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Tendron RPG


Map rating: * (out of four) — 3/10 Bot Support: No New Textures: Yes New Music: No (silent map) Game Types: FFA, TFFA It's hideous. I had to pinch myself to get through it all. Imagine the
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sound of nails on a chalkboard converted into a visual—a map that you can see and touch. The retinas in my eyes have sufferred permanent damage due to this atrocious mapping presentation. Gil-Dagor seems to know how to use many map interactivity tricks, but in the process seems to have skipped the step of learning how to map. Did he miss the most basic steps? There's no music at all—just silence—and the levelshot that is supposed to show when the map is loading does not show up in the loading process. Uh-oh. My question for you is: did you test the map yourself, or with anyone else? It initially didn't work, because I needed something that would allow me to have additional vehicles ([file="43679"]99 Vehicles Fix[/file] worked for me); tsk tsk—you didn't mention that in the email nor in the readme, Gil-Dagor. It's intended for role-playing, and I can see how that has affected it. I spawned into an area with a table with seats and a … reception area, which shows up in many places throughout the map, and on the far side was a set of teleporters. These teleporters take you to the different areas of the map, which can also be accessed by flying ships through teleporter markers, which is an interesting idea, but not a pretty one. Without reading the readme, I would not have known what the purpose was of those red dots in the sky of the city. One of the areas is the ugliest city that I have ever seen created in a map. Missing textures [i]everywhere[/i], this city is a disgusting, angular, white mess. The city ends abruptly into a surrounding desert area. The water is plain and artificial-looking, and oh gosh, it hurts to remember what it was like. Just look at the screenshots. No, wait … don't. It could hurt. Just leave this webpage and wait for the author's next map update. There were some fun ideas practiced throughout the map, including Earth-like spaceships and a mostly pointless metro—a metro is a good idea and it was executed well, but it doesn't really take you anywhere useful in the map. There're also many turrets that don't fire at the ships that you man in the turrets' respective station. Overall, this author really did know what he was doing when he decided to make this an RPG map. I really did have fun in some portions; I was surprised to find many buttons that did things, and there certainly was a lot to explore. Though, sometimes you'll come across an empty room that simply takes up space, or exists just for the sake of having another door or lift leading to another room. Other areas of the map included an asteroid field that contained ugly asteroids that don't look like asteroids, but just blocks of brown map, a space station—which I really liked and thought was pretty neat and original—or two, and other spectacles. Actually, they shouldn't be called spectacles, because they're not pretty things for you to see. I think they should just be called "activities," because although they're not fun to look at, I liked exploring everything here. Lighting is non-existent in "Tendron RPG." It was explained in the readme that the map was whipped up in a hurry, but that doesn't necessarily justify it. It's poor quality from someone who's perfectly capable. This map isn't anywhere near complete, so why did the author submit it? At first, I wondered if my brightness was set to an insanely high level. Well, no, it wasn't; when I said that lighting didn't exist, I meant that everything was evenly—albeit grotesquely—lit to the same high level. There were no light sources, no shadows, just light—everywhere. Gil-Dagor, don't whip things up in a hurry. Have integrity; take your time. Make it as complete as possible before giving it to me so that you don't have to ever again see me bashing your maps in my reviews. I know; I can sound really evil, but hopefully you haven't wrongly interpreted this review. You know how to make a map interactive, how to make it fun, but you you learned things backwards; you submitted a map that demonstrates an ability to do things with maps but an inability to make maps look good. Try forwards next time, mate. I don't think that this map really demonstrates the skill that I think you may have, Gil-Dagor, and so if you just take my advice—slow down the process; take your time; work out the bugs and the kinks—your map will most definitely be better next time. —Ra-Kom

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