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My User Customizable GunLight MOD! Well, sort of. I basically decided to start small with my modding of Doom3 and found that the Available Gun FlashLight Mods weren\'t that great in my honest
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opinion, since they either were two narrow a beam or they modified weapon capacities, in general there is no customization. Customization is key to me, as I am the first to complain about a game that won\'t let me redefine keys. I don\'t use WSAD for my movement, I\'m number pad bound ( I guess it\'s a product of linear thinking.) I would say in the end my primary frustration was that you can never turn the gunlights off. nor could you easily determine which guns had gun lights. Well, no more, since this mod does exactly that. A menu interface allows easy manipulation of which weapons have lights and which don\'t, as well as a interface selected key binding to toggle the light on or off, for the realism factor (some rooms you just don\'t want a light). I am not sure if the AlertMonster() affect from the flashlight is processed by the gunlights, but I have many more plans for this mod. ------------- Features: ------------- - Pistol has a laser target beam to keep the opening of the game dark and thrilling. - Shotgun, Machinegun, Plasmagun use a high intensity beam, tightly focused. - Chaingun, BFG use a wideangle beam to cover more area (this is because these weapons are not for one-on-one combat in tight spaces). - Updated the Chaingun to carry a 200 round clip and updated the Chaingun GUI to reflect this update accurately. (no more 2-digit ammo count) (Even though I don\'t like weapon mods too much, a 60 round clip for the chaingun is just idiotic, and with the spin up/down time necessary you might as well use the Machinegun.) - Menu Controlled Bind: Attack/Look menu \"Lights On/Off\" bind will turn the gun light (and flashlight) on and off. - Menu Controlled Light Activation: this allows you to turn off all gun lights, or just specific weapons as you will to fit your desired level of gaming. - Save/Load: your weapon state will actually be saved, so if the light is on for the Shotgun, but off for the Machinegun, the save/load will reflect this. (NOTE: Though you can load Doom3 Normal Save Games, they will be reset to beginning of level!!!)

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