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Water Physics Mod

Description:

An attempt to add liquid like physics to Doom 3. It adds buoyancy properties to rigid bodies and ragdolls (AF\'s) using defined density and viscosity. In a later version I think it\'s be fun to
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add a wavey surface that\'s affected by object colliding but I can\'t really think of a fast way to do this so if anyone\'s got any ideas I\'m listening. I\'m still stuck with a DirectX 8 video card so I don\'t see any of the fancy vertex programs or anything but I know there are some good ones out there for anyone interested in looking around. What I\'ve provided is a slightly modified version of someone else\'s work (credits at the bottom). It\'s really only a place holder. ---------------- How to play ---------------- 1. make a a folder Doom3/waterphysics 2. unzip the contents of the zip file into that folder 3. Start doom and choose \"Water Physics\" from the mods menu 4. Go to console (CTRL+ALT+~) and type \"map test_water\" and play around a little I usually play with a key bound to \"toggle g_dragentity 0 1\" to help move stuff around but it\'s up to you.

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File Name:
water_physics_mod_v1.zip
File Size:
2.38 MB
Date Added:
07/05/2005
Download Last 2 Week:
2
Downloads All Time:
656
Popularity:
0.09%
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