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Kashyyyk: Forest

Description:

This map takes place on Kashyyyk's surface, amongst a great deal of trees as you might expect from a heavily forested planet. Although it seemed like there was actually fewer trees than there should
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be I can see how placing them would get real old real fast, and it would be a big drain to fps for those with weak-kneed computers. Though I didn't turn up any settings it seemed fighting was few and far between and maybe making the unit count something like 50-60 per side by means of ubermode would help. When I had the other team down to 1 reinforcement it took forever to hunt down the last few guys. It's droids versus primarily Wookiees (all maps were tested in clone wars), but there were some republic snipers and I [i]think[/i] clone troops. While much of the map may seem monotonous for all the trees there was something that really caught my attention. Clever use of he wooden barricades resulted in forts around the Wookiee bases (see screen 1). Of course the other team will start bombarding the forts as soon as they get in range and the individual sections don't last that long under fire, but it gives some cover while the defending team gets ready for an assault. There was a fort around each republic CP (about 5 I think) and though the front was open it was facing away from attack and the AI is, generally speaking, not clever enough to go around. A problem that may irritate some people is with the trees. As mentioned in the readme some sections of the textures are missing(in the screens provided they are black, in my game they were white). This is likely due to a missing .tga.option. Unfortunately with the size demanding lots of travel (something I hated in SWBF1 maps) it can take a while, and wasn't as impressive as his other maps. Still, if you crank up the unit count you should manage fine. -K.

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File Name:
kashyykk_forest1.zip
File Size:
21.73 MB
Date Added:
25/06/2006
Download Last 2 Week:
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Downloads All Time:
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Popularity:
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