit = 10, not available to natives cives in TWC). - Town Center can train a Mayor in age 3. (Build limit = 1, not available to natives cives in TWC). - The Builder unit can build the Fort in age 3. - The Builder unit can build most military buildings faster than a settler. - The Builder unit can gather faster than a settler but cannot build economic buildings. - The Builder unit can build Field Hospitals in age 3. (Build limit = 4) - The Builder unit can build a Sniper's Hut or Tower in age 3. (Build limit = 8) - The Builder unit can build a jail in age 2. (Build limit = 8) - A Sheriff can be trained from the jail or a fort (to enable AI use) - A Bounty Hunter can be trained from the jail or a fort (to enable AI use) - Town Centers can hold military units - The hit points for walls have been doubled - The hit points have been doubled and range and damage increased - Many of the HC buildings and some props have been made available in the editor. Only complete buildings have been included (i.e. no buildings with backs missing etc.) - Most new buildings will perform a function similar to an existing building. - The Command Post can train units. - The Fort Wall Stable and Fort Wall Barracks can train units. - An Exploding Weapons Cache that operates like a mine has been added. It does more damage than a mine and is not stealthy. TWC only Mods: - The US uniquely get the Gatling Gun without revolution in age 4. - A partisan can plant a High Explosive Device (Bomb). - The partisan is a stealth unit - For Native Americans Civs, a settler can also build Cherokee War Huts. - An Arapaho Sharpshooter mercenary sniper unit can be trained by the Sioux - A Tuscarora Pathfinder mercenary sniper unit can be trained by the Iroquois - Settlers can be trained from the farm - The Mayor can build a barn Farm Storage in age 4. - The Mayor can build a Grocer in age 4. - The Mayor can build a Hardware Store in age 4. - The Mayor can build a Bakery in age 4. - The fort can train Petards - Mercenary Incan Huaminca can be trained in the Nobles Hut - Russian blockhouses get the Partisan, Sniper, Balloon Troop Carrier and Stagecoach Troop Carrier like the barracks. - A mercenary Incan Bolas Warrior can be trained by the Aztecs - The General Store has been made available - A sherif unit that can convert guardians can be trained from the Jail. - The US uniquely get the Ironclad in Age 5 to replace the Super Monitor. - The Aztecs can build an Outpost. - The Aztecs can train a Spy with stealth and powerful all round attack. - The Sioux can train a Spy with stealth and she can kill in one stroke. - The Iroquois can train a Saboteur, similar to a partisan and able to lay mines and plant bombs. - The Iroquois, Sioux and Aztec settlers can build a Cherokee War Hut as well as the War Chief.

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File Name:
aoe3modsvc2_0001.zip
File Size:
8.88 MB
Date Added:
21/02/2007
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