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Ord Mantel Canyon


Thie, before anyone asks, is in no way related to the map by Raven in the bonus pk3 file they releassed a few Christmases back. Same theme, but not physically related. I need to point out that the
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map contains 2 pk3's, one is a duel level for Multiplayer and the other is a single-layer mission. They're both the same map, except the SP version has enemies to fight and a little puzzle, plus one extra area where you fight Tavion. The mission is pretty tame, and will take you about 3minutes to complete, so I'm just going to look at the MP version, as theyre both practically the same anyway ;) Yes, it's a little dark, and yes, some of the shadows are blocky (Use a lower _lightmapscale value in your worldspawn to combat this) but it's got a great ambiance, and I feel that the right music was used. Perhaps a custom track could have worked better, but from the choices of stock the author had, it's a good choice. You might almost mistake this little section for a part of Raven's SP campaign. The architecture is simple but appears much more advanced due to the different lighting shades and various small details such as the breakable rubble on the floor and small decorations on the pilalrs. I only wish it was a tiny bit more luminous, and that the lights glowed. And for god's sake, please remove those flashing-lights in the small corridor before I go into epileptic shock! The filesize is really small because there are no custom materials (thats textures or sounds) in this map, yet that isn't always important if you can make do with the default JK3 sets. And thats precisely what has been proved possible here. Furthermore, there is bot support for the MP version. It's...not great, the waypoints that the bots need to jump to don't work properly, so on the side of the map with the big sandy drop, the bots will just bounce around like they're on a pogo stick. They worked fine in other areas however. New Sounds: No New Textures: No Bot Support: Yes ~Szico VII~

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