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Auto Replier (1.1)


Wade's review of the first version of this mod: [quote] One thing I hate is kill trackers when people leave them on so for most of the game all you see is [IMA]BigBoy you are the 9th person I've
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killed Anyway this takes out some of the better aspects of most kill trackers and puts them all into one little application for JA. It works on the same principle as kill trackers watching the console to see what happens and so on and then replies to a few things accordingly, you can set messages for: Duel Engage Duel Lost Duel Won Greeting - when someone enters the server Self inflicting death - killing yourself On self enter - when you first go into a server Time/Frag limit - when the game ends This program isn't perfect - whoever chose that green color must be colorblind - but it means you can have auto replies if that's the kind of thing you also means you can automatically be nice and courteous on servers without having to actually type anything - no one will know and you'll come across nicer! [/quote] I suppose the biggest change I see for this little application is the color. I'm guessing that Accident took Wade's comment about the green color to heart and changed it to a dark blue. It is a bit easier on the eyes. I never used the app myself, so I can only tell you the changes from what the readme says. The Auto Replier is a good replacement for Kill Trackers, if you want something for auto messages and for running your WinAmp. There's also a minimizer included, so you can toss your other minimizers into your recycle bin. It's nice to see an application that combines so many things into one, so you can save on space and save on running so many programs at once. The only bug I recall was that you could really increase the amount of spam in a server by typing something like "AmosMagee has entered the server" and the auto replier would kick in. I believe Nikita (one of my admins for the JK3Files server) showed me that bug. Gah. Can't stand spam like that. Anyway, it seems that Accident fixed that bug, though he didn't elaborate on it in the readme, so I'm not sure. ~AmosMagee

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