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Unreal Tournament 2003



[b]Improvements in the final version:[/b] - Major Crowd Cutbacks to increase CPU Performance - Restored Center Stage Cams Collison Properties - Removal of triggered sounds "FlakMonkey - ComboWhore
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- HolyShit" so as not to disclose player locations. - Various Background sound changes [b]Improvements in 2.0:[/b] - The maps own unique static mesh file so as to not conflict with other maps using the original SC-Intro_Mesh file. - Announcers will not overlap when background sounds recycle after approx. 20 mins. - Music changes after background sounds recycle - approx. 20 mins. (Great for matches set at 20 mins for heightened atmosphere in the event of Sudden Death Overtime) - Got rid of straggling fans under stands ----- Little is needed to introduce this map. Look at the screeines, and remember the first time you started UT2K3. This map is a conversion of the intro cut-scene into a standard DM map. I say standard, but this map is anything but. Some serious detail went into developing this, and it shows. This thing reeks of style. Great attention to detail brings this map to life. From the pyrotechnics, to the great placement of the 'deemer, to the announcer, to the crowds, ...I could go on and on. You can't help but drool when you play. As for that, gameplay is fast and furious. From the confined underground area, to chasing an errant bot through the crowd with flack flying, to getting on the center platform and rising above the crowd. And as for secrets......well, lets just say the author outdid himself, but I'll give you a few hints. Hit the "u" key to get the center platform to rise, it will come back down on it's own, just listen to the crowd counting down. As for the rest of the goodies, you're on your own...but keep your eyes open. Weapon placement is great, with the standard fair being easy to lay hands on, but the good stuff will require a bit more effort to obtain. The one problem I had was with the lifts. Use some caution, as they can gibb you quick if you are not in the center. All in all, this map is a great combination of playability and eye candy. Download it, and I am sure you will concur. - rAzOr He he he, in all your excitement rAz, your forgot to give this map a rating. Don't worry, I want a piece of this map too, so I'll do that for ya ;) Like he said, this maps got flash bang boom and alot of it. Heck, first time you come up the lift and trigger the pyro, gives you a good old fashioned feeling inside. This map is great for 4 to 6 players, although, with all the crowd space, theres room for more. This map raises the bar. --PhilPhoenix [i]The following screenies were taken on Pro-Filer's crappy P4 1.3 - 256 RAM - GEForce3, all settings are on high, and I do mean ALL settings. Running at 1024x768 32 BIT. Full size screenies are sized down to 800x600. That's why I got such crappy FPS as you can see in the screenshots. Anyway, enjoy them![/i] [img][/img] [img][/img] [img][/img] [img][/img] [img][/img] [img][/img] [img][/img] [img][/img] [img][/img] [img][/img] [img][/img] [img][/img] [img][/img] [img][/img] [img][/img] [img][/img] [i]Coming soon: Special Edition![/i]

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