Attention! This site is NOT official gamefront site but just a third party mirror. DEFY Media is NOT responsible for it.

Bebop

Description:

To start off this review, I'd like to borrow a phrase from the author's readme: [quote]I wouldn't be surprised if this map gets wailed upon, since there's currently no music, bad architecture
Show All
(have I said that before) and swoops with no textures.[/quote] Hey-ho, the author is right on both counts there. I am going to wail about it, (In the nicest possible way, of course,) especially about the lack of music, bad architecture and untextured swoops. I am also going to moan about the lighting, (or lack thereof) the layout and everything in general. It's a pity the author got me as his reviewer really, although to be fair, it is a pretty bad map... ;) *Sigh,* It's times like this when I need Nozy around to try and say something nice. So. The first problem with this map is the lighting. The console tells me there is a light-grid mismatch, which means either the -light section of the compile was never done, or it was done with the wrong BSP. The result is a monochromatic lighting scheme with no shade variance. Neat huh? :P Then there's also the textures. It's not the textures that are bad per-say, more the fact that they Z-fight, are misaligned, oversized, repetitive and placed in areas where they don't belong. Did I mention the fact that they are hugely oversized? Good, just wanted to clarify that. Oh, and the lava shader looks more like a blinking neon light than lava. And then there's the architecture. Now, I'm all for lots of brushwork, and patches aren't always necessary to make a good map, but the author could have at least made an attempt to stay away from the box rooms, box corridors...and well, box everything. The only curves I found were...well I couldn't work out exactly what they [b]were.[/b] ;) So, there's a lot of work needing to be done here. I'd also have appreciated bot support, and perhaps a working levelshot, but I didn't get those either. Ah yes, and the layout. Well, there's lots of dead-ends, water pools on the ceiling, (there must be weird gravity in this map's dimension) and a general lack of flow. There are also some custom vehicles included from different authors, but I didn't find them, and I didn't really want to play the map any longer than I had to, so I'll leave that to anyone who decided they do want to try this. I apologise if that all sounded a bit...condescending and harsh, but honestly, there's not a great deal of positives to be found in this map. The only remotely interesting section was the underwater rooms where there's a few broken pillars and stuff. The beginnings of detail! Hey, if the author concentrates on adding more of the stuff, I'd be a much happier chap. :D New Sounds: No New Textures: Yes Bot Support: No ~Szico VII~

Hide
File Name:
bebopv2.zip
File Size:
5.94 MB
Date Added:
19/06/2006
Download Last 2 Week:
3
Downloads All Time:
278
Popularity:
0.04%
HELP KEEP GAME FRONT FREE BY
ANSWERING THE SURVEY QUESTION BELOW.

After completing the survey click the download button
to get your file
THANK YOU FOR COMPLETING THE SURVEY
Click the link below to sart downloading your file now
Download 'bebopv2.zip'
advertisement

About Game Front  

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

Copyright © 2002-2012 Game Front. All rights reserved.