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Phoenix

Description:

Phoenix is a multiplayer mod for SOF2 that brings back most of the SOF1 action into SOF2... This update needs to be installed over [url=http://www.sof2files.com/file.info?ID=11932]the full version
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of Phoenix v1.0[/url] :beer: [quote]VERSION: 1.1 BETA CHANGES SINCE V1.0 BETA: ======================== FIXED: When pickups are disabled in CTFX (g_pickupsDisabled = 1) the respawn interval will be used, whatever it is set to, allowing SoF2 CTF maps to be enjoyed with CTFX rules. FIXED: When the shotgun finishes loading the 8th shell, the 'finished reloading' animation is played, but it does not stop the gun from firing if you pull the trigger. You can now fire, at will, during any part of the reload sequence, from beginning to end. This way, you never miss a shot. FIXED: 'Double sounds' have been prevented when cg_predictItems is set to 0. This was a bug affecting weapon pickups, which has now been corrected. FIXED: Strafejumps improved to match SoF1's speed and distance, extensively tested and compared. FIXED: Massive issue finally fixed, something that's been bothering me for many, many months! You may have noticed, sometimes, when you went over steep inclines you would 'sail' over the edge, the momentum keeping you going. A bit like going over a ramp. It was particularly noticeable on GERCTFX. No longer - the physics are now working like SoF1, meaning that it's a LOT easier to control your player. FIXED: Items now respawn after 15 seconds, like SoF1, as opposed to the previous value of 30. ADDED: This is a great new feature, and much requested. There is now a CVAR called g_allowSkins which allows server admins to decide whether or not to enforce 'team skins'. If g_allowSkins is set to 1, the default value, players can use ANY skins ... even in team games![/quote] Have fun with this great mod :rock:

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File Name:
sofpx-pb-11_patch.zip
File Size:
510.44 KB
Date Added:
23/11/2003
Download Last 2 Week:
2
Downloads All Time:
2,167
Popularity:
0.28%
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