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Jedi Hotel V2 (FIXED)


***NOTE*** First of all, a note that some of the textures don’t work on this map, BUT the author instructs me there are ways to fix that. If you have Sith Council v2 then it should all work fine for
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you. If not, then you can download this small fix from PC Game Mods: It seems the author accidentally used some textures from Sith Council v2; here’s what he said: “The problem was, that some textures used in SithCouncilV2 showed up in shaderlist.txt (because he used filenames like bespin/(texture) which are the same folders used in JA hierarchy.” So basically the author of Sith Council v2 used names for his shaders which put the custom textures used in the Base JKA Texture folder instead of a separate texture folder for the custom textures :S It’s a bit complicated but mappers should understand what I mean lol. It’s a shame this author couldn’t recompile his map with working textures, but then again I don’t blame him, on a map this size compiling would take years! Now that that’s out of the way, on with the review! Ok, the first thing I noticed when I tested this map out was the fact that to get to any of the rooms in the map, all you need to do, is jump into one of the ‘windows’ in the main area where you start off. These ‘windows’ are really teleporters, and will teleport you to the room that they show. At first I was puzzled about how this ‘window’ thing worked, but then I realised that the author has very cleverly used cameras to enable you to see the room to which you are about to teleport. This is a bit difficult to explain really if you have never tried making one of these in GTK Radiant (the mapping program for those of you who are not familiar with it). Basically, you texture one side of a brush (block, wall or whatever you want to call it) with this special camera texture thingy. Then you use some entities to basically take what the ‘camera’ entity sees and project it on this special texture. So you see what the ‘camera’ sees. I absolutely love this feature, and I think it’s a stroke of genius how the author has used it in this map :) The second thing that hit me when I explored this map was how big it was. It really is massive! There’s LOADS of rooms here, and it would probably be great for a clan or an Academy. There’s plenty of space to duel or FFA and there some nice architecture too. There’s also plenty of atmosphere in this map, the combination of the architecture, and the textures used, reminds me a lot of the JK2 maps that I used to love playing. Some of the cool features in this map with added to the atmosphere were the lightning and rain effects and sounds. You can certainly tell that there’s a bad storm outside! The rain effect was especially cool. When the rain hits the ground it makes little splashes. I know that kind of effect has been used on a map or two before, but it was again used to good effect on this map. It looks really cool too! Yet MORE cool features were: The Reactor. From reading the readme, it sounds like there’s something that can happen to the reactor to make it blow up, and you have to crawl through all the ventilation shafts avoiding fans and whatnot to stop it from blowing up! Sounds really fun :) Another very small, but nice touch were the little rotating cubes above the various control panels throughout the map. There werent many things that bugged me in this map. Probably the main one was the fact that some of the textures were missing and that was quite noticable. However, if you download the texture fix from the link at the start of the readme, that mostly fixes the problem im glad to say :) One other thing was that there was bot rout data in the .pk3 but the bots didn’t seem to work ingame :S *Edit* Apparently they do work in the Lobby area though. Besides this is best played with human players anyway ;) All in all this is a superb map, which I really enjoyed playing, and im sure it would be great for a wide variety of players, whether you like FFA’ing, or your part of a clan or academy (if your in a clan or academy you will LOVE this trust me ;) ), or even if you just like exploring, this is definitely a map you might like ;) Bot Support: Yes (But ONLY in the Lobby area) New Textures: Yes New Sounds: No New Music: No Game Types: FFA, TFFA ~Nozyspy~

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