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First Wave Mod

Description:

Now this might not be everyone’s cup of tea, but I think fans of the table top and strategists will enjoy the difference! I have come to the conclusion that large armies loss their strategy – When
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mass squads and vehicles smash through any defense and march on a base destroying it in seconds. I’m a big 40K fan, since the first rules Rogue Trader :). So I thought it would be good to see some 1500-2000 point size armies battle it out. But like the Table Top use more abilities to influence the outcome. At this stage I am only 1/2 way through Marines and Chaos. But thanks to Thud and team’s AI, it has really boasted the Orks as well. I could List all the changes, but it would be too long, so heres the short and sweet: Space Marines =========== Attack - Average Defense – Good Defense Gun Range - Average Deployment - Excellent Unit Cap - 10 Vehicle Cap - 7 New Things --------------- Psychic Sense Ability – reveals map for 10 seconds Satchel charge 2 orbital relays Relay’s can order more units Chaos =========== Attack - Good Defense – Good Defense Gun Range - Good Deployment - Average Unit Cap - 10 Vehicle Cap - 7 New Things --------------- Chaos firestorm Ability Demon prince Orks ============ Attack - Excellent Defense – Average Defense Gun Range - Poor Deployment - Poor Unit Cap - 20 Vehicle Cap - 7 Imperial Guard ============== Attack - Excellent Defense – Poor Defense Gun Range - None Deployment - Poor Unit Cap - 10 Vehicle Cap – 7 I have also added, just for fun the Imperial guard. There is no AI for this so you can play them but not against the machine. They are a very simple race, but it is fun to see a hundred of little humans running into the meat grinder. Special Thanks to Thudmeizer and Team for the AI & xytremdys, for his help with the firestorm Ability. Install ======= Just run the installer and follow the prompts :)

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File Name:
firstwavebeta.zip
File Size:
8.24 MB
Date Added:
10/07/2005
Download Last 2 Week:
1
Downloads All Time:
972
Popularity:
0.14%
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