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UKM Academy


What is it with clans and clan maps and their need to include offices and pictures of themselves? That just really bugs me. There are more creative ways of adding your own personal touch to a map
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than just putting up portraits of your character and your name under it. And the offices - I mean, who actually plays in those rooms? At the very least, the offices should be smaller in size. With that said, I shall now present UKM Academy. :D UK pride is prevalent throughout this map, but especially when you spawn in the front of the temple. Now let\'s take a look at the Training room. In the center of the room are four short, spinning pillars. I assume this is to help you with dodging. There are more pillars of different size all around the room with goal post things where you are supposed to jump through. At the top is a grate floor suspended from the ceiling for dueling. If you take the side door from below, it\'ll transport you to the viewing room, where, correct me if I\'m wrong, there\'s a pic of Darth Vader in a dress. :| Just through another door is a vast library with many books that fill the bookshelves in the huge room. Above is a room with what looks to be Roman Doric columns and a ceiling with a big fingerprint on it. :D There are a few doors here. One will take you to a low ceiling\'ed Council room, another door will lead you to the requisite offices. Two are modest in size and decor, and I assume the biggest one belongs to the leader of the clan. It even includes a bed in wall - with the ugliest quilt known to man. Just below the Library is a large fountain with a lovely plaque. More doors surround the large marblized room. One opens to a very familiar room with many stone pillars and a platform high above. The only real difference between this room and the one that is originally from the very popular Jedi Council map by Griffenclaw, is that some of the pillars circle the platform. Mmkay, when you come across a button that asks you not to press it - don\'t. I always learn these things the hard way. The duel arenas include this big, dark bubble. There\'s no way out, except death. :/ Good luck dueling in that room! There\'s another room that\'s definitely a tourney room. The duelists walk onto the platform, bow, and then the floor drops out from under the platform. If you step off the platform, there\'s nothing under you to save you! There\'s more than enough room to sit and watch the match. Onto my favorite part of this map! The pool & spa! Upon entering, you can watch as people swim in the cool, blue water. Or take the stairs up and take an elevator ride up to one of the three diving boards and join the swimmers below. I really love the greenhouse-like glass that looks out. There are two things that I like about the hockey rink here: the scoreboard and the stands. Those were done really well. :) The rink itself is what you\'d expect. A slippery surface, but not much more. With admin mods out now though, we can sleep a bot and use it as a puck! YAY! Outside in the gardens are a couple of trampolines to bounce around on. And y\'know those big bouncy things you see at parks? They\'re usually rented for kids\' birthdays. There\'s a very colorful one in a corner of the gardens. Also, there\'s a small area for a casual duel. There is one secret in this map - but I\'m not telling you where. :) The author gives you a hint in the readme. It\'s fun, but when I got to the end, I didn\'t really see the point. :/ There was nowhere to go after that. As expected, there\'s no bot support - there usually isn\'t with clan maps. There are many, many new textures, though most of \'em seem to be screenshots of stuff. :/ And for your listening pleasure, it sounds like a track from the movie Krull (composed by James Horner) - the main theme, I think. Overall, this is a good clan map. I averaged 20 FPS in most areas, sometimes a bit higher in some places. Oh, and the filesize is over freakin\' 40MB! There were a few fun things, but really this is nothing new. I\'ve seen this done with so many clan maps, that I was kinda bored of seeing no originality. I\'d mention map names, but you guys should know what I\'m talking about. ;) Good job, Strider - I look forward to your future work. Bot Support: No New Textures: TONS! New Music: Yes Game Types: FFA ~AmosMagee

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