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Fortress of Hevil


Okay, so ... the first screenshot doesn\'t look like much. Instead of having you guys guess, I\'ll just tell you what it is. It\'s the door. When you spawn in this map, chances are you\'re going to
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spawn outside of this fortress near one of the four doors around the wall. When you go through the two doors, you\'ll find yourself in a very, very, very bright hallway. Circle around until you find a door that takes you into a dark room with torches lighting your way. For some reason, there\'s a big blue room with crystals and statues all around. There\'s also a transporter in here. I\'m sure you saw the transporters before you got to this room. I tried them all out and none of them worked. So I was skeptical of this one. But it did take me somewhere! Yay! To another big room with statues and torches, instead of crystals. Once again, there\'s a transporter thingy. And then the author throws us a curve ball by sending us to a small room with really big ... um ... things. Yeah. I think I took a transporter to get to the top of this fortress where a big metal grate thing serves as a roof. All around the square map are four gun turret things so you can easily obliterate your opponent. Weapon placement was actually fairly intuitive. It didn\'t seem like it was an afterthought in most cases. Now, I think my biggest complaints have to be lighting and textures. The lighting was way too bright in some areas, too dark in others, and too blue in one place. The textures were bland and repetitive. Keeping in mind that this is the first map for this author, it\'s a great first try! I do like the concept, but the map does need some work. The only thing that confuses me is that this is a map for JA, but JediMaster is a supported game type. Um, is that even supported by JA? Well, maybe a mod does it. :) The author plans on making updates to this map - so some feedback from you guys would be great! Bot Support: Yes New Textures: No New Music: No Game Types: FFA, TFFA, JediMaster?! ~AmosMagee

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