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Taokh

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I think shaders are really helpful, really cool ways to make a skin unique. But only if used sparingly. Too much of a good thing is not a good thing, as can be seen in this skin from Mamuka
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Maisuradze. I think the concept is good, but it needs some fine tuning. As far as I can tell, this is simply the Dash Rendar model given a pair of sunglasses and a fancy shader. While the fancy shader looks cool, I feel it’s a little too much. What it does is create the image of a more metallic being, even though it looks more like plastic wrap. My main problems with this is the shader is not limited to certain body parts, it’s all over the entire model, which means his head and hands are metallic as well, which takes away from the overall effect. The shader also seems to take away some detail. Since it makes the model look totally smooth, you lose some of the visual details that aren’t inherent in the model, like all the stuff on the back. Bot support and team support are also missing and it as no new sounds. I think this could be a pretty cool skin if it had a little more work done on it. Maybe a limiting of the shader to just the torso and leg areas or perhaps removing it entirely or maybe even just toning it down so it looks more reflective than some sort of covering. - Daku New Sounds: No Bot Support: No Team Support: No

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taokh.zip
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Date Added:
04/10/2003
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