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DungeonDOOM XP


DungeonDoom is a Doom3 modification for Windows and Linux operating systems. It incorporates most key features of roguelike games. In particular, levels are largely composed of mazes, which are
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generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 6.0 builds of DungeonDoom include an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system and a player ability system. --------------- Bug Fixes: --------------- - If you tried to enter the dungeon directly after using the teleporter to get back to the overworld, the teleporter stopped working. - Fast punching expoit disabled. -------------- Changes: -------------- - Quests and Storyline. - Player statistics (Strength, Intelligence, Dexterity, etc.) and wearable equipment which conveys special powers (stuff like Superior Plate Armor of the Scout). - Optional third person overhead view with vertical autoaim. - Randomly generated increasingly powerful wizards. - Extended maze configurations (not much visually - just the possibility of circular paths within the maze.) - New scrolls, including whisp scrolls which summon creatures that lead the way out of the dungeon. - Second wave of occasional spawning of enemies after pentagrams are disabled following the first wave. - Tweaked monster AI introducing fleeing and flocking behavior. - Special spells for PSI fighters, including ROE effects such as helltime and psychokinetic manipulation. - New monster abilities. - Improved keyboard customization available from the mainmenu. - Credits included in the mainmenu. - Other stuff I forgot to mention... ------------- Features: ------------- - Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned. - Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures. - Two different player perspectives: Traditional first-person and overhead third-person views. - 4 adjustable light levels with optional ambient lighting. - 16 different magical spells, some with 3 different skill levels. - Ammunition, potions, scrolls, armor and various light sources are available in shops. - Randomly generated magical item to improve your character. - Character development in 5 features: Strength, Intelligence, Dexterity, Wisdom and Vitality. - Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles. - Randomly generated "unique" powerful wizards that can master multiple special abilities. - Enemy AI tweaks including fleeing and flocking capablities. - Traps which cause damage, status effects or level transitions (trapdoors). - Magically summoned pet pinky (credits to tinman). - 10 different quests and 1 storyline. - Refreshment fountains to replenish health or mana. - Hidden doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests. - A final enemy, "The Balrog", with unique properties.

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