Attention! This site is NOT official gamefront site but just a third party mirror. DEFY Media is NOT responsible for it.

New Age Sith Temple


I instantly am suspicious of any map with 'Sith' and especially 'Temple' in it's name, because temple maps, to be honest, are over-done, boring, and often poorly-made. So you'll forgive my initial
Show All
reaction to the map, considering I spawned in the worst area, the outer section. This is the kind of mapping which is trying to be creative and come up with a result, but has failed abysmally. In this area, the lighting, architecture and texturing were all bad bad [b]bad[/b]. It just looked over-bright and ugly. Now, you can't imagine how relieved I was when I saw the inside areas. It's like you've walked into a different map. Seriously, If you look at the first 2 screens of the outside area, and then of the inner area shots, you would be prepared to swear on your life that they were not from the same map. But, they are! Yes, the general lighting still has some splotchiness issues - partly due to JK2's outdated lighting system, partly due to an inappropriate compile line and partly (I suspect) due to a low lightmapscale, but it still manages to fit the theme, albeit a rather dark theme which is a little too dark to be perfect. Aside from the bedrooms where the splotch lighting really is unbearable, the rest of the map has a great ambiance, although seeing as the music didn't work, it falls a little bit short. For the authors reference, you need the following keys and values in your maps worldspawn to make the music work: [quote]Key: music Value: music/sith.mp3[/quote] The architecture in the inner areas is often smooth, but does vary a great deal, with the theme in one room totally contradicting the theme in the next. But it's all well-made, so its not as if this is a bad thing. What [b]is[/b] a bad thing however, is the framerate and general 'tidiness' of the map. If you look at my final example screenshot, you'll see that many areas the play will never see are textured, which increases load on the video card and lowers framerates. Using the 'caulk' texture on these surfaces would have eliminated this fault and improved playability. Engineering the -vis (visibility) section of the map better would also have helped. Furthermore, there is no bot support, *slap* and overall this is a map which, whilst well made in areas, just doesn't seem to have the completely rounded finish. New Textures: Yes New Sounds: No (Broken) Bot Support: No ~Szico VII~

File Name:
File Size:
38.02 MB
Date Added:
Download Last 2 Week:
Downloads All Time:

After completing the survey click the download button
to get your file
Click the link below to sart downloading your file now
Download ''

About Game Front  

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

Copyright © 2002-2012 Game Front. All rights reserved.