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-{JotR}- FFA SandTrap v1


Well, I’m not quite sure what to classify this map as, it seems to be some kind of academy map. But there aren’t any clan references anywhere on the map, except for in the name. It would also work
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well as a normal FFA I should imagine. So really, this is a bit of an all rounder ;) This is a Tatooine map (Tatooine maps always seem to be very popular for some reason :S) with architecture that resembles some of the architecture featured on Knights of The Old Republic (KotOR), such as the very large skylights with the rounded off edges which remind me of the ones that were in the Jedi Academy on Dantooine. The bar areas also resemble those found on KotOR, they even have the KotOR bar music (which I love ;) ). Quite a bit of the architecture here has rounded-off edges, like the two large pillars in the main docking bay area, features such as that also remind me of the KotOR architecture, and I think add a nice touch to this map :) There is some interesting use of windows too, like lots of small round windows all along a wall, which looks cool, but is a bit unusual for a Desert Base / Tatooine themed map. One of the best things was a sort of indoor stadium / arena. I was looking through the map (which is fairly large, and a bit difficult to find your way around at times) and I thought I had seen everything….when I stumbled upon this indoor arena. This was definitely the best architectural feature of the map! This would make an excellent place for Duels and Dueling tourneys, or for lessons on dueling, if the map is used by clans or academies. The use of patch meshes in this arena was brilliant, I have no idea how the author did the seating but it really looks brilliant. The only error I saw there was that part of the ceiling wasn’t quite stretched to the end, and I could see inbetween the end of the ceiling and the wall, but its not really noticeable if your dueling, Infact, I almost missed it myself! Best of all though, the map had KotOR music (which I also LOVE) it was the one that plays when your in the Sand People Enclave, and it really fit well with the map :) Things that could be improved upon: Mainly the lighting, overall, the quality wasn’t too bad, but it did annoy me a bit after a while, because it seemed quite blotchy in places, and the shadows created were quite rough. Try compiling with BSP –meta –vis –light –fast –filter as that makes the shadows smoother I find. The structure of the map wasn’t too bad, but in some places the patch meshes didn’t seem to fit very well. The texturing was mostly pretty good though. All in all a nice map here, it could do with a little improvement here and there, but a nice map nonetheless. Keep up the good work! :) Bot Support: No New Textures: No New Sounds: Yes New Music: Yes Game Types: FFA, TFFA ~Nozyspy~

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