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Night Raid


In Brief: Great atmosphere, spectacular detail, and many unique features (like a moving tank that targets you) make Night Raid a must have. However, this map is not for those who are afraid of the
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dark! The story is: An Allied unit has managed to reach an important town deep in Axis territory. On this foggy night under cover of darkness, they have 15 minutes to steal a set of vital personnel files and escape in the truck before superior Axis reinforcements can arrive...      On the surface, Night Raid looks like an excellent map: a detailed town, heavy fog and nighttime combine to create great atmosphere. But dig deeper, and it gets even better!      The focal point of the map is the Main Building, a five-story office building. Each level is filled with rooms, many of which don't serve any particular purpose. But that's not a bad thing... it doesn't hurt to have extra detail, and there's plenty of places to hide! On the fifth floor are the documents. The roof is accessible, and parts of it can be destroyed to give the Axis a camping spot overlooking the docs. On the other hand, if the Allies do grab the docs, they can take the garbage chute straight down to a dumpster just outside the building.      The layout of the streets, buildings, and objectives can be confusing until you've played a couple times. Allies spawn next to a pond. Cross that pond, and you can capture the Warehouse forward spawn flag and go to the Main Building. On the opposite side of the Main Building is the Axis Compound/spawn point. Past the Axis Compound and through a beautiful park is the escape point (to take the docs to). Aside from the main areas of the map, there are numerous other buildings in out-of-the-way areas. Many are accessible (interesting breakable wooden doors.) Their main functions seem to be added detail, hiding places, and access points to the sewer network. A complex sewer system runs under the city. You can sneak past the fighting on the streets to almost any locale on the map. But beware! You'll get lost easily! There's also a nice cemetery. Have an engineer destroy the coffin to gain an extra route into the sewer system.      Night Raid boasts a neat feature I've never seen before. From the Axis compound a Panzer tank can be summoned via radio. Call it, and watch as a garage door opens, the tank rolls down the street, rotates it's turret, and stands ready to target and destroy advancing Allied forces! But the Allies can call in a heavy airstrike from the encampment at their spawn point, destroying the tank. Here's where the strategy and teamwork come in: there's only one tank and one airstrike per round. And someone from either team can call either one, in either order. So if an Axis player sneaks into the Allied spawn, he can use their airstrike before the tank is in position to be destroyed, thus leaving the tank indestructible for the rest of the round.      For general play, Night Raid is up to par with some of the great MP maps like Marketgarden. But for organized, strategic battles where teamwork is prevalent, Night Raid is unmatched. Review by Subwolfer

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