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Localized Starting Techs Mod

Description:

This mod changes the starting technologies of all civilizations depending on their starting location and the immediate surrounding location. For instance if the starting plot for a civilization
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is immediately next to coastal and grassland plot, plus near ocean plots and maybe some plains then their starting technologies could be fishing and hunting. Six vectors are used to calculate the starting technologies: - Plot Types - Terrain Types - Feature Types - Bonus Types - River plots - Leader traits Each vector has a configurable weight value as well.

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File Name:
localizedstartingtechsmodv0.3.zip
File Size:
1.15 MB
Date Added:
07/06/2006
Download Last 2 Week:
2
Downloads All Time:
137
Popularity:
0.02%
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